| lib/Games/PMM/Actions.pm | |||
|---|---|---|---|
| Criterion | Covered | Total | % | 
| branch | 8 | 10 | 80.0 | 
| line | true | false | branch | 
|---|---|---|---|
| 56 | 0 | 4 | if (my $direction = $self->should_turn($monster, $arena, $type)) | 
| 66 | 4 | 0 | $$pos{$ax1} < $$closest{$ax1} ? : | 
| 92 | 5 | 1 | unless $type eq 'charge' and $$pos{$ax1} == $$closest{$ax2} or $type eq 'retreat' and $$pos{$ax1} == 0 || $$pos{$ax1} == $arena->$limit | 
| 96 | 2 | 1 | $type eq 'charge' ? : | 
| 99 | 2 | 1 | $compare ? : |