lib/Games/PMM/Actions.pm | |||
---|---|---|---|
Criterion | Covered | Total | % |
branch | 8 | 10 | 80.0 |
line | true | false | branch |
---|---|---|---|
56 | 0 | 4 | if (my $direction = $self->should_turn($monster, $arena, $type)) |
66 | 4 | 0 | $$pos{$ax1} < $$closest{$ax1} ? : |
92 | 5 | 1 | unless $type eq 'charge' and $$pos{$ax1} == $$closest{$ax2} or $type eq 'retreat' and $$pos{$ax1} == 0 || $$pos{$ax1} == $arena->$limit |
96 | 2 | 1 | $type eq 'charge' ? : |
99 | 2 | 1 | $compare ? : |