blib/lib/Games/LMSolve/Minotaur.pm | |||
---|---|---|---|
Criterion | Covered | Total | % |
condition | 0 | 27 | 0.0 |
line | !l | l&&!r | l&&r | condition |
---|---|---|---|---|
78 | 0 | 0 | 0 | $thes_x < $mino_x and not $vert_walls->[$mino_y][$mino_x] |
0 | 0 | 0 | $thes_x > $mino_x and not $vert_walls->[$mino_y][$mino_x + 1] | |
0 | 0 | 0 | $thes_y < $mino_y and not $horiz_walls->[$mino_y][$mino_x] | |
0 | 0 | 0 | $thes_y > $mino_y and not $$horiz_walls[$mino_y + 1][$mino_x] | |
135 | 0 | 0 | 0 | $coords->[0] == $coords->[2] && $coords->[1] == $coords->[3] |
146 | 0 | 0 | 0 | $coords->[0] == $self->{'exit_x'} && $coords->[1] == $self->{'exit_y'} |
line | l | !l&&r | !l&&!r | condition |
---|---|---|---|---|
39 | 0 | 0 | 0 | $thes_x >= $width or $thes_y >= $height |
44 | 0 | 0 | 0 | $mino_x >= $width or $mino_y >= $height |
50 | 0 | 0 | 0 | $exit_x >= $width or $exit_y >= $height |