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=head1 NAME |
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Games::2048 - An ASCII clone of the 2048 game |
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=head1 SYNOPSIS |
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use Games::2048; |
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Games::2048->new->run; |
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=head1 DESCRIPTION |
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This module is a full clone of the L<2048 game by Gabriele Cirulli|http://gabrielecirulli.github.io/2048/>. It runs at the command-line, complete with controls identical to the original, a colorful interface, and even some text-based animations! It should work on Linux, Mac, and Windows. |
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Once installed, run the game with the command: |
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2048 |
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=head1 TODO |
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=over |
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=item * Add slide and merge animations |
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=item * Test on more systems and terminals |
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=back |
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=head1 AUTHOR |
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Blaise Roth |
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=head1 LICENSE AND COPYRIGHT |
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This software is Copyright (C) 2015 by Blaise Roth. |
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This is free software; you can redistribute and/or modify it under |
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the same terms as the Perl 5 programming language system itself. |
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See L for more information. |
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=cut |
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package Games::2048; |
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use 5.012; |
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use Moo; |
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use mro; # enable next::method globally |
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use Scalar::Util qw/blessed/; |
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our $VERSION = '0.10'; |
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use constant FRAME_TIME => 1/15; |
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use Games::2048::Util; |
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use Games::2048::Serializable; |
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use Games::2048::Animation; |
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use Games::2048::Tile; |
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use Games::2048::Grid; |
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use Games::2048::Board; |
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use Games::2048::Game; |
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use Games::2048::Game::Input; |
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has game => is => 'rw'; |
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has game_class => is => 'rw', default => 'Games::2048::Game::Input'; |
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has game_file => is => 'rw', default => 'game.dat'; |
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has quit => is => 'rw', default => 0; |
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has restart => is => 'rw', default => 0; |
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has first_time => is => 'rw', default => 1; |
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has no_frame_delay => is => 'rw', default => 0; |
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has no_restore_game => is => 'rw', default => 0; |
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has no_save_game => is => 'rw', default => 0; |
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sub run { |
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my $self = shift; |
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$self->quit(0); |
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Games::2048::Util::update_window_size; |
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while (!$self->quit) { |
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$self->restore_game if $self->first_time and !$self->no_restore_game; |
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$self->new_game; |
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$self->game->draw_welcome if $self->first_time; |
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$self->game->draw; |
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$self->first_time(0); |
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# initialize the frame delay |
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Games::2048::Util::frame_delay if !$self->no_frame_delay; |
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while (1) { |
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unless ($self->game->lose || $self->game->win) { |
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$self->game->handle_input($self); |
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} |
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$self->game->draw(1); |
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if ($self->quit or $self->restart |
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or $self->game->lose || $self->game->win && !$self->game->needs_redraw |
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) { |
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last; |
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} |
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Games::2048::Util::frame_delay(FRAME_TIME) if !$self->no_frame_delay; |
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} |
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$self->game->draw_win; |
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$self->save_game if $self->game->lose and !$self->no_save_game; |
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unless ($self->quit or $self->restart) { |
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$self->game->draw_win_question; |
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$self->game->handle_finish($self); |
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$self->game->draw_win_answer(!$self->quit); |
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} |
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} |
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say ""; |
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$self->save_game if !$self->no_save_game; |
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} |
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sub new_game { |
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my $self = shift; |
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if (!$self->restart and $self->game and $self->game->is_valid and !$self->game->lose) { |
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# this game is still going, so we use it as our new game |
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$self->game->win(0); |
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return; |
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} |
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$self->restart(0); |
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my @options; |
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if ($self->game) { |
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@options = ( |
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Games::2048::Util::maybe(best_score => $self->game->best_score), |
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Games::2048::Util::maybe(no_animations => $self->game->no_animations), |
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Games::2048::Util::maybe(zoom => $self->game->zoom), |
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Games::2048::Util::maybe(colors => $self->game->colors), |
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); |
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} |
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143
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my $game_class = $self->game_class; |
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$self->game($game_class->new(@options)); |
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$self->game->insert_start_tiles; |
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} |
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149
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sub restore_game { |
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my $self = shift; |
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my $game_class = $self->game_class; |
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$self->game($game_class->restore($self->game_file)); |
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if (!$self->game or !blessed $self->game or ref $self->game ne $self->game_class) { |
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156
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$self->game(undef); |
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return; |
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} |
159
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} |
160
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161
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sub save_game { |
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my $self = shift; |
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$self->game->save($self->game_file); |
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} |
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166
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1; |