line |
!l |
l&&!r |
l&&r |
condition |
320
|
0 |
0 |
0 |
$it->x <= $maxx and $it->x >= $minx |
|
0 |
0 |
0 |
$it->x <= $maxx and $it->x >= $minx and $it->y <= $maxy |
|
0 |
0 |
0 |
$it->x <= $maxx and $it->x >= $minx and $it->y <= $maxy and $it->y >= $miny |
326
|
0 |
0 |
0 |
$_->x <= $maxx and $_->x >= $minx |
|
0 |
0 |
0 |
$_->x <= $maxx and $_->x >= $minx and $_->y <= $maxy |
349
|
0 |
0 |
0 |
not ref $a || ref $b and $a cmp $b |
|
0 |
0 |
0 |
ref $Game::TextMapper::a->[0] eq "Game::TextMapper::Point" and $Game::TextMapper::a->[0]->cmp($Game::TextMapper::b->[0]) |
|
0 |
0 |
0 |
ref $Game::TextMapper::a->[0] eq "Game::TextMapper::Line" and $Game::TextMapper::a->[0]->points->[0]->cmp($Game::TextMapper::b->[0]->points->[0]) || $Game::TextMapper::a->[0]->points->[1]->cmp($Game::TextMapper::b->[0]->points->[1]) |
line |
l |
!l&&r |
!l&&!r |
condition |
167
|
0 |
0 |
2 |
shift() // $c->param("step") |
169
|
0 |
2 |
0 |
$c->param('seed') || int rand 1000000000 |
292
|
0 |
0 |
0 |
not defined $minx or $x < $minx |
293
|
0 |
0 |
0 |
not defined $miny or $y < $miny |
294
|
0 |
0 |
0 |
not defined $maxx or $x > $maxx |
295
|
0 |
0 |
0 |
not defined $maxy or $y > $maxy |
349
|
0 |
0 |
0 |
ref $a || ref $b |
|
0 |
0 |
0 |
ref $b cmp ref $a or not ref $a || ref $b and $a cmp $b |
|
0 |
0 |
0 |
ref $b cmp ref $a or not ref $a || ref $b and $a cmp $b or ref $Game::TextMapper::b->[0] cmp ref $Game::TextMapper::a->[0] |
|
0 |
0 |
0 |
ref $b cmp ref $a or not ref $a || ref $b and $a cmp $b or ref $Game::TextMapper::b->[0] cmp ref $Game::TextMapper::a->[0] or ref $Game::TextMapper::a->[0] eq "Game::TextMapper::Point" and $Game::TextMapper::a->[0]->cmp($Game::TextMapper::b->[0]) |
|
0 |
0 |
0 |
$Game::TextMapper::a->[0]->points->[0]->cmp($Game::TextMapper::b->[0]->points->[0]) || $Game::TextMapper::a->[0]->points->[1]->cmp($Game::TextMapper::b->[0]->points->[1]) |
|
0 |
0 |
0 |
ref $b cmp ref $a or not ref $a || ref $b and $a cmp $b or ref $Game::TextMapper::b->[0] cmp ref $Game::TextMapper::a->[0] or ref $Game::TextMapper::a->[0] eq "Game::TextMapper::Point" and $Game::TextMapper::a->[0]->cmp($Game::TextMapper::b->[0]) or ref $Game::TextMapper::a->[0] eq "Game::TextMapper::Line" and $Game::TextMapper::a->[0]->points->[0]->cmp($Game::TextMapper::b->[0]->points->[0]) || $Game::TextMapper::a->[0]->points->[1]->cmp($Game::TextMapper::b->[0]->points->[1]) |
393
|
0 |
0 |
2 |
shift() // $c->param("step") |
395
|
0 |
2 |
0 |
$c->param('seed') || int rand 1000000000 |
443
|
0 |
0 |
0 |
shift() // $c->param("step") |
445
|
0 |
0 |
0 |
$c->param('seed') || int rand 1000000000 |
495
|
0 |
1 |
0 |
$c->param('seed') || int rand 1000000000 |
530
|
0 |
1 |
0 |
$c->param('seed') || int rand 1000000000 |
563
|
0 |
1 |
0 |
$c->param('seed') || int rand 1000000000 |