line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
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package Catan::Game; |
2
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$Catan::Game::VERSION = '0.02'; |
3
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2
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2
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35794
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use strict; |
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2
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4
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2
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49
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4
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2
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2
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27
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use 5.20.0; |
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2
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8
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5
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2
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2
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1468
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use experimental qw/postderef signatures/; |
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2
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7897
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2
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13
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6
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2
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2
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409
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use warnings; |
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2
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3
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2
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50
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7
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2
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2
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10
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no warnings 'experimental'; |
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2
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4
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2
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64
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8
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2
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2
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880
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use Catan::Event::Monopoly; |
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2
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6
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2
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56
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9
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2
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2
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792
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use Catan::Event::RoadBuilding; |
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2
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6
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2
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60
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10
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2
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2
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857
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use Catan::Event::Robber; |
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2
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7
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2
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64
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11
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2
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2
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840
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use Catan::Event::YearOfPlenty; |
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2
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6
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2
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58
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12
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2
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2
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791
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use Catan::Game::Bank; |
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2
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4
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2
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59
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13
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2
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2
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826
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use Catan::Game::Player; |
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2
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5
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2
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60
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14
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2
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2
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14
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use Catan::Game::Trade; |
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2
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2
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2
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44
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15
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2
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2
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506
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use Catan::Map; |
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2
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4
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2
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66
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16
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2
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2
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1866
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use Data::Dumper; |
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2
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14199
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2
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122
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17
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2
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2
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1312
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use Data::UUID; |
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2
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1431
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2
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139
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18
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2
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2
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1990
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use JSON::XS 'encode_json'; |
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2
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11533
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2
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134
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19
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2
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2
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14
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use List::Util qw/all/; |
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2
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4
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2
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19543
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20
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21
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#ABSTRACT: a class for managing games of Catan |
22
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23
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# valid phases |
24
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our @phases = qw/Setup Deployment Play End/; |
25
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26
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our %actions = ( |
27
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BC => \&build_city, |
28
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BD => \&build_dc, |
29
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BR => \&build_road, |
30
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BS => \&build_settlement, |
31
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CH => \&chat, |
32
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CR => \&concede_resources, |
33
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DR => \&dice_roll, |
34
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GO => \&game_over, |
35
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LA => \&largest_army, |
36
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LR => \&longest_road, |
37
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MD => \&map_define, |
38
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MO => \&monopoly, |
39
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PA => \&player_add, |
40
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PD => \&play_dc, |
41
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PE => \&phase_end, |
42
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PS => \&phase_start, |
43
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RA => \&robber_activate, |
44
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RD => \&robber_deactivate, |
45
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RE => \&round_end, |
46
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RM => \&robber_move, |
47
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RP => \&resource_production, |
48
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RR => \&robber_rob, |
49
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RS => \&round_start, |
50
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TA => \&trade_accept, |
51
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TB => \&trade_bank, |
52
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TC => \&trade_cancel, |
53
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TE => \&turn_end, |
54
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TO => \&trade_offer, |
55
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TS => \&turn_start, |
56
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YP => \&year_of_plenty, |
57
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); |
58
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59
|
1
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50
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1
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0
|
1638
|
sub new ($class, $args = {}) |
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1
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50
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4
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1
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50
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4
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1
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5
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|
60
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1
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2
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{ |
61
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my $self = bless { |
62
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bank => Catan::Game::Bank->new, |
63
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log => exists $args->{log} && ref $args->{log} eq 'GLOB' ? $args->{log} : undef, |
64
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1
|
50
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33
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10
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map => undef, |
65
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max_players => 4, |
66
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max_victory_points => 10, |
67
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monopoly => undef, |
68
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phase_index => -1, |
69
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players => [], |
70
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road_building => undef, |
71
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round => 0, |
72
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trades => {}, |
73
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turn_index => -1, |
74
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year_of_plenty => undef, |
75
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}, $class; |
76
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77
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# begin setup phase (and print to log if present) |
78
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1
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|
7
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$self->action('PS', {phase => 'setup'}); |
79
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|
80
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1
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|
9
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return $self; |
81
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} |
82
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83
|
11
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50
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11
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0
|
36
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sub action ($self, $action_code, $args = {}) |
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11
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50
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29
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11
|
100
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14
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11
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14
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11
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33
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84
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11
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12
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{ |
85
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11
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20
|
my @action_history = (); |
86
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|
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|
87
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11
|
50
|
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|
36
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if (!$action_code) |
|
|
100
|
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88
|
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{ |
89
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0
|
|
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0
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push @action_history, $self->chat({player => 'A', msg => "action requires an action code\n"}); |
90
|
|
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} |
91
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elsif (exists $actions{$action_code}) |
92
|
|
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{ |
93
|
10
|
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|
13
|
my $results = eval { $actions{$action_code}->($self, $args) }; |
|
10
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|
63
|
|
94
|
10
|
100
|
|
|
|
61
|
push @$results, $self->chat({player => 'A', msg => $@}) if $@; |
95
|
10
|
|
|
|
|
32
|
push @action_history, @$results; |
96
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} |
97
|
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else |
98
|
|
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|
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|
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{ |
99
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1
|
|
|
|
|
8
|
push @action_history, $self->chat({player => 'A', msg => "action type $action_code is unknown\n"}); |
100
|
|
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|
|
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} |
101
|
11
|
|
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|
|
33
|
$self->_log(\@action_history); |
102
|
11
|
|
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|
|
54
|
return \@action_history; |
103
|
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|
|
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} |
104
|
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|
105
|
0
|
0
|
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0
|
0
|
0
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sub build_road ($self, $args) |
|
0
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0
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0
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0
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0
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0
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0
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|
106
|
0
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0
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{ |
107
|
0
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|
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|
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0
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my $player_number = $args->{player}; |
108
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0
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|
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0
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my $location = $args->{path}; |
109
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|
|
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|
|
110
|
0
|
0
|
0
|
|
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0
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die "deploy road requires player and path arguments!\n" |
111
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|
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unless $player_number && $location; |
112
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113
|
0
|
0
|
|
|
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0
|
die "It is not player $player_number\'s turn!\n" |
114
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|
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unless $self->is_players_turn($player_number); |
115
|
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|
|
|
|
|
116
|
0
|
0
|
|
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0
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die "You can only build during the Deployment and Play phases\n" |
117
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|
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unless $self->phase =~ /^(?:Deployment|Play)$/; |
118
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|
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|
|
119
|
0
|
0
|
0
|
|
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0
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die "Player $player_number has already deployed a road this turn!\n" |
120
|
|
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|
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|
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if $self->player->has_built_road && $self->phase eq 'Deployment'; |
121
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122
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die "Player $player_number hasn't rolled the dice yet" |
123
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unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice |
124
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0
|
0
|
0
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|
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0
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|| (defined $self->{road_building} && $self->{road_building}->can_build_road); |
|
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0
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0
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125
|
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|
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|
126
|
0
|
0
|
|
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0
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die "Player $player_number must move the robber first\n" |
127
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|
|
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if $self->robber->active; |
128
|
|
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|
129
|
0
|
0
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|
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0
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die "Invalid path\n" unless my $path = $self->map->find_path($location); |
130
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|
131
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0
|
|
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0
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for my $player (@{$self->players}) |
|
0
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|
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0
|
|
132
|
|
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|
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{ |
133
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|
|
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die "That path is occupied\n" |
134
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0
|
0
|
|
|
|
0
|
if grep($path->is_colliding($_->location), @{$player->roads}); |
|
0
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|
|
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0
|
|
135
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} |
136
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137
|
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my $free = ($self->phase eq 'Deployment' || |
138
|
0
|
0
|
0
|
|
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0
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(defined $self->{road_building} && $self->{road_building}->can_build_road())) ? 1 : 0; |
139
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0
|
|
|
|
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0
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$self->player->road_build($path, $self->bank, $free); |
140
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|
|
|
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|
141
|
0
|
|
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0
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my @actions = (); |
142
|
|
|
|
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|
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push @actions, { BR => { player => $player_number, path => $location }}, |
143
|
0
|
|
|
|
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0
|
@{$self->longest_road}; |
|
0
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|
|
|
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0
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|
144
|
0
|
|
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0
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return \@actions; |
145
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|
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|
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|
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} |
146
|
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|
147
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0
|
0
|
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0
|
0
|
0
|
sub longest_road ($self) |
|
0
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0
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|
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0
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|
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0
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|
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0
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|
148
|
0
|
|
|
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0
|
{ |
149
|
0
|
|
|
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0
|
my @actions = (); |
150
|
|
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|
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|
151
|
0
|
|
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0
|
my @properties = map { @{$_->properties} } @{$self->players}; |
|
0
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|
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0
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0
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0
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0
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0
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|
152
|
0
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|
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|
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0
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my $players_by_road_length = {}; |
153
|
0
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|
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|
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0
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for (@{$self->players}) |
|
0
|
|
|
|
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0
|
|
154
|
|
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{ |
155
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0
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|
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0
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my $length = scalar @{$_->max_road_calculate(\@properties)}; |
|
0
|
|
|
|
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0
|
|
156
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0
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|
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|
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0
|
push @{ $players_by_road_length->{ $length } }, $_; |
|
0
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|
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0
|
|
157
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} |
158
|
|
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|
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|
159
|
0
|
|
|
|
|
0
|
my $have_tested_leading_road; |
160
|
0
|
|
|
|
|
0
|
for my $road_length (sort {$b <=> $a} keys %$players_by_road_length) |
|
0
|
|
|
|
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0
|
|
161
|
|
|
|
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|
|
{ |
162
|
0
|
|
|
|
|
0
|
my @players = @{$players_by_road_length->{$road_length}}; |
|
0
|
|
|
|
|
0
|
|
163
|
|
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|
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|
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164
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0
|
|
|
|
|
0
|
for my $player (@players) |
165
|
|
|
|
|
|
|
{ |
166
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0
|
0
|
0
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|
|
0
|
if ($have_tested_leading_road) |
|
|
0
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0
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|
167
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|
{ |
168
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0
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0
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|
0
|
$player->longest_road_toggle if $player->longest_road; |
169
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|
} |
170
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|
elsif (@players == 1 && $road_length >= 6 && !$player->longest_road) |
171
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{ |
172
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0
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0
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$player->longest_road_toggle; |
173
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0
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0
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push @actions, { LR => {player => $player->number, length => $road_length}}; |
174
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} |
175
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} |
176
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0
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0
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$have_tested_leading_road = 1; |
177
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|
} |
178
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|
# check for player victory from longest road |
179
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0
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0
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0
|
if (my $game_over = $self->game_over) |
180
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{ |
181
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0
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0
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push @actions, @$game_over; |
182
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|
} |
183
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0
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0
|
return \@actions; |
184
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|
} |
185
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186
|
0
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0
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0
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0
|
0
|
sub game_over ($self) |
|
0
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0
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0
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0
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0
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187
|
0
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0
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{ |
188
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0
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0
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0
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if (my $player = $self->player_victory_check) |
189
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{ |
190
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0
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0
|
return [{ GO => { player => $player->number } }, @{$self->phase_end}]; |
|
0
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0
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191
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|
} |
192
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} |
193
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194
|
0
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0
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0
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0
|
0
|
sub build_settlement ($self, $args) |
|
0
|
0
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|
|
|
0
|
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0
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0
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0
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0
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195
|
0
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0
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{ |
196
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0
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0
|
my $player_number = $args->{player}; |
197
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0
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0
|
my $location = $args->{intersection}; |
198
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|
199
|
0
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0
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0
|
die "You can only build during the Deployment and Play phases\n" |
200
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|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
201
|
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|
202
|
0
|
0
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0
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|
0
|
die "deploy settlement requires player and intersection arguments!\n" |
203
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|
|
unless $player_number && $location; |
204
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205
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0
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0
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|
0
|
die "It is not $player_number\'s turn!\n" |
206
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|
|
|
|
unless $self->is_players_turn($player_number); |
207
|
|
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|
208
|
0
|
0
|
0
|
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|
0
|
die "Player $player_number hasn't rolled the dice yet\n" |
209
|
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|
|
|
|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice; |
210
|
|
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|
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|
|
211
|
0
|
0
|
0
|
|
|
0
|
die "Player $player_number has already deployed a settlement this turn!\n" |
212
|
|
|
|
|
|
|
if $self->player->has_built_settlement && $self->phase eq 'Deployment'; |
213
|
|
|
|
|
|
|
|
214
|
0
|
0
|
|
|
|
0
|
die "Player $player_number must move the robber first\n" |
215
|
|
|
|
|
|
|
if $self->robber->active; |
216
|
|
|
|
|
|
|
|
217
|
0
|
0
|
|
|
|
0
|
die "Invalid intersection\n" unless my $intersection = $self->map->find_intersection($location); |
218
|
|
|
|
|
|
|
|
219
|
0
|
|
|
|
|
0
|
for my $player (@{$self->players}) |
|
0
|
|
|
|
|
0
|
|
220
|
|
|
|
|
|
|
{ |
221
|
|
|
|
|
|
|
die "That intersection is occupied or too close to another property\n" |
222
|
|
|
|
|
|
|
unless 0 == grep(($intersection->is_colliding($_->location) |
223
|
0
|
0
|
0
|
|
|
0
|
|| $intersection->is_adjacent($_->location)), @{$player->properties}); |
|
0
|
|
|
|
|
0
|
|
224
|
|
|
|
|
|
|
} |
225
|
|
|
|
|
|
|
|
226
|
0
|
0
|
|
|
|
0
|
my $free = $self->phase eq 'Deployment' ? 1 : 0; |
227
|
0
|
|
|
|
|
0
|
my $settlement = $self->player->settlement_build($intersection, $self->bank, $free); |
228
|
0
|
|
|
|
|
0
|
my @actions = ({ BS => { player => $player_number, intersection => $location } }); |
229
|
0
|
|
|
|
|
0
|
$self->player->update_ratios($self->map); # in case they built next to a harbor |
230
|
|
|
|
|
|
|
|
231
|
|
|
|
|
|
|
# special resource production on deploying 2nd settlement |
232
|
0
|
0
|
0
|
|
|
0
|
if ($self->phase eq 'Deployment' && $self->round == 2) |
233
|
|
|
|
|
|
|
{ |
234
|
0
|
|
|
|
|
0
|
push @actions, @{$self->resource_production_deployment($settlement->location)}; |
|
0
|
|
|
|
|
0
|
|
235
|
|
|
|
|
|
|
} |
236
|
0
|
|
|
|
|
0
|
push @actions, @{$self->longest_road}; |
|
0
|
|
|
|
|
0
|
|
237
|
0
|
|
|
|
|
0
|
return \@actions; |
238
|
|
|
|
|
|
|
} |
239
|
|
|
|
|
|
|
|
240
|
0
|
0
|
|
0
|
0
|
0
|
sub build_city ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
241
|
0
|
|
|
|
|
0
|
{ |
242
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
243
|
0
|
|
|
|
|
0
|
my $location = $args->{intersection}; |
244
|
|
|
|
|
|
|
|
245
|
0
|
0
|
|
|
|
0
|
die "You can only build during the Deployment and Play phases\n" |
246
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
247
|
|
|
|
|
|
|
|
248
|
0
|
0
|
0
|
|
|
0
|
die "build settlement requires player and intersection arguments!\n" |
249
|
|
|
|
|
|
|
unless $player_number && $location; |
250
|
|
|
|
|
|
|
|
251
|
0
|
0
|
|
|
|
0
|
die "It is not Player $player_number\'s turn!\n" |
252
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
253
|
|
|
|
|
|
|
|
254
|
0
|
0
|
|
|
|
0
|
die "Player $player_number hasn't rolled the dice yet\n" |
255
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
256
|
|
|
|
|
|
|
|
257
|
0
|
0
|
|
|
|
0
|
die "Player $player_number must move the robber first\n" |
258
|
|
|
|
|
|
|
if $self->robber->active; |
259
|
|
|
|
|
|
|
|
260
|
0
|
0
|
|
|
|
0
|
die "Invalid intersection\n" unless my $intersection = $self->map->find_intersection($location); |
261
|
|
|
|
|
|
|
|
262
|
0
|
|
|
|
|
0
|
$self->player->city_build($intersection, $self->bank); |
263
|
0
|
|
|
|
|
0
|
return [{ BC => { player => $player_number, intersection => $location } }]; |
264
|
|
|
|
|
|
|
} |
265
|
|
|
|
|
|
|
|
266
|
0
|
0
|
|
0
|
0
|
0
|
sub build_dc ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
267
|
0
|
|
|
|
|
0
|
{ |
268
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
269
|
0
|
|
|
|
|
0
|
my $type = $args->{type}; |
270
|
|
|
|
|
|
|
|
271
|
0
|
0
|
|
|
|
0
|
die "You can only build during the Deployment and Play phases\n" |
272
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
273
|
|
|
|
|
|
|
|
274
|
0
|
0
|
|
|
|
0
|
die "deploy settlement requires a player argument!\n" |
275
|
|
|
|
|
|
|
unless $player_number; |
276
|
|
|
|
|
|
|
|
277
|
0
|
0
|
|
|
|
0
|
die "It is not $player_number\'s turn!\n" |
278
|
|
|
|
|
|
|
unless $self->player->number == $player_number; |
279
|
|
|
|
|
|
|
|
280
|
0
|
0
|
|
|
|
0
|
die "Player $player_number hasn't rolled the dice yet\n" |
281
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
282
|
|
|
|
|
|
|
|
283
|
0
|
0
|
|
|
|
0
|
die "Player $player_number must move the robber first\n" |
284
|
|
|
|
|
|
|
if $self->robber->active; |
285
|
|
|
|
|
|
|
|
286
|
0
|
|
|
|
|
0
|
my $card = $self->player->development_card_build($self->bank->deck_draw($type), $self->bank); |
287
|
0
|
|
|
|
|
0
|
return [{ BD => { player => $player_number, type => $card->type } }]; |
288
|
|
|
|
|
|
|
} |
289
|
|
|
|
|
|
|
|
290
|
0
|
0
|
|
0
|
0
|
0
|
sub play_dc ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
291
|
0
|
|
|
|
|
0
|
{ |
292
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
293
|
0
|
|
|
|
|
0
|
my $type = $args->{type}; |
294
|
|
|
|
|
|
|
|
295
|
0
|
0
|
0
|
|
|
0
|
die "play development card requires player and development card type arguments!\n" |
296
|
|
|
|
|
|
|
unless $player_number && $type; |
297
|
|
|
|
|
|
|
|
298
|
0
|
0
|
|
|
|
0
|
die "You can only play development cards during the Play phase\n" |
299
|
|
|
|
|
|
|
unless $self->phase eq 'Play'; |
300
|
|
|
|
|
|
|
|
301
|
0
|
0
|
|
|
|
0
|
die "It is not Player $player_number\'s turn!\n" |
302
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
303
|
|
|
|
|
|
|
|
304
|
0
|
0
|
|
|
|
0
|
die "Player $player_number has already played a development card this turn!\n" |
305
|
|
|
|
|
|
|
if $self->player->has_played_dc; |
306
|
|
|
|
|
|
|
|
307
|
0
|
0
|
|
|
|
0
|
die "Player $player_number must move the robber first\n" |
308
|
|
|
|
|
|
|
if $self->robber->active; |
309
|
|
|
|
|
|
|
|
310
|
0
|
|
|
|
|
0
|
my $card = $self->player->development_card_play($type); |
311
|
|
|
|
|
|
|
|
312
|
0
|
|
|
|
|
0
|
my @actions = (); |
313
|
0
|
|
|
|
|
0
|
push @actions, { PD => { player => $player_number, type => $card->type } }; |
314
|
|
|
|
|
|
|
|
315
|
0
|
0
|
|
|
|
0
|
if ($card->type eq 'KN') |
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
316
|
|
|
|
|
|
|
{ |
317
|
0
|
|
|
|
|
0
|
$self->player->add_knight; |
318
|
0
|
|
|
|
|
0
|
push @actions, @{$self->robber_activate({from_7 => undef})}, |
319
|
0
|
|
|
|
|
0
|
@{$self->largest_army}; |
|
0
|
|
|
|
|
0
|
|
320
|
|
|
|
|
|
|
} |
321
|
|
|
|
|
|
|
elsif ($card->type eq 'YP') |
322
|
|
|
|
|
|
|
{ |
323
|
0
|
|
|
|
|
0
|
$self->{year_of_plenty} = Catan::Event::YearOfPlenty->new; |
324
|
|
|
|
|
|
|
} |
325
|
|
|
|
|
|
|
elsif ($card->type eq 'MO') |
326
|
|
|
|
|
|
|
{ |
327
|
0
|
|
|
|
|
0
|
$self->{monopoly} = Catan::Event::Monopoly->new(); |
328
|
|
|
|
|
|
|
} |
329
|
|
|
|
|
|
|
elsif ($card->type eq 'RB') |
330
|
|
|
|
|
|
|
{ |
331
|
0
|
|
|
|
|
0
|
$self->{road_building} = Catan::Event::RoadBuilding->new($self->player); |
332
|
|
|
|
|
|
|
} |
333
|
|
|
|
|
|
|
else |
334
|
|
|
|
|
|
|
{ |
335
|
0
|
|
|
|
|
0
|
die sprintf "Invalid development card type %s\n", $card->type; |
336
|
|
|
|
|
|
|
} |
337
|
|
|
|
|
|
|
|
338
|
0
|
|
|
|
|
0
|
return \@actions; |
339
|
|
|
|
|
|
|
} |
340
|
|
|
|
|
|
|
|
341
|
|
|
|
|
|
|
sub largest_army |
342
|
|
|
|
|
|
|
{ |
343
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
344
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
# largest army is the player who has played at least 3 knights |
346
|
|
|
|
|
|
|
# and more knights than any other player |
347
|
0
|
|
|
|
|
0
|
my %players_by_knights; |
348
|
0
|
|
|
|
|
0
|
for (@{$self->players}) |
|
0
|
|
|
|
|
0
|
|
349
|
|
|
|
|
|
|
{ |
350
|
0
|
|
|
|
|
0
|
push @{$players_by_knights{ $_->knights }}, $_; |
|
0
|
|
|
|
|
0
|
|
351
|
|
|
|
|
|
|
} |
352
|
|
|
|
|
|
|
|
353
|
0
|
|
|
|
|
0
|
my @actions = (); |
354
|
0
|
|
|
|
|
0
|
my $have_tested_leaders; |
355
|
0
|
|
|
|
|
0
|
for my $knights_played (sort {$b <=> $a} keys %players_by_knights) |
|
0
|
|
|
|
|
0
|
|
356
|
|
|
|
|
|
|
{ |
357
|
0
|
|
|
|
|
0
|
my @players = @{$players_by_knights{$knights_played}}; |
|
0
|
|
|
|
|
0
|
|
358
|
|
|
|
|
|
|
|
359
|
0
|
|
|
|
|
0
|
for my $player (@players) |
360
|
|
|
|
|
|
|
{ |
361
|
0
|
0
|
0
|
|
|
0
|
if ($have_tested_leaders) |
|
|
0
|
0
|
|
|
|
|
362
|
|
|
|
|
|
|
{ |
363
|
0
|
0
|
|
|
|
0
|
$player->largest_army->toggle if $player->largest_army; |
364
|
|
|
|
|
|
|
} |
365
|
|
|
|
|
|
|
elsif (@players == 1 && $knights_played >= 3 && !$player->largest_army) |
366
|
|
|
|
|
|
|
{ |
367
|
0
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|
|
|
|
0
|
$player->largest_army_toggle; |
368
|
0
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|
|
|
|
0
|
push @actions, {LA => {player => $player->number, strength => $knights_played}}; |
369
|
|
|
|
|
|
|
} |
370
|
|
|
|
|
|
|
} |
371
|
0
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|
|
|
|
0
|
$have_tested_leaders = 1; |
372
|
|
|
|
|
|
|
} |
373
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
# check for player victory |
375
|
0
|
0
|
|
|
|
0
|
if (my $game_over = $self->game_over) |
376
|
|
|
|
|
|
|
{ |
377
|
0
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|
|
|
|
0
|
push @actions, @$game_over; |
378
|
|
|
|
|
|
|
} |
379
|
0
|
|
|
|
|
0
|
return \@actions; |
380
|
|
|
|
|
|
|
} |
381
|
|
|
|
|
|
|
|
382
|
0
|
0
|
|
0
|
0
|
0
|
sub monopoly ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
383
|
0
|
|
|
|
|
0
|
{ |
384
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
385
|
0
|
|
|
|
|
0
|
my $code = $args->{resource_code}; |
386
|
|
|
|
|
|
|
|
387
|
0
|
0
|
0
|
|
|
0
|
die "Monopoly requires player and resource code arguments!\n" |
388
|
|
|
|
|
|
|
unless $player_number && $code; |
389
|
|
|
|
|
|
|
|
390
|
0
|
0
|
|
|
|
0
|
die "It is not Player $player_number\'s turn!\n" |
391
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
392
|
|
|
|
|
|
|
|
393
|
|
|
|
|
|
|
die "Player $player_number does not have a monopoly!\n" |
394
|
0
|
0
|
|
|
|
0
|
unless defined $self->{monopoly}; |
395
|
|
|
|
|
|
|
|
396
|
0
|
0
|
|
|
|
0
|
die "Player $player_number must move the robber first\n" |
397
|
|
|
|
|
|
|
if $self->robber->active; |
398
|
|
|
|
|
|
|
|
399
|
0
|
|
|
|
|
0
|
my $resources = $self->{monopoly}->calculate($player_number, $code, $self->players, $self->bank); |
400
|
0
|
|
|
|
|
0
|
undef $self->{monopoly}; |
401
|
|
|
|
|
|
|
|
402
|
0
|
|
|
|
|
0
|
return [{MO => {resources => $resources} }]; |
403
|
|
|
|
|
|
|
} |
404
|
|
|
|
|
|
|
|
405
|
0
|
0
|
|
0
|
0
|
0
|
sub year_of_plenty ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
406
|
0
|
|
|
|
|
0
|
{ |
407
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
408
|
0
|
|
|
|
|
0
|
my $resources = $args->{resources}; |
409
|
|
|
|
|
|
|
|
410
|
0
|
0
|
0
|
|
|
0
|
die "Year of Plenty requires player and resource arguments!\n" |
|
|
|
0
|
|
|
|
|
411
|
|
|
|
|
|
|
unless $player_number && $resources && ref $resources eq 'HASH'; |
412
|
|
|
|
|
|
|
|
413
|
0
|
0
|
|
|
|
0
|
die "It is not Player $player_number\'s turn!\n" |
414
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
415
|
|
|
|
|
|
|
|
416
|
|
|
|
|
|
|
die "Player $player_number does not have year of plenty!\n" |
417
|
0
|
0
|
|
|
|
0
|
unless defined $self->{year_of_plenty}; |
418
|
|
|
|
|
|
|
|
419
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $resources, 1); |
420
|
|
|
|
|
|
|
|
421
|
0
|
|
|
|
|
0
|
$self->{year_of_plenty}->validate($trade); |
422
|
0
|
|
|
|
|
0
|
$trade->execute; |
423
|
0
|
|
|
|
|
0
|
undef $self->{year_of_plenty}; |
424
|
|
|
|
|
|
|
|
425
|
0
|
|
|
|
|
0
|
return [{YP => {resources => $trade->as_hashref} }]; |
426
|
|
|
|
|
|
|
} |
427
|
|
|
|
|
|
|
|
428
|
2
|
50
|
|
2
|
0
|
7
|
sub phase_start ($self, $args = {}) |
|
2
|
50
|
|
|
|
6
|
|
|
2
|
100
|
|
|
|
5
|
|
|
2
|
|
|
|
|
5
|
|
429
|
2
|
|
|
|
|
5
|
{ |
430
|
2
|
50
|
|
|
|
14
|
die "The end phase is the last phase!\n" if $self->{phase_index} == $#phases; |
431
|
|
|
|
|
|
|
|
432
|
2
|
|
|
|
|
6
|
my $new_phase = $phases[ ++$self->{phase_index} ]; |
433
|
|
|
|
|
|
|
|
434
|
|
|
|
|
|
|
# reset the round and turns counters |
435
|
2
|
|
|
|
|
4
|
$self->{round} = 0; |
436
|
2
|
|
|
|
|
4
|
$self->{turn_index} = -1; |
437
|
|
|
|
|
|
|
|
438
|
2
|
|
|
|
|
8
|
my @actions = ({PS => {phase => $new_phase}}); |
439
|
|
|
|
|
|
|
|
440
|
|
|
|
|
|
|
# deploy the robber, start deployment round 1 |
441
|
2
|
100
|
|
|
|
8
|
if ($new_phase eq 'Deployment') |
|
|
50
|
|
|
|
|
|
442
|
|
|
|
|
|
|
{ |
443
|
1
|
|
|
|
|
3
|
push @actions, @{$self->robber_setup}, @{$self->round_start}; |
|
1
|
|
|
|
|
4
|
|
|
0
|
|
|
|
|
0
|
|
444
|
|
|
|
|
|
|
} |
445
|
|
|
|
|
|
|
elsif ($new_phase eq 'Play') |
446
|
|
|
|
|
|
|
{ |
447
|
0
|
|
|
|
|
0
|
push @actions, @{$self->round_start}; |
|
0
|
|
|
|
|
0
|
|
448
|
|
|
|
|
|
|
} |
449
|
1
|
|
|
|
|
3
|
return \@actions; |
450
|
|
|
|
|
|
|
} |
451
|
|
|
|
|
|
|
|
452
|
0
|
0
|
|
0
|
0
|
0
|
sub concede_resources ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
453
|
0
|
|
|
|
|
0
|
{ |
454
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
455
|
0
|
|
|
|
|
0
|
my $resources = $args->{resources}; |
456
|
0
|
|
|
|
|
0
|
my $player = $self->player_by_number($player_number); |
457
|
|
|
|
|
|
|
|
458
|
|
|
|
|
|
|
die "Concede resources requires player and resource argument for 1 player!\n" |
459
|
|
|
|
|
|
|
unless $player && $resources && ref $resources eq 'HASH' |
460
|
|
|
|
|
|
|
&& (1 == keys %$resources) |
461
|
|
|
|
|
|
|
&& (exists $resources->{$player_number}) |
462
|
0
|
|
|
0
|
|
0
|
&& (all { $_ < 0 } values %{$resources->{$player_number}}) |
|
0
|
|
|
|
|
0
|
|
463
|
0
|
0
|
0
|
|
|
0
|
&& (1 == grep($player_number == $_->{player}->number, @{$self->robber->check_players_to_concede})); |
|
0
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
464
|
|
|
|
|
|
|
|
465
|
0
|
|
|
|
|
0
|
my @actions = (); |
466
|
|
|
|
|
|
|
|
467
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $resources, 1); |
468
|
0
|
|
|
|
|
0
|
my $summary = $trade->execute; |
469
|
|
|
|
|
|
|
|
470
|
0
|
|
|
|
|
0
|
push @actions, {CR => { player => $player_number, resources => $summary }}; |
471
|
|
|
|
|
|
|
|
472
|
0
|
|
|
|
|
0
|
my $msg; |
473
|
0
|
|
|
|
|
0
|
for (@{$self->robber->check_players_to_concede}) |
|
0
|
|
|
|
|
0
|
|
474
|
|
|
|
|
|
|
{ |
475
|
|
|
|
|
|
|
$msg .= sprintf "Player %d must concede %d resources. ", |
476
|
0
|
|
|
|
|
0
|
$_->{player}->number, ($_->{player}->resource_total - $_->{target_total}); |
477
|
|
|
|
|
|
|
} |
478
|
0
|
0
|
|
|
|
0
|
push(@actions, $self->chat({player => 'A', msg => $msg})) if $msg; |
479
|
|
|
|
|
|
|
|
480
|
0
|
|
|
|
|
0
|
return \@actions; |
481
|
|
|
|
|
|
|
} |
482
|
|
|
|
|
|
|
|
483
|
6
|
50
|
|
6
|
0
|
17
|
sub chat ($self,$args) |
|
6
|
50
|
|
|
|
15
|
|
|
6
|
|
|
|
|
9
|
|
|
6
|
|
|
|
|
9
|
|
484
|
6
|
|
|
|
|
7
|
{ |
485
|
6
|
|
|
|
|
11
|
my $player_number = $args->{player}; |
486
|
6
|
|
|
|
|
10
|
my $msg = $args->{msg}; |
487
|
|
|
|
|
|
|
|
488
|
6
|
50
|
33
|
|
|
39
|
die "Chat requires player and msg arguments\n" |
|
|
|
33
|
|
|
|
|
489
|
|
|
|
|
|
|
unless ($player_number eq 'A' || $self->is_player_number($player_number)) && $msg; |
490
|
|
|
|
|
|
|
|
491
|
6
|
|
|
|
|
30
|
return { CH => {player => $player_number, msg => $msg} }; |
492
|
|
|
|
|
|
|
} |
493
|
|
|
|
|
|
|
|
494
|
1
|
50
|
|
1
|
0
|
5
|
sub robber_setup ($self, $args = {}) |
|
1
|
50
|
|
|
|
3
|
|
|
1
|
50
|
|
|
|
3
|
|
|
1
|
|
|
|
|
4
|
|
495
|
1
|
|
|
|
|
2
|
{ |
496
|
1
|
|
|
|
|
4
|
$self->{robber} = Catan::Event::Robber->new({map => $self->map}); |
497
|
0
|
|
|
|
|
0
|
return [ { RM => $self->robber->location->uuid } ]; |
498
|
|
|
|
|
|
|
} |
499
|
|
|
|
|
|
|
|
500
|
0
|
0
|
|
0
|
0
|
0
|
sub robber_activate ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
501
|
0
|
|
|
|
|
0
|
{ |
502
|
0
|
|
|
|
|
0
|
my @actions = ({ RA => undef }); |
503
|
|
|
|
|
|
|
|
504
|
0
|
0
|
|
|
|
0
|
my $players = $args->{from_7} ? $self->players : []; |
505
|
|
|
|
|
|
|
|
506
|
0
|
|
|
|
|
0
|
my $msg; |
507
|
0
|
|
|
|
|
0
|
for (@{$self->robber->activate($players)}) |
|
0
|
|
|
|
|
0
|
|
508
|
|
|
|
|
|
|
{ |
509
|
|
|
|
|
|
|
$msg .= sprintf "Player %d must concede %d resources. ", |
510
|
0
|
|
|
|
|
0
|
$_->{player}->number, ($_->{player}->resource_total - $_->{target_total}); |
511
|
|
|
|
|
|
|
} |
512
|
0
|
0
|
|
|
|
0
|
push(@actions, $self->chat({player => 'A', msg => $msg})) if $msg; |
513
|
0
|
|
|
|
|
0
|
return \@actions; |
514
|
|
|
|
|
|
|
} |
515
|
|
|
|
|
|
|
|
516
|
0
|
0
|
|
0
|
0
|
0
|
sub robber_deactivate ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
517
|
0
|
|
|
|
|
0
|
{ |
518
|
0
|
|
|
|
|
0
|
$self->robber->deactivate; |
519
|
0
|
|
|
|
|
0
|
return [ { RD => undef } ]; |
520
|
|
|
|
|
|
|
} |
521
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
# steal and deactivate |
523
|
0
|
0
|
|
0
|
0
|
0
|
sub robber_rob ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
524
|
0
|
|
|
|
|
0
|
{ |
525
|
0
|
|
|
|
|
0
|
my $player = $self->player_by_number($args->{player}); |
526
|
0
|
|
|
|
|
0
|
my $target_player = $self->player_by_number($args->{target_player}); |
527
|
0
|
|
|
|
|
0
|
my $code = $args->{code}; |
528
|
|
|
|
|
|
|
|
529
|
0
|
0
|
0
|
|
|
0
|
die "robber steal requires a player and target player arguments\n" |
530
|
|
|
|
|
|
|
unless $player && $target_player; |
531
|
|
|
|
|
|
|
|
532
|
0
|
0
|
|
|
|
0
|
die "It is not $player\'s turn\n" unless $self->is_players_turn($player->number); |
533
|
|
|
|
|
|
|
|
534
|
0
|
|
0
|
|
|
0
|
$code ||= $self->robber->steal($target_player); |
535
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, { |
536
|
|
|
|
|
|
|
$target_player->number=> {$code =>-1}, |
537
|
|
|
|
|
|
|
$player->number => {$code => 1}, |
538
|
|
|
|
|
|
|
}); |
539
|
0
|
|
|
|
|
0
|
$trade->execute; |
540
|
0
|
|
|
|
|
0
|
$self->robber->deactivate; |
541
|
|
|
|
|
|
|
return [ |
542
|
0
|
|
|
|
|
0
|
{ RR => $trade->as_hashref }, |
543
|
|
|
|
|
|
|
{ RD => undef }, |
544
|
|
|
|
|
|
|
]; |
545
|
|
|
|
|
|
|
} |
546
|
|
|
|
|
|
|
|
547
|
0
|
0
|
|
0
|
0
|
0
|
sub robber_move ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
548
|
0
|
|
|
|
|
0
|
{ |
549
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
550
|
0
|
|
|
|
|
0
|
my $location = $args->{tile}; |
551
|
|
|
|
|
|
|
|
552
|
0
|
0
|
0
|
|
|
0
|
die "build settlement requires player and tile arguments!\n" |
553
|
|
|
|
|
|
|
unless $player_number && $location; |
554
|
|
|
|
|
|
|
|
555
|
0
|
0
|
|
|
|
0
|
die "It is not player $player_number\'s turn!" |
556
|
|
|
|
|
|
|
unless $player_number == $self->player->number; |
557
|
|
|
|
|
|
|
|
558
|
0
|
|
|
|
|
0
|
my $tile = $self->map->find_tile($location); |
559
|
|
|
|
|
|
|
|
560
|
0
|
|
|
|
|
0
|
$self->robber->move($tile, $self->players); |
561
|
0
|
|
|
|
|
0
|
my @actions; |
562
|
0
|
|
|
|
|
0
|
push @actions, { RM => { tile => $tile->uuid} }; |
563
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
# robber will deactivate if there are no eligible players |
565
|
|
|
|
|
|
|
# to steal from |
566
|
0
|
0
|
|
|
|
0
|
push @actions, { RD => undef } unless $self->robber->active; |
567
|
0
|
|
|
|
|
0
|
return \@actions; |
568
|
|
|
|
|
|
|
} |
569
|
|
|
|
|
|
|
|
570
|
1
|
50
|
|
1
|
0
|
5
|
sub phase_end ($self, $args = {}) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
50
|
|
|
|
2
|
|
|
1
|
|
|
|
|
7
|
|
571
|
1
|
|
|
|
|
2
|
{ |
572
|
1
|
|
|
|
|
4
|
return [ { PE => {phase => $self->phase} }, @{$self->phase_start} ]; |
|
1
|
|
|
|
|
4
|
|
573
|
|
|
|
|
|
|
} |
574
|
|
|
|
|
|
|
|
575
|
0
|
0
|
|
0
|
0
|
0
|
sub round_start ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
576
|
0
|
|
|
|
|
0
|
{ |
577
|
0
|
|
|
|
|
0
|
return [ { RS => {round => ++$self->{round}} }, @{$self->turn_start} ]; |
|
0
|
|
|
|
|
0
|
|
578
|
|
|
|
|
|
|
} |
579
|
|
|
|
|
|
|
|
580
|
0
|
0
|
|
0
|
0
|
0
|
sub round_end ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
581
|
0
|
|
|
|
|
0
|
{ |
582
|
0
|
|
|
|
|
0
|
$_->actions_clear for (@{$self->players}); |
|
0
|
|
|
|
|
0
|
|
583
|
|
|
|
|
|
|
|
584
|
|
|
|
|
|
|
# 2 round limit on deployment phase |
585
|
0
|
0
|
0
|
|
|
0
|
if ($self->phase eq 'Deployment' && $self->round == 2) |
586
|
|
|
|
|
|
|
{ |
587
|
0
|
|
|
|
|
0
|
return [ { RE => {round => $self->round}}, @{$self->phase_end} ]; |
|
0
|
|
|
|
|
0
|
|
588
|
|
|
|
|
|
|
} |
589
|
0
|
|
|
|
|
0
|
return [ { RE => {round => $self->round}}, @{$self->round_start} ]; |
|
0
|
|
|
|
|
0
|
|
590
|
|
|
|
|
|
|
} |
591
|
|
|
|
|
|
|
|
592
|
0
|
0
|
|
0
|
0
|
0
|
sub turn_start ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
593
|
0
|
|
|
|
|
0
|
{ |
594
|
0
|
0
|
|
|
|
0
|
die "cannot start turn during setup\n" if $self->phase eq 'Setup'; |
595
|
|
|
|
|
|
|
|
596
|
0
|
0
|
0
|
|
|
0
|
if ($self->turn == 0) |
|
|
0
|
0
|
|
|
|
|
|
|
0
|
0
|
|
|
|
|
|
|
0
|
0
|
|
|
|
|
597
|
|
|
|
|
|
|
{ |
598
|
0
|
|
|
|
|
0
|
$self->{turn_index}++; |
599
|
|
|
|
|
|
|
} |
600
|
|
|
|
|
|
|
# if its the last players turn in deployment |
601
|
|
|
|
|
|
|
# & they haven't deployed 2 settlements |
602
|
|
|
|
|
|
|
# it's their turn again |
603
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment' |
604
|
0
|
|
|
|
|
0
|
&& $self->turn == @{$self->players} |
605
|
0
|
|
|
|
|
0
|
&& @{$self->player->settlements} == 1) |
606
|
|
|
|
|
|
|
{ |
607
|
0
|
|
|
|
|
0
|
$self->{turn_index} = $self->{turn_index}; |
608
|
|
|
|
|
|
|
} |
609
|
|
|
|
|
|
|
# if its deployment and the current player |
610
|
|
|
|
|
|
|
# has deployed 2 settlements |
611
|
|
|
|
|
|
|
# switch to the previous player |
612
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment' |
613
|
0
|
|
|
|
|
0
|
&& @{$self->player->settlements} == 2) |
614
|
|
|
|
|
|
|
{ |
615
|
0
|
|
|
|
|
0
|
$self->{turn_index}--; |
616
|
|
|
|
|
|
|
} |
617
|
|
|
|
|
|
|
elsif ($self->phase eq 'Play' |
618
|
0
|
|
|
|
|
0
|
&& $self->{turn_index} + 1 == @{$self->players}) |
619
|
|
|
|
|
|
|
{ |
620
|
0
|
|
|
|
|
0
|
$self->{turn_index} = 0; |
621
|
|
|
|
|
|
|
} |
622
|
|
|
|
|
|
|
else |
623
|
|
|
|
|
|
|
{ |
624
|
0
|
|
|
|
|
0
|
$self->{turn_index}++; |
625
|
|
|
|
|
|
|
} |
626
|
|
|
|
|
|
|
|
627
|
0
|
|
|
|
|
0
|
my @actions = ({ TS => {player => $self->player->number}}); |
628
|
0
|
|
|
|
|
0
|
return \@actions; |
629
|
|
|
|
|
|
|
} |
630
|
|
|
|
|
|
|
|
631
|
0
|
0
|
|
0
|
0
|
0
|
sub turn_end ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
632
|
0
|
|
|
|
|
0
|
{ |
633
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
634
|
|
|
|
|
|
|
|
635
|
0
|
0
|
|
|
|
0
|
die "It is not Player $player_number\'s turn!\n" |
636
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
637
|
|
|
|
|
|
|
|
638
|
0
|
0
|
0
|
|
|
0
|
die "Player $player_number hasn't rolled the dice yet\n" |
639
|
|
|
|
|
|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice; |
640
|
|
|
|
|
|
|
|
641
|
0
|
0
|
0
|
|
|
0
|
die "Player has not built a road and a settlement\n" |
|
|
|
0
|
|
|
|
|
642
|
|
|
|
|
|
|
if $self->phase eq 'Deployment' |
643
|
|
|
|
|
|
|
&& !($self->player->has_built_road && $self->player->has_built_settlement); |
644
|
|
|
|
|
|
|
|
645
|
0
|
|
|
|
|
0
|
my @actions = (); |
646
|
|
|
|
|
|
|
|
647
|
0
|
0
|
|
|
|
0
|
if ($self->robber->active) |
648
|
|
|
|
|
|
|
{ |
649
|
0
|
|
|
|
|
0
|
$self->robber->deactivate; |
650
|
0
|
|
|
|
|
0
|
push @actions, { RD => undef }; |
651
|
|
|
|
|
|
|
} |
652
|
|
|
|
|
|
|
|
653
|
|
|
|
|
|
|
# clear outstanding events, open trades |
654
|
0
|
|
|
|
|
0
|
$self->trades_clear; |
655
|
0
|
|
|
|
|
0
|
undef $self->{monopoly}; |
656
|
0
|
|
|
|
|
0
|
undef $self->{road_building}; |
657
|
0
|
|
|
|
|
0
|
undef $self->{year_of_plenty}; |
658
|
|
|
|
|
|
|
|
659
|
0
|
|
|
|
|
0
|
push @actions, { TE => {player => $self->player->number }}; |
660
|
|
|
|
|
|
|
|
661
|
|
|
|
|
|
|
# if it's the last players turn |
662
|
|
|
|
|
|
|
# or its development phase & the current player has two properties |
663
|
|
|
|
|
|
|
# and it's player #1 |
664
|
0
|
0
|
0
|
|
|
0
|
if (($self->turn == @{$self->players} |
|
0
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
665
|
|
|
|
|
|
|
&& $self->phase eq 'Play') |
666
|
|
|
|
|
|
|
|| ($self->phase eq 'Deployment' |
667
|
0
|
|
|
|
|
0
|
&& @{$self->player->properties} == 2 |
668
|
|
|
|
|
|
|
&& $self->turn == 1) |
669
|
|
|
|
|
|
|
|| ($self->phase eq 'Deployment' |
670
|
0
|
|
|
|
|
0
|
&& @{$self->player->properties} == 1 |
671
|
0
|
|
|
|
|
0
|
&& $self->turn == @{$self->players})) |
672
|
|
|
|
|
|
|
{ |
673
|
0
|
|
|
|
|
0
|
push @actions, @{$self->round_end}; |
|
0
|
|
|
|
|
0
|
|
674
|
|
|
|
|
|
|
} |
675
|
|
|
|
|
|
|
# else move to the next player |
676
|
|
|
|
|
|
|
else |
677
|
|
|
|
|
|
|
{ |
678
|
0
|
|
|
|
|
0
|
push @actions, @{$self->turn_start}; |
|
0
|
|
|
|
|
0
|
|
679
|
|
|
|
|
|
|
} |
680
|
0
|
|
|
|
|
0
|
return \@actions; |
681
|
|
|
|
|
|
|
} |
682
|
|
|
|
|
|
|
|
683
|
0
|
0
|
|
0
|
0
|
0
|
sub player_victory_check ($self, $args = {}) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
684
|
0
|
|
|
|
|
0
|
{ |
685
|
|
|
|
|
|
|
my @players_by_vps = sort { |
686
|
0
|
|
|
|
|
0
|
$b->victory_points_count <=> $a->victory_points_count } @{$self->players}; |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
687
|
|
|
|
|
|
|
|
688
|
0
|
0
|
|
|
|
0
|
return $players_by_vps[0] if $players_by_vps[0]->victory_points_count >= 10; |
689
|
|
|
|
|
|
|
} |
690
|
|
|
|
|
|
|
|
691
|
5
|
50
|
|
5
|
0
|
14
|
sub player_add ($self, $args = {}) |
|
5
|
50
|
|
|
|
12
|
|
|
5
|
50
|
|
|
|
7
|
|
|
5
|
|
|
|
|
12
|
|
692
|
5
|
|
|
|
|
6
|
{ |
693
|
5
|
50
|
|
|
|
16
|
die "cannot add player outside of setup phase\n" unless $self->phase eq 'Setup'; |
694
|
|
|
|
|
|
|
die "cannot add player as max players has been reached\n" |
695
|
5
|
100
|
|
|
|
10
|
unless $self->{max_players} > @{$self->players}; |
|
5
|
|
|
|
|
13
|
|
696
|
|
|
|
|
|
|
|
697
|
4
|
|
|
|
|
53
|
my $number = @{$self->players} + 1; |
|
4
|
|
|
|
|
10
|
|
698
|
4
|
|
|
|
|
29
|
my $player = Catan::Game::Player->new({number => "$number"}); |
699
|
4
|
|
|
|
|
10
|
push @{$self->players}, $player; |
|
4
|
|
|
|
|
9
|
|
700
|
4
|
|
|
|
|
14
|
return [{PA => {player => $player->number} }]; |
701
|
|
|
|
|
|
|
} |
702
|
|
|
|
|
|
|
|
703
|
0
|
0
|
|
0
|
0
|
0
|
sub dice_roll ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
704
|
0
|
|
|
|
|
0
|
{ |
705
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
706
|
|
|
|
|
|
|
|
707
|
0
|
0
|
|
|
|
0
|
die "It is not Player $player_number\'s turn\n" |
708
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
709
|
|
|
|
|
|
|
|
710
|
0
|
|
|
|
|
0
|
my $dice_roll = $self->player->roll_dice($args->{result}); |
711
|
0
|
|
|
|
|
0
|
my @actions = ({ DR => {player => $self->player->number, result => $dice_roll} }); |
712
|
|
|
|
|
|
|
|
713
|
|
|
|
|
|
|
# trigger robber action |
714
|
0
|
0
|
|
|
|
0
|
if ($dice_roll == 7) |
715
|
|
|
|
|
|
|
{ |
716
|
0
|
|
|
|
|
0
|
push @actions, @{$self->robber_activate({from_7 => 1})}; |
|
0
|
|
|
|
|
0
|
|
717
|
|
|
|
|
|
|
} |
718
|
|
|
|
|
|
|
else |
719
|
|
|
|
|
|
|
{ |
720
|
0
|
|
|
|
|
0
|
push @actions, @{$self->resource_production({resource_number => $dice_roll})}; |
|
0
|
|
|
|
|
0
|
|
721
|
|
|
|
|
|
|
} |
722
|
0
|
|
|
|
|
0
|
return \@actions; |
723
|
|
|
|
|
|
|
} |
724
|
|
|
|
|
|
|
|
725
|
0
|
0
|
|
0
|
0
|
0
|
sub resource_production ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
726
|
0
|
|
|
|
|
0
|
{ |
727
|
0
|
|
|
|
|
0
|
my %resources = (); |
728
|
0
|
|
|
|
|
0
|
my $tiles = $self->map->tiles_by_resource_number($args->{resource_number}); |
729
|
|
|
|
|
|
|
|
730
|
0
|
|
|
|
|
0
|
for my $tile (@$tiles) |
731
|
|
|
|
|
|
|
{ |
732
|
|
|
|
|
|
|
# the robber prevents resource production |
733
|
0
|
0
|
|
|
|
0
|
next if $self->robber->location->uuid eq $tile->uuid; |
734
|
|
|
|
|
|
|
|
735
|
0
|
|
|
|
|
0
|
for my $player (@{$self->players}) |
|
0
|
|
|
|
|
0
|
|
736
|
|
|
|
|
|
|
{ |
737
|
0
|
|
|
|
|
0
|
for my $property (@{$player->properties}) |
|
0
|
|
|
|
|
0
|
|
738
|
|
|
|
|
|
|
{ |
739
|
0
|
0
|
|
|
|
0
|
if ($property->location->is_adjacent($tile)) |
740
|
|
|
|
|
|
|
{ |
741
|
|
|
|
|
|
|
# update the player and bank resource amounts |
742
|
0
|
0
|
|
|
|
0
|
my $amount = $property->isa('Catan::Asset::Settlement') ? 1 : 2; |
743
|
0
|
0
|
|
|
|
0
|
next unless my $resource = $tile->yields($amount); |
744
|
0
|
|
|
|
|
0
|
$resources{$player->number}{$resource->code} += $amount; |
745
|
|
|
|
|
|
|
} |
746
|
|
|
|
|
|
|
} |
747
|
|
|
|
|
|
|
} |
748
|
|
|
|
|
|
|
} |
749
|
0
|
|
|
|
|
0
|
for my $player (@{$self->players}) |
|
0
|
|
|
|
|
0
|
|
750
|
|
|
|
|
|
|
{ |
751
|
0
|
0
|
|
|
|
0
|
if (exists $resources{$player->number}) |
752
|
|
|
|
|
|
|
{ |
753
|
|
|
|
|
|
|
my $trade = Catan::Game::Trade->new( |
754
|
0
|
|
|
|
|
0
|
$self->bank, $self->players, {$player->number => $resources{$player->number}}, 1); |
755
|
0
|
|
|
|
|
0
|
my $results = $trade->execute; |
756
|
0
|
|
|
|
|
0
|
for (keys %{$results->{$self->bank->number}}) |
|
0
|
|
|
|
|
0
|
|
757
|
|
|
|
|
|
|
{ |
758
|
0
|
|
|
|
|
0
|
$resources{$self->bank->number}{$_} += $results->{$self->bank->number}{$_}; |
759
|
|
|
|
|
|
|
} |
760
|
|
|
|
|
|
|
} |
761
|
|
|
|
|
|
|
} |
762
|
0
|
|
|
|
|
0
|
return [{ RP => {resources => \%resources} }]; |
763
|
|
|
|
|
|
|
} |
764
|
|
|
|
|
|
|
|
765
|
|
|
|
|
|
|
# during deployment each player collects adjacent resources for their 2nd property |
766
|
0
|
0
|
|
0
|
0
|
0
|
sub resource_production_deployment ($self, $intersection) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
767
|
0
|
|
|
|
|
0
|
{ |
768
|
0
|
|
|
|
|
0
|
my %resources = (); |
769
|
|
|
|
|
|
|
|
770
|
0
|
|
|
|
|
0
|
for my $tile (@{$self->map->tiles_by_intersection($intersection)}) |
|
0
|
|
|
|
|
0
|
|
771
|
|
|
|
|
|
|
{ |
772
|
|
|
|
|
|
|
# update the player and bank resource amounts |
773
|
0
|
|
|
|
|
0
|
my $resource = $tile->yields(1); |
774
|
|
|
|
|
|
|
# sea tiles don't give out! |
775
|
0
|
0
|
|
|
|
0
|
next unless $resource; |
776
|
|
|
|
|
|
|
|
777
|
0
|
|
|
|
|
0
|
$resources{$self->player->number}{$resource->code} += 1; |
778
|
|
|
|
|
|
|
} |
779
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, \%resources, 1); |
780
|
0
|
|
|
|
|
0
|
$trade->execute; |
781
|
0
|
|
|
|
|
0
|
return [{ RP => {resources => \%resources} }]; |
782
|
|
|
|
|
|
|
} |
783
|
|
|
|
|
|
|
|
784
|
0
|
0
|
|
0
|
0
|
0
|
sub trade_offer ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
785
|
0
|
|
|
|
|
0
|
{ |
786
|
0
|
|
|
|
|
0
|
my $offering_player = $args->{player}; |
787
|
0
|
|
|
|
|
0
|
my $details = $args->{resources}; |
788
|
0
|
|
0
|
|
|
0
|
my $uuid = $args->{uuid} || Data::UUID->new->create_str; |
789
|
|
|
|
|
|
|
|
790
|
0
|
0
|
|
|
|
0
|
die "Offer is not for current player!\n" |
791
|
|
|
|
|
|
|
unless grep($self->player->number == $_, keys %$details); |
792
|
|
|
|
|
|
|
|
793
|
0
|
0
|
|
|
|
0
|
die "Offer does not include offering player!\n" |
794
|
|
|
|
|
|
|
unless grep($offering_player == $_, keys %$details); |
795
|
|
|
|
|
|
|
|
796
|
0
|
0
|
|
|
|
0
|
die "Player $offering_player hasn't rolled the dice yet\n" |
797
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
798
|
|
|
|
|
|
|
|
799
|
0
|
0
|
|
|
|
0
|
die "UUID $uuid is not unique!\n" if exists $self->trades->{$uuid}; |
800
|
|
|
|
|
|
|
|
801
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $details); |
802
|
0
|
|
|
|
|
0
|
my $trade_offer = { |
803
|
|
|
|
|
|
|
trade => $trade, |
804
|
|
|
|
|
|
|
uuid => $uuid, |
805
|
|
|
|
|
|
|
player => $offering_player, |
806
|
|
|
|
|
|
|
}; |
807
|
0
|
|
|
|
|
0
|
$self->trade_add($trade_offer); |
808
|
0
|
|
|
|
|
0
|
return [{TO => { player => $offering_player, uuid => $uuid, resources => $details}}]; |
809
|
|
|
|
|
|
|
} |
810
|
|
|
|
|
|
|
|
811
|
0
|
0
|
|
0
|
0
|
0
|
sub trade_bank ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
812
|
0
|
|
|
|
|
0
|
{ |
813
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
814
|
0
|
|
|
|
|
0
|
my $details = $args->{resources}; |
815
|
|
|
|
|
|
|
|
816
|
0
|
0
|
0
|
|
|
0
|
die "Offer is not for current player!\n" |
817
|
|
|
|
|
|
|
unless grep($self->player->number == $_, keys %$details) |
818
|
|
|
|
|
|
|
&& $player_number == $self->player->number; |
819
|
|
|
|
|
|
|
|
820
|
0
|
|
|
|
|
0
|
my $trade = Catan::Game::Trade->new($self->bank, $self->players, $details); |
821
|
0
|
|
|
|
|
0
|
my $resources = $trade->execute; |
822
|
0
|
|
|
|
|
0
|
return [{TB => {resources => $resources} }]; |
823
|
|
|
|
|
|
|
} |
824
|
|
|
|
|
|
|
|
825
|
0
|
0
|
|
0
|
0
|
0
|
sub trade_add ($self, $trade) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
826
|
0
|
|
|
|
|
0
|
{ |
827
|
0
|
|
|
|
|
0
|
$self->{trades}{$trade->{uuid}} = $trade; |
828
|
|
|
|
|
|
|
} |
829
|
|
|
|
|
|
|
|
830
|
0
|
0
|
|
0
|
0
|
0
|
sub trades_clear ($self) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
831
|
0
|
|
|
|
|
0
|
{ |
832
|
0
|
|
|
|
|
0
|
$self->{trades} = {}; |
833
|
|
|
|
|
|
|
} |
834
|
|
|
|
|
|
|
|
835
|
0
|
|
|
0
|
0
|
0
|
sub trades { $_[0]->{trades} } |
836
|
|
|
|
|
|
|
|
837
|
0
|
0
|
|
0
|
0
|
0
|
sub trade_accept ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
838
|
0
|
|
|
|
|
0
|
{ |
839
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
840
|
0
|
|
0
|
|
|
0
|
my $uuid = $args->{uuid} || ''; |
841
|
|
|
|
|
|
|
|
842
|
|
|
|
|
|
|
die "Player $player_number does not have an active trade with uuid: $uuid\n" |
843
|
|
|
|
|
|
|
unless $player_number |
844
|
|
|
|
|
|
|
&& $uuid && exists $self->trades->{$uuid} |
845
|
|
|
|
|
|
|
&& $self->trades->{$uuid}{player} != $player_number |
846
|
0
|
0
|
0
|
|
|
0
|
&& $self->trades->{$uuid}{trade}->resources($player_number); |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
847
|
|
|
|
|
|
|
|
848
|
0
|
|
|
|
|
0
|
my @actions = (); |
849
|
0
|
|
|
|
|
0
|
push @actions, { TA => {player => $player_number, uuid => $uuid} }; |
850
|
0
|
|
|
|
|
0
|
my $trade = $self->trades->{$uuid}{trade}; |
851
|
0
|
|
|
|
|
0
|
my $details = $trade->execute; |
852
|
0
|
|
|
|
|
0
|
push @actions, { TR => { resources => $details }}; |
853
|
0
|
|
|
|
|
0
|
delete $self->trades->{$uuid}; |
854
|
0
|
|
|
|
|
0
|
return \@actions; |
855
|
|
|
|
|
|
|
} |
856
|
|
|
|
|
|
|
|
857
|
0
|
0
|
|
0
|
0
|
0
|
sub trade_cancel ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
858
|
0
|
|
|
|
|
0
|
{ |
859
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
860
|
0
|
|
0
|
|
|
0
|
my $uuid = $args->{uuid} || ''; |
861
|
|
|
|
|
|
|
|
862
|
|
|
|
|
|
|
die "Player $player_number does not have an active trade with uuid: $uuid\n" |
863
|
|
|
|
|
|
|
unless $player_number |
864
|
|
|
|
|
|
|
&& $uuid && exists $self->trades->{$uuid} |
865
|
|
|
|
|
|
|
&& $self->trades->{$uuid}{player} == $player_number |
866
|
0
|
0
|
0
|
|
|
0
|
&& $self->trades->{$uuid}{trade}->resources($player_number); |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
867
|
|
|
|
|
|
|
|
868
|
0
|
|
|
|
|
0
|
delete $self->trades->{$uuid}; |
869
|
0
|
|
|
|
|
0
|
return [{TC => {player => $player_number, uuid => $uuid}}]; |
870
|
|
|
|
|
|
|
} |
871
|
|
|
|
|
|
|
|
872
|
1
|
50
|
|
1
|
0
|
12
|
sub starter_map ($self) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
2
|
|
873
|
1
|
|
|
|
|
2
|
{ |
874
|
1
|
|
|
|
|
5
|
$self->action('MD', Catan::Map->_starter); |
875
|
|
|
|
|
|
|
} |
876
|
|
|
|
|
|
|
|
877
|
1
|
50
|
|
1
|
0
|
5
|
sub random_map ($self) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
3
|
|
878
|
1
|
|
|
|
|
1
|
{ |
879
|
1
|
|
|
|
|
10
|
$self->action('MD', Catan::Map->_random); |
880
|
|
|
|
|
|
|
} |
881
|
|
|
|
|
|
|
|
882
|
3
|
50
|
|
3
|
0
|
9
|
sub map_define ($self, $map) |
|
3
|
50
|
|
|
|
11
|
|
|
3
|
|
|
|
|
4
|
|
|
3
|
|
|
|
|
4
|
|
883
|
3
|
|
|
|
|
4
|
{ |
884
|
3
|
50
|
|
|
|
9
|
die "map can only be defined during setup phase\n" unless $self->phase eq 'Setup'; |
885
|
3
|
|
|
|
|
17
|
$self->{map} = Catan::Map->new({type => 'custom', map => $map}); |
886
|
0
|
|
|
|
|
0
|
return [{MD => $map}]; |
887
|
|
|
|
|
|
|
} |
888
|
|
|
|
|
|
|
|
889
|
1
|
|
|
1
|
0
|
167
|
sub robber { $_[0]->{robber} } |
890
|
13
|
|
|
13
|
0
|
39
|
sub players{ $_[0]->{players} } |
891
|
0
|
|
|
0
|
0
|
0
|
sub player { $_[0]->{players}[$_[0]->{turn_index}] } |
892
|
0
|
|
|
0
|
0
|
0
|
sub bank { $_[0]->{bank} } |
893
|
1
|
|
|
1
|
0
|
13
|
sub map { $_[0]->{map} } |
894
|
9
|
|
|
9
|
0
|
35
|
sub phase { $phases[$_[0]->{phase_index}] } |
895
|
0
|
|
|
0
|
0
|
0
|
sub round { $_[0]->{round} } |
896
|
0
|
|
|
0
|
0
|
0
|
sub turn { $_[0]->{turn_index} + 1 } |
897
|
|
|
|
|
|
|
|
898
|
0
|
0
|
|
0
|
0
|
0
|
sub player_by_number ($self, $number) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
899
|
0
|
|
|
|
|
0
|
{ |
900
|
0
|
0
|
|
|
|
0
|
die "player_by_number requires a number argument!\n" unless $number; |
901
|
0
|
|
|
|
|
0
|
my @player = grep ($number == $_->number, @{$self->players}); |
|
0
|
|
|
|
|
0
|
|
902
|
0
|
0
|
|
|
|
0
|
die "No players with nnumber $number found!\n" unless @player; |
903
|
0
|
|
|
|
|
0
|
return $player[0]; |
904
|
|
|
|
|
|
|
} |
905
|
|
|
|
|
|
|
|
906
|
0
|
0
|
|
0
|
0
|
0
|
sub is_players_turn ($self, $number) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
907
|
0
|
|
|
|
|
0
|
{ |
908
|
0
|
0
|
|
|
|
0
|
die "is_players_turn requires a number argument!\n" unless $number; |
909
|
0
|
|
|
|
|
0
|
return $self->player->number == $number; |
910
|
|
|
|
|
|
|
} |
911
|
|
|
|
|
|
|
|
912
|
|
|
|
|
|
|
sub _log |
913
|
|
|
|
|
|
|
{ |
914
|
11
|
|
|
11
|
|
21
|
my ($self, $msgs) = @_; |
915
|
11
|
50
|
33
|
|
|
54
|
die "log requires an arrayref of msgs\n" unless $msgs && ref $msgs eq 'ARRAY'; |
916
|
11
|
50
|
|
|
|
32
|
return unless my $fh = $self->{log}; |
917
|
11
|
|
|
|
|
119
|
say $fh encode_json($_) for @$msgs; |
918
|
|
|
|
|
|
|
} |
919
|
|
|
|
|
|
|
|
920
|
|
|
|
|
|
|
1; |
921
|
|
|
|
|
|
|
|
922
|
|
|
|
|
|
|
__END__ |