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| 1 |  |  |  |  |  |  | package Wx::App::Mastermind; | 
| 2 |  |  |  |  |  |  |  | 
| 3 |  |  |  |  |  |  | =head1 NAME | 
| 4 |  |  |  |  |  |  |  | 
| 5 |  |  |  |  |  |  | Wx::App::Mastermind - a nontrivial example of wxPerl threads | 
| 6 |  |  |  |  |  |  |  | 
| 7 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 8 |  |  |  |  |  |  |  | 
| 9 |  |  |  |  |  |  | A simple Mastermind game whose main purpose is to demonstrate | 
| 10 |  |  |  |  |  |  | the use of thread in wxPerl, in a task for which threads are | 
| 11 |  |  |  |  |  |  | overkill anyway. | 
| 12 |  |  |  |  |  |  |  | 
| 13 |  |  |  |  |  |  | =cut | 
| 14 |  |  |  |  |  |  |  | 
| 15 | 1 |  |  | 1 |  | 1395 | use strict; | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 31 |  | 
| 16 | 1 |  |  | 1 |  | 5 | use warnings; | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 29 |  | 
| 17 | 1 |  |  | 1 |  | 5 | use base qw(Wx::Frame Class::Accessor::Fast); | 
|  | 1 |  |  |  |  | 2 |  | 
|  | 1 |  |  |  |  | 747 |  | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | our $VERSION = '0.02'; | 
| 20 |  |  |  |  |  |  |  | 
| 21 |  |  |  |  |  |  | use Wx qw(:sizer); | 
| 22 |  |  |  |  |  |  | use Wx::Event qw(EVT_MENU EVT_CLOSE); | 
| 23 |  |  |  |  |  |  |  | 
| 24 |  |  |  |  |  |  | use Wx::App::Mastermind::Board; | 
| 25 |  |  |  |  |  |  | use Wx::App::Mastermind::Player::Computer; | 
| 26 |  |  |  |  |  |  | use Wx::App::Mastermind::Player::Human; | 
| 27 |  |  |  |  |  |  |  | 
| 28 |  |  |  |  |  |  | __PACKAGE__->mk_accessors( qw(finished) ); | 
| 29 |  |  |  |  |  |  | __PACKAGE__->mk_ro_accessors( qw(human computer) ); | 
| 30 |  |  |  |  |  |  |  | 
| 31 |  |  |  |  |  |  | sub new { | 
| 32 |  |  |  |  |  |  | my( $class ) = @_; | 
| 33 |  |  |  |  |  |  | my $self = $class->SUPER::new( undef, -1, 'MasterMind' ); | 
| 34 |  |  |  |  |  |  |  | 
| 35 |  |  |  |  |  |  | $self->{computer} = Wx::App::Mastermind::Player::Computer->new( tries => 10 ); | 
| 36 |  |  |  |  |  |  | $self->{human} = Wx::App::Mastermind::Player::Human->new( tries => 10 ); | 
| 37 |  |  |  |  |  |  |  | 
| 38 |  |  |  |  |  |  | my $szGames = Wx::BoxSizer->new( wxHORIZONTAL ); | 
| 39 |  |  |  |  |  |  |  | 
| 40 |  |  |  |  |  |  | foreach my $player ( $self->human, $self->computer ) { | 
| 41 |  |  |  |  |  |  | my $board = Wx::App::Mastermind::Board->new( $self, $player ); | 
| 42 |  |  |  |  |  |  |  | 
| 43 |  |  |  |  |  |  | $board->add_subscriber( 'turn_finished', $self, 'on_turn' ); | 
| 44 |  |  |  |  |  |  | $szGames->Add( $board, 1, wxGROW|wxALL, 5 ); | 
| 45 |  |  |  |  |  |  | } | 
| 46 |  |  |  |  |  |  |  | 
| 47 |  |  |  |  |  |  | my $file = Wx::Menu->new; | 
| 48 |  |  |  |  |  |  | EVT_MENU( $self, $file->Append( -1, "&New game" ), sub { $self->reset } ); | 
| 49 |  |  |  |  |  |  | $file->AppendSeparator; | 
| 50 |  |  |  |  |  |  | EVT_MENU( $self, $file->Append( -1, "E&xit" ), sub { $self->on_exit } ); | 
| 51 |  |  |  |  |  |  | EVT_CLOSE( $self, sub { $self->on_close; $_[1]->Skip } ); | 
| 52 |  |  |  |  |  |  |  | 
| 53 |  |  |  |  |  |  | my $menubar = Wx::MenuBar->new; | 
| 54 |  |  |  |  |  |  | $menubar->Append( $file, "&File" ); | 
| 55 |  |  |  |  |  |  |  | 
| 56 |  |  |  |  |  |  | $self->SetMenuBar( $menubar ); | 
| 57 |  |  |  |  |  |  |  | 
| 58 |  |  |  |  |  |  | $self->SetIcon( Wx::GetWxPerlIcon ); | 
| 59 |  |  |  |  |  |  | $self->SetSizerAndFit( $szGames ); | 
| 60 |  |  |  |  |  |  | $self->Show( 1 ); | 
| 61 |  |  |  |  |  |  |  | 
| 62 |  |  |  |  |  |  | return $self; | 
| 63 |  |  |  |  |  |  | } | 
| 64 |  |  |  |  |  |  |  | 
| 65 |  |  |  |  |  |  | sub reset { | 
| 66 |  |  |  |  |  |  | my( $self ) = @_; | 
| 67 |  |  |  |  |  |  |  | 
| 68 |  |  |  |  |  |  | $self->human->reset; | 
| 69 |  |  |  |  |  |  | $self->computer->reset; | 
| 70 |  |  |  |  |  |  | $self->human->start; | 
| 71 |  |  |  |  |  |  | $self->computer->start; | 
| 72 |  |  |  |  |  |  | } | 
| 73 |  |  |  |  |  |  |  | 
| 74 |  |  |  |  |  |  | sub on_exit { | 
| 75 |  |  |  |  |  |  | my( $self ) = @_; | 
| 76 |  |  |  |  |  |  |  | 
| 77 |  |  |  |  |  |  | $self->Hide; | 
| 78 |  |  |  |  |  |  | $self->Close; | 
| 79 |  |  |  |  |  |  | $self->Destroy; | 
| 80 |  |  |  |  |  |  | } | 
| 81 |  |  |  |  |  |  |  | 
| 82 |  |  |  |  |  |  | sub on_close { | 
| 83 |  |  |  |  |  |  | my( $self ) = @_; | 
| 84 |  |  |  |  |  |  |  | 
| 85 |  |  |  |  |  |  | $self->human->terminate; | 
| 86 |  |  |  |  |  |  | $self->computer->terminate; | 
| 87 |  |  |  |  |  |  | } | 
| 88 |  |  |  |  |  |  |  | 
| 89 |  |  |  |  |  |  | sub stop { | 
| 90 |  |  |  |  |  |  | my( $self ) = @_; | 
| 91 |  |  |  |  |  |  |  | 
| 92 |  |  |  |  |  |  | $self->human->stop; | 
| 93 |  |  |  |  |  |  | $self->computer->stop; | 
| 94 |  |  |  |  |  |  | } | 
| 95 |  |  |  |  |  |  |  | 
| 96 |  |  |  |  |  |  | sub on_turn { | 
| 97 |  |  |  |  |  |  | my( $self, $item, $event, %params ) = @_; | 
| 98 |  |  |  |  |  |  |  | 
| 99 |  |  |  |  |  |  | my $other = $item == $self->human->board ? $self->computer : $self->human; | 
| 100 |  |  |  |  |  |  |  | 
| 101 |  |  |  |  |  |  | if(    $other == $self->human | 
| 102 |  |  |  |  |  |  | && ( $self->computer->won || $self->human->won ) ) { | 
| 103 |  |  |  |  |  |  | $self->human->board->show_code( 1 ); | 
| 104 |  |  |  |  |  |  | $self->stop; | 
| 105 |  |  |  |  |  |  | } else { | 
| 106 |  |  |  |  |  |  | $other->play; | 
| 107 |  |  |  |  |  |  | } | 
| 108 |  |  |  |  |  |  | } | 
| 109 |  |  |  |  |  |  |  | 
| 110 |  |  |  |  |  |  | 1; | 
| 111 |  |  |  |  |  |  |  | 
| 112 |  |  |  |  |  |  | __END__ |