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package WebService::EveOnline; |
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370547
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use strict; |
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use warnings; |
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use base qw/ WebService::EveOnline::Base /; |
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our $VERSION = "0.62"; |
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our $AGENT = 'WebService::EveOnline'; |
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our $EVE_API = "http://api.eve-online.com/"; |
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our $DEBUG_MODE = $ENV{EVE_DEBUG_ON} || undef; |
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=head1 NAME |
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WebService::EveOnline -- a wrapper intended to (eventually) provide a |
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useful interface to the MMORPG game, "Eve Online" |
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(N.B. Export EVE_USER_ID and EVE_API_KEY to your environment before installing |
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to run all tests.) |
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Please have a look at the example scripts: |
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* examples/show_characters |
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* examples/show_corporation |
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* examples/show_transactions |
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* examples/skills_overview |
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They will get you started a lot quicker than the documentation (patches welcome!) ever will, |
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which is mostly reference. |
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=head1 VERSION |
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0.61 - This is an incomplete implementation of the Eve Online API, but is a starting point. |
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=head1 SYNOPSIS |
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use WebService::EveOnline; |
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my $eve = WebService::EveOnline->new({ |
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user_id => , |
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api_key => '' |
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}); |
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my $character = $eve->character(''); |
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print $character->name . " has " . |
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$character->balance . " ISK in the pot\n"; |
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49
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foreach $char ($eve->characters) { |
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print $char->name . " has " . scalar($character->skills) . |
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" skills."; |
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} |
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See example scripts for more ways of using the interface. |
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=head1 DESCRIPTION |
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58
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L (essentially) presents a nice programatic sugar over the |
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top of the pretty cronky API that CCP games provide. The idea is that an |
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interested party (e.g. me) can keep track of what's going on with my characters |
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61
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in a similar manner to what EveMON does. |
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63
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There is currently no item data provided with this interface (although the API |
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exposes no item data anyway, it'd be nice to have at some point). |
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66
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Also, no map or wallet information is supported although this will be added as |
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a priority over the coming weeks. |
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69
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=cut |
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=head2 Initialising |
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WebService::EveOnline is instantiated with a 'standard' (so much as these |
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things are) call to "new". Usually, at this point you would pass down a |
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hashref that contained the keys "user_id" and "api_key" as demonstrated in the |
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synopsis. |
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You MUST specify your user_id and api_key parameters in order to get the API to |
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work, even if you're only interested in returning data where they are not |
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normally required by the API. |
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You may also specify the following parameters: |
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cache_type: Defaults to 'SQLite'. For now, please keep the default. |
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cache_dbname: Database to use to store cached skill data. |
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cache_user: Username of the database to use. Do not use yet. |
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cache_pass: Password of the database to use. Do not use yet. |
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cache_init: Set this to 'no' to disable caching. Not recommended. |
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cache_maxage: Maximum time (in seconds) to wait before a cache rebuild. |
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91
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Currently, only SQLite databases are supported. Using another database should |
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be fairly straightforward to add in, but isn't available yet. |
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94
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You can specify ":memory" as the cache_dbname to build the cache in memory if |
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required. |
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97
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=head1 API |
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API reference as follows: |
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101
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=cut |
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103
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=head2 new |
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Set up the initial object by calling the new method on it. It is important to |
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pass a valid user id and api key (available from http://api.eve-online.com/) |
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or this module will not do anything useful. That is does anything useful at |
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all is debatable, but it does let me print out my favourite character's account |
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balance, so that's pretty much all I want/need it to do at the moment... :-) |
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111
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my $eve = WebService::EveOnline->new({ |
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user_id => , |
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api_key => '' |
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}); |
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=cut |
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=head2 SEE ALSO |
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120
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Please look at the individual WebService::EveOnline::API::* modules for |
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documentation on how to extract other data from the API. |
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L |
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L |
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L |
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L |
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L |
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=cut |
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131
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=head2 "ONE-LINERS" |
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133
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By setting the environment variables EVE_USER_ID and EVE_API_KEY, it is possible |
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to write short(ish) 'one-liners' returning data from your account like this: |
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136
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perl -MWebService::EveOnline \ |
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-e'print WebService::EveOnline->new->character('name')->account_balance' |
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139
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perl -MWebService::EveOnline \ |
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-e'print map{$_->character_name."\n"}WebService::EveOnline->new->characters' |
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142
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=cut |
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144
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sub new { |
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my ($class, $params) = @_; |
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147
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# this is surprisingly handy, as it allows for one-liners assuming |
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# the environment variables are appropriately set: |
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$params->{user_id} ||= $ENV{EVE_USER_ID}; |
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150
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$params->{api_key} ||= $ENV{EVE_API_KEY}; |
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152
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unless (ref($params) eq "HASH" && $params->{user_id} && $params->{api_key}) { |
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153
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die("Cannot instantiate without a user_id/api_key!\nPlease visit $EVE_API if you still need to get one."); |
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} |
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155
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156
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return bless(WebService::EveOnline::Base->new($params), $class); |
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} |
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158
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159
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160
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=head1 BUGS |
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162
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If you don't happen to have my specific user_id and api_key, you milage may |
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163
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*seriously* vary. I've not been playing Eve Online all that long, and there |
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164
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are probably dozens of edge cases I need to look at and resolve. |
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165
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166
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Contributions/patches/suggestions are all gratefully received. |
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167
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168
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A public subversion repository is available at: |
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169
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170
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http://theantipop.org/eve |
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171
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172
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Please report any bugs or feature requests to C, or through |
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173
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the web interface at L. I will be notified, and then you'll |
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174
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automatically be notified of progress on your bug as I make changes. |
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176
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=head1 MOTIVATION |
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178
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Frankly, whilst the Eve Online API is better than nothing, it's pretty horrible |
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to work with. I wanted to concentrate on my code rather than parsing results, so |
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I decided to hide the gory details away in a nice module I didn't have to look at |
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181
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much. Having said that, by no means is this code considered anything other than a |
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182
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quick and dirty hack that does precisely the job I want it to do (and no more). |
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183
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184
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=head1 AUTHOR |
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185
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186
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Chris Carline, C<< >> |
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188
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=head1 COPYRIGHT & LICENSE |
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189
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190
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Copyright 2007-2008 Chris Carline, all rights reserved. |
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192
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This program is free software; you can redistribute it and/or modify it |
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193
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under the same terms as Perl itself. |
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194
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195
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=cut |
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196
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197
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sub _debug { |
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198
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my ($class, $params) = @_; |
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199
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200
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$params ||= {}; |
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201
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$params->{_debug} = 1; |
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202
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$WebService::EveOnline::DEBUG_MODE = 1; |
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203
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warn "Switching on debugging statements:\n"; |
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204
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205
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return new($class, $params); |
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206
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} |
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207
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208
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1; |