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package WWW::GameMonitor; |
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our $VERSION = '0.03'; |
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use XML::Simple; |
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use Data::Dumper; |
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use LWP::Simple; |
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use Hey::Common; |
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use Hey::Cache; |
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=cut |
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=head1 NAME |
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WWW::GameMonitor - Fetch information about game servers from Game-Monitor.com |
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=head1 SYNOPSIS |
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# example 1 |
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use WWW::GameMonitor; |
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my $gm1 = WWW::GameMonitor->new; |
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my $serv1 = $gm1->getServerInfo( Host => '216.237.126.132', Port => '16567' ); # ACE Battlefield2 Server |
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print qq(On $serv1->{name}, $serv1->{count}->{current} players ($serv1->{count}->{max} limit) are playing $serv1->{game}->{longname}, map $serv1->{map}.\n); |
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# example 2 |
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use WWW::GameMonitor; |
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my $gm2 = WWW::GameMonitor->new( Host => '216.237.126.132', Port => '16567' ); # default to a certain server |
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my $serv2 = $gm2->getServerInfo; # uses the defaults specified in the constructor |
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=head1 DESCRIPTION |
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This module will help you get information about various official and clan game servers (Battlefield 2, Quake 4, and many more). The server |
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that is being queried must be listed as a "premium" server. This means someone (you, the server owner, or someone else) must have an active |
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subscription with Game-Monitor.com for that server to be accessible in this way. You, yourself, do not have to have an account with them, but |
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someone out there on the Internet must have listed that specific server in their paid account. For example, at the time of writing, the ACE |
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Battlefield 2 server Ehttp://www.armchairextremist.com/E is listed under such an account. This means that you could, without needing |
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to contact or pay anyone, use this module to ask for information about the ACE Battlefield 2 server. If you run your own clan game server or |
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you want to monitor someone else's game server (and Game-Monitor.com supports your game), it might be worth it to you to pay them the |
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~USD$3-7/month for this ability. They take PayPal. |
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=head2 new |
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my $gm = WWW::GameMonitor->new; # no options or defaults specified |
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my $gm = WWW::GameMonitor->new( Host => '216.237.126.132', Port => '16567' ); # default to a certain server |
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You can specify several options in the constructor. |
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my $gm = WWW::GameMonitor->new( |
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Expires => 300, |
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Host => '216.237.126.132', |
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Port => '16567', |
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CacheFile => 'my_gm_cache.xml', |
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DebugLog => 'my_debug_log.txt', |
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DebugLevel => 3, |
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UID => 12345, |
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List => 0, |
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); |
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=head3 Expires [optional] |
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Sets the data cache freshness in seconds. If the cache has data older than this number of seconds, it is no longer valid. It's best that |
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you set this value to something higher than 1 minute and would be even better if you were satisfied with setting it around 5 minutes. If |
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the cache is fresh enough, it won't even ask the Game-Monitor.com server for any information. Keep in mind that Game-Monitor doesn't update |
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their information more than once every several minutes. It won't be useful for you to set the Expires value too low. |
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=head3 Host [optional] |
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Sets the default host to ask about. If you don't specify a host when asking for data, it will use this value instead. |
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=head3 Port [optional] |
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Sets the default port to ask about. If you don't specify a port when asking for data, it will use this value instead. |
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=head3 CacheFile [optional] |
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Sets the path and filename for the data cache. This is "gameServerInfoCache.xml" by default. |
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=head3 DebugLog [optional] |
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Sets the path and filename for the debug log. This is "gmDebug.log" by default. To enable logging, you'll have to choose a DebugLevel |
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greater than zero (zero is default). |
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=head3 DebugLevel [optional] |
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Sets the level of debugging. The larger the number, the more verbose the logging. This is zero by default, which means no logging at all. |
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=head3 UID [optional] |
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Sets the default UID used for fetching buddy lists. |
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=head3 List [optional] |
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Sets the default buddy list used for fetching buddy lists. |
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=cut |
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sub new { |
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my $class = shift; |
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my %options = @_; |
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my $self = {}; |
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bless($self, $class); # class-ify it. |
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$self->{fxn} = Hey::Common->new; |
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$self->{debugLog} = $options{DebugLog} || 'gmDebug.log'; |
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$self->{debugLevel} = $options{DebugLevel} || 0; |
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$self->{cache} = Hey::Cache->new( |
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Namespace => $options{Namespace} || $options{NameSpace} || 'WWW::GameMonitor', |
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CacheFile => $options{CacheFile} || $options{StoreFile} || 'gameServerInfoCache.xml', |
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Expires => $options{Expires} || $options{Fresh} || 600, |
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); |
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$self->{host} = $options{Host} || undef; |
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$self->{port} = $options{Port} || undef; |
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$self->{uid} = (defined($options{UID}) ? $options{UID} : 0); |
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$self->{buddyList} = (defined($options{List}) ? $options{List} : 0); |
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$self->__debug(7, 'Object Attributes:', Dumper($self)); |
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return $self; |
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} |
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126
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sub __debug { |
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my $self = shift || return undef; |
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return undef unless $self->{debugLog}; # skip unless log file is defined |
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my $level = int(shift); |
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return undef unless $self->{debugLevel} >= $level; # skip unless log level is as high as this item |
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if (open(GAMEMONDEBUG, ">>$self->{debugLog}")) { |
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my $time = localtime(); |
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foreach my $group (@_) { # roll through many items if they are passed in as an array |
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foreach my $line (split(/\r?\n/, $group)) { # roll through items that are multiline, converting to multiple separate lines |
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print GAMEMONDEBUG "[$time] $line\n"; |
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} |
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} |
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close(GAMEMONDEBUG); |
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} |
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return undef; |
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} |
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143
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sub __fetchServerInfo { |
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my $self = shift || return undef; |
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my %options = @_; |
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my $host = $options{Host} || return undef; # if the host isn't defined, fail |
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my $port = $options{Port} || return undef; # if the port isn't defined, fail |
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my $name = $host.':'.$port; |
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151
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my $cache = $self->{cache}->get( Name => $name ); # get data from cache |
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if ($cache) { # cache data exists for this host/port |
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$self->__debug(3, 'Cache data is fresh.'); |
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return $cache if ($VERSION eq $cache->{client_version}); ## check the client version against the cache, in case the client (this code) has been upgraded, which might break the cache |
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} |
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else { |
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$self->__debug(2, 'Cache is not fresh or no data. Fetching from source.'); |
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} |
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160
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my $url = qq(http://www.game-monitor.com/client/server-xml.php?rules=1&ip=$host:$port); # format the url for the source |
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my $response = get($url); # fetch the info from the source |
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unless ($response) { # it failed (rejected, bad connection, etc) |
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$self->__debug(2, 'Could not fetch data from source.'); |
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if ($store) { |
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$self->__debug(2, 'Going to provide stale store data instead of failing.'); |
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return $self->{cache}->get( Name => $name, Expires => 99999999 ); # get data from cache with no expiration |
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} |
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else { # there is nothing to send back, fail |
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$self->__debug(3, 'There is no store data to return.'); |
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return undef; |
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} |
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} |
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my $data = XMLin($response, KeyAttr => undef); # parse the xml into hashref |
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$data->{count} = $data->{players}; # move the player counts |
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$data->{players} = $self->{fxn}->forceArray($data->{players}->{player}); # make sure players is an arrayref |
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delete($data->{count}->{player}); # cleanup unnecessary stuff |
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my $variables = $self->{fxn}->forceArray($data->{variables}->{variable}); # make sure variables is an arrayref |
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delete($data->{variables}); # remove the messy looking and difficult to use variables structure |
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180
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foreach my $variable (@{$variables}) { # loop through the messy variables |
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$data->{variables}->{$variable->{name}} = $variable->{value}; # make them pretty and easy to use |
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} |
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183
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184
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$data->{client_version} = $VERSION; |
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185
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186
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$self->{cache}->set( Name => $name, Value => $data ); # store it, baby! |
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188
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return $data; |
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189
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} |
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190
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191
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=cut |
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192
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193
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=head2 getServerInfo |
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194
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195
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my $serv = $gm->getServerInfo; # uses the defaults specified in the constructor |
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196
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print qq(On $serv1->{name}, $serv1->{count}->{current} players ($serv1->{count}->{max} limit) are playing $serv1->{game}->{longname}, map $serv1->{map}.\n); |
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198
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my $serv = $gm->getServerInfo( Host => '216.237.126.132', Port => '16567' ); # ask about a certain server |
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199
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print qq(On $serv1->{name}, $serv1->{count}->{current} players ($serv1->{count}->{max} limit) are playing $serv1->{game}->{longname}, map $serv1->{map}.\n); |
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200
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201
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=head3 Host [required] |
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202
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203
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Asks about the specified host. If this was specified in the constructor, this value is optional. |
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204
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205
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=head3 Port [required] |
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206
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207
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Asks about the specified port. If this was specified in the constructor, this value is optional. |
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208
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209
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=cut |
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210
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211
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sub getServerInfo { |
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212
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my $self = shift || return undef; |
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213
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my %options = @_; |
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214
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my $host = $options{Host} || $self->{host} || return undef; # if the host isn't defined, get the default or fail |
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215
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my $port = $options{Port} || $self->{port} || return undef; # if the port isn't defined, get the default or fail |
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216
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my $data = $self->__fetchServerInfo( Host => $host, Port => $port ); # fetch it! |
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217
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return $data; # return the post-processed server info |
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218
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} |
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219
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220
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=cut |
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221
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222
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=head2 getBuddyList |
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223
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224
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$list = $gm->getBuddyList; # uses defaults set in the constructor |
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225
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$list = $gm->getBuddyList( List => 1 ); # sets a different list than the default |
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226
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$list = $gm->getBuddyList( UID => 12345, List => 2 ); # also sets a different UID along with a different list |
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227
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228
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=head3 UID [required] |
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229
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230
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Sets the UID used for fetching buddy lists. If this was specified in the constructor, this value is optional. |
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231
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232
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=head3 List [required] |
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233
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234
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Sets the buddy list used for fetching buddy lists. If this was specified in the constructor, this value is optional. |
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235
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236
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=cut |
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237
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238
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sub getBuddyList { |
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239
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my $self = shift || return undef; |
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240
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my %options = @_; |
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241
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242
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$self->__debug(4, 'getBuddyList'); |
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243
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244
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my $uid = (defined($options{UID}) ? $options{UID} : (defined($self->{uid}) ? $self->{uid} : return undef)); |
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245
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my $list = (defined($options{List}) ? $options{List} : (defined($self->{buddyList}) ? $self->{buddyList} : return undef)); |
|
246
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247
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my $name = "BuddyList:${uid}:${list}"; # make a pretty name |
|
248
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|
249
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|
$self->__debug(4, 'getBuddyList('.$name.')'); |
|
250
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251
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|
my $cache = $self->{cache}->get( Name => $name ); # get data from cache |
|
252
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|
if ($cache) { # cache is still fresh |
|
253
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$self->__debug(3, 'Cache data is fresh.'); |
|
254
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|
return $cache; # return the still fresh cache |
|
255
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|
} |
|
256
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|
else { # cache is stale |
|
257
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|
$self->__debug(2, 'Cache is not fresh or no data. Fetching from source.'); |
|
258
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|
my $url = qq(http://www.game-monitor.com/client/buddyList.php?uid=$uid&listid=$list&xml=1); # format the url for the source |
|
259
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|
|
my $response = get($url); # fetch the info from the source |
|
260
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|
|
if ($response) { # fetching from source succeeded |
|
261
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|
my $data = XMLin($response, KeyAttr => undef); # parse the xml into hashref |
|
262
|
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|
263
|
|
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|
|
my $buddies = $self->{fxn}->forceArray($data->{buddy}); # make sure buddies is an arrayref |
|
264
|
|
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|
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|
|
delete($data->{buddy}); |
|
265
|
|
|
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|
|
|
foreach my $buddy (@{$buddies}) { # loop through the returned players |
|
266
|
|
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|
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|
|
if ($buddy->{server}->{fullip} eq '0.0.0.0:') { # no valid server, remove it |
|
267
|
|
|
|
|
|
|
$buddy->{server} = {}; # wipe it out |
|
268
|
|
|
|
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|
|
} |
|
269
|
|
|
|
|
|
|
$data->{player}->{$buddy->{name}} = $buddy; # add this player to the list of players |
|
270
|
|
|
|
|
|
|
} |
|
271
|
|
|
|
|
|
|
|
|
272
|
|
|
|
|
|
|
$self->{cache}->set( Name => $name, Value => $data ); # store it away into the cache |
|
273
|
|
|
|
|
|
|
return $data; # return the new, fresh data |
|
274
|
|
|
|
|
|
|
} |
|
275
|
|
|
|
|
|
|
else { # fetching from source failed (rejected, bad connection, etc) |
|
276
|
|
|
|
|
|
|
$self->__debug(2, 'Could not fetch data from source.'); |
|
277
|
|
|
|
|
|
|
$cache = $self->{cache}->get( Name => $name, Expires => 99999999 ); # get data from cache, ignoring expiration |
|
278
|
|
|
|
|
|
|
if ($cache) { |
|
279
|
|
|
|
|
|
|
$self->__debug(2, 'Going to provide stale cache data instead of failing.'); |
|
280
|
|
|
|
|
|
|
return $cache; # return the old, stale cache |
|
281
|
|
|
|
|
|
|
} |
|
282
|
|
|
|
|
|
|
else { |
|
283
|
|
|
|
|
|
|
$self->__debug(3, 'There is no cache data to return.'); |
|
284
|
|
|
|
|
|
|
return undef; # nothing to return |
|
285
|
|
|
|
|
|
|
} |
|
286
|
|
|
|
|
|
|
} |
|
287
|
|
|
|
|
|
|
} |
|
288
|
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
} |
|
290
|
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
=cut |
|
292
|
|
|
|
|
|
|
|
|
293
|
|
|
|
|
|
|
=head1 AUTHOR |
|
294
|
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
Dusty Wilson, Ewww-gamemonitor-module@dusty.hey.nuE |
|
296
|
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
|
298
|
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
Copyright (C) 2006 by Dusty Wilson Ehttp://dusty.hey.nu/E |
|
300
|
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
|
302
|
|
|
|
|
|
|
it under the same terms as Perl itself, either Perl version 5.8.8 or, |
|
303
|
|
|
|
|
|
|
at your option, any later version of Perl 5 you may have available. |
|
304
|
|
|
|
|
|
|
|
|
305
|
|
|
|
|
|
|
=cut |
|
306
|
|
|
|
|
|
|
|
|
307
|
|
|
|
|
|
|
1; |