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package WWW::BF2Player; |
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our $VERSION = '0.01'; |
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use XML::Simple; |
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use Data::Dumper; |
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use LWP::Simple; |
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use Hey::Common; |
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use Hey::Cache; |
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=cut |
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=head1 NAME |
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WWW::BF2Player - Fetch information about game servers from BF2Player.com |
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=head1 SYNOPSIS |
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# example 1 |
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use WWW::BF2Player; |
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my $bfp = WWW::BF2Player->new; # omitted UserId, must set it per-request |
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my $player = $bfp->getPlayer( UserId => '5307', PlayerId => '64246757' ); # userId specified per-request |
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# example 2 |
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use WWW::BF2Player; |
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my $bfp = WWW::BF2Player->new( UserId => '5307' ); # set a default UserId, can omit UserId per-request |
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my $player = $bfp->getPlayer( PlayerId => '64246757' ); # use the default UserId |
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=head1 DESCRIPTION |
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First, you must have an account (free) at BF2Player.com to make use of this module. Second, you must create and populate a buddy list on their site. You can only use this module to ask for information about players in your buddy list. This is a restriction on their part to prevent you from asking information for too many players. I guess to prevent you from competing and wasting their resources. Understandable, I suppose. |
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=head2 new |
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my $gm = WWW::BF2Player->new; # no options or defaults specified |
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my $gm = WWW::BF2Player->new( UserId => '5307' ); # default to a certain UserId |
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You can specify several options in the constructor. |
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my $gm = WWW::BF2Player->new( |
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Expires => 300, |
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UserId => '5307', |
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CacheFile => 'my_player_cache.xml', |
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DebugLog => 'my_debug_log.txt', |
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DebugLevel => 3, |
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); |
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=head3 Expires [optional] |
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Sets the data cache freshness in seconds. If the cache has data older than this number of seconds, it is no longer valid. It's best that |
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you set this value to something higher than 1 minute and would be even better if you were satisfied with setting it around 5 minutes. If |
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the cache is fresh enough, it won't even ask the Game-Monitor.com server for any information. Keep in mind that Game-Monitor doesn't update |
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their information more than once every several minutes. It won't be useful for you to set the Expires value too low. |
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=head3 UserId [optional] |
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Sets the default UserId use. If you don't specify a UserId when asking for data, it will use this value instead. You have to specify it somewhere (here or per-request) or it won't work. |
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=head3 CacheFile [optional] |
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Sets the path and filename for the data cache. This is "bf2PlayerCache.xml" by default. |
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=head3 DebugLog [optional] |
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Sets the path and filename for the debug log. This is "bf2PlayerDebug.log" by default. To enable logging, you'll have to choose a DebugLevel |
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greater than zero (zero is default). |
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=head3 DebugLevel [optional] |
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Sets the level of debugging. The larger the number, the more verbose the logging. This is zero by default, which means no logging at all. |
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=cut |
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sub new { |
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my $class = shift; |
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my %options = @_; |
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my $self = {}; |
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bless($self, $class); # class-ify it. |
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$self->{fxn} = Hey::Common->new; |
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$self->{debugLog} = $options{DebugLog} || 'bf2PlayerDebug.log'; |
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$self->{debugLevel} = $options{DebugLevel} || 0; |
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$self->{cache} = Hey::Cache->new( |
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Namespace => $options{Namespace} || $options{NameSpace} || 'WWW::BF2Player', |
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CacheFile => $options{CacheFile} || $options{StoreFile} || 'bf2PlayerCache.xml', |
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Expires => $options{Expires} || $options{Fresh} || 600, |
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); |
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$self->{userId} = $options{UserId} || undef; |
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$self->__debug(7, 'Object Attributes:', Dumper($self)); |
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return $self; |
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} |
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sub __debug { |
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my $self = shift || return undef; |
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return undef unless $self->{debugLog}; # skip unless log file is defined |
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my $level = int(shift); |
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return undef unless $self->{debugLevel} >= $level; # skip unless log level is as high as this item |
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if (open(BF2PLAYERDEBUG, ">>$self->{debugLog}")) { |
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my $time = localtime(); |
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foreach my $group (@_) { # roll through many items if they are passed in as an array |
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foreach my $line (split(/\r?\n/, $group)) { # roll through items that are multiline, converting to multiple separate lines |
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print BF2PLAYERDEBUG "[$time] $line\n"; |
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} |
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} |
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close(BF2PLAYERDEBUG); |
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} |
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return undef; |
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} |
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sub __fetchPlayerInfo { |
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my $self = shift || return undef; |
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my %options = @_; |
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my $userId = $options{UserId} || $self->{userId} || return undef; # if the UserId isn't defined, fail |
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my $playerId = $options{PlayerId} || return undef; # if the PlayerId isn't defined, fail |
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my $cache = $self->{cache}->get( Name => $playerId ); # get data from cache |
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if ($cache) { # cache data exists for this host/port |
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$self->__debug(3, 'Cache data is fresh.'); |
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return $cache if ($VERSION eq $cache->{client_version}); ## check the client version against the cache, in case the client (this code) has been upgraded, which might break the cache |
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} |
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else { |
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$self->__debug(2, 'Cache is not fresh or no data. Fetching from source.'); |
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} |
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my $url = qq(http://www.bf2player.com/index.php?page=xml&id=$userId&pid=$playerId); # format the url for the source |
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my $response = get($url); # fetch the info from the source |
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unless ($response) { # it failed (rejected, bad connection, etc) |
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$self->__debug(2, 'Could not fetch data from source.'); |
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if ($store) { |
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$self->__debug(2, 'Going to provide stale store data instead of failing.'); |
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return $self->{cache}->get( Name => $playerId, Expires => 99999999 ); # get data from cache with no expiration |
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} |
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else { # there is nothing to send back, fail |
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$self->__debug(3, 'There is no store data to return.'); |
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return undef; |
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} |
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} |
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my $data = XMLin($response, KeyAttr => undef); # parse the xml into hashref |
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$data->{client_version} = $VERSION; |
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$self->{cache}->set( Name => $playerId, Value => $data ); # store it, baby! |
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return $data; |
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} |
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=cut |
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155
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=head2 getPlayerRaw |
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my $player = $gm->getPlayerRaw( PlayerId => '64246757' ); # omitted UserId, use the UserId specified in the constructor |
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my $player = $gm->getPlayerRaw( UserId => '5307', PlayerId => '64246757' ); # specified UserId, use a different UserId |
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160
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This fetches the player data from the BF2Player.com server. It's returned as-is from the server, so the data isn't pretty, but it's technically accurate. If you just want the raw data, this is the function for you. If you want it prettified a bit, getPlayer might be a better fit. See also getPlayer. |
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162
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=head3 UserId [optional] |
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164
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If you specify it here, it overrides what was set in the constructor. If you didn't specify it in the constructor, it is required here. |
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166
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=head3 PlayerId [required] |
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168
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Which PlayerId to ask about. This is their official Battlefield 2 PID, not their username. |
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170
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=cut |
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172
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sub getPlayerRaw { |
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my $self = shift || return undef; |
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my %options = @_; |
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my $userId = $options{UserId} || $self->{userId} || return undef; # if the UserId isn't defined, get the default or fail |
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my $playerId = $options{PlayerId} || return undef; # if the PlayerId isn't defined, fail |
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my $data = $self->__fetchPlayerInfo( UserId => $userId, PlayerId => $playerId ); # fetch it! |
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return $data; # return the post-processed player info |
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} |
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181
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=cut |
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183
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=head2 getPlayer |
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185
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my $player = $gm->getPlayer( PlayerId => '64246757' ); # omitted UserId, use the UserId specified in the constructor |
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186
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my $player = $gm->getPlayer( UserId => '5307', PlayerId => '64246757' ); # specified UserId, use a different UserId |
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188
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This is the same thing as getPlayerRaw, except it prettifies the returned data. See also getPlayerRaw. |
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190
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=head3 UserId [optional] |
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191
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192
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If you specify it here, it overrides what was set in the constructor. If you didn't specify it in the constructor, it is required here. |
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194
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=head3 PlayerId [required] |
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196
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Which PlayerId to ask about. This is their official Battlefield 2 PID, not their username. |
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197
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198
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=cut |
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200
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sub getPlayer { |
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201
|
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|
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|
|
my $self = shift || return undef; |
|
202
|
|
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|
|
my $data = $self->getPlayerRaw(@_); # fetch the data first |
|
203
|
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|
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|
204
|
|
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|
|
my $key = { |
|
205
|
|
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|
|
|
|
army => { |
|
206
|
|
|
|
|
|
|
0 => "USMC", |
|
207
|
|
|
|
|
|
|
1 => "MEC", |
|
208
|
|
|
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|
|
|
2 => "China", |
|
209
|
|
|
|
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|
|
3 => "US Navy SEAL", |
|
210
|
|
|
|
|
|
|
4 => "British SAS", |
|
211
|
|
|
|
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|
|
5 => "Russian Spetsnaz", |
|
212
|
|
|
|
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|
|
6 => "MEC SF", |
|
213
|
|
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|
7 => "Rebels", |
|
214
|
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|
|
|
|
8 => "Insurgent", |
|
215
|
|
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|
9 => "European Union", |
|
216
|
|
|
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|
|
|
avg => "Average", |
|
217
|
|
|
|
|
|
|
total => "Total", |
|
218
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|
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|
}, |
|
219
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|
equipment => { |
|
220
|
|
|
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|
|
|
1 => "C4", |
|
221
|
|
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|
|
2 => "Claymore", |
|
222
|
|
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|
|
3 => "Hand Grenade", |
|
223
|
|
|
|
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|
|
5 => "AT Mine", |
|
224
|
|
|
|
|
|
|
avgexp => "Avg Explosive", |
|
225
|
|
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|
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|
totalexp => "Total Explosive", |
|
226
|
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|
6 => "Flashbang / Tear Gas", |
|
227
|
|
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|
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|
|
7 => "Grappling Hook", |
|
228
|
|
|
|
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|
8 => "Zip Line", |
|
229
|
|
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|
avgtac => "Avg Tactical", |
|
230
|
|
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|
totaltac => "Total Tactical ", |
|
231
|
|
|
|
|
|
|
0 => "Knife", |
|
232
|
|
|
|
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|
|
4 => "Defibrillator", |
|
233
|
|
|
|
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|
|
avgwea => "Avg Weapons", |
|
234
|
|
|
|
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|
|
totalwea => "Total Weapons", |
|
235
|
|
|
|
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|
|
}, |
|
236
|
|
|
|
|
|
|
expansion => { |
|
237
|
|
|
|
|
|
|
0 => "Original BF2", |
|
238
|
|
|
|
|
|
|
1 => "Special Forces", |
|
239
|
|
|
|
|
|
|
2 => "European Union", |
|
240
|
|
|
|
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|
|
}, |
|
241
|
|
|
|
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|
|
kit => { |
|
242
|
|
|
|
|
|
|
0 => "Anti-tank", |
|
243
|
|
|
|
|
|
|
1 => "Assault", |
|
244
|
|
|
|
|
|
|
2 => "Engineer", |
|
245
|
|
|
|
|
|
|
3 => "Medic", |
|
246
|
|
|
|
|
|
|
6 => "Sniper", |
|
247
|
|
|
|
|
|
|
4 => "Spec-Ops", |
|
248
|
|
|
|
|
|
|
5 => "Support", |
|
249
|
|
|
|
|
|
|
avg => "Average", |
|
250
|
|
|
|
|
|
|
total => "Total", |
|
251
|
|
|
|
|
|
|
}, |
|
252
|
|
|
|
|
|
|
map => { |
|
253
|
|
|
|
|
|
|
101 => "Dalian Plant", |
|
254
|
|
|
|
|
|
|
100 => "Daqing Oilfields", |
|
255
|
|
|
|
|
|
|
102 => "Dragon Valley", |
|
256
|
|
|
|
|
|
|
103 => "FuShe Pass", |
|
257
|
|
|
|
|
|
|
6 => "Gulf of Oman", |
|
258
|
|
|
|
|
|
|
0 => "Kubra Dam", |
|
259
|
|
|
|
|
|
|
1 => "Mashtuur City", |
|
260
|
|
|
|
|
|
|
2 => "Operation Clean Sweep", |
|
261
|
|
|
|
|
|
|
5 => "Sharqi Peninsula", |
|
262
|
|
|
|
|
|
|
105 => "Songhua Stalemate", |
|
263
|
|
|
|
|
|
|
4 => "Strike at Karkand", |
|
264
|
|
|
|
|
|
|
3 => "Zatar Wetlands", |
|
265
|
|
|
|
|
|
|
601 => "Wake Island", |
|
266
|
|
|
|
|
|
|
300 => "Devils Perch", |
|
267
|
|
|
|
|
|
|
307 => "Ghost Town", |
|
268
|
|
|
|
|
|
|
304 => "Leviathan", |
|
269
|
|
|
|
|
|
|
305 => "Mass Destruction", |
|
270
|
|
|
|
|
|
|
302 => "Night Flight", |
|
271
|
|
|
|
|
|
|
306 => "Surge", |
|
272
|
|
|
|
|
|
|
301 => "The Iron Gator", |
|
273
|
|
|
|
|
|
|
303 => "Warlord", |
|
274
|
|
|
|
|
|
|
110 => "Great Wall", |
|
275
|
|
|
|
|
|
|
10 => "Operation Smoke Screen", |
|
276
|
|
|
|
|
|
|
11 => "Taraba Quarry", |
|
277
|
|
|
|
|
|
|
avg => "Average", |
|
278
|
|
|
|
|
|
|
total => "Total", |
|
279
|
|
|
|
|
|
|
}, |
|
280
|
|
|
|
|
|
|
rank => { |
|
281
|
|
|
|
|
|
|
0 => "Private", |
|
282
|
|
|
|
|
|
|
1 => "Private First Class", |
|
283
|
|
|
|
|
|
|
2 => "Lance Corporal", |
|
284
|
|
|
|
|
|
|
3 => "Corporal", |
|
285
|
|
|
|
|
|
|
4 => "Sergeant", |
|
286
|
|
|
|
|
|
|
5 => "Staff Sergeant", |
|
287
|
|
|
|
|
|
|
6 => "Gunnery Sergeant", |
|
288
|
|
|
|
|
|
|
7 => "Master Sergeant", |
|
289
|
|
|
|
|
|
|
8 => "First Sergeant", |
|
290
|
|
|
|
|
|
|
9 => "Master Gunnery Sergeant", |
|
291
|
|
|
|
|
|
|
10 => "Sergeant Major", |
|
292
|
|
|
|
|
|
|
11 => "Sergeant Major of the Corps", |
|
293
|
|
|
|
|
|
|
12 => "Second Lieutenant", |
|
294
|
|
|
|
|
|
|
13 => "First Lieutenant", |
|
295
|
|
|
|
|
|
|
14 => "Captain", |
|
296
|
|
|
|
|
|
|
15 => "Major", |
|
297
|
|
|
|
|
|
|
16 => "Lieutenant Colonel", |
|
298
|
|
|
|
|
|
|
17 => "Colonel", |
|
299
|
|
|
|
|
|
|
18 => "Brigidier General", |
|
300
|
|
|
|
|
|
|
19 => "Major General", |
|
301
|
|
|
|
|
|
|
20 => "Lieutenant General", |
|
302
|
|
|
|
|
|
|
21 => "General", |
|
303
|
|
|
|
|
|
|
}, |
|
304
|
|
|
|
|
|
|
theater => { |
|
305
|
|
|
|
|
|
|
0 => "USMC", |
|
306
|
|
|
|
|
|
|
1 => "MEC", |
|
307
|
|
|
|
|
|
|
2 => "China", |
|
308
|
|
|
|
|
|
|
3 => "US Navy SEAL", |
|
309
|
|
|
|
|
|
|
4 => "British SAS", |
|
310
|
|
|
|
|
|
|
5 => "Russian Spetsnaz", |
|
311
|
|
|
|
|
|
|
6 => "MEC SF", |
|
312
|
|
|
|
|
|
|
7 => "Rebels", |
|
313
|
|
|
|
|
|
|
8 => "Insurgent", |
|
314
|
|
|
|
|
|
|
9 => "European Union", |
|
315
|
|
|
|
|
|
|
}, |
|
316
|
|
|
|
|
|
|
unlock => { |
|
317
|
|
|
|
|
|
|
11 => "DAO-12", |
|
318
|
|
|
|
|
|
|
22 => "G3", |
|
319
|
|
|
|
|
|
|
33 => "Jackhammer", |
|
320
|
|
|
|
|
|
|
44 => "L85A1", |
|
321
|
|
|
|
|
|
|
55 => "G36C", |
|
322
|
|
|
|
|
|
|
66 => "PKM", |
|
323
|
|
|
|
|
|
|
77 => "M95", |
|
324
|
|
|
|
|
|
|
88 => "F2000", |
|
325
|
|
|
|
|
|
|
99 => "MP7", |
|
326
|
|
|
|
|
|
|
111 => "G36E", |
|
327
|
|
|
|
|
|
|
222 => "SCAR-L", |
|
328
|
|
|
|
|
|
|
333 => "MG36", |
|
329
|
|
|
|
|
|
|
444 => "P90", |
|
330
|
|
|
|
|
|
|
555 => "L96A1", |
|
331
|
|
|
|
|
|
|
}, |
|
332
|
|
|
|
|
|
|
vehicle => { |
|
333
|
|
|
|
|
|
|
0 => "Armor", |
|
334
|
|
|
|
|
|
|
1 => "Aviator", |
|
335
|
|
|
|
|
|
|
2 => "Air Defense", |
|
336
|
|
|
|
|
|
|
6 => "Ground Defense", |
|
337
|
|
|
|
|
|
|
3 => "Helicopter", |
|
338
|
|
|
|
|
|
|
4 => "Transport", |
|
339
|
|
|
|
|
|
|
avg => "Average", |
|
340
|
|
|
|
|
|
|
total => "Total", |
|
341
|
|
|
|
|
|
|
}, |
|
342
|
|
|
|
|
|
|
weapon => { |
|
343
|
|
|
|
|
|
|
0 => "Assault Rifle", |
|
344
|
|
|
|
|
|
|
6 => "AT/AA", |
|
345
|
|
|
|
|
|
|
2 => "Carbines", |
|
346
|
|
|
|
|
|
|
10 => "Defibrillator", |
|
347
|
|
|
|
|
|
|
11 => "Explosives", |
|
348
|
|
|
|
|
|
|
12 => "Grenade", |
|
349
|
|
|
|
|
|
|
1 => "Grenade Launcher", |
|
350
|
|
|
|
|
|
|
9 => "Knife", |
|
351
|
|
|
|
|
|
|
3 => "Lt Machine Gun", |
|
352
|
|
|
|
|
|
|
5 => "Pistol", |
|
353
|
|
|
|
|
|
|
8 => "Shotgun", |
|
354
|
|
|
|
|
|
|
4 => "Sniper Rifle", |
|
355
|
|
|
|
|
|
|
7 => "Submachine Gun", |
|
356
|
|
|
|
|
|
|
13 => "Zip Line", |
|
357
|
|
|
|
|
|
|
avg => "Average", |
|
358
|
|
|
|
|
|
|
total => "Total", |
|
359
|
|
|
|
|
|
|
}, |
|
360
|
|
|
|
|
|
|
badge => { |
|
361
|
|
|
|
|
|
|
1031120 => "Anti-Tank Combat", |
|
362
|
|
|
|
|
|
|
1031119 => "Assault Combat", |
|
363
|
|
|
|
|
|
|
1031105 => "Engineer Combat", |
|
364
|
|
|
|
|
|
|
1031113 => "Medic Combat", |
|
365
|
|
|
|
|
|
|
1031109 => "Sniper Combat", |
|
366
|
|
|
|
|
|
|
1031115 => "Spec-Ops Combat", |
|
367
|
|
|
|
|
|
|
1031121 => "Support Combat", |
|
368
|
|
|
|
|
|
|
1032415 => "Explosives Ordinance", |
|
369
|
|
|
|
|
|
|
1031406 => "Knife Combat", |
|
370
|
|
|
|
|
|
|
1031619 => "Pistol Combat", |
|
371
|
|
|
|
|
|
|
1190304 => "Command", |
|
372
|
|
|
|
|
|
|
1190507 => "Engineer", |
|
373
|
|
|
|
|
|
|
1190601 => "First Aid", |
|
374
|
|
|
|
|
|
|
1191819 => "Resupply", |
|
375
|
|
|
|
|
|
|
1220104 => "Air Defense", |
|
376
|
|
|
|
|
|
|
1220118 => "Armor", |
|
377
|
|
|
|
|
|
|
1220122 => "Aviator", |
|
378
|
|
|
|
|
|
|
1031923 => "Ground Defense", |
|
379
|
|
|
|
|
|
|
1220803 => "Helicopter", |
|
380
|
|
|
|
|
|
|
1222016 => "Transport", |
|
381
|
|
|
|
|
|
|
1261120 => "Anti-Tank Specialist", |
|
382
|
|
|
|
|
|
|
1261119 => "Assault Specialist", |
|
383
|
|
|
|
|
|
|
1261105 => "Engineer Specialist", |
|
384
|
|
|
|
|
|
|
1261113 => "Medic Specialist", |
|
385
|
|
|
|
|
|
|
1261109 => "Sniper Specialist", |
|
386
|
|
|
|
|
|
|
1261115 => "Spec-Ops Specialist", |
|
387
|
|
|
|
|
|
|
1261121 => "Support Specialist", |
|
388
|
|
|
|
|
|
|
1260708 => "Grappling Hook", |
|
389
|
|
|
|
|
|
|
1260602 => "Tactical Support Weaponry", |
|
390
|
|
|
|
|
|
|
1262612 => "Zip Line Specialist", |
|
391
|
|
|
|
|
|
|
}, |
|
392
|
|
|
|
|
|
|
medal => { |
|
393
|
|
|
|
|
|
|
2051907 => "Gold Star", |
|
394
|
|
|
|
|
|
|
2051919 => "Silver Star", |
|
395
|
|
|
|
|
|
|
2051902 => "Bronze Star", |
|
396
|
|
|
|
|
|
|
2191608 => "Purple Heart", |
|
397
|
|
|
|
|
|
|
2020903 => "Combat Infantry", |
|
398
|
|
|
|
|
|
|
2020913 => "Marksman Infantry", |
|
399
|
|
|
|
|
|
|
2020919 => "Sharpshooter Infantry", |
|
400
|
|
|
|
|
|
|
2021403 => "Navy Cross", |
|
401
|
|
|
|
|
|
|
2020719 => "Golden Scimitar", |
|
402
|
|
|
|
|
|
|
2021613 => "Peoples Medallion", |
|
403
|
|
|
|
|
|
|
2190309 => "Air Combat", |
|
404
|
|
|
|
|
|
|
2190318 => "Armor Combat", |
|
405
|
|
|
|
|
|
|
2190303 => "Combat Action", |
|
406
|
|
|
|
|
|
|
2020419 => "Distinguished Service", |
|
407
|
|
|
|
|
|
|
2190703 => "Good Conduct", |
|
408
|
|
|
|
|
|
|
2190308 => "Helicopter Combat", |
|
409
|
|
|
|
|
|
|
2021322 => "Medal of Valor", |
|
410
|
|
|
|
|
|
|
2191319 => "Meritorious Service", |
|
411
|
|
|
|
|
|
|
2261919 => "British SAS Special Service", |
|
412
|
|
|
|
|
|
|
2260914 => "Insurgent Forces Special Service", |
|
413
|
|
|
|
|
|
|
2261303 => "MEC SF Special Service", |
|
414
|
|
|
|
|
|
|
2261802 => "Rebels Special Service", |
|
415
|
|
|
|
|
|
|
2261613 => "Russian Spetsnaz Special Service", |
|
416
|
|
|
|
|
|
|
2261913 => "U.S. Navy SEAL Special Service", |
|
417
|
|
|
|
|
|
|
2270521 => "European Union Special Service", |
|
418
|
|
|
|
|
|
|
}, |
|
419
|
|
|
|
|
|
|
ribbon => { |
|
420
|
|
|
|
|
|
|
3190105 => "Aerial Service", |
|
421
|
|
|
|
|
|
|
3040109 => "Air Defense", |
|
422
|
|
|
|
|
|
|
3240102 => "Airborne", |
|
423
|
|
|
|
|
|
|
3190118 => "Armored Service", |
|
424
|
|
|
|
|
|
|
3240301 => "Combat Action", |
|
425
|
|
|
|
|
|
|
3190318 => "Crew Service", |
|
426
|
|
|
|
|
|
|
3190409 => "Distinguished Service", |
|
427
|
|
|
|
|
|
|
3190605 => "Far East Service", |
|
428
|
|
|
|
|
|
|
3240703 => "Good Conduct", |
|
429
|
|
|
|
|
|
|
3040718 => "Ground Defense", |
|
430
|
|
|
|
|
|
|
3190803 => "Helicopter Service", |
|
431
|
|
|
|
|
|
|
3150914 => "Infantry Officer", |
|
432
|
|
|
|
|
|
|
3241213 => "Legion of Merit", |
|
433
|
|
|
|
|
|
|
3211305 => "Meritorious Unit", |
|
434
|
|
|
|
|
|
|
3191305 => "Mid-East Service", |
|
435
|
|
|
|
|
|
|
3151920 => "Staff Officer", |
|
436
|
|
|
|
|
|
|
3212201 => "Valorous Unit", |
|
437
|
|
|
|
|
|
|
3242303 => "War College", |
|
438
|
|
|
|
|
|
|
3260105 => "Aerial Specialist", |
|
439
|
|
|
|
|
|
|
3260118 => "Armored Specialist", |
|
440
|
|
|
|
|
|
|
3261901 => "British SAS Service", |
|
441
|
|
|
|
|
|
|
3260318 => "Crew Specialist", |
|
442
|
|
|
|
|
|
|
3260803 => "Helicopter Specialist", |
|
443
|
|
|
|
|
|
|
3260914 => "Insurgent Forces Service", |
|
444
|
|
|
|
|
|
|
3261319 => "MEC Special Forces Service", |
|
445
|
|
|
|
|
|
|
3261805 => "Rebels Service", |
|
446
|
|
|
|
|
|
|
3261819 => "Russian Spetsnaz Service", |
|
447
|
|
|
|
|
|
|
3261919 => "U.S. Navy SEAL Service", |
|
448
|
|
|
|
|
|
|
3270519 => "European Union Service", |
|
449
|
|
|
|
|
|
|
}, |
|
450
|
|
|
|
|
|
|
}; |
|
451
|
|
|
|
|
|
|
|
|
452
|
|
|
|
|
|
|
my $stats = {}; |
|
453
|
|
|
|
|
|
|
foreach my $stat (sort(keys(%{$data->{stats}}))) { |
|
454
|
|
|
|
|
|
|
my $target = $stats; |
|
455
|
|
|
|
|
|
|
my @split = split(/_/, $stat); |
|
456
|
|
|
|
|
|
|
my $category = $split[0]; |
|
457
|
|
|
|
|
|
|
while (my $split = shift(@split)) { |
|
458
|
|
|
|
|
|
|
$target->{$split} = $target->{$split} || {}; |
|
459
|
|
|
|
|
|
|
if (!$split[0] && $split[0] ne '0') { |
|
460
|
|
|
|
|
|
|
$target->{$split} = $data->{stats}->{$stat}; |
|
461
|
|
|
|
|
|
|
} |
|
462
|
|
|
|
|
|
|
if ($split =~ m|^\d+$|) { |
|
463
|
|
|
|
|
|
|
if ($key->{$category}->{$split}) { |
|
464
|
|
|
|
|
|
|
$target->{$split}->{name} = $key->{$category}->{$split}; |
|
465
|
|
|
|
|
|
|
} |
|
466
|
|
|
|
|
|
|
} |
|
467
|
|
|
|
|
|
|
$target = $target->{$split}; |
|
468
|
|
|
|
|
|
|
} |
|
469
|
|
|
|
|
|
|
} |
|
470
|
|
|
|
|
|
|
|
|
471
|
|
|
|
|
|
|
$data->{stats} = $stats; # overwrite the ugly with the pretty |
|
472
|
|
|
|
|
|
|
|
|
473
|
|
|
|
|
|
|
return $data; # return the post-processed player info |
|
474
|
|
|
|
|
|
|
} |
|
475
|
|
|
|
|
|
|
|
|
476
|
|
|
|
|
|
|
=cut |
|
477
|
|
|
|
|
|
|
|
|
478
|
|
|
|
|
|
|
=head1 AUTHOR |
|
479
|
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
Dusty Wilson, Ewww-bf2player-module@dusty.hey.nuE |
|
481
|
|
|
|
|
|
|
|
|
482
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
|
483
|
|
|
|
|
|
|
|
|
484
|
|
|
|
|
|
|
Copyright (C) 2006 by Dusty Wilson Ehttp://dusty.hey.nu/E |
|
485
|
|
|
|
|
|
|
|
|
486
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or modify |
|
487
|
|
|
|
|
|
|
it under the same terms as Perl itself, either Perl version 5.8.8 or, |
|
488
|
|
|
|
|
|
|
at your option, any later version of Perl 5 you may have available. |
|
489
|
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
=cut |
|
491
|
|
|
|
|
|
|
|
|
492
|
|
|
|
|
|
|
1; |