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| 1 |  |  |  |  |  |  | package WWW::BF2Player; | 
| 2 |  |  |  |  |  |  |  | 
| 3 |  |  |  |  |  |  | our $VERSION = '0.01'; | 
| 4 |  |  |  |  |  |  |  | 
| 5 | 1 |  |  | 1 |  | 24904 | use XML::Simple; | 
|  | 0 |  |  |  |  |  |  | 
|  | 0 |  |  |  |  |  |  | 
| 6 |  |  |  |  |  |  | use Data::Dumper; | 
| 7 |  |  |  |  |  |  | use LWP::Simple; | 
| 8 |  |  |  |  |  |  | use Hey::Common; | 
| 9 |  |  |  |  |  |  | use Hey::Cache; | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | =cut | 
| 12 |  |  |  |  |  |  |  | 
| 13 |  |  |  |  |  |  | =head1 NAME | 
| 14 |  |  |  |  |  |  |  | 
| 15 |  |  |  |  |  |  | WWW::BF2Player - Fetch information about game servers from BF2Player.com | 
| 16 |  |  |  |  |  |  |  | 
| 17 |  |  |  |  |  |  | =head1 SYNOPSIS | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | # example 1 | 
| 20 |  |  |  |  |  |  | use WWW::BF2Player; | 
| 21 |  |  |  |  |  |  | my $bfp = WWW::BF2Player->new; # omitted UserId, must set it per-request | 
| 22 |  |  |  |  |  |  | my $player = $bfp->getPlayer( UserId => '5307', PlayerId => '64246757' ); # userId specified per-request | 
| 23 |  |  |  |  |  |  |  | 
| 24 |  |  |  |  |  |  | # example 2 | 
| 25 |  |  |  |  |  |  | use WWW::BF2Player; | 
| 26 |  |  |  |  |  |  | my $bfp = WWW::BF2Player->new( UserId => '5307' ); # set a default UserId, can omit UserId per-request | 
| 27 |  |  |  |  |  |  | my $player = $bfp->getPlayer( PlayerId => '64246757' ); # use the default UserId | 
| 28 |  |  |  |  |  |  |  | 
| 29 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 30 |  |  |  |  |  |  |  | 
| 31 |  |  |  |  |  |  | First, you must have an account (free) at BF2Player.com to make use of this module.  Second, you must create and populate a buddy list on their site.  You can only use this module to ask for information about players in your buddy list.  This is a restriction on their part to prevent you from asking information for too many players.  I guess to prevent you from competing and wasting their resources.  Understandable, I suppose. | 
| 32 |  |  |  |  |  |  |  | 
| 33 |  |  |  |  |  |  | =head2 new | 
| 34 |  |  |  |  |  |  |  | 
| 35 |  |  |  |  |  |  | my $gm = WWW::BF2Player->new; # no options or defaults specified | 
| 36 |  |  |  |  |  |  |  | 
| 37 |  |  |  |  |  |  | my $gm = WWW::BF2Player->new( UserId => '5307' ); # default to a certain UserId | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | You can specify several options in the constructor. | 
| 40 |  |  |  |  |  |  |  | 
| 41 |  |  |  |  |  |  | my $gm = WWW::BF2Player->new( | 
| 42 |  |  |  |  |  |  | Expires => 300, | 
| 43 |  |  |  |  |  |  | UserId => '5307', | 
| 44 |  |  |  |  |  |  | CacheFile => 'my_player_cache.xml', | 
| 45 |  |  |  |  |  |  | DebugLog => 'my_debug_log.txt', | 
| 46 |  |  |  |  |  |  | DebugLevel => 3, | 
| 47 |  |  |  |  |  |  | ); | 
| 48 |  |  |  |  |  |  |  | 
| 49 |  |  |  |  |  |  | =head3 Expires [optional] | 
| 50 |  |  |  |  |  |  |  | 
| 51 |  |  |  |  |  |  | Sets the data cache freshness in seconds.  If the cache has data older than this number of seconds, it is no longer valid.  It's best that | 
| 52 |  |  |  |  |  |  | you set this value to something higher than 1 minute and would be even better if you were satisfied with setting it around 5 minutes.  If | 
| 53 |  |  |  |  |  |  | the cache is fresh enough, it won't even ask the Game-Monitor.com server for any information.  Keep in mind that Game-Monitor doesn't update | 
| 54 |  |  |  |  |  |  | their information more than once every several minutes.  It won't be useful for you to set the Expires value too low. | 
| 55 |  |  |  |  |  |  |  | 
| 56 |  |  |  |  |  |  | =head3 UserId [optional] | 
| 57 |  |  |  |  |  |  |  | 
| 58 |  |  |  |  |  |  | Sets the default UserId use.  If you don't specify a UserId when asking for data, it will use this value instead.  You have to specify it somewhere (here or per-request) or it won't work. | 
| 59 |  |  |  |  |  |  |  | 
| 60 |  |  |  |  |  |  | =head3 CacheFile [optional] | 
| 61 |  |  |  |  |  |  |  | 
| 62 |  |  |  |  |  |  | Sets the path and filename for the data cache.  This is "bf2PlayerCache.xml" by default. | 
| 63 |  |  |  |  |  |  |  | 
| 64 |  |  |  |  |  |  | =head3 DebugLog [optional] | 
| 65 |  |  |  |  |  |  |  | 
| 66 |  |  |  |  |  |  | Sets the path and filename for the debug log.  This is "bf2PlayerDebug.log" by default.  To enable logging, you'll have to choose a DebugLevel | 
| 67 |  |  |  |  |  |  | greater than zero (zero is default). | 
| 68 |  |  |  |  |  |  |  | 
| 69 |  |  |  |  |  |  | =head3 DebugLevel [optional] | 
| 70 |  |  |  |  |  |  |  | 
| 71 |  |  |  |  |  |  | Sets the level of debugging.  The larger the number, the more verbose the logging.  This is zero by default, which means no logging at all. | 
| 72 |  |  |  |  |  |  |  | 
| 73 |  |  |  |  |  |  | =cut | 
| 74 |  |  |  |  |  |  |  | 
| 75 |  |  |  |  |  |  | sub new { | 
| 76 |  |  |  |  |  |  | my $class = shift; | 
| 77 |  |  |  |  |  |  | my %options = @_; | 
| 78 |  |  |  |  |  |  | my $self = {}; | 
| 79 |  |  |  |  |  |  | bless($self, $class); # class-ify it. | 
| 80 |  |  |  |  |  |  |  | 
| 81 |  |  |  |  |  |  | $self->{fxn} = Hey::Common->new; | 
| 82 |  |  |  |  |  |  |  | 
| 83 |  |  |  |  |  |  | $self->{debugLog} = $options{DebugLog} || 'bf2PlayerDebug.log'; | 
| 84 |  |  |  |  |  |  | $self->{debugLevel} = $options{DebugLevel} || 0; | 
| 85 |  |  |  |  |  |  |  | 
| 86 |  |  |  |  |  |  | $self->{cache} = Hey::Cache->new( | 
| 87 |  |  |  |  |  |  | Namespace => $options{Namespace} || $options{NameSpace} || 'WWW::BF2Player', | 
| 88 |  |  |  |  |  |  | CacheFile => $options{CacheFile} || $options{StoreFile} || 'bf2PlayerCache.xml', | 
| 89 |  |  |  |  |  |  | Expires => $options{Expires} || $options{Fresh} || 600, | 
| 90 |  |  |  |  |  |  | ); | 
| 91 |  |  |  |  |  |  |  | 
| 92 |  |  |  |  |  |  | $self->{userId} = $options{UserId} || undef; | 
| 93 |  |  |  |  |  |  |  | 
| 94 |  |  |  |  |  |  | $self->__debug(7, 'Object Attributes:', Dumper($self)); | 
| 95 |  |  |  |  |  |  |  | 
| 96 |  |  |  |  |  |  | return $self; | 
| 97 |  |  |  |  |  |  | } | 
| 98 |  |  |  |  |  |  |  | 
| 99 |  |  |  |  |  |  | sub __debug { | 
| 100 |  |  |  |  |  |  | my $self = shift || return undef; | 
| 101 |  |  |  |  |  |  | return undef unless $self->{debugLog}; # skip unless log file is defined | 
| 102 |  |  |  |  |  |  | my $level = int(shift); | 
| 103 |  |  |  |  |  |  | return undef unless $self->{debugLevel} >= $level; # skip unless log level is as high as this item | 
| 104 |  |  |  |  |  |  | if (open(BF2PLAYERDEBUG, ">>$self->{debugLog}")) { | 
| 105 |  |  |  |  |  |  | my $time = localtime(); | 
| 106 |  |  |  |  |  |  | foreach my $group (@_) { # roll through many items if they are passed in as an array | 
| 107 |  |  |  |  |  |  | foreach my $line (split(/\r?\n/, $group)) { # roll through items that are multiline, converting to multiple separate lines | 
| 108 |  |  |  |  |  |  | print BF2PLAYERDEBUG "[$time] $line\n"; | 
| 109 |  |  |  |  |  |  | } | 
| 110 |  |  |  |  |  |  | } | 
| 111 |  |  |  |  |  |  | close(BF2PLAYERDEBUG); | 
| 112 |  |  |  |  |  |  | } | 
| 113 |  |  |  |  |  |  | return undef; | 
| 114 |  |  |  |  |  |  | } | 
| 115 |  |  |  |  |  |  |  | 
| 116 |  |  |  |  |  |  | sub __fetchPlayerInfo { | 
| 117 |  |  |  |  |  |  | my $self = shift || return undef; | 
| 118 |  |  |  |  |  |  | my %options = @_; | 
| 119 |  |  |  |  |  |  | my $userId = $options{UserId} || $self->{userId} || return undef; # if the UserId isn't defined, fail | 
| 120 |  |  |  |  |  |  | my $playerId = $options{PlayerId} || return undef; # if the PlayerId isn't defined, fail | 
| 121 |  |  |  |  |  |  |  | 
| 122 |  |  |  |  |  |  | my $cache = $self->{cache}->get( Name => $playerId ); # get data from cache | 
| 123 |  |  |  |  |  |  | if ($cache) { # cache data exists for this host/port | 
| 124 |  |  |  |  |  |  | $self->__debug(3, 'Cache data is fresh.'); | 
| 125 |  |  |  |  |  |  | return $cache if ($VERSION eq $cache->{client_version}); ## check the client version against the cache, in case the client (this code) has been upgraded, which might break the cache | 
| 126 |  |  |  |  |  |  | } | 
| 127 |  |  |  |  |  |  | else { | 
| 128 |  |  |  |  |  |  | $self->__debug(2, 'Cache is not fresh or no data.  Fetching from source.'); | 
| 129 |  |  |  |  |  |  | } | 
| 130 |  |  |  |  |  |  |  | 
| 131 |  |  |  |  |  |  | my $url = qq(http://www.bf2player.com/index.php?page=xml&id=$userId&pid=$playerId); # format the url for the source | 
| 132 |  |  |  |  |  |  | my $response = get($url); # fetch the info from the source | 
| 133 |  |  |  |  |  |  | unless ($response) { # it failed (rejected, bad connection, etc) | 
| 134 |  |  |  |  |  |  | $self->__debug(2, 'Could not fetch data from source.'); | 
| 135 |  |  |  |  |  |  | if ($store) { | 
| 136 |  |  |  |  |  |  | $self->__debug(2, 'Going to provide stale store data instead of failing.'); | 
| 137 |  |  |  |  |  |  | return $self->{cache}->get( Name => $playerId, Expires => 99999999 ); # get data from cache with no expiration | 
| 138 |  |  |  |  |  |  | } | 
| 139 |  |  |  |  |  |  | else { # there is nothing to send back, fail | 
| 140 |  |  |  |  |  |  | $self->__debug(3, 'There is no store data to return.'); | 
| 141 |  |  |  |  |  |  | return undef; | 
| 142 |  |  |  |  |  |  | } | 
| 143 |  |  |  |  |  |  | } | 
| 144 |  |  |  |  |  |  | my $data = XMLin($response, KeyAttr => undef); # parse the xml into hashref | 
| 145 |  |  |  |  |  |  |  | 
| 146 |  |  |  |  |  |  | $data->{client_version} = $VERSION; | 
| 147 |  |  |  |  |  |  |  | 
| 148 |  |  |  |  |  |  | $self->{cache}->set( Name => $playerId, Value => $data ); # store it, baby! | 
| 149 |  |  |  |  |  |  |  | 
| 150 |  |  |  |  |  |  | return $data; | 
| 151 |  |  |  |  |  |  | } | 
| 152 |  |  |  |  |  |  |  | 
| 153 |  |  |  |  |  |  | =cut | 
| 154 |  |  |  |  |  |  |  | 
| 155 |  |  |  |  |  |  | =head2 getPlayerRaw | 
| 156 |  |  |  |  |  |  |  | 
| 157 |  |  |  |  |  |  | my $player = $gm->getPlayerRaw( PlayerId => '64246757' ); # omitted UserId, use the UserId specified in the constructor | 
| 158 |  |  |  |  |  |  | my $player = $gm->getPlayerRaw( UserId => '5307', PlayerId => '64246757' ); # specified UserId, use a different UserId | 
| 159 |  |  |  |  |  |  |  | 
| 160 |  |  |  |  |  |  | This fetches the player data from the BF2Player.com server.  It's returned as-is from the server, so the data isn't pretty, but it's technically accurate.  If you just want the raw data, this is the function for you.  If you want it prettified a bit, getPlayer might be a better fit.  See also getPlayer. | 
| 161 |  |  |  |  |  |  |  | 
| 162 |  |  |  |  |  |  | =head3 UserId [optional] | 
| 163 |  |  |  |  |  |  |  | 
| 164 |  |  |  |  |  |  | If you specify it here, it overrides what was set in the constructor.  If you didn't specify it in the constructor, it is required here. | 
| 165 |  |  |  |  |  |  |  | 
| 166 |  |  |  |  |  |  | =head3 PlayerId [required] | 
| 167 |  |  |  |  |  |  |  | 
| 168 |  |  |  |  |  |  | Which PlayerId to ask about.  This is their official Battlefield 2 PID, not their username. | 
| 169 |  |  |  |  |  |  |  | 
| 170 |  |  |  |  |  |  | =cut | 
| 171 |  |  |  |  |  |  |  | 
| 172 |  |  |  |  |  |  | sub getPlayerRaw { | 
| 173 |  |  |  |  |  |  | my $self = shift || return undef; | 
| 174 |  |  |  |  |  |  | my %options = @_; | 
| 175 |  |  |  |  |  |  | my $userId = $options{UserId} || $self->{userId} || return undef; # if the UserId isn't defined, get the default or fail | 
| 176 |  |  |  |  |  |  | my $playerId = $options{PlayerId} || return undef; # if the PlayerId isn't defined, fail | 
| 177 |  |  |  |  |  |  | my $data = $self->__fetchPlayerInfo( UserId => $userId, PlayerId => $playerId ); # fetch it! | 
| 178 |  |  |  |  |  |  | return $data; # return the post-processed player info | 
| 179 |  |  |  |  |  |  | } | 
| 180 |  |  |  |  |  |  |  | 
| 181 |  |  |  |  |  |  | =cut | 
| 182 |  |  |  |  |  |  |  | 
| 183 |  |  |  |  |  |  | =head2 getPlayer | 
| 184 |  |  |  |  |  |  |  | 
| 185 |  |  |  |  |  |  | my $player = $gm->getPlayer( PlayerId => '64246757' ); # omitted UserId, use the UserId specified in the constructor | 
| 186 |  |  |  |  |  |  | my $player = $gm->getPlayer( UserId => '5307', PlayerId => '64246757' ); # specified UserId, use a different UserId | 
| 187 |  |  |  |  |  |  |  | 
| 188 |  |  |  |  |  |  | This is the same thing as getPlayerRaw, except it prettifies the returned data.  See also getPlayerRaw. | 
| 189 |  |  |  |  |  |  |  | 
| 190 |  |  |  |  |  |  | =head3 UserId [optional] | 
| 191 |  |  |  |  |  |  |  | 
| 192 |  |  |  |  |  |  | If you specify it here, it overrides what was set in the constructor.  If you didn't specify it in the constructor, it is required here. | 
| 193 |  |  |  |  |  |  |  | 
| 194 |  |  |  |  |  |  | =head3 PlayerId [required] | 
| 195 |  |  |  |  |  |  |  | 
| 196 |  |  |  |  |  |  | Which PlayerId to ask about.  This is their official Battlefield 2 PID, not their username. | 
| 197 |  |  |  |  |  |  |  | 
| 198 |  |  |  |  |  |  | =cut | 
| 199 |  |  |  |  |  |  |  | 
| 200 |  |  |  |  |  |  | sub getPlayer { | 
| 201 |  |  |  |  |  |  | my $self = shift || return undef; | 
| 202 |  |  |  |  |  |  | my $data = $self->getPlayerRaw(@_); # fetch the data first | 
| 203 |  |  |  |  |  |  |  | 
| 204 |  |  |  |  |  |  | my $key = { | 
| 205 |  |  |  |  |  |  | army => { | 
| 206 |  |  |  |  |  |  | 0 => "USMC", | 
| 207 |  |  |  |  |  |  | 1 => "MEC", | 
| 208 |  |  |  |  |  |  | 2 => "China", | 
| 209 |  |  |  |  |  |  | 3 => "US Navy SEAL", | 
| 210 |  |  |  |  |  |  | 4 => "British SAS", | 
| 211 |  |  |  |  |  |  | 5 => "Russian Spetsnaz", | 
| 212 |  |  |  |  |  |  | 6 => "MEC SF", | 
| 213 |  |  |  |  |  |  | 7 => "Rebels", | 
| 214 |  |  |  |  |  |  | 8 => "Insurgent", | 
| 215 |  |  |  |  |  |  | 9 => "European Union", | 
| 216 |  |  |  |  |  |  | avg => "Average", | 
| 217 |  |  |  |  |  |  | total => "Total", | 
| 218 |  |  |  |  |  |  | }, | 
| 219 |  |  |  |  |  |  | equipment => { | 
| 220 |  |  |  |  |  |  | 1 => "C4", | 
| 221 |  |  |  |  |  |  | 2 => "Claymore", | 
| 222 |  |  |  |  |  |  | 3 => "Hand Grenade", | 
| 223 |  |  |  |  |  |  | 5 => "AT Mine", | 
| 224 |  |  |  |  |  |  | avgexp => "Avg Explosive", | 
| 225 |  |  |  |  |  |  | totalexp => "Total Explosive", | 
| 226 |  |  |  |  |  |  | 6 => "Flashbang / Tear Gas", | 
| 227 |  |  |  |  |  |  | 7 => "Grappling Hook", | 
| 228 |  |  |  |  |  |  | 8 => "Zip Line", | 
| 229 |  |  |  |  |  |  | avgtac => "Avg Tactical", | 
| 230 |  |  |  |  |  |  | totaltac => "Total Tactical ", | 
| 231 |  |  |  |  |  |  | 0 => "Knife", | 
| 232 |  |  |  |  |  |  | 4 => "Defibrillator", | 
| 233 |  |  |  |  |  |  | avgwea => "Avg Weapons", | 
| 234 |  |  |  |  |  |  | totalwea => "Total Weapons", | 
| 235 |  |  |  |  |  |  | }, | 
| 236 |  |  |  |  |  |  | expansion => { | 
| 237 |  |  |  |  |  |  | 0 => "Original BF2", | 
| 238 |  |  |  |  |  |  | 1 => "Special Forces", | 
| 239 |  |  |  |  |  |  | 2 => "European Union", | 
| 240 |  |  |  |  |  |  | }, | 
| 241 |  |  |  |  |  |  | kit => { | 
| 242 |  |  |  |  |  |  | 0 => "Anti-tank", | 
| 243 |  |  |  |  |  |  | 1 => "Assault", | 
| 244 |  |  |  |  |  |  | 2 => "Engineer", | 
| 245 |  |  |  |  |  |  | 3 => "Medic", | 
| 246 |  |  |  |  |  |  | 6 => "Sniper", | 
| 247 |  |  |  |  |  |  | 4 => "Spec-Ops", | 
| 248 |  |  |  |  |  |  | 5 => "Support", | 
| 249 |  |  |  |  |  |  | avg => "Average", | 
| 250 |  |  |  |  |  |  | total => "Total", | 
| 251 |  |  |  |  |  |  | }, | 
| 252 |  |  |  |  |  |  | map => { | 
| 253 |  |  |  |  |  |  | 101 => "Dalian Plant", | 
| 254 |  |  |  |  |  |  | 100 => "Daqing Oilfields", | 
| 255 |  |  |  |  |  |  | 102 => "Dragon Valley", | 
| 256 |  |  |  |  |  |  | 103 => "FuShe Pass", | 
| 257 |  |  |  |  |  |  | 6 => "Gulf of Oman", | 
| 258 |  |  |  |  |  |  | 0 => "Kubra Dam", | 
| 259 |  |  |  |  |  |  | 1 => "Mashtuur City", | 
| 260 |  |  |  |  |  |  | 2 => "Operation Clean Sweep", | 
| 261 |  |  |  |  |  |  | 5 => "Sharqi Peninsula", | 
| 262 |  |  |  |  |  |  | 105 => "Songhua Stalemate", | 
| 263 |  |  |  |  |  |  | 4 => "Strike at Karkand", | 
| 264 |  |  |  |  |  |  | 3 => "Zatar Wetlands", | 
| 265 |  |  |  |  |  |  | 601 => "Wake Island", | 
| 266 |  |  |  |  |  |  | 300 => "Devils Perch", | 
| 267 |  |  |  |  |  |  | 307 => "Ghost Town", | 
| 268 |  |  |  |  |  |  | 304 => "Leviathan", | 
| 269 |  |  |  |  |  |  | 305 => "Mass Destruction", | 
| 270 |  |  |  |  |  |  | 302 => "Night Flight", | 
| 271 |  |  |  |  |  |  | 306 => "Surge", | 
| 272 |  |  |  |  |  |  | 301 => "The Iron Gator", | 
| 273 |  |  |  |  |  |  | 303 => "Warlord", | 
| 274 |  |  |  |  |  |  | 110 => "Great Wall", | 
| 275 |  |  |  |  |  |  | 10 => "Operation Smoke Screen", | 
| 276 |  |  |  |  |  |  | 11 => "Taraba Quarry", | 
| 277 |  |  |  |  |  |  | avg => "Average", | 
| 278 |  |  |  |  |  |  | total => "Total", | 
| 279 |  |  |  |  |  |  | }, | 
| 280 |  |  |  |  |  |  | rank => { | 
| 281 |  |  |  |  |  |  | 0 => "Private", | 
| 282 |  |  |  |  |  |  | 1 => "Private First Class", | 
| 283 |  |  |  |  |  |  | 2 => "Lance Corporal", | 
| 284 |  |  |  |  |  |  | 3 => "Corporal", | 
| 285 |  |  |  |  |  |  | 4 => "Sergeant", | 
| 286 |  |  |  |  |  |  | 5 => "Staff Sergeant", | 
| 287 |  |  |  |  |  |  | 6 => "Gunnery Sergeant", | 
| 288 |  |  |  |  |  |  | 7 => "Master Sergeant", | 
| 289 |  |  |  |  |  |  | 8 => "First Sergeant", | 
| 290 |  |  |  |  |  |  | 9 => "Master Gunnery Sergeant", | 
| 291 |  |  |  |  |  |  | 10 => "Sergeant Major", | 
| 292 |  |  |  |  |  |  | 11 => "Sergeant Major of the Corps", | 
| 293 |  |  |  |  |  |  | 12 => "Second Lieutenant", | 
| 294 |  |  |  |  |  |  | 13 => "First Lieutenant", | 
| 295 |  |  |  |  |  |  | 14 => "Captain", | 
| 296 |  |  |  |  |  |  | 15 => "Major", | 
| 297 |  |  |  |  |  |  | 16 => "Lieutenant Colonel", | 
| 298 |  |  |  |  |  |  | 17 => "Colonel", | 
| 299 |  |  |  |  |  |  | 18 => "Brigidier General", | 
| 300 |  |  |  |  |  |  | 19 => "Major General", | 
| 301 |  |  |  |  |  |  | 20 => "Lieutenant General", | 
| 302 |  |  |  |  |  |  | 21 => "General", | 
| 303 |  |  |  |  |  |  | }, | 
| 304 |  |  |  |  |  |  | theater => { | 
| 305 |  |  |  |  |  |  | 0 => "USMC", | 
| 306 |  |  |  |  |  |  | 1 => "MEC", | 
| 307 |  |  |  |  |  |  | 2 => "China", | 
| 308 |  |  |  |  |  |  | 3 => "US Navy SEAL", | 
| 309 |  |  |  |  |  |  | 4 => "British SAS", | 
| 310 |  |  |  |  |  |  | 5 => "Russian Spetsnaz", | 
| 311 |  |  |  |  |  |  | 6 => "MEC SF", | 
| 312 |  |  |  |  |  |  | 7 => "Rebels", | 
| 313 |  |  |  |  |  |  | 8 => "Insurgent", | 
| 314 |  |  |  |  |  |  | 9 => "European Union", | 
| 315 |  |  |  |  |  |  | }, | 
| 316 |  |  |  |  |  |  | unlock => { | 
| 317 |  |  |  |  |  |  | 11 => "DAO-12", | 
| 318 |  |  |  |  |  |  | 22 => "G3", | 
| 319 |  |  |  |  |  |  | 33 => "Jackhammer", | 
| 320 |  |  |  |  |  |  | 44 => "L85A1", | 
| 321 |  |  |  |  |  |  | 55 => "G36C", | 
| 322 |  |  |  |  |  |  | 66 => "PKM", | 
| 323 |  |  |  |  |  |  | 77 => "M95", | 
| 324 |  |  |  |  |  |  | 88 => "F2000", | 
| 325 |  |  |  |  |  |  | 99 => "MP7", | 
| 326 |  |  |  |  |  |  | 111 => "G36E", | 
| 327 |  |  |  |  |  |  | 222 => "SCAR-L", | 
| 328 |  |  |  |  |  |  | 333 => "MG36", | 
| 329 |  |  |  |  |  |  | 444 => "P90", | 
| 330 |  |  |  |  |  |  | 555 => "L96A1", | 
| 331 |  |  |  |  |  |  | }, | 
| 332 |  |  |  |  |  |  | vehicle => { | 
| 333 |  |  |  |  |  |  | 0 => "Armor", | 
| 334 |  |  |  |  |  |  | 1 => "Aviator", | 
| 335 |  |  |  |  |  |  | 2 => "Air Defense", | 
| 336 |  |  |  |  |  |  | 6 => "Ground Defense", | 
| 337 |  |  |  |  |  |  | 3 => "Helicopter", | 
| 338 |  |  |  |  |  |  | 4 => "Transport", | 
| 339 |  |  |  |  |  |  | avg => "Average", | 
| 340 |  |  |  |  |  |  | total => "Total", | 
| 341 |  |  |  |  |  |  | }, | 
| 342 |  |  |  |  |  |  | weapon => { | 
| 343 |  |  |  |  |  |  | 0 => "Assault Rifle", | 
| 344 |  |  |  |  |  |  | 6 => "AT/AA", | 
| 345 |  |  |  |  |  |  | 2 => "Carbines", | 
| 346 |  |  |  |  |  |  | 10 => "Defibrillator", | 
| 347 |  |  |  |  |  |  | 11 => "Explosives", | 
| 348 |  |  |  |  |  |  | 12 => "Grenade", | 
| 349 |  |  |  |  |  |  | 1 => "Grenade Launcher", | 
| 350 |  |  |  |  |  |  | 9 => "Knife", | 
| 351 |  |  |  |  |  |  | 3 => "Lt Machine Gun", | 
| 352 |  |  |  |  |  |  | 5 => "Pistol", | 
| 353 |  |  |  |  |  |  | 8 => "Shotgun", | 
| 354 |  |  |  |  |  |  | 4 => "Sniper Rifle", | 
| 355 |  |  |  |  |  |  | 7 => "Submachine Gun", | 
| 356 |  |  |  |  |  |  | 13 => "Zip Line", | 
| 357 |  |  |  |  |  |  | avg => "Average", | 
| 358 |  |  |  |  |  |  | total => "Total", | 
| 359 |  |  |  |  |  |  | }, | 
| 360 |  |  |  |  |  |  | badge => { | 
| 361 |  |  |  |  |  |  | 1031120 => "Anti-Tank Combat", | 
| 362 |  |  |  |  |  |  | 1031119 => "Assault Combat", | 
| 363 |  |  |  |  |  |  | 1031105 => "Engineer Combat", | 
| 364 |  |  |  |  |  |  | 1031113 => "Medic Combat", | 
| 365 |  |  |  |  |  |  | 1031109 => "Sniper Combat", | 
| 366 |  |  |  |  |  |  | 1031115 => "Spec-Ops Combat", | 
| 367 |  |  |  |  |  |  | 1031121 => "Support Combat", | 
| 368 |  |  |  |  |  |  | 1032415 => "Explosives Ordinance", | 
| 369 |  |  |  |  |  |  | 1031406 => "Knife Combat", | 
| 370 |  |  |  |  |  |  | 1031619 => "Pistol Combat", | 
| 371 |  |  |  |  |  |  | 1190304 => "Command", | 
| 372 |  |  |  |  |  |  | 1190507 => "Engineer", | 
| 373 |  |  |  |  |  |  | 1190601 => "First Aid", | 
| 374 |  |  |  |  |  |  | 1191819 => "Resupply", | 
| 375 |  |  |  |  |  |  | 1220104 => "Air Defense", | 
| 376 |  |  |  |  |  |  | 1220118 => "Armor", | 
| 377 |  |  |  |  |  |  | 1220122 => "Aviator", | 
| 378 |  |  |  |  |  |  | 1031923 => "Ground Defense", | 
| 379 |  |  |  |  |  |  | 1220803 => "Helicopter", | 
| 380 |  |  |  |  |  |  | 1222016 => "Transport", | 
| 381 |  |  |  |  |  |  | 1261120 => "Anti-Tank Specialist", | 
| 382 |  |  |  |  |  |  | 1261119 => "Assault Specialist", | 
| 383 |  |  |  |  |  |  | 1261105 => "Engineer Specialist", | 
| 384 |  |  |  |  |  |  | 1261113 => "Medic Specialist", | 
| 385 |  |  |  |  |  |  | 1261109 => "Sniper Specialist", | 
| 386 |  |  |  |  |  |  | 1261115 => "Spec-Ops Specialist", | 
| 387 |  |  |  |  |  |  | 1261121 => "Support Specialist", | 
| 388 |  |  |  |  |  |  | 1260708 => "Grappling Hook", | 
| 389 |  |  |  |  |  |  | 1260602 => "Tactical Support Weaponry", | 
| 390 |  |  |  |  |  |  | 1262612 => "Zip Line Specialist", | 
| 391 |  |  |  |  |  |  | }, | 
| 392 |  |  |  |  |  |  | medal => { | 
| 393 |  |  |  |  |  |  | 2051907 => "Gold Star", | 
| 394 |  |  |  |  |  |  | 2051919 => "Silver Star", | 
| 395 |  |  |  |  |  |  | 2051902 => "Bronze Star", | 
| 396 |  |  |  |  |  |  | 2191608 => "Purple Heart", | 
| 397 |  |  |  |  |  |  | 2020903 => "Combat Infantry", | 
| 398 |  |  |  |  |  |  | 2020913 => "Marksman Infantry", | 
| 399 |  |  |  |  |  |  | 2020919 => "Sharpshooter Infantry", | 
| 400 |  |  |  |  |  |  | 2021403 => "Navy Cross", | 
| 401 |  |  |  |  |  |  | 2020719 => "Golden Scimitar", | 
| 402 |  |  |  |  |  |  | 2021613 => "Peoples Medallion", | 
| 403 |  |  |  |  |  |  | 2190309 => "Air Combat", | 
| 404 |  |  |  |  |  |  | 2190318 => "Armor Combat", | 
| 405 |  |  |  |  |  |  | 2190303 => "Combat Action", | 
| 406 |  |  |  |  |  |  | 2020419 => "Distinguished Service", | 
| 407 |  |  |  |  |  |  | 2190703 => "Good Conduct", | 
| 408 |  |  |  |  |  |  | 2190308 => "Helicopter Combat", | 
| 409 |  |  |  |  |  |  | 2021322 => "Medal of Valor", | 
| 410 |  |  |  |  |  |  | 2191319 => "Meritorious Service", | 
| 411 |  |  |  |  |  |  | 2261919 => "British SAS Special Service", | 
| 412 |  |  |  |  |  |  | 2260914 => "Insurgent Forces Special Service", | 
| 413 |  |  |  |  |  |  | 2261303 => "MEC SF Special Service", | 
| 414 |  |  |  |  |  |  | 2261802 => "Rebels Special Service", | 
| 415 |  |  |  |  |  |  | 2261613 => "Russian Spetsnaz Special Service", | 
| 416 |  |  |  |  |  |  | 2261913 => "U.S. Navy SEAL Special Service", | 
| 417 |  |  |  |  |  |  | 2270521 => "European Union Special Service", | 
| 418 |  |  |  |  |  |  | }, | 
| 419 |  |  |  |  |  |  | ribbon => { | 
| 420 |  |  |  |  |  |  | 3190105 => "Aerial Service", | 
| 421 |  |  |  |  |  |  | 3040109 => "Air Defense", | 
| 422 |  |  |  |  |  |  | 3240102 => "Airborne", | 
| 423 |  |  |  |  |  |  | 3190118 => "Armored Service", | 
| 424 |  |  |  |  |  |  | 3240301 => "Combat Action", | 
| 425 |  |  |  |  |  |  | 3190318 => "Crew Service", | 
| 426 |  |  |  |  |  |  | 3190409 => "Distinguished Service", | 
| 427 |  |  |  |  |  |  | 3190605 => "Far East Service", | 
| 428 |  |  |  |  |  |  | 3240703 => "Good Conduct", | 
| 429 |  |  |  |  |  |  | 3040718 => "Ground Defense", | 
| 430 |  |  |  |  |  |  | 3190803 => "Helicopter Service", | 
| 431 |  |  |  |  |  |  | 3150914 => "Infantry Officer", | 
| 432 |  |  |  |  |  |  | 3241213 => "Legion of Merit", | 
| 433 |  |  |  |  |  |  | 3211305 => "Meritorious Unit", | 
| 434 |  |  |  |  |  |  | 3191305 => "Mid-East Service", | 
| 435 |  |  |  |  |  |  | 3151920 => "Staff Officer", | 
| 436 |  |  |  |  |  |  | 3212201 => "Valorous Unit", | 
| 437 |  |  |  |  |  |  | 3242303 => "War College", | 
| 438 |  |  |  |  |  |  | 3260105 => "Aerial Specialist", | 
| 439 |  |  |  |  |  |  | 3260118 => "Armored Specialist", | 
| 440 |  |  |  |  |  |  | 3261901 => "British SAS Service", | 
| 441 |  |  |  |  |  |  | 3260318 => "Crew Specialist", | 
| 442 |  |  |  |  |  |  | 3260803 => "Helicopter Specialist", | 
| 443 |  |  |  |  |  |  | 3260914 => "Insurgent Forces Service", | 
| 444 |  |  |  |  |  |  | 3261319 => "MEC Special Forces Service", | 
| 445 |  |  |  |  |  |  | 3261805 => "Rebels Service", | 
| 446 |  |  |  |  |  |  | 3261819 => "Russian Spetsnaz Service", | 
| 447 |  |  |  |  |  |  | 3261919 => "U.S. Navy SEAL Service", | 
| 448 |  |  |  |  |  |  | 3270519 => "European Union Service", | 
| 449 |  |  |  |  |  |  | }, | 
| 450 |  |  |  |  |  |  | }; | 
| 451 |  |  |  |  |  |  |  | 
| 452 |  |  |  |  |  |  | my $stats = {}; | 
| 453 |  |  |  |  |  |  | foreach my $stat (sort(keys(%{$data->{stats}}))) { | 
| 454 |  |  |  |  |  |  | my $target = $stats; | 
| 455 |  |  |  |  |  |  | my @split = split(/_/, $stat); | 
| 456 |  |  |  |  |  |  | my $category = $split[0]; | 
| 457 |  |  |  |  |  |  | while (my $split = shift(@split)) { | 
| 458 |  |  |  |  |  |  | $target->{$split} = $target->{$split} || {}; | 
| 459 |  |  |  |  |  |  | if (!$split[0] && $split[0] ne '0') { | 
| 460 |  |  |  |  |  |  | $target->{$split} = $data->{stats}->{$stat}; | 
| 461 |  |  |  |  |  |  | } | 
| 462 |  |  |  |  |  |  | if ($split =~ m|^\d+$|) { | 
| 463 |  |  |  |  |  |  | if ($key->{$category}->{$split}) { | 
| 464 |  |  |  |  |  |  | $target->{$split}->{name} = $key->{$category}->{$split}; | 
| 465 |  |  |  |  |  |  | } | 
| 466 |  |  |  |  |  |  | } | 
| 467 |  |  |  |  |  |  | $target = $target->{$split}; | 
| 468 |  |  |  |  |  |  | } | 
| 469 |  |  |  |  |  |  | } | 
| 470 |  |  |  |  |  |  |  | 
| 471 |  |  |  |  |  |  | $data->{stats} = $stats; # overwrite the ugly with the pretty | 
| 472 |  |  |  |  |  |  |  | 
| 473 |  |  |  |  |  |  | return $data; # return the post-processed player info | 
| 474 |  |  |  |  |  |  | } | 
| 475 |  |  |  |  |  |  |  | 
| 476 |  |  |  |  |  |  | =cut | 
| 477 |  |  |  |  |  |  |  | 
| 478 |  |  |  |  |  |  | =head1 AUTHOR | 
| 479 |  |  |  |  |  |  |  | 
| 480 |  |  |  |  |  |  | Dusty Wilson, Ewww-bf2player-module@dusty.hey.nuE | 
| 481 |  |  |  |  |  |  |  | 
| 482 |  |  |  |  |  |  | =head1 COPYRIGHT AND LICENSE | 
| 483 |  |  |  |  |  |  |  | 
| 484 |  |  |  |  |  |  | Copyright (C) 2006 by Dusty Wilson Ehttp://dusty.hey.nu/E | 
| 485 |  |  |  |  |  |  |  | 
| 486 |  |  |  |  |  |  | This library is free software; you can redistribute it and/or modify | 
| 487 |  |  |  |  |  |  | it under the same terms as Perl itself, either Perl version 5.8.8 or, | 
| 488 |  |  |  |  |  |  | at your option, any later version of Perl 5 you may have available. | 
| 489 |  |  |  |  |  |  |  | 
| 490 |  |  |  |  |  |  | =cut | 
| 491 |  |  |  |  |  |  |  | 
| 492 |  |  |  |  |  |  | 1; |