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| 1 |  |  |  |  |  |  | package SDL2::Enum { | 
| 2 | 2 |  |  | 2 |  | 16 | use lib '../../lib'; | 
|  | 2 |  |  |  |  | 3 |  | 
|  | 2 |  |  |  |  | 18 |  | 
| 3 | 2 |  |  | 2 |  | 305 | use strictures 2; | 
|  | 2 |  |  |  |  | 20 |  | 
|  | 2 |  |  |  |  | 107 |  | 
| 4 | 2 |  |  | 2 |  | 527 | use experimental 'signatures'; | 
|  | 2 |  |  |  |  | 4 |  | 
|  | 2 |  |  |  |  | 18 |  | 
| 5 | 2 |  |  | 2 |  | 259 | use SDL2::Utils; | 
|  | 2 |  |  |  |  | 4 |  | 
|  | 2 |  |  |  |  | 19 |  | 
| 6 |  |  |  |  |  |  |  | 
| 7 |  |  |  |  |  |  | # https://github.com/libsdl-org/SDL/blob/main/include/SDL.h | 
| 8 |  |  |  |  |  |  | define init => [ | 
| 9 |  |  |  |  |  |  | [ SDL_INIT_TIMER          => 0x00000001 ], | 
| 10 |  |  |  |  |  |  | [ SDL_INIT_AUDIO          => 0x00000010 ], | 
| 11 |  |  |  |  |  |  | [ SDL_INIT_VIDEO          => 0x00000020 ], | 
| 12 |  |  |  |  |  |  | [ SDL_INIT_JOYSTICK       => 0x00000200 ], | 
| 13 |  |  |  |  |  |  | [ SDL_INIT_HAPTIC         => 0x00001000 ], | 
| 14 |  |  |  |  |  |  | [ SDL_INIT_GAMECONTROLLER => 0x00002000 ], | 
| 15 |  |  |  |  |  |  | [ SDL_INIT_EVENTS         => 0x00004000 ], | 
| 16 |  |  |  |  |  |  | [ SDL_INIT_SENSOR         => 0x00008000 ], | 
| 17 |  |  |  |  |  |  | [ SDL_INIT_NOPARACHUTE    => 0x00100000 ], | 
| 18 |  |  |  |  |  |  | [   SDL_INIT_EVERYTHING => sub { | 
| 19 | 0 |  |  | 0 |  | 0 | SDL_INIT_TIMER() | SDL_INIT_AUDIO() | SDL_INIT_VIDEO() | SDL_INIT_EVENTS() | 
| 20 |  |  |  |  |  |  | | SDL_INIT_JOYSTICK() | SDL_INIT_HAPTIC() | SDL_INIT_GAMECONTROLLER() | 
| 21 |  |  |  |  |  |  | | SDL_INIT_SENSOR(); | 
| 22 |  |  |  |  |  |  | } | 
| 23 |  |  |  |  |  |  | ] | 
| 24 |  |  |  |  |  |  | ]; | 
| 25 |  |  |  |  |  |  |  | 
| 26 |  |  |  |  |  |  | # https://github.com/libsdl-org/SDL/blob/main/include/SDL_audio.h | 
| 27 | 0 |  |  |  |  | 0 | define audioformat => [ | 
| 28 |  |  |  |  |  |  | [ SDL_AUDIO_MASK_BITSIZE   => 0xFF ], | 
| 29 |  |  |  |  |  |  | [ SDL_AUDIO_MASK_DATATYPE  => ( 1 << 8 ) ], | 
| 30 |  |  |  |  |  |  | [ SDL_AUDIO_MASK_ENDIAN    => ( 1 << 12 ) ], | 
| 31 |  |  |  |  |  |  | [ SDL_AUDIO_MASK_SIGNED    => ( 1 << 15 ) ], | 
| 32 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_BITSIZE        => sub ($x) { $x & SDL_AUDIO_MASK_BITSIZE() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 33 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ISFLOAT        => sub ($x) { $x & SDL_AUDIO_MASK_DATATYPE() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 34 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ISBIGENDIAN    => sub ($x) { $x & SDL_AUDIO_MASK_ENDIAN() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 35 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ISSIGNED       => sub ($x) { $x & SDL_AUDIO_MASK_SIGNED() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 36 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ISINT          => sub ($x) { !SDL_AUDIO_ISFLOAT($x) } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 37 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ISLITTLEENDIAN => sub ($x) { !SDL_AUDIO_ISBIGENDIAN($x) } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 38 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ISUNSIGNED     => sub ($x) { !SDL_AUDIO_ISSIGNED($x) } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 39 |  |  |  |  |  |  | [ AUDIO_U8                 => 0x0008 ], | 
| 40 |  |  |  |  |  |  | [ AUDIO_S8                 => 0x8008 ], | 
| 41 |  |  |  |  |  |  | [ AUDIO_U16LSB             => 0x0010 ], | 
| 42 |  |  |  |  |  |  | [ AUDIO_S16LSB             => 0x8010 ], | 
| 43 |  |  |  |  |  |  | [ AUDIO_U16MSB             => 0x1010 ], | 
| 44 |  |  |  |  |  |  | [ AUDIO_S16MSB             => 0x9010 ], | 
| 45 | 0 |  |  | 0 |  | 0 | [ AUDIO_U16                => sub () { AUDIO_U16LSB() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 46 | 0 |  |  | 0 |  | 0 | [ AUDIO_S16                => sub () { AUDIO_S16LSB() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 47 |  |  |  |  |  |  | [ AUDIO_S32LSB             => 0x8020 ], | 
| 48 |  |  |  |  |  |  | [ AUDIO_S32MSB             => 0x9020 ], | 
| 49 | 0 |  |  | 0 |  | 0 | [ AUDIO_S32                => sub () { AUDIO_S32LSB() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 50 |  |  |  |  |  |  | [ AUDIO_F32LSB             => 0x8120 ], | 
| 51 |  |  |  |  |  |  | [ AUDIO_F32MSB             => 0x9120 ], | 
| 52 | 0 |  |  | 0 |  | 0 | [ AUDIO_F32                => sub () { AUDIO_F32LSB() } ], ( | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 53 |  |  |  |  |  |  | SDL2::FFI::bigendian() ? ( | 
| 54 | 0 |  |  | 0 |  | 0 | [ AUDIO_U16SYS => sub () { AUDIO_U16MSB() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 55 | 0 |  |  | 0 |  | 0 | [ AUDIO_S16SYS => sub () { AUDIO_S16MSB() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 56 | 0 |  |  | 0 |  | 0 | [ AUDIO_S32SYS => sub () { AUDIO_S32MSB() } ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 57 | 0 |  |  |  |  | 0 | [ AUDIO_F32SYS => sub () { AUDIO_F32MSB() } ] | 
|  | 0 |  |  |  |  | 0 |  | 
| 58 |  |  |  |  |  |  | ) : ( | 
| 59 |  |  |  |  |  |  | [ AUDIO_U16SYS => sub () { AUDIO_U16LSB() } ], | 
| 60 |  |  |  |  |  |  | [ AUDIO_S16SYS => sub () { AUDIO_S16LSB() } ], | 
| 61 |  |  |  |  |  |  | [ AUDIO_S32SYS => sub () { AUDIO_S32LSB() } ], | 
| 62 | 0 |  |  | 0 |  | 0 | [ AUDIO_F32SYS => sub () { AUDIO_F32LSB() } ], | 
| 63 |  |  |  |  |  |  | ) | 
| 64 |  |  |  |  |  |  | ), | 
| 65 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ALLOW_FREQUENCY_CHANGE => sub () {0x00000001} ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 66 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ALLOW_FORMAT_CHANGE    => sub () {0x00000002} ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 67 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ALLOW_CHANNELS_CHANGE  => sub () {0x00000004} ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 68 | 0 |  |  | 0 |  | 0 | [ SDL_AUDIO_ALLOW_SAMPLES_CHANGE   => sub () {0x00000008} ], | 
|  | 0 |  |  |  |  | 0 |  | 
|  | 0 |  |  |  |  | 0 |  | 
| 69 | 0 |  |  |  |  | 0 | [   SDL_AUDIO_ALLOW_ANY_CHANGE => sub () { | 
| 70 | 0 |  |  |  |  | 0 | ( SDL_AUDIO_ALLOW_FREQUENCY_CHANGE() | SDL_AUDIO_ALLOW_FORMAT_CHANGE() | 
| 71 |  |  |  |  |  |  | | SDL_AUDIO_ALLOW_CHANNELS_CHANGE() | SDL_AUDIO_ALLOW_SAMPLES_CHANGE() ) | 
| 72 |  |  |  |  |  |  | } | 
| 73 |  |  |  |  |  |  | ], | 
| 74 |  |  |  |  |  |  | [ SDL_AUDIOCVT_MAX_FILTERS => 9 ] | 
| 75 |  |  |  |  |  |  | ]; | 
| 76 |  |  |  |  |  |  | enum | 
| 77 |  |  |  |  |  |  | SDL_AudioStatus => [ [ SDL_AUDIO_STOPPED => 0 ], qw[SDL_AUDIO_PLAYING SDL_AUDIO_PAUSED] ], | 
| 78 |  |  |  |  |  |  | SDL_BlendMode   => [ | 
| 79 |  |  |  |  |  |  | [ SDL_BLENDMODE_NONE    => 0x00000000 ], | 
| 80 |  |  |  |  |  |  | [ SDL_BLENDMODE_BLEND   => 0x00000001 ], | 
| 81 |  |  |  |  |  |  | [ SDL_BLENDMODE_ADD     => 0x00000002, ], | 
| 82 |  |  |  |  |  |  | [ SDL_BLENDMODE_MOD     => 0x00000004, ], | 
| 83 |  |  |  |  |  |  | [ SDL_BLENDMODE_MUL     => 0x00000008, ], | 
| 84 |  |  |  |  |  |  | [ SDL_BLENDMODE_INVALID => 0x7FFFFFFF ] | 
| 85 |  |  |  |  |  |  | ], | 
| 86 |  |  |  |  |  |  | SDL_BlendOperation => [ | 
| 87 |  |  |  |  |  |  | [ SDL_BLENDOPERATION_ADD          => 0x1 ], | 
| 88 |  |  |  |  |  |  | [ SDL_BLENDOPERATION_SUBTRACT     => 0x2 ], | 
| 89 |  |  |  |  |  |  | [ SDL_BLENDOPERATION_REV_SUBTRACT => 0x3 ], | 
| 90 |  |  |  |  |  |  | [ SDL_BLENDOPERATION_MINIMUM      => 0x4 ], | 
| 91 |  |  |  |  |  |  | [ SDL_BLENDOPERATION_MAXIMUM      => 0x5 ] | 
| 92 |  |  |  |  |  |  | ], | 
| 93 |  |  |  |  |  |  | SDL_BlendFactor => [ | 
| 94 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_ZERO                => 0x1 ], | 
| 95 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_ONE                 => 0x2 ], | 
| 96 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_SRC_COLOR           => 0x3 ], | 
| 97 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR => 0x4 ], | 
| 98 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_SRC_ALPHA           => 0x5 ], | 
| 99 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA => 0x6 ], | 
| 100 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_DST_COLOR           => 0x7 ], | 
| 101 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR => 0x8 ], | 
| 102 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_DST_ALPHA           => 0x9 ], | 
| 103 |  |  |  |  |  |  | [ SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA => 0xA ] | 
| 104 |  |  |  |  |  |  | ], | 
| 105 |  |  |  |  |  |  | SDL_errorcode => [ | 
| 106 |  |  |  |  |  |  | qw[ | 
| 107 |  |  |  |  |  |  | SDL_ENOMEM | 
| 108 |  |  |  |  |  |  | SDL_EFREAD | 
| 109 |  |  |  |  |  |  | SDL_EFWRITE | 
| 110 |  |  |  |  |  |  | SDL_EFSEEK | 
| 111 |  |  |  |  |  |  | SDL_UNSUPPORTED | 
| 112 |  |  |  |  |  |  | SDL_LASTERROR | 
| 113 |  |  |  |  |  |  | ] | 
| 114 |  |  |  |  |  |  | ]; | 
| 115 |  |  |  |  |  |  | define eventstate  => [ [ SDL_RELEASED => 0 ], [ SDL_PRESSED => 1 ] ]; | 
| 116 |  |  |  |  |  |  | enum SDL_EventType => [ | 
| 117 |  |  |  |  |  |  | [ SDL_FIRSTEVENT => 0 ], [ SDL_QUIT => 0x100 ], | 
| 118 |  |  |  |  |  |  |  | 
| 119 |  |  |  |  |  |  | # These application events have special meaning on iOS, see README-ios.md for details | 
| 120 |  |  |  |  |  |  | qw[SDL_APP_TERMINATING | 
| 121 |  |  |  |  |  |  | SDL_APP_LOWMEMORY | 
| 122 |  |  |  |  |  |  | SDL_APP_WILLENTERBACKGROUND | 
| 123 |  |  |  |  |  |  | SDL_APP_DIDENTERBACKGROUND | 
| 124 |  |  |  |  |  |  | SDL_APP_WILLENTERFOREGROUND | 
| 125 |  |  |  |  |  |  | SDL_APP_DIDENTERFOREGROUND], | 
| 126 |  |  |  |  |  |  | # | 
| 127 |  |  |  |  |  |  | 'SDL_LOCALECHANGED', | 
| 128 |  |  |  |  |  |  |  | 
| 129 |  |  |  |  |  |  | #Display events | 
| 130 |  |  |  |  |  |  | [ SDL_DISPLAYEVENT => 0x150 ], | 
| 131 |  |  |  |  |  |  |  | 
| 132 |  |  |  |  |  |  | # Window events | 
| 133 |  |  |  |  |  |  | [ SDL_WINDOWEVENT => 0x200 ], 'SDL_SYSWMEVENT', | 
| 134 |  |  |  |  |  |  |  | 
| 135 |  |  |  |  |  |  | # Keyboard events | 
| 136 |  |  |  |  |  |  | [ SDL_KEYDOWN => 0x300 ], qw[SDL_KEYUP | 
| 137 |  |  |  |  |  |  | SDL_TEXTEDITING | 
| 138 |  |  |  |  |  |  | SDL_TEXTINPUT | 
| 139 |  |  |  |  |  |  | SDL_KEYMAPCHANGED], | 
| 140 |  |  |  |  |  |  |  | 
| 141 |  |  |  |  |  |  | # Mouse events | 
| 142 |  |  |  |  |  |  | [ SDL_MOUSEMOTION => 0x400 ], qw[SDL_MOUSEBUTTONDOWN | 
| 143 |  |  |  |  |  |  | SDL_MOUSEBUTTONUP | 
| 144 |  |  |  |  |  |  | SDL_MOUSEWHEEL], | 
| 145 |  |  |  |  |  |  |  | 
| 146 |  |  |  |  |  |  | # Joystick events | 
| 147 |  |  |  |  |  |  | [ SDL_JOYAXISMOTION => 0x600 ], qw[SDL_JOYBALLMOTION | 
| 148 |  |  |  |  |  |  | SDL_JOYHATMOTION | 
| 149 |  |  |  |  |  |  | SDL_JOYBUTTONDOWN | 
| 150 |  |  |  |  |  |  | SDL_JOYBUTTONUP | 
| 151 |  |  |  |  |  |  | SDL_JOYDEVICEADDED | 
| 152 |  |  |  |  |  |  | SDL_JOYDEVICEREMOVED], | 
| 153 |  |  |  |  |  |  |  | 
| 154 |  |  |  |  |  |  | # Game controller events | 
| 155 |  |  |  |  |  |  | [ SDL_CONTROLLERAXISMOTION => 0x650 ], qw[SDL_CONTROLLERBUTTONDOWN | 
| 156 |  |  |  |  |  |  | SDL_CONTROLLERBUTTONUP | 
| 157 |  |  |  |  |  |  | SDL_CONTROLLERDEVICEADDED | 
| 158 |  |  |  |  |  |  | SDL_CONTROLLERDEVICEREMOVED | 
| 159 |  |  |  |  |  |  | SDL_CONTROLLERDEVICEREMAPPED | 
| 160 |  |  |  |  |  |  | SDL_CONTROLLERTOUCHPADDOWN | 
| 161 |  |  |  |  |  |  | SDL_CONTROLLERTOUCHPADMOTION | 
| 162 |  |  |  |  |  |  | SDL_CONTROLLERTOUCHPADUP | 
| 163 |  |  |  |  |  |  | SDL_CONTROLLERSENSORUPDATE], | 
| 164 |  |  |  |  |  |  |  | 
| 165 |  |  |  |  |  |  | # Touch events | 
| 166 |  |  |  |  |  |  | [ SDL_FINGERDOWN => 0x700 ], qw[SDL_FINGERUP | 
| 167 |  |  |  |  |  |  | SDL_FINGERMOTION], | 
| 168 |  |  |  |  |  |  |  | 
| 169 |  |  |  |  |  |  | # Gesture events | 
| 170 |  |  |  |  |  |  | [ SDL_DOLLARGESTURE => 0x800 ], qw[SDL_DOLLARRECORD | 
| 171 |  |  |  |  |  |  | SDL_MULTIGESTURE], | 
| 172 |  |  |  |  |  |  |  | 
| 173 |  |  |  |  |  |  | # Clipboard events | 
| 174 |  |  |  |  |  |  | [ SDL_CLIPBOARDUPDATE => 0x900 ], | 
| 175 |  |  |  |  |  |  |  | 
| 176 |  |  |  |  |  |  | # Drag and drop events | 
| 177 |  |  |  |  |  |  | [ SDL_DROPFILE => 0x1000 ], qw[SDL_DROPTEXT | 
| 178 |  |  |  |  |  |  | SDL_DROPBEGIN | 
| 179 |  |  |  |  |  |  | SDL_DROPCOMPLETE], | 
| 180 |  |  |  |  |  |  |  | 
| 181 |  |  |  |  |  |  | # Audio hotplug events | 
| 182 |  |  |  |  |  |  | [ SDL_AUDIODEVICEADDED => 0x1100 ], 'SDL_AUDIODEVICEREMOVED', | 
| 183 |  |  |  |  |  |  |  | 
| 184 |  |  |  |  |  |  | # Sensor events | 
| 185 |  |  |  |  |  |  | [ SDL_SENSORUPDATE => 0x1200 ], | 
| 186 |  |  |  |  |  |  |  | 
| 187 |  |  |  |  |  |  | # Render events | 
| 188 |  |  |  |  |  |  | [ SDL_RENDER_TARGETS_RESET => 0x2000 ], 'SDL_RENDER_DEVICE_RESET', | 
| 189 |  |  |  |  |  |  |  | 
| 190 |  |  |  |  |  |  | # Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, | 
| 191 |  |  |  |  |  |  | # and should be allocated with SDL_RegisterEvents() | 
| 192 |  |  |  |  |  |  | [ SDL_USEREVENT => 0x8000 ], | 
| 193 |  |  |  |  |  |  |  | 
| 194 |  |  |  |  |  |  | # This last event is only  for bounding internal arrays | 
| 195 |  |  |  |  |  |  | [ SDL_LASTEVENT => 0xFFFF ] | 
| 196 |  |  |  |  |  |  | ]; | 
| 197 |  |  |  |  |  |  |  | 
| 198 |  |  |  |  |  |  | # START HERE | 
| 199 |  |  |  |  |  |  | enum SDL_HintPriority => [qw[SDL_HINT_DEFAULT SDL_HINT_NORMAL SDL_HINT_OVERRIDE]]; | 
| 200 |  |  |  |  |  |  | define | 
| 201 |  |  |  |  |  |  |  | 
| 202 |  |  |  |  |  |  | # https://github.com/libsdl-org/SDL/blob/main/include/SDL_hints.h | 
| 203 |  |  |  |  |  |  | SDL_Hint => [ | 
| 204 |  |  |  |  |  |  | [ SDL_HINT_ACCELEROMETER_AS_JOYSTICK   => 'SDL_ACCELEROMETER_AS_JOYSTICK' ], | 
| 205 |  |  |  |  |  |  | [ SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED => 'SDL_ALLOW_ALT_TAB_WHILE_GRABBED' ], | 
| 206 |  |  |  |  |  |  | [ SDL_HINT_ALLOW_TOPMOST               => 'SDL_ALLOW_TOPMOST' ], | 
| 207 |  |  |  |  |  |  | [   SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION => | 
| 208 |  |  |  |  |  |  | 'SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION' | 
| 209 |  |  |  |  |  |  | ], | 
| 210 |  |  |  |  |  |  | [   SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION => | 
| 211 |  |  |  |  |  |  | 'SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION' | 
| 212 |  |  |  |  |  |  | ], | 
| 213 |  |  |  |  |  |  | [ SDL_HINT_ANDROID_BLOCK_ON_PAUSE            => 'SDL_ANDROID_BLOCK_ON_PAUSE' ], | 
| 214 |  |  |  |  |  |  | [ SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO => 'SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO' ], | 
| 215 |  |  |  |  |  |  | [ SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH  => 'SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH' ], | 
| 216 |  |  |  |  |  |  | [ SDL_HINT_ANDROID_TRAP_BACK_BUTTON          => 'SDL_ANDROID_TRAP_BACK_BUTTON' ], | 
| 217 |  |  |  |  |  |  | [ SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS     => 'SDL_APPLE_TV_CONTROLLER_UI_EVENTS' ], | 
| 218 |  |  |  |  |  |  | [ SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION    => 'SDL_APPLE_TV_REMOTE_ALLOW_ROTATION' ], | 
| 219 |  |  |  |  |  |  | [ SDL_HINT_AUDIO_CATEGORY                    => 'SDL_AUDIO_CATEGORY' ], | 
| 220 |  |  |  |  |  |  | [ SDL_HINT_AUDIO_DEVICE_APP_NAME             => 'SDL_AUDIO_DEVICE_APP_NAME' ], | 
| 221 |  |  |  |  |  |  | [ SDL_HINT_AUDIO_DEVICE_STREAM_NAME          => 'SDL_AUDIO_DEVICE_STREAM_NAME' ], | 
| 222 |  |  |  |  |  |  | [ SDL_HINT_AUDIO_DEVICE_STREAM_ROLE          => 'SDL_AUDIO_DEVICE_STREAM_ROLE' ], | 
| 223 |  |  |  |  |  |  | [ SDL_HINT_AUDIO_RESAMPLING_MODE             => 'SDL_AUDIO_RESAMPLING_MODE' ], | 
| 224 |  |  |  |  |  |  | [ SDL_HINT_AUTO_UPDATE_JOYSTICKS             => 'SDL_AUTO_UPDATE_JOYSTICKS' ], | 
| 225 |  |  |  |  |  |  | [ SDL_HINT_AUTO_UPDATE_SENSORS               => 'SDL_AUTO_UPDATE_SENSORS' ], | 
| 226 |  |  |  |  |  |  | [ SDL_HINT_BMP_SAVE_LEGACY_FORMAT            => 'SDL_BMP_SAVE_LEGACY_FORMAT' ], | 
| 227 |  |  |  |  |  |  | [ SDL_HINT_DISPLAY_USABLE_BOUNDS             => 'SDL_DISPLAY_USABLE_BOUNDS' ], | 
| 228 |  |  |  |  |  |  | [ SDL_HINT_EMSCRIPTEN_ASYNCIFY               => 'SDL_EMSCRIPTEN_ASYNCIFY' ], | 
| 229 |  |  |  |  |  |  | [ SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT       => 'SDL_EMSCRIPTEN_KEYBOARD_ELEMENT' ], | 
| 230 |  |  |  |  |  |  | [ SDL_HINT_ENABLE_STEAM_CONTROLLERS          => 'SDL_ENABLE_STEAM_CONTROLLERS' ], | 
| 231 |  |  |  |  |  |  | [ SDL_HINT_EVENT_LOGGING                     => 'SDL_EVENT_LOGGING' ], | 
| 232 |  |  |  |  |  |  | [ SDL_HINT_FRAMEBUFFER_ACCELERATION          => 'SDL_FRAMEBUFFER_ACCELERATION' ], | 
| 233 |  |  |  |  |  |  | [ SDL_HINT_GAMECONTROLLERCONFIG              => 'SDL_GAMECONTROLLERCONFIG' ], | 
| 234 |  |  |  |  |  |  | [ SDL_HINT_GAMECONTROLLERCONFIG_FILE         => 'SDL_GAMECONTROLLERCONFIG_FILE' ], | 
| 235 |  |  |  |  |  |  | [ SDL_HINT_GAMECONTROLLERTYPE                => 'SDL_GAMECONTROLLERTYPE' ], | 
| 236 |  |  |  |  |  |  | [ SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES     => 'SDL_GAMECONTROLLER_IGNORE_DEVICES' ], | 
| 237 |  |  |  |  |  |  | [   SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT => | 
| 238 |  |  |  |  |  |  | 'SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT' | 
| 239 |  |  |  |  |  |  | ], | 
| 240 |  |  |  |  |  |  | [ SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS   => 'SDL_GAMECONTROLLER_USE_BUTTON_LABELS' ], | 
| 241 |  |  |  |  |  |  | [ SDL_HINT_GRAB_KEYBOARD                      => 'SDL_GRAB_KEYBOARD' ], | 
| 242 |  |  |  |  |  |  | [ SDL_HINT_IDLE_TIMER_DISABLED                => 'SDL_IDLE_TIMER_DISABLED' ], | 
| 243 |  |  |  |  |  |  | [ SDL_HINT_IME_INTERNAL_EDITING               => 'SDL_IME_INTERNAL_EDITING' ], | 
| 244 |  |  |  |  |  |  | [ SDL_HINT_IOS_HIDE_HOME_INDICATOR            => 'SDL_IOS_HIDE_HOME_INDICATOR' ], | 
| 245 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS   => 'SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS' ], | 
| 246 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI                    => 'SDL_JOYSTICK_HIDAPI' ], | 
| 247 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT   => 'SDL_JOYSTICK_HIDAPI_CORRELATE_XINPUT' ], | 
| 248 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE           => 'SDL_JOYSTICK_HIDAPI_GAMECUBE' ], | 
| 249 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS           => 'SDL_JOYSTICK_HIDAPI_JOY_CONS' ], | 
| 250 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_PS4                => 'SDL_JOYSTICK_HIDAPI_PS4' ], | 
| 251 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE         => 'SDL_JOYSTICK_HIDAPI_PS4_RUMBLE' ], | 
| 252 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_PS5                => 'SDL_JOYSTICK_HIDAPI_PS5' ], | 
| 253 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED     => 'SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED' ], | 
| 254 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE         => 'SDL_JOYSTICK_HIDAPI_PS5_RUMBLE' ], | 
| 255 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_STADIA             => 'SDL_JOYSTICK_HIDAPI_STADIA' ], | 
| 256 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_STEAM              => 'SDL_JOYSTICK_HIDAPI_STEAM' ], | 
| 257 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_SWITCH             => 'SDL_JOYSTICK_HIDAPI_SWITCH' ], | 
| 258 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED    => 'SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED' ], | 
| 259 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_HIDAPI_XBOX               => 'SDL_JOYSTICK_HIDAPI_XBOX' ], | 
| 260 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_RAWINPUT                  => 'SDL_JOYSTICK_RAWINPUT' ], | 
| 261 |  |  |  |  |  |  | [ SDL_HINT_JOYSTICK_THREAD                    => 'SDL_JOYSTICK_THREAD' ], | 
| 262 |  |  |  |  |  |  | [ SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER          => 'SDL_KMSDRM_REQUIRE_DRM_MASTER' ], | 
| 263 |  |  |  |  |  |  | [ SDL_HINT_LINUX_JOYSTICK_DEADZONES           => 'SDL_LINUX_JOYSTICK_DEADZONES' ], | 
| 264 |  |  |  |  |  |  | [ SDL_HINT_MAC_BACKGROUND_APP                 => 'SDL_MAC_BACKGROUND_APP' ], | 
| 265 |  |  |  |  |  |  | [ SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK => 'SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK' ], | 
| 266 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS          => 'SDL_MOUSE_DOUBLE_CLICK_RADIUS' ], | 
| 267 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_DOUBLE_CLICK_TIME            => 'SDL_MOUSE_DOUBLE_CLICK_TIME' ], | 
| 268 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH           => 'SDL_MOUSE_FOCUS_CLICKTHROUGH' ], | 
| 269 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_NORMAL_SPEED_SCALE           => 'SDL_MOUSE_NORMAL_SPEED_SCALE' ], | 
| 270 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_RELATIVE_MODE_WARP           => 'SDL_MOUSE_RELATIVE_MODE_WARP' ], | 
| 271 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_RELATIVE_SCALING             => 'SDL_MOUSE_RELATIVE_SCALING' ], | 
| 272 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE         => 'SDL_MOUSE_RELATIVE_SPEED_SCALE' ], | 
| 273 |  |  |  |  |  |  | [ SDL_HINT_MOUSE_TOUCH_EVENTS                 => 'SDL_MOUSE_TOUCH_EVENTS' ], | 
| 274 |  |  |  |  |  |  | [ SDL_HINT_NO_SIGNAL_HANDLERS                 => 'SDL_NO_SIGNAL_HANDLERS' ], | 
| 275 |  |  |  |  |  |  | [ SDL_HINT_OPENGL_ES_DRIVER                   => 'SDL_OPENGL_ES_DRIVER' ], | 
| 276 |  |  |  |  |  |  | [ SDL_HINT_ORIENTATIONS                       => 'SDL_ORIENTATIONS' ], | 
| 277 |  |  |  |  |  |  | [ SDL_HINT_PREFERRED_LOCALES                  => 'SDL_PREFERRED_LOCALES' ], | 
| 278 |  |  |  |  |  |  | [ SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION      => 'SDL_QTWAYLAND_CONTENT_ORIENTATION' ], | 
| 279 |  |  |  |  |  |  | [ SDL_HINT_QTWAYLAND_WINDOW_FLAGS             => 'SDL_QTWAYLAND_WINDOW_FLAGS' ], | 
| 280 |  |  |  |  |  |  | [ SDL_HINT_RENDER_BATCHING                    => 'SDL_RENDER_BATCHING' ], | 
| 281 |  |  |  |  |  |  | [ SDL_HINT_RENDER_DIRECT3D11_DEBUG            => 'SDL_RENDER_DIRECT3D11_DEBUG' ], | 
| 282 |  |  |  |  |  |  | [ SDL_HINT_RENDER_DIRECT3D_THREADSAFE         => 'SDL_RENDER_DIRECT3D_THREADSAFE' ], | 
| 283 |  |  |  |  |  |  | [ SDL_HINT_RENDER_DRIVER                      => 'SDL_RENDER_DRIVER' ], | 
| 284 |  |  |  |  |  |  | [ SDL_HINT_RENDER_LOGICAL_SIZE_MODE           => 'SDL_RENDER_LOGICAL_SIZE_MODE' ], | 
| 285 |  |  |  |  |  |  | [ SDL_HINT_RENDER_OPENGL_SHADERS              => 'SDL_RENDER_OPENGL_SHADERS' ], | 
| 286 |  |  |  |  |  |  | [ SDL_HINT_RENDER_SCALE_QUALITY               => 'SDL_RENDER_SCALE_QUALITY' ], | 
| 287 |  |  |  |  |  |  | [ SDL_HINT_RENDER_VSYNC                       => 'SDL_RENDER_VSYNC' ], | 
| 288 |  |  |  |  |  |  | [ SDL_HINT_RETURN_KEY_HIDES_IME               => 'SDL_RETURN_KEY_HIDES_IME' ], | 
| 289 |  |  |  |  |  |  | [ SDL_HINT_RPI_VIDEO_LAYER                    => 'SDL_RPI_VIDEO_LAYER' ], | 
| 290 |  |  |  |  |  |  | [   SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL => | 
| 291 |  |  |  |  |  |  | 'SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL' | 
| 292 |  |  |  |  |  |  | ], | 
| 293 |  |  |  |  |  |  | [ SDL_HINT_THREAD_PRIORITY_POLICY             => 'SDL_THREAD_PRIORITY_POLICY' ], | 
| 294 |  |  |  |  |  |  | [ SDL_HINT_THREAD_STACK_SIZE                  => 'SDL_THREAD_STACK_SIZE' ], | 
| 295 |  |  |  |  |  |  | [ SDL_HINT_TIMER_RESOLUTION                   => 'SDL_TIMER_RESOLUTION' ], | 
| 296 |  |  |  |  |  |  | [ SDL_HINT_TOUCH_MOUSE_EVENTS                 => 'SDL_TOUCH_MOUSE_EVENTS' ], | 
| 297 |  |  |  |  |  |  | [ SDL_HINT_TV_REMOTE_AS_JOYSTICK              => 'SDL_TV_REMOTE_AS_JOYSTICK' ], | 
| 298 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_ALLOW_SCREENSAVER            => 'SDL_VIDEO_ALLOW_SCREENSAVER' ], | 
| 299 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_DOUBLE_BUFFER                => 'SDL_VIDEO_DOUBLE_BUFFER' ], | 
| 300 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_EXTERNAL_CONTEXT             => 'SDL_VIDEO_EXTERNAL_CONTEXT' ], | 
| 301 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_HIGHDPI_DISABLED             => 'SDL_VIDEO_HIGHDPI_DISABLED' ], | 
| 302 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES        => 'SDL_VIDEO_MAC_FULLSCREEN_SPACES' ], | 
| 303 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS       => 'SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS' ], | 
| 304 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    => 'SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT' ], | 
| 305 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_WIN_D3DCOMPILE               => 'SDL_VIDEO_WIN_D3DCOMPILE' ], | 
| 306 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_WIN_D3DCOMPILER              => 'SDL_VIDEO_WIN_D3DCOMPILER' ], | 
| 307 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_FORCE_EGL                => 'SDL_VIDEO_X11_FORCE_EGL' ], | 
| 308 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR => 'SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR' ], | 
| 309 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_NET_WM_PING              => 'SDL_VIDEO_X11_NET_WM_PING' ], | 
| 310 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_WINDOW_VISUALID          => 'SDL_VIDEO_X11_WINDOW_VISUALID' ], | 
| 311 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_XINERAMA                 => 'SDL_VIDEO_X11_XINERAMA' ], | 
| 312 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_XRANDR                   => 'SDL_VIDEO_X11_XRANDR' ], | 
| 313 |  |  |  |  |  |  | [ SDL_HINT_VIDEO_X11_XVIDMODE                 => 'SDL_VIDEO_X11_XVIDMODE' ], | 
| 314 |  |  |  |  |  |  | [ SDL_HINT_WAVE_FACT_CHUNK                    => 'SDL_WAVE_FACT_CHUNK' ], | 
| 315 |  |  |  |  |  |  | [ SDL_HINT_WAVE_RIFF_CHUNK_SIZE               => 'SDL_WAVE_RIFF_CHUNK_SIZE' ], | 
| 316 |  |  |  |  |  |  | [ SDL_HINT_WAVE_TRUNCATION                    => 'SDL_WAVE_TRUNCATION' ], | 
| 317 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING      => 'SDL_WINDOWS_DISABLE_THREAD_NAMING' ], | 
| 318 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP         => 'SDL_WINDOWS_ENABLE_MESSAGELOOP' ], | 
| 319 |  |  |  |  |  |  | [   SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS => | 
| 320 |  |  |  |  |  |  | 'SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS' | 
| 321 |  |  |  |  |  |  | ], | 
| 322 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL => 'SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL' ], | 
| 323 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_INTRESOURCE_ICON       => 'SDL_WINDOWS_INTRESOURCE_ICON' ], | 
| 324 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL => 'SDL_WINDOWS_INTRESOURCE_ICON_SMALL' ], | 
| 325 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4     => 'SDL_WINDOWS_NO_CLOSE_ON_ALT_F4' ], | 
| 326 |  |  |  |  |  |  | [ SDL_HINT_WINDOWS_USE_D3D9EX             => 'SDL_WINDOWS_USE_D3D9EX' ], | 
| 327 |  |  |  |  |  |  | [   SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN => | 
| 328 |  |  |  |  |  |  | 'SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN' | 
| 329 |  |  |  |  |  |  | ], | 
| 330 |  |  |  |  |  |  | [ SDL_HINT_WINRT_HANDLE_BACK_BUTTON        => 'SDL_WINRT_HANDLE_BACK_BUTTON' ], | 
| 331 |  |  |  |  |  |  | [ SDL_HINT_WINRT_PRIVACY_POLICY_LABEL      => 'SDL_WINRT_PRIVACY_POLICY_LABEL' ], | 
| 332 |  |  |  |  |  |  | [ SDL_HINT_WINRT_PRIVACY_POLICY_URL        => 'SDL_WINRT_PRIVACY_POLICY_URL' ], | 
| 333 |  |  |  |  |  |  | [ SDL_HINT_XINPUT_ENABLED                  => 'SDL_XINPUT_ENABLED' ], | 
| 334 |  |  |  |  |  |  | [ SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING => 'SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING' ] | 
| 335 |  |  |  |  |  |  | ]; | 
| 336 |  |  |  |  |  |  | enum SDL_LogCategory => [ | 
| 337 |  |  |  |  |  |  | qw[ | 
| 338 |  |  |  |  |  |  | SDL_LOG_CATEGORY_APPLICATION SDL_LOG_CATEGORY_ERROR SDL_LOG_CATEGORY_ASSERT | 
| 339 |  |  |  |  |  |  | SDL_LOG_CATEGORY_SYSTEM      SDL_LOG_CATEGORY_AUDIO SDL_LOG_CATEGORY_VIDEO | 
| 340 |  |  |  |  |  |  | SDL_LOG_CATEGORY_RENDER      SDL_LOG_CATEGORY_INPUT SDL_LOG_CATEGORY_TEST | 
| 341 |  |  |  |  |  |  | SDL_LOG_CATEGORY_RESERVED1   SDL_LOG_CATEGORY_RESERVED2 | 
| 342 |  |  |  |  |  |  | SDL_LOG_CATEGORY_RESERVED3   SDL_LOG_CATEGORY_RESERVED4 | 
| 343 |  |  |  |  |  |  | SDL_LOG_CATEGORY_RESERVED5   SDL_LOG_CATEGORY_RESERVED6 | 
| 344 |  |  |  |  |  |  | SDL_LOG_CATEGORY_RESERVED7   SDL_LOG_CATEGORY_RESERVED8 | 
| 345 |  |  |  |  |  |  | SDL_LOG_CATEGORY_RESERVED9   SDL_LOG_CATEGORY_RESERVED10 | 
| 346 |  |  |  |  |  |  | SDL_LOG_CATEGORY_CUSTOM | 
| 347 |  |  |  |  |  |  | ] | 
| 348 |  |  |  |  |  |  | ], | 
| 349 |  |  |  |  |  |  | SDL_LogPriority => [ | 
| 350 |  |  |  |  |  |  | [ SDL_LOG_PRIORITY_VERBOSE => 1 ], qw[SDL_LOG_PRIORITY_DEBUG SDL_LOG_PRIORITY_INFO | 
| 351 |  |  |  |  |  |  | SDL_LOG_PRIORITY_WARN SDL_LOG_PRIORITY_ERROR SDL_LOG_PRIORITY_CRITICAL | 
| 352 |  |  |  |  |  |  | SDL_NUM_LOG_PRIORITIES] | 
| 353 |  |  |  |  |  |  | ], | 
| 354 |  |  |  |  |  |  | SDL_WindowFlags => [ | 
| 355 |  |  |  |  |  |  | [ SDL_WINDOW_FULLSCREEN         => 0x00000001 ], | 
| 356 |  |  |  |  |  |  | [ SDL_WINDOW_OPENGL             => 0x00000002 ], | 
| 357 |  |  |  |  |  |  | [ SDL_WINDOW_SHOWN              => 0x00000004 ], | 
| 358 |  |  |  |  |  |  | [ SDL_WINDOW_HIDDEN             => 0x00000008 ], | 
| 359 |  |  |  |  |  |  | [ SDL_WINDOW_BORDERLESS         => 0x00000010 ], | 
| 360 |  |  |  |  |  |  | [ SDL_WINDOW_RESIZABLE          => 0x00000020 ], | 
| 361 |  |  |  |  |  |  | [ SDL_WINDOW_MINIMIZED          => 0x00000040 ], | 
| 362 |  |  |  |  |  |  | [ SDL_WINDOW_MAXIMIZED          => 0x00000080 ], | 
| 363 |  |  |  |  |  |  | [ SDL_WINDOW_MOUSE_GRABBED      => 0x00000100 ], | 
| 364 |  |  |  |  |  |  | [ SDL_WINDOW_INPUT_FOCUS        => 0x00000200 ], | 
| 365 |  |  |  |  |  |  | [ SDL_WINDOW_MOUSE_FOCUS        => 0x00000400 ], | 
| 366 |  |  |  |  |  |  | [ SDL_WINDOW_FULLSCREEN_DESKTOP => sub { ( SDL_WINDOW_FULLSCREEN() | 0x00001000 ) } ], | 
| 367 |  |  |  |  |  |  | [ SDL_WINDOW_FOREIGN            => 0x00000800 ], | 
| 368 |  |  |  |  |  |  | [ SDL_WINDOW_ALLOW_HIGHDPI      => 0x00002000 ], | 
| 369 |  |  |  |  |  |  | [ SDL_WINDOW_MOUSE_CAPTURE      => 0x00004000 ], | 
| 370 |  |  |  |  |  |  | [ SDL_WINDOW_ALWAYS_ON_TOP      => 0x00008000 ], | 
| 371 |  |  |  |  |  |  | [ SDL_WINDOW_SKIP_TASKBAR       => 0x00010000 ], | 
| 372 |  |  |  |  |  |  | [ SDL_WINDOW_UTILITY            => 0x00020000 ], | 
| 373 |  |  |  |  |  |  | [ SDL_WINDOW_TOOLTIP            => 0x00040000 ], | 
| 374 |  |  |  |  |  |  | [ SDL_WINDOW_POPUP_MENU         => 0x00080000 ], | 
| 375 |  |  |  |  |  |  | [ SDL_WINDOW_KEYBOARD_GRABBED   => 0x00100000 ], | 
| 376 |  |  |  |  |  |  | [ SDL_WINDOW_VULKAN             => 0x10000000 ], | 
| 377 |  |  |  |  |  |  | [ SDL_WINDOW_METAL              => 0x20000000 ], | 
| 378 |  |  |  |  |  |  | [ SDL_WINDOW_INPUT_GRABBED      => sub { SDL_WINDOW_MOUSE_GRABBED() } ], | 
| 379 |  |  |  |  |  |  | ], | 
| 380 |  |  |  |  |  |  | SDL_WindowFlags => [ | 
| 381 |  |  |  |  |  |  | qw[ | 
| 382 |  |  |  |  |  |  | SDL_WINDOWEVENT_NONE | 
| 383 |  |  |  |  |  |  | SDL_WINDOWEVENT_SHOWN | 
| 384 |  |  |  |  |  |  | SDL_WINDOWEVENT_HIDDEN | 
| 385 |  |  |  |  |  |  | SDL_WINDOWEVENT_EXPOSED | 
| 386 |  |  |  |  |  |  | SDL_WINDOWEVENT_MOVED | 
| 387 |  |  |  |  |  |  | SDL_WINDOWEVENT_RESIZED | 
| 388 |  |  |  |  |  |  | SDL_WINDOWEVENT_SIZE_CHANGED | 
| 389 |  |  |  |  |  |  | SDL_WINDOWEVENT_MINIMIZED | 
| 390 |  |  |  |  |  |  | SDL_WINDOWEVENT_MAXIMIZED | 
| 391 |  |  |  |  |  |  | SDL_WINDOWEVENT_RESTORED | 
| 392 |  |  |  |  |  |  | SDL_WINDOWEVENT_ENTER | 
| 393 |  |  |  |  |  |  | SDL_WINDOWEVENT_LEAVE | 
| 394 |  |  |  |  |  |  | SDL_WINDOWEVENT_FOCUS_GAINED | 
| 395 |  |  |  |  |  |  | SDL_WINDOWEVENT_FOCUS_LOST | 
| 396 |  |  |  |  |  |  | SDL_WINDOWEVENT_CLOSE | 
| 397 |  |  |  |  |  |  | SDL_WINDOWEVENT_TAKE_FOCUS | 
| 398 |  |  |  |  |  |  | SDL_WINDOWEVENT_HIT_TEST | 
| 399 |  |  |  |  |  |  | ] | 
| 400 |  |  |  |  |  |  | ], | 
| 401 |  |  |  |  |  |  | SDL_DisplayEventID => [ | 
| 402 |  |  |  |  |  |  | qw[SDL_DISPLAYEVENT_NONE SDL_DISPLAYEVENT_ORIENTATION | 
| 403 |  |  |  |  |  |  | SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_DISCONNECTED | 
| 404 |  |  |  |  |  |  | ] | 
| 405 |  |  |  |  |  |  | ], | 
| 406 |  |  |  |  |  |  | SDL_DisplayOrientation => [ | 
| 407 |  |  |  |  |  |  | qw[SDL_ORIENTATION_UNKNOWN | 
| 408 |  |  |  |  |  |  | SDL_ORIENTATION_LANDSCAPE SDL_ORIENTATION_LANDSCAPE_FLIPPED | 
| 409 |  |  |  |  |  |  | SDL_ORIENTATION_PORTRAIT  SDL_ORIENTATION_PORTRAIT_FLIPPED | 
| 410 |  |  |  |  |  |  | ] | 
| 411 |  |  |  |  |  |  | ], | 
| 412 |  |  |  |  |  |  | SDL_GLattr => [ | 
| 413 |  |  |  |  |  |  | qw[ | 
| 414 |  |  |  |  |  |  | SDL_GL_RED_SIZE | 
| 415 |  |  |  |  |  |  | SDL_GL_GREEN_SIZE | 
| 416 |  |  |  |  |  |  | SDL_GL_BLUE_SIZE | 
| 417 |  |  |  |  |  |  | SDL_GL_ALPHA_SIZE | 
| 418 |  |  |  |  |  |  | SDL_GL_BUFFER_SIZE | 
| 419 |  |  |  |  |  |  | SDL_GL_DOUBLEBUFFER | 
| 420 |  |  |  |  |  |  | SDL_GL_DEPTH_SIZE | 
| 421 |  |  |  |  |  |  | SDL_GL_STENCIL_SIZE | 
| 422 |  |  |  |  |  |  | SDL_GL_ACCUM_RED_SIZE | 
| 423 |  |  |  |  |  |  | SDL_GL_ACCUM_GREEN_SIZE | 
| 424 |  |  |  |  |  |  | SDL_GL_ACCUM_BLUE_SIZE | 
| 425 |  |  |  |  |  |  | SDL_GL_ACCUM_ALPHA_SIZE | 
| 426 |  |  |  |  |  |  | SDL_GL_STEREO | 
| 427 |  |  |  |  |  |  | SDL_GL_MULTISAMPLEBUFFERS | 
| 428 |  |  |  |  |  |  | SDL_GL_MULTISAMPLESAMPLES | 
| 429 |  |  |  |  |  |  | SDL_GL_ACCELERATED_VISUAL | 
| 430 |  |  |  |  |  |  | SDL_GL_RETAINED_BACKING | 
| 431 |  |  |  |  |  |  | SDL_GL_CONTEXT_MAJOR_VERSION | 
| 432 |  |  |  |  |  |  | SDL_GL_CONTEXT_MINOR_VERSION | 
| 433 |  |  |  |  |  |  | SDL_GL_CONTEXT_EGL | 
| 434 |  |  |  |  |  |  | SDL_GL_CONTEXT_FLAGS | 
| 435 |  |  |  |  |  |  | SDL_GL_CONTEXT_PROFILE_MASK | 
| 436 |  |  |  |  |  |  | SDL_GL_SHARE_WITH_CURRENT_CONTEXT | 
| 437 |  |  |  |  |  |  | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE | 
| 438 |  |  |  |  |  |  | SDL_GL_CONTEXT_RELEASE_BEHAVIOR | 
| 439 |  |  |  |  |  |  | SDL_GL_CONTEXT_RESET_NOTIFICATION | 
| 440 |  |  |  |  |  |  | SDL_GL_CONTEXT_NO_ERROR | 
| 441 |  |  |  |  |  |  | ] | 
| 442 |  |  |  |  |  |  | ], | 
| 443 |  |  |  |  |  |  | SDL_GLprofile => [ | 
| 444 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_PROFILE_CORE          => 0x0001 ], | 
| 445 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY => 0x0002 ], | 
| 446 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_PROFILE_ES            => 0x0004 ] | 
| 447 |  |  |  |  |  |  | ], | 
| 448 |  |  |  |  |  |  | SDL_GLcontextFlag => [ | 
| 449 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_DEBUG_FLAG              => 0x0001 ], | 
| 450 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG => 0x0002 ], | 
| 451 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      => 0x0004 ], | 
| 452 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    => 0x0008 ] | 
| 453 |  |  |  |  |  |  | ], | 
| 454 |  |  |  |  |  |  | SDL_GLcontextReleaseFlag => [ | 
| 455 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE  => 0x0000 ], | 
| 456 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH => 0x0001 ] | 
| 457 |  |  |  |  |  |  | ], | 
| 458 |  |  |  |  |  |  | SDL_GLContextResetNotification => [ | 
| 459 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_RESET_NO_NOTIFICATION => 0x0000 ], | 
| 460 |  |  |  |  |  |  | [ SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    => 0x0001 ] | 
| 461 |  |  |  |  |  |  | ], | 
| 462 |  |  |  |  |  |  | SDL_RendererFlags => [ | 
| 463 |  |  |  |  |  |  | [ SDL_RENDERER_SOFTWARE      => 0x00000001 ], | 
| 464 |  |  |  |  |  |  | [ SDL_RENDERER_ACCELERATED   => 0x00000002 ], | 
| 465 |  |  |  |  |  |  | [ SDL_RENDERER_PRESENTVSYNC  => 0x00000004 ], | 
| 466 |  |  |  |  |  |  | [ SDL_RENDERER_TARGETTEXTURE => 0x00000008 ] | 
| 467 |  |  |  |  |  |  | ], | 
| 468 |  |  |  |  |  |  | SDL_ScaleMode     => [qw[SDL_SCALEMODENEAREST SDL_SCALEMODELINEAR SDL_SCALEMODEBEST]], | 
| 469 |  |  |  |  |  |  | SDL_TextureAccess => | 
| 470 |  |  |  |  |  |  | [qw[SDL_TEXTUREACCESS_STATIC SDL_TEXTUREACCESS_STREAMING SDL_TEXTUREACCESS_TARGET]], | 
| 471 |  |  |  |  |  |  | SDL_TextureModulate => [ | 
| 472 |  |  |  |  |  |  | [ SDL_TEXTUREMODULATE_NONE  => 0x00000000 ], | 
| 473 |  |  |  |  |  |  | [ SDL_TEXTUREMODULATE_COLOR => 0x00000001 ], | 
| 474 |  |  |  |  |  |  | [ SDL_TEXTUREMODULATE_ALPHA => 0x00000002 ] | 
| 475 |  |  |  |  |  |  | ], | 
| 476 |  |  |  |  |  |  | SDL_RendererFlip => [ | 
| 477 |  |  |  |  |  |  | [ SDL_FLIP_NONE       => 0x00000000 ], | 
| 478 |  |  |  |  |  |  | [ SDL_FLIP_HORIZONTAL => 0x00000001 ], | 
| 479 |  |  |  |  |  |  | [ SDL_FLIP_VERTICAL   => 0x00000002 ] | 
| 480 |  |  |  |  |  |  | ], | 
| 481 |  |  |  |  |  |  | SDL_PowerState => [ | 
| 482 |  |  |  |  |  |  | qw[ | 
| 483 |  |  |  |  |  |  | SDL_POWERSTATE_UNKNOWN | 
| 484 |  |  |  |  |  |  | SDL_POWERSTATE_ON_BATTERY SDL_POWERSTATE_NO_BATTERY | 
| 485 |  |  |  |  |  |  | SDL_POWERSTATE_CHARGING   SDL_POWERSTATE_CHARGED] | 
| 486 |  |  |  |  |  |  | ], | 
| 487 |  |  |  |  |  |  | SDL_EventAction => [ | 
| 488 |  |  |  |  |  |  | qw[ | 
| 489 |  |  |  |  |  |  | SDL_ADDEVENT | 
| 490 |  |  |  |  |  |  | SDL_PEEKEVENT | 
| 491 |  |  |  |  |  |  | SDL_GETEVENT] | 
| 492 |  |  |  |  |  |  | ], | 
| 493 |  |  |  |  |  |  | SDL_SystemCursor => [ | 
| 494 |  |  |  |  |  |  | qw[ | 
| 495 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_ARROW | 
| 496 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_IBEAM | 
| 497 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_WAIT | 
| 498 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_CROSSHAIR | 
| 499 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_WAITARROW | 
| 500 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_SIZENWSE | 
| 501 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_SIZENESW | 
| 502 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_SIZEWE | 
| 503 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_SIZENS | 
| 504 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_SIZEALL | 
| 505 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_NO | 
| 506 |  |  |  |  |  |  | SDL_SYSTEM_CURSOR_HAND | 
| 507 |  |  |  |  |  |  | SDL_NUM_SYSTEM_CURSORS] | 
| 508 |  |  |  |  |  |  | ], | 
| 509 |  |  |  |  |  |  | SDL_MouseWheelDirection => [ | 
| 510 |  |  |  |  |  |  | qw[ | 
| 511 |  |  |  |  |  |  | SDL_MOUSEWHEEL_NORMAL | 
| 512 |  |  |  |  |  |  | SDL_MOUSEWHEEL_FLIPPED | 
| 513 |  |  |  |  |  |  | ] | 
| 514 |  |  |  |  |  |  | ], | 
| 515 |  |  |  |  |  |  | pixel_type => [ | 
| 516 |  |  |  |  |  |  | qw[ | 
| 517 |  |  |  |  |  |  | SDL_PIXELTYPE_UNKNOWN | 
| 518 |  |  |  |  |  |  | SDL_PIXELTYPE_INDEX1 | 
| 519 |  |  |  |  |  |  | SDL_PIXELTYPE_INDEX4 | 
| 520 |  |  |  |  |  |  | SDL_PIXELTYPE_INDEX8 | 
| 521 |  |  |  |  |  |  | SDL_PIXELTYPE_PACKED8 | 
| 522 |  |  |  |  |  |  | SDL_PIXELTYPE_PACKED16 | 
| 523 |  |  |  |  |  |  | SDL_PIXELTYPE_PACKED32 | 
| 524 |  |  |  |  |  |  | SDL_PIXELTYPE_ARRAYU8 | 
| 525 |  |  |  |  |  |  | SDL_PIXELTYPE_ARRAYU16 | 
| 526 |  |  |  |  |  |  | SDL_PIXELTYPE_ARRAYU32 | 
| 527 |  |  |  |  |  |  | SDL_PIXELTYPE_ARRAYF16 | 
| 528 |  |  |  |  |  |  | SDL_PIXELTYPE_ARRAYF32 | 
| 529 |  |  |  |  |  |  | ] | 
| 530 |  |  |  |  |  |  | ], | 
| 531 |  |  |  |  |  |  | bitmap_order => [ | 
| 532 |  |  |  |  |  |  | qw[ | 
| 533 |  |  |  |  |  |  | SDL_BITMAPORDER_NONE | 
| 534 |  |  |  |  |  |  | SDL_BITMAPORDER_4321 | 
| 535 |  |  |  |  |  |  | SDL_BITMAPORDER_1234 | 
| 536 |  |  |  |  |  |  | ] | 
| 537 |  |  |  |  |  |  | ], | 
| 538 |  |  |  |  |  |  | packed_order => [ | 
| 539 |  |  |  |  |  |  | qw[ | 
| 540 |  |  |  |  |  |  | SDL_PACKEDORDER_NONE | 
| 541 |  |  |  |  |  |  | SDL_PACKEDORDER_XRGB | 
| 542 |  |  |  |  |  |  | SDL_PACKEDORDER_RGBX | 
| 543 |  |  |  |  |  |  | SDL_PACKEDORDER_ARGB | 
| 544 |  |  |  |  |  |  | SDL_PACKEDORDER_RGBA | 
| 545 |  |  |  |  |  |  | SDL_PACKEDORDER_XBGR | 
| 546 |  |  |  |  |  |  | SDL_PACKEDORDER_BGRX | 
| 547 |  |  |  |  |  |  | SDL_PACKEDORDER_ABGR | 
| 548 |  |  |  |  |  |  | SDL_PACKEDORDER_BGRA | 
| 549 |  |  |  |  |  |  | ] | 
| 550 |  |  |  |  |  |  | ], | 
| 551 |  |  |  |  |  |  | array_order => [ | 
| 552 |  |  |  |  |  |  | qw[ | 
| 553 |  |  |  |  |  |  | SDL_ARRAYORDER_NONE | 
| 554 |  |  |  |  |  |  | SDL_ARRAYORDER_RGB | 
| 555 |  |  |  |  |  |  | SDL_ARRAYORDER_RGBA | 
| 556 |  |  |  |  |  |  | SDL_ARRAYORDER_ARGB | 
| 557 |  |  |  |  |  |  | SDL_ARRAYORDER_BGR | 
| 558 |  |  |  |  |  |  | SDL_ARRAYORDER_BGRA | 
| 559 |  |  |  |  |  |  | SDL_ARRAYORDER_ABGR | 
| 560 |  |  |  |  |  |  | ] | 
| 561 |  |  |  |  |  |  | ], | 
| 562 |  |  |  |  |  |  | packed_layout => [ | 
| 563 |  |  |  |  |  |  | qw[ | 
| 564 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_NONE | 
| 565 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_332 | 
| 566 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_4444 | 
| 567 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_1555 | 
| 568 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_5551 | 
| 569 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_565 | 
| 570 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_8888 | 
| 571 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_2101010 | 
| 572 |  |  |  |  |  |  | SDL_PACKEDLAYOUT_1010102 | 
| 573 |  |  |  |  |  |  | ] | 
| 574 |  |  |  |  |  |  | ], | 
| 575 |  |  |  |  |  |  | SDL_Keycode => [ | 
| 576 |  |  |  |  |  |  | [ SDLK_UP => SDL_SCANCODE_TO_KEYCODE(82) ],    # 82 comes from include/SDL_scancode.h | 
| 577 |  |  |  |  |  |  |  | 
| 578 |  |  |  |  |  |  | # The following are incorrect!!!!!!!!!!!!!!!!!!! | 
| 579 |  |  |  |  |  |  | qw[SDLK_DOWN | 
| 580 |  |  |  |  |  |  | SDLK_LEFT | 
| 581 |  |  |  |  |  |  | SDLK_RIGHT] | 
| 582 |  |  |  |  |  |  | ]; | 
| 583 |  |  |  |  |  |  |  | 
| 584 |  |  |  |  |  |  | # Keyboard codes | 
| 585 | 2 |  |  | 2 | 0 | 30 | sub SDLK_SCANCODE_MASK           { 1 << 30 } | 
| 586 | 2 |  |  | 2 | 0 | 6 | sub SDL_SCANCODE_TO_KEYCODE ($X) { $X | SDLK_SCANCODE_MASK } | 
|  | 2 |  |  |  |  | 4 |  | 
|  | 2 |  |  |  |  | 3 |  | 
|  | 2 |  |  |  |  | 7 |  | 
| 587 |  |  |  |  |  |  |  | 
| 588 |  |  |  |  |  |  | =encoding utf-8 | 
| 589 |  |  |  |  |  |  |  | 
| 590 |  |  |  |  |  |  | =head1 NAME | 
| 591 |  |  |  |  |  |  |  | 
| 592 |  |  |  |  |  |  | SDL2::Enum - Enumerations and Defined Constants Related to SDL | 
| 593 |  |  |  |  |  |  |  | 
| 594 |  |  |  |  |  |  | =head1 SYNOPSIS | 
| 595 |  |  |  |  |  |  |  | 
| 596 |  |  |  |  |  |  | use SDL2::FFI qw[:all]; # Yep, you import from SDL2::FFI | 
| 597 |  |  |  |  |  |  |  | 
| 598 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 599 |  |  |  |  |  |  |  | 
| 600 |  |  |  |  |  |  |  | 
| 601 |  |  |  |  |  |  | =head1 C<:init> | 
| 602 |  |  |  |  |  |  |  | 
| 603 |  |  |  |  |  |  | These are the flags which may be passed to L<< C | 
| 604 |  |  |  |  |  |  | )>|SDL2::FFI/C >>. You should specify the subsystems which you | 
| 605 |  |  |  |  |  |  | will be using in your application. | 
| 606 |  |  |  |  |  |  |  | 
| 607 |  |  |  |  |  |  | =over | 
| 608 |  |  |  |  |  |  |  | 
| 609 |  |  |  |  |  |  | =item C - Timer subsystem | 
| 610 |  |  |  |  |  |  |  | 
| 611 |  |  |  |  |  |  | =item C - Audio subsystem | 
| 612 |  |  |  |  |  |  |  | 
| 613 |  |  |  |  |  |  | =item C - Video subsystem. Automatically initializes the events subsystem | 
| 614 |  |  |  |  |  |  |  | 
| 615 |  |  |  |  |  |  | =item C - Joystick subsystem. Automatically initializes the events subsystem | 
| 616 |  |  |  |  |  |  |  | 
| 617 |  |  |  |  |  |  | =item C - Haptic (force feedback) subsystem | 
| 618 |  |  |  |  |  |  |  | 
| 619 |  |  |  |  |  |  | =item C - Controller subsystem. Automatically initializes the joystick subsystem | 
| 620 |  |  |  |  |  |  |  | 
| 621 |  |  |  |  |  |  | =item C - Events subsystem | 
| 622 |  |  |  |  |  |  |  | 
| 623 |  |  |  |  |  |  | =item C - Sensor subsystem | 
| 624 |  |  |  |  |  |  |  | 
| 625 |  |  |  |  |  |  | =item C - All of the above subsystems | 
| 626 |  |  |  |  |  |  |  | 
| 627 |  |  |  |  |  |  | =item C - Compatibility; this flag is ignored | 
| 628 |  |  |  |  |  |  |  | 
| 629 |  |  |  |  |  |  | =back | 
| 630 |  |  |  |  |  |  |  | 
| 631 |  |  |  |  |  |  | =cut | 
| 632 |  |  |  |  |  |  |  | 
| 633 |  |  |  |  |  |  | =head1 C<:audioformat> | 
| 634 |  |  |  |  |  |  |  | 
| 635 |  |  |  |  |  |  | Audio format flags. | 
| 636 |  |  |  |  |  |  |  | 
| 637 |  |  |  |  |  |  | These are what the 16 bits in SDL_AudioFormat currently mean... (Unspecified | 
| 638 |  |  |  |  |  |  | bits are always zero). | 
| 639 |  |  |  |  |  |  |  | 
| 640 |  |  |  |  |  |  | ++-----------------------sample is signed if set | 
| 641 |  |  |  |  |  |  | || | 
| 642 |  |  |  |  |  |  | ||       ++-----------sample is bigendian if set | 
| 643 |  |  |  |  |  |  | ||       || | 
| 644 |  |  |  |  |  |  | ||       ||          ++---sample is float if set | 
| 645 |  |  |  |  |  |  | ||       ||          || | 
| 646 |  |  |  |  |  |  | ||       ||          || +---sample bit size---+ | 
| 647 |  |  |  |  |  |  | ||       ||          || |                     | | 
| 648 |  |  |  |  |  |  | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 | 
| 649 |  |  |  |  |  |  |  | 
| 650 |  |  |  |  |  |  | =over | 
| 651 |  |  |  |  |  |  |  | 
| 652 |  |  |  |  |  |  | =item C | 
| 653 |  |  |  |  |  |  |  | 
| 654 |  |  |  |  |  |  | =item C | 
| 655 |  |  |  |  |  |  |  | 
| 656 |  |  |  |  |  |  | =item C | 
| 657 |  |  |  |  |  |  |  | 
| 658 |  |  |  |  |  |  | =item C | 
| 659 |  |  |  |  |  |  |  | 
| 660 |  |  |  |  |  |  | =item C | 
| 661 |  |  |  |  |  |  |  | 
| 662 |  |  |  |  |  |  | =item C | 
| 663 |  |  |  |  |  |  |  | 
| 664 |  |  |  |  |  |  | =item C | 
| 665 |  |  |  |  |  |  |  | 
| 666 |  |  |  |  |  |  | =item C | 
| 667 |  |  |  |  |  |  |  | 
| 668 |  |  |  |  |  |  | =item C | 
| 669 |  |  |  |  |  |  |  | 
| 670 |  |  |  |  |  |  | =item C | 
| 671 |  |  |  |  |  |  |  | 
| 672 |  |  |  |  |  |  | =item C | 
| 673 |  |  |  |  |  |  |  | 
| 674 |  |  |  |  |  |  | =back | 
| 675 |  |  |  |  |  |  |  | 
| 676 |  |  |  |  |  |  | Defaults to LSB byte order. | 
| 677 |  |  |  |  |  |  |  | 
| 678 |  |  |  |  |  |  | =over | 
| 679 |  |  |  |  |  |  |  | 
| 680 |  |  |  |  |  |  | =item C - Unsigned 8-bit samples | 
| 681 |  |  |  |  |  |  |  | 
| 682 |  |  |  |  |  |  | =item C - Signed 8-bit samples | 
| 683 |  |  |  |  |  |  |  | 
| 684 |  |  |  |  |  |  | =item C - Unsigned 16-bit samples | 
| 685 |  |  |  |  |  |  |  | 
| 686 |  |  |  |  |  |  | =item C - Signed 16-bit samples | 
| 687 |  |  |  |  |  |  |  | 
| 688 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 689 |  |  |  |  |  |  |  | 
| 690 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 691 |  |  |  |  |  |  |  | 
| 692 |  |  |  |  |  |  | =item C - C | 
| 693 |  |  |  |  |  |  |  | 
| 694 |  |  |  |  |  |  | =item C - C | 
| 695 |  |  |  |  |  |  |  | 
| 696 |  |  |  |  |  |  | =back | 
| 697 |  |  |  |  |  |  |  | 
| 698 |  |  |  |  |  |  | int32 support. | 
| 699 |  |  |  |  |  |  |  | 
| 700 |  |  |  |  |  |  | =over | 
| 701 |  |  |  |  |  |  |  | 
| 702 |  |  |  |  |  |  | =item C - 32-bit integer samples | 
| 703 |  |  |  |  |  |  |  | 
| 704 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 705 |  |  |  |  |  |  |  | 
| 706 |  |  |  |  |  |  | =item C - C | 
| 707 |  |  |  |  |  |  |  | 
| 708 |  |  |  |  |  |  | =back | 
| 709 |  |  |  |  |  |  |  | 
| 710 |  |  |  |  |  |  | float 32 support. | 
| 711 |  |  |  |  |  |  |  | 
| 712 |  |  |  |  |  |  | =over | 
| 713 |  |  |  |  |  |  |  | 
| 714 |  |  |  |  |  |  | =item C - 32-bit floating point samples | 
| 715 |  |  |  |  |  |  |  | 
| 716 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 717 |  |  |  |  |  |  |  | 
| 718 |  |  |  |  |  |  | =item C - C | 
| 719 |  |  |  |  |  |  |  | 
| 720 |  |  |  |  |  |  | =back | 
| 721 |  |  |  |  |  |  |  | 
| 722 |  |  |  |  |  |  | Native audio byte ordering. | 
| 723 |  |  |  |  |  |  |  | 
| 724 |  |  |  |  |  |  | =over | 
| 725 |  |  |  |  |  |  |  | 
| 726 |  |  |  |  |  |  | =item C | 
| 727 |  |  |  |  |  |  |  | 
| 728 |  |  |  |  |  |  | =item C | 
| 729 |  |  |  |  |  |  |  | 
| 730 |  |  |  |  |  |  | =item C | 
| 731 |  |  |  |  |  |  |  | 
| 732 |  |  |  |  |  |  | =item C | 
| 733 |  |  |  |  |  |  |  | 
| 734 |  |  |  |  |  |  | =back | 
| 735 |  |  |  |  |  |  |  | 
| 736 |  |  |  |  |  |  | Which audio format changes are allowed when opening a device. | 
| 737 |  |  |  |  |  |  |  | 
| 738 |  |  |  |  |  |  | =over | 
| 739 |  |  |  |  |  |  |  | 
| 740 |  |  |  |  |  |  | =item C | 
| 741 |  |  |  |  |  |  |  | 
| 742 |  |  |  |  |  |  | =item C | 
| 743 |  |  |  |  |  |  |  | 
| 744 |  |  |  |  |  |  | =item C | 
| 745 |  |  |  |  |  |  |  | 
| 746 |  |  |  |  |  |  | =item C | 
| 747 |  |  |  |  |  |  |  | 
| 748 |  |  |  |  |  |  | =item C | 
| 749 |  |  |  |  |  |  |  | 
| 750 |  |  |  |  |  |  | =back | 
| 751 |  |  |  |  |  |  |  | 
| 752 |  |  |  |  |  |  | Upper limit of filters in SDL_AudioCVT | 
| 753 |  |  |  |  |  |  |  | 
| 754 |  |  |  |  |  |  | =over | 
| 755 |  |  |  |  |  |  |  | 
| 756 |  |  |  |  |  |  | C - The maximum number of SDL_AudioFilter functions | 
| 757 |  |  |  |  |  |  | in SDL_AudioCVT is currently limited to 9. The Cfilters( )> | 
| 758 |  |  |  |  |  |  | array has 10 pointers, one of which is the terminating NULL pointer. | 
| 759 |  |  |  |  |  |  |  | 
| 760 |  |  |  |  |  |  | =back | 
| 761 |  |  |  |  |  |  |  | 
| 762 |  |  |  |  |  |  | =head1 C<:audiostatus> | 
| 763 |  |  |  |  |  |  |  | 
| 764 |  |  |  |  |  |  | Get the current audio state. | 
| 765 |  |  |  |  |  |  |  | 
| 766 |  |  |  |  |  |  | =over | 
| 767 |  |  |  |  |  |  |  | 
| 768 |  |  |  |  |  |  | =item C | 
| 769 |  |  |  |  |  |  |  | 
| 770 |  |  |  |  |  |  | =item C | 
| 771 |  |  |  |  |  |  |  | 
| 772 |  |  |  |  |  |  | =item C | 
| 773 |  |  |  |  |  |  |  | 
| 774 |  |  |  |  |  |  | =back | 
| 775 |  |  |  |  |  |  |  | 
| 776 |  |  |  |  |  |  | =head1 C<:blendmode> | 
| 777 |  |  |  |  |  |  |  | 
| 778 |  |  |  |  |  |  | The blend mode used in L<< C|SDL::FFI/C | 
| 779 |  |  |  |  |  |  | ... )> >> and drawing operations. | 
| 780 |  |  |  |  |  |  |  | 
| 781 |  |  |  |  |  |  | =over | 
| 782 |  |  |  |  |  |  |  | 
| 783 |  |  |  |  |  |  | =item C - no blending | 
| 784 |  |  |  |  |  |  |  | 
| 785 |  |  |  |  |  |  | dstRGBA = srcRGBA | 
| 786 |  |  |  |  |  |  |  | 
| 787 |  |  |  |  |  |  | =item C - alpha blending | 
| 788 |  |  |  |  |  |  |  | 
| 789 |  |  |  |  |  |  | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) | 
| 790 |  |  |  |  |  |  | dstA = srcA + (dstA * (1-srcA)) | 
| 791 |  |  |  |  |  |  |  | 
| 792 |  |  |  |  |  |  | =item C - additive blending | 
| 793 |  |  |  |  |  |  |  | 
| 794 |  |  |  |  |  |  | dstRGB = (srcRGB * srcA) + dstRGB | 
| 795 |  |  |  |  |  |  | dstA = dstA | 
| 796 |  |  |  |  |  |  |  | 
| 797 |  |  |  |  |  |  | =item C - color modulate | 
| 798 |  |  |  |  |  |  |  | 
| 799 |  |  |  |  |  |  | dstRGB = srcRGB * dstRGB | 
| 800 |  |  |  |  |  |  | dstA = dstA | 
| 801 |  |  |  |  |  |  |  | 
| 802 |  |  |  |  |  |  | =item C - color multiply | 
| 803 |  |  |  |  |  |  |  | 
| 804 |  |  |  |  |  |  | dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) | 
| 805 |  |  |  |  |  |  | dstA = (srcA * dstA) + (dstA * (1-srcA)) | 
| 806 |  |  |  |  |  |  |  | 
| 807 |  |  |  |  |  |  | =item C | 
| 808 |  |  |  |  |  |  |  | 
| 809 |  |  |  |  |  |  | =back | 
| 810 |  |  |  |  |  |  |  | 
| 811 |  |  |  |  |  |  | Additional custom blend modes can be returned by L<< | 
| 812 |  |  |  |  |  |  | C|SDL2::FFI/C | 
| 813 |  |  |  |  |  |  | ... )> >>. | 
| 814 |  |  |  |  |  |  |  | 
| 815 |  |  |  |  |  |  | =head2 C<:blendoperation> | 
| 816 |  |  |  |  |  |  |  | 
| 817 |  |  |  |  |  |  | The blend operation used when combining source and destination pixel | 
| 818 |  |  |  |  |  |  | components. | 
| 819 |  |  |  |  |  |  |  | 
| 820 |  |  |  |  |  |  | =over | 
| 821 |  |  |  |  |  |  |  | 
| 822 |  |  |  |  |  |  | =item C - supported by all renderers | 
| 823 |  |  |  |  |  |  |  | 
| 824 |  |  |  |  |  |  | dst + src | 
| 825 |  |  |  |  |  |  |  | 
| 826 |  |  |  |  |  |  | =item C - supported by D3D9, D3D11, OpenGL, OpenGLES | 
| 827 |  |  |  |  |  |  |  | 
| 828 |  |  |  |  |  |  | dst - src | 
| 829 |  |  |  |  |  |  |  | 
| 830 |  |  |  |  |  |  | =item C - supported by D3D9, D3D11, OpenGL, OpenGLES | 
| 831 |  |  |  |  |  |  |  | 
| 832 |  |  |  |  |  |  | src - dst | 
| 833 |  |  |  |  |  |  |  | 
| 834 |  |  |  |  |  |  | =item C - supported by D3D11 | 
| 835 |  |  |  |  |  |  |  | 
| 836 |  |  |  |  |  |  | min(dst, src) | 
| 837 |  |  |  |  |  |  |  | 
| 838 |  |  |  |  |  |  | =item C - supported by D3D11 | 
| 839 |  |  |  |  |  |  |  | 
| 840 |  |  |  |  |  |  | max(dst, src) | 
| 841 |  |  |  |  |  |  |  | 
| 842 |  |  |  |  |  |  | =back | 
| 843 |  |  |  |  |  |  |  | 
| 844 |  |  |  |  |  |  | =head1 C<:blendfactor> | 
| 845 |  |  |  |  |  |  |  | 
| 846 |  |  |  |  |  |  | The normalized factor used to multiply pixel components. | 
| 847 |  |  |  |  |  |  |  | 
| 848 |  |  |  |  |  |  | =over | 
| 849 |  |  |  |  |  |  |  | 
| 850 |  |  |  |  |  |  | =item C - C< 0, 0, 0, 0 > | 
| 851 |  |  |  |  |  |  |  | 
| 852 |  |  |  |  |  |  | =item C - C< 1, 1, 1, 1 > | 
| 853 |  |  |  |  |  |  |  | 
| 854 |  |  |  |  |  |  | =item C - C< srcR, srcG, srcB, srcA > | 
| 855 |  |  |  |  |  |  |  | 
| 856 |  |  |  |  |  |  | =item C - C< 1-srcR, 1-srcG, 1-srcB, 1-srcA > | 
| 857 |  |  |  |  |  |  |  | 
| 858 |  |  |  |  |  |  | =item C - C< srcA, srcA, srcA, srcA > | 
| 859 |  |  |  |  |  |  |  | 
| 860 |  |  |  |  |  |  | =item C - C< 1-srcA, 1-srcA, 1-srcA, 1-srcA > | 
| 861 |  |  |  |  |  |  |  | 
| 862 |  |  |  |  |  |  | =item C - C< dstR, dstG, dstB, dstA > | 
| 863 |  |  |  |  |  |  |  | 
| 864 |  |  |  |  |  |  | =item C - C< 1-dstR, 1-dstG, 1-dstB, 1-dstA > | 
| 865 |  |  |  |  |  |  |  | 
| 866 |  |  |  |  |  |  | =item C - C< dstA, dstA, dstA, dstA > | 
| 867 |  |  |  |  |  |  |  | 
| 868 |  |  |  |  |  |  | =item C - C< 1-dstA, 1-dstA, 1-dstA, 1-dstA > | 
| 869 |  |  |  |  |  |  |  | 
| 870 |  |  |  |  |  |  | =back | 
| 871 |  |  |  |  |  |  |  | 
| 872 |  |  |  |  |  |  | =head1 C<:errorcode> | 
| 873 |  |  |  |  |  |  |  | 
| 874 |  |  |  |  |  |  | =over | 
| 875 |  |  |  |  |  |  |  | 
| 876 |  |  |  |  |  |  | =item C - Out of memory | 
| 877 |  |  |  |  |  |  |  | 
| 878 |  |  |  |  |  |  | =item C - Error reading file | 
| 879 |  |  |  |  |  |  |  | 
| 880 |  |  |  |  |  |  | =item C - Error writing file | 
| 881 |  |  |  |  |  |  |  | 
| 882 |  |  |  |  |  |  | =item C - Error seeking in file | 
| 883 |  |  |  |  |  |  |  | 
| 884 |  |  |  |  |  |  | =item C | 
| 885 |  |  |  |  |  |  |  | 
| 886 |  |  |  |  |  |  | =item C | 
| 887 |  |  |  |  |  |  |  | 
| 888 |  |  |  |  |  |  | =back | 
| 889 |  |  |  |  |  |  |  | 
| 890 |  |  |  |  |  |  | =head1 C<:eventstate> | 
| 891 |  |  |  |  |  |  |  | 
| 892 |  |  |  |  |  |  | General keyboard/mouse state definitions | 
| 893 |  |  |  |  |  |  |  | 
| 894 |  |  |  |  |  |  | =over | 
| 895 |  |  |  |  |  |  |  | 
| 896 |  |  |  |  |  |  | =item C | 
| 897 |  |  |  |  |  |  |  | 
| 898 |  |  |  |  |  |  | =item C | 
| 899 |  |  |  |  |  |  |  | 
| 900 |  |  |  |  |  |  | =back | 
| 901 |  |  |  |  |  |  |  | 
| 902 |  |  |  |  |  |  | =head1 C<:eventtype> | 
| 903 |  |  |  |  |  |  |  | 
| 904 |  |  |  |  |  |  | The types of events that can be delivered. | 
| 905 |  |  |  |  |  |  |  | 
| 906 |  |  |  |  |  |  | =over | 
| 907 |  |  |  |  |  |  |  | 
| 908 |  |  |  |  |  |  | =item C - Unused | 
| 909 |  |  |  |  |  |  |  | 
| 910 |  |  |  |  |  |  | =item C - User-requested quit | 
| 911 |  |  |  |  |  |  |  | 
| 912 |  |  |  |  |  |  | =item C - The application is being terminated by the OS | 
| 913 |  |  |  |  |  |  |  | 
| 914 |  |  |  |  |  |  | Called on iOS in C | 
| 915 |  |  |  |  |  |  |  | 
| 916 |  |  |  |  |  |  | Called on Android in C | 
| 917 |  |  |  |  |  |  |  | 
| 918 |  |  |  |  |  |  | =item C - The application is low on memory, free memory if possible | 
| 919 |  |  |  |  |  |  |  | 
| 920 |  |  |  |  |  |  | Called on iOS in C | 
| 921 |  |  |  |  |  |  |  | 
| 922 |  |  |  |  |  |  | Called on Android in C | 
| 923 |  |  |  |  |  |  |  | 
| 924 |  |  |  |  |  |  | =item C - The application is about to enter the background | 
| 925 |  |  |  |  |  |  |  | 
| 926 |  |  |  |  |  |  | Called on iOS in C | 
| 927 |  |  |  |  |  |  |  | 
| 928 |  |  |  |  |  |  | Called on Android in C | 
| 929 |  |  |  |  |  |  |  | 
| 930 |  |  |  |  |  |  | =item C - The application did enter the background and may not get CPU for some time | 
| 931 |  |  |  |  |  |  |  | 
| 932 |  |  |  |  |  |  | Called on iOS in C | 
| 933 |  |  |  |  |  |  |  | 
| 934 |  |  |  |  |  |  | Called on Android in C | 
| 935 |  |  |  |  |  |  |  | 
| 936 |  |  |  |  |  |  | =item C - The application is about to enter the foreground | 
| 937 |  |  |  |  |  |  |  | 
| 938 |  |  |  |  |  |  | Called on iOS in C | 
| 939 |  |  |  |  |  |  |  | 
| 940 |  |  |  |  |  |  | Called on Android in C | 
| 941 |  |  |  |  |  |  |  | 
| 942 |  |  |  |  |  |  | =item C - The application is now interactive | 
| 943 |  |  |  |  |  |  |  | 
| 944 |  |  |  |  |  |  | Called on iOS in C | 
| 945 |  |  |  |  |  |  |  | 
| 946 |  |  |  |  |  |  | Called on Android in C | 
| 947 |  |  |  |  |  |  |  | 
| 948 |  |  |  |  |  |  | =item C - The user's locale preferences have changed | 
| 949 |  |  |  |  |  |  |  | 
| 950 |  |  |  |  |  |  | =item C - Display state change | 
| 951 |  |  |  |  |  |  |  | 
| 952 |  |  |  |  |  |  | =item C - Window state change | 
| 953 |  |  |  |  |  |  |  | 
| 954 |  |  |  |  |  |  | =item C - System specific event | 
| 955 |  |  |  |  |  |  |  | 
| 956 |  |  |  |  |  |  | =item C - Key pressed | 
| 957 |  |  |  |  |  |  |  | 
| 958 |  |  |  |  |  |  | =item C - Key released | 
| 959 |  |  |  |  |  |  |  | 
| 960 |  |  |  |  |  |  | =item C - Keyboard text editing (composition) | 
| 961 |  |  |  |  |  |  |  | 
| 962 |  |  |  |  |  |  | =item C - Keyboard text input | 
| 963 |  |  |  |  |  |  |  | 
| 964 |  |  |  |  |  |  | =item C - Keymap changed due to a system event such as an input language or keyboard layout change | 
| 965 |  |  |  |  |  |  |  | 
| 966 |  |  |  |  |  |  | =item C - Mouse moved | 
| 967 |  |  |  |  |  |  |  | 
| 968 |  |  |  |  |  |  | =item C - Mouse button pressed | 
| 969 |  |  |  |  |  |  |  | 
| 970 |  |  |  |  |  |  | =item C - Mouse button released | 
| 971 |  |  |  |  |  |  |  | 
| 972 |  |  |  |  |  |  | =item C - Mouse wheel motion | 
| 973 |  |  |  |  |  |  |  | 
| 974 |  |  |  |  |  |  | =item C - Joystick axis motion | 
| 975 |  |  |  |  |  |  |  | 
| 976 |  |  |  |  |  |  | =item C - Joystick trackball motion | 
| 977 |  |  |  |  |  |  |  | 
| 978 |  |  |  |  |  |  | =item C - Joystick hat position change | 
| 979 |  |  |  |  |  |  |  | 
| 980 |  |  |  |  |  |  | =item C - Joystick button pressed | 
| 981 |  |  |  |  |  |  |  | 
| 982 |  |  |  |  |  |  | =item C - Joystick button released | 
| 983 |  |  |  |  |  |  |  | 
| 984 |  |  |  |  |  |  | =item C - A new joystick has been inserted into the system | 
| 985 |  |  |  |  |  |  |  | 
| 986 |  |  |  |  |  |  | =item C - An opened joystick has been removed | 
| 987 |  |  |  |  |  |  |  | 
| 988 |  |  |  |  |  |  | =item C - Game controller axis motion | 
| 989 |  |  |  |  |  |  |  | 
| 990 |  |  |  |  |  |  | =item C - Game controller button pressed | 
| 991 |  |  |  |  |  |  |  | 
| 992 |  |  |  |  |  |  | =item C - Game controller button released | 
| 993 |  |  |  |  |  |  |  | 
| 994 |  |  |  |  |  |  | =item C - A new Game controller has been inserted into the system | 
| 995 |  |  |  |  |  |  |  | 
| 996 |  |  |  |  |  |  | =item C - An opened Game controller has been removed | 
| 997 |  |  |  |  |  |  |  | 
| 998 |  |  |  |  |  |  | =item C - The controller mapping was updated | 
| 999 |  |  |  |  |  |  |  | 
| 1000 |  |  |  |  |  |  | =item C - Game controller touchpad was touched | 
| 1001 |  |  |  |  |  |  |  | 
| 1002 |  |  |  |  |  |  | =item C - Game controller touchpad finger was moved | 
| 1003 |  |  |  |  |  |  |  | 
| 1004 |  |  |  |  |  |  | =item C - Game controller touchpad finger was lifted | 
| 1005 |  |  |  |  |  |  |  | 
| 1006 |  |  |  |  |  |  | =item C - Game controller sensor was updated | 
| 1007 |  |  |  |  |  |  |  | 
| 1008 |  |  |  |  |  |  | =item C | 
| 1009 |  |  |  |  |  |  |  | 
| 1010 |  |  |  |  |  |  | =item C | 
| 1011 |  |  |  |  |  |  |  | 
| 1012 |  |  |  |  |  |  | =item C | 
| 1013 |  |  |  |  |  |  |  | 
| 1014 |  |  |  |  |  |  | =item C | 
| 1015 |  |  |  |  |  |  |  | 
| 1016 |  |  |  |  |  |  | =item C | 
| 1017 |  |  |  |  |  |  |  | 
| 1018 |  |  |  |  |  |  | =item C | 
| 1019 |  |  |  |  |  |  |  | 
| 1020 |  |  |  |  |  |  | =item C - The clipboard changed | 
| 1021 |  |  |  |  |  |  |  | 
| 1022 |  |  |  |  |  |  | =item C - The system requests a file open | 
| 1023 |  |  |  |  |  |  |  | 
| 1024 |  |  |  |  |  |  | =item C - text/plain drag-and-drop event | 
| 1025 |  |  |  |  |  |  |  | 
| 1026 |  |  |  |  |  |  | =item C - A new set of drops is beginning (NULL filename) | 
| 1027 |  |  |  |  |  |  |  | 
| 1028 |  |  |  |  |  |  | =item C - Current set of drops is now complete (NULL filename) | 
| 1029 |  |  |  |  |  |  |  | 
| 1030 |  |  |  |  |  |  | =item C - A new audio device is available | 
| 1031 |  |  |  |  |  |  |  | 
| 1032 |  |  |  |  |  |  | =item C - An audio device has been removed | 
| 1033 |  |  |  |  |  |  |  | 
| 1034 |  |  |  |  |  |  | =item C - A sensor was updated | 
| 1035 |  |  |  |  |  |  |  | 
| 1036 |  |  |  |  |  |  | =item C - The render targets have been reset and their contents need to be updated | 
| 1037 |  |  |  |  |  |  |  | 
| 1038 |  |  |  |  |  |  | =item C - The device has been reset and all textures need to be recreated | 
| 1039 |  |  |  |  |  |  |  | 
| 1040 |  |  |  |  |  |  | =item C | 
| 1041 |  |  |  |  |  |  |  | 
| 1042 |  |  |  |  |  |  | =item C - This last event is only for bounding internal arrays | 
| 1043 |  |  |  |  |  |  |  | 
| 1044 |  |  |  |  |  |  | =back | 
| 1045 |  |  |  |  |  |  |  | 
| 1046 |  |  |  |  |  |  | Events C through C are for your use and should be | 
| 1047 |  |  |  |  |  |  | allocated with  L<< C | 
| 1048 |  |  |  |  |  |  | )>|SDL2::FFI/C >>. | 
| 1049 |  |  |  |  |  |  |  | 
| 1050 |  |  |  |  |  |  |  | 
| 1051 |  |  |  |  |  |  |  | 
| 1052 |  |  |  |  |  |  |  | 
| 1053 |  |  |  |  |  |  |  | 
| 1054 |  |  |  |  |  |  |  | 
| 1055 |  |  |  |  |  |  |  | 
| 1056 |  |  |  |  |  |  |  | 
| 1057 |  |  |  |  |  |  |  | 
| 1058 |  |  |  |  |  |  |  | 
| 1059 |  |  |  |  |  |  | =head1 C<:hints> | 
| 1060 |  |  |  |  |  |  |  | 
| 1061 |  |  |  |  |  |  | =over | 
| 1062 |  |  |  |  |  |  |  | 
| 1063 |  |  |  |  |  |  | =item C - low priority, used for default values | 
| 1064 |  |  |  |  |  |  |  | 
| 1065 |  |  |  |  |  |  | =item C - medium priority | 
| 1066 |  |  |  |  |  |  |  | 
| 1067 |  |  |  |  |  |  | =item C - high priority | 
| 1068 |  |  |  |  |  |  |  | 
| 1069 |  |  |  |  |  |  | =back | 
| 1070 |  |  |  |  |  |  |  | 
| 1071 |  |  |  |  |  |  | =head2 SDL_Hint | 
| 1072 |  |  |  |  |  |  |  | 
| 1073 |  |  |  |  |  |  | These enum values can be passed to L | 
| 1074 |  |  |  |  |  |  | Variables> related functions. | 
| 1075 |  |  |  |  |  |  |  | 
| 1076 |  |  |  |  |  |  | =over | 
| 1077 |  |  |  |  |  |  |  | 
| 1078 |  |  |  |  |  |  | =item C | 
| 1079 |  |  |  |  |  |  |  | 
| 1080 |  |  |  |  |  |  | A hint that specifies whether the Android / iOS built-in accelerometer should | 
| 1081 |  |  |  |  |  |  | be listed as a joystick device, rather than listing actual joysticks only. | 
| 1082 |  |  |  |  |  |  |  | 
| 1083 |  |  |  |  |  |  | Values: | 
| 1084 |  |  |  |  |  |  |  | 
| 1085 |  |  |  |  |  |  | 0   list only real joysticks and accept input from them | 
| 1086 |  |  |  |  |  |  | 1   list real joysticks along with the accelorometer as if it were a 3 axis joystick (the default) | 
| 1087 |  |  |  |  |  |  |  | 
| 1088 |  |  |  |  |  |  | Example: | 
| 1089 |  |  |  |  |  |  |  | 
| 1090 |  |  |  |  |  |  | # This disables the use of gyroscopes as axis device | 
| 1091 |  |  |  |  |  |  | SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0"); | 
| 1092 |  |  |  |  |  |  |  | 
| 1093 |  |  |  |  |  |  | =item C | 
| 1094 |  |  |  |  |  |  |  | 
| 1095 |  |  |  |  |  |  | A hint that specifies the Android APK expansion main file version. | 
| 1096 |  |  |  |  |  |  |  | 
| 1097 |  |  |  |  |  |  | Values: | 
| 1098 |  |  |  |  |  |  |  | 
| 1099 |  |  |  |  |  |  | X   the Android APK expansion main file version (should be a string number like "1", "2" etc.) | 
| 1100 |  |  |  |  |  |  |  | 
| 1101 |  |  |  |  |  |  | This hint must be set together with the hint | 
| 1102 |  |  |  |  |  |  | C. | 
| 1103 |  |  |  |  |  |  |  | 
| 1104 |  |  |  |  |  |  | If both hints were set then C will look into expansion files | 
| 1105 |  |  |  |  |  |  | after a given relative path was not found in the internal storage and assets. | 
| 1106 |  |  |  |  |  |  |  | 
| 1107 |  |  |  |  |  |  | By default this hint is not set and the APK expansion files are not searched. | 
| 1108 |  |  |  |  |  |  |  | 
| 1109 |  |  |  |  |  |  | =item C | 
| 1110 |  |  |  |  |  |  |  | 
| 1111 |  |  |  |  |  |  | A hint that specifies the Android APK expansion patch file version. | 
| 1112 |  |  |  |  |  |  |  | 
| 1113 |  |  |  |  |  |  | Values: | 
| 1114 |  |  |  |  |  |  |  | 
| 1115 |  |  |  |  |  |  | X   the Android APK expansion patch file version (should be a string number like "1", "2" etc.) | 
| 1116 |  |  |  |  |  |  |  | 
| 1117 |  |  |  |  |  |  | This hint must be set together with the hint | 
| 1118 |  |  |  |  |  |  | C. | 
| 1119 |  |  |  |  |  |  |  | 
| 1120 |  |  |  |  |  |  | If both hints were set then C will look into expansion files | 
| 1121 |  |  |  |  |  |  | after a given relative path was not found in the internal storage and assets. | 
| 1122 |  |  |  |  |  |  |  | 
| 1123 |  |  |  |  |  |  | By default this hint is not set and the APK expansion files are not searched. | 
| 1124 |  |  |  |  |  |  |  | 
| 1125 |  |  |  |  |  |  | =item C | 
| 1126 |  |  |  |  |  |  |  | 
| 1127 |  |  |  |  |  |  | A hint that specifies a variable to control whether mouse and touch events are | 
| 1128 |  |  |  |  |  |  | to be treated together or separately. | 
| 1129 |  |  |  |  |  |  |  | 
| 1130 |  |  |  |  |  |  | Values: | 
| 1131 |  |  |  |  |  |  |  | 
| 1132 |  |  |  |  |  |  | 0   mouse events will be handled as touch events and touch will raise fake mouse events (default) | 
| 1133 |  |  |  |  |  |  | 1   mouse events will be handled separately from pure touch events | 
| 1134 |  |  |  |  |  |  |  | 
| 1135 |  |  |  |  |  |  | By default mouse events will be handled as touch events and touch will raise | 
| 1136 |  |  |  |  |  |  | fake mouse events. | 
| 1137 |  |  |  |  |  |  |  | 
| 1138 |  |  |  |  |  |  | The value of this hint is used at runtime, so it can be changed at any time. | 
| 1139 |  |  |  |  |  |  |  | 
| 1140 |  |  |  |  |  |  | =item C | 
| 1141 |  |  |  |  |  |  |  | 
| 1142 |  |  |  |  |  |  | A hint that specifies whether controllers used with the Apple TV generate UI | 
| 1143 |  |  |  |  |  |  | events. | 
| 1144 |  |  |  |  |  |  |  | 
| 1145 |  |  |  |  |  |  | Values: | 
| 1146 |  |  |  |  |  |  |  | 
| 1147 |  |  |  |  |  |  | 0   controller input does not gnerate UI events (default) | 
| 1148 |  |  |  |  |  |  | 1   controller input generates UI events | 
| 1149 |  |  |  |  |  |  |  | 
| 1150 |  |  |  |  |  |  | When UI events are generated by controller input, the app will be backgrounded | 
| 1151 |  |  |  |  |  |  | when the Apple TV remote's menu button is pressed, and when the pause or B | 
| 1152 |  |  |  |  |  |  | buttons on gamepads are pressed. | 
| 1153 |  |  |  |  |  |  |  | 
| 1154 |  |  |  |  |  |  | More information about properly making use of controllers for the Apple TV can | 
| 1155 |  |  |  |  |  |  | be found here: | 
| 1156 |  |  |  |  |  |  | https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ | 
| 1157 |  |  |  |  |  |  |  | 
| 1158 |  |  |  |  |  |  | =item C | 
| 1159 |  |  |  |  |  |  |  | 
| 1160 |  |  |  |  |  |  | A hint that specifies whether the Apple TV remote's joystick axes will | 
| 1161 |  |  |  |  |  |  | automatically match the rotation of the remote. | 
| 1162 |  |  |  |  |  |  |  | 
| 1163 |  |  |  |  |  |  |  | 
| 1164 |  |  |  |  |  |  | Values: | 
| 1165 |  |  |  |  |  |  |  | 
| 1166 |  |  |  |  |  |  | 0   remote orientation does not affect joystick axes (default) | 
| 1167 |  |  |  |  |  |  | 1   joystick axes are based on the orientation of the remote | 
| 1168 |  |  |  |  |  |  |  | 
| 1169 |  |  |  |  |  |  | =item C | 
| 1170 |  |  |  |  |  |  |  | 
| 1171 |  |  |  |  |  |  | A hint that specifies whether SDL should not use version 4 of the bitmap header | 
| 1172 |  |  |  |  |  |  | when saving BMPs. | 
| 1173 |  |  |  |  |  |  |  | 
| 1174 |  |  |  |  |  |  | Values: | 
| 1175 |  |  |  |  |  |  |  | 
| 1176 |  |  |  |  |  |  | 0   version 4 of the bitmap header will be used when saving BMPs (default) | 
| 1177 |  |  |  |  |  |  | 1   version 4 of the bitmap header will not be used when saving BMPs | 
| 1178 |  |  |  |  |  |  |  | 
| 1179 |  |  |  |  |  |  | The bitmap header version 4 is required for proper alpha channel support and | 
| 1180 |  |  |  |  |  |  | SDL will use it when required. Should this not be desired, this hint can force | 
| 1181 |  |  |  |  |  |  | the use of the 40 byte header version which is supported everywhere. | 
| 1182 |  |  |  |  |  |  |  | 
| 1183 |  |  |  |  |  |  | If the hint is not set then surfaces with a colorkey or an alpha channel are | 
| 1184 |  |  |  |  |  |  | saved to a 32-bit BMP file with an alpha mask. SDL will use the bitmap header | 
| 1185 |  |  |  |  |  |  | version 4 and set the alpha mask accordingly. This is the default behavior | 
| 1186 |  |  |  |  |  |  | since SDL 2.0.5. | 
| 1187 |  |  |  |  |  |  |  | 
| 1188 |  |  |  |  |  |  | If the hint is set then surfaces with a colorkey or an alpha channel are saved | 
| 1189 |  |  |  |  |  |  | to a 32-bit BMP file without an alpha mask. The alpha channel data will be in | 
| 1190 |  |  |  |  |  |  | the file, but applications are going to ignore it. This was the default | 
| 1191 |  |  |  |  |  |  | behavior before SDL 2.0.5. | 
| 1192 |  |  |  |  |  |  |  | 
| 1193 |  |  |  |  |  |  | =item C | 
| 1194 |  |  |  |  |  |  |  | 
| 1195 |  |  |  |  |  |  | A hint that specifies if SDL should give back control to the browser | 
| 1196 |  |  |  |  |  |  | automatically when running with asyncify. | 
| 1197 |  |  |  |  |  |  |  | 
| 1198 |  |  |  |  |  |  | Values: | 
| 1199 |  |  |  |  |  |  |  | 
| 1200 |  |  |  |  |  |  | 0   disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) | 
| 1201 |  |  |  |  |  |  | 1   enable emscripten_sleep calls (default) | 
| 1202 |  |  |  |  |  |  |  | 
| 1203 |  |  |  |  |  |  | This hint only applies to the Emscripten platform. | 
| 1204 |  |  |  |  |  |  |  | 
| 1205 |  |  |  |  |  |  | =item C | 
| 1206 |  |  |  |  |  |  |  | 
| 1207 |  |  |  |  |  |  | A hint that specifies a value to override the binding element for keyboard | 
| 1208 |  |  |  |  |  |  | inputs for Emscripten builds. | 
| 1209 |  |  |  |  |  |  |  | 
| 1210 |  |  |  |  |  |  | Values: | 
| 1211 |  |  |  |  |  |  |  | 
| 1212 |  |  |  |  |  |  | #window     the JavaScript window object (default) | 
| 1213 |  |  |  |  |  |  | #document   the JavaScript document object | 
| 1214 |  |  |  |  |  |  | #screen     the JavaScript window.screen object | 
| 1215 |  |  |  |  |  |  | #canvas     the default WebGL canvas element | 
| 1216 |  |  |  |  |  |  |  | 
| 1217 |  |  |  |  |  |  | Any other string without a leading # sign applies to the element on the page | 
| 1218 |  |  |  |  |  |  | with that ID. | 
| 1219 |  |  |  |  |  |  |  | 
| 1220 |  |  |  |  |  |  | This hint only applies to the Emscripten platform. | 
| 1221 |  |  |  |  |  |  |  | 
| 1222 |  |  |  |  |  |  | =item C | 
| 1223 |  |  |  |  |  |  |  | 
| 1224 |  |  |  |  |  |  | A hint that specifies how 3D acceleration is used with L | 
| 1225 |  |  |  |  |  |  | ... )|SDL2/SDL_GetWindowSurface( ... )>. | 
| 1226 |  |  |  |  |  |  |  | 
| 1227 |  |  |  |  |  |  | Values: | 
| 1228 |  |  |  |  |  |  |  | 
| 1229 |  |  |  |  |  |  | 0   disable 3D acceleration | 
| 1230 |  |  |  |  |  |  | 1   enable 3D acceleration, using the default renderer | 
| 1231 |  |  |  |  |  |  | X   enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) | 
| 1232 |  |  |  |  |  |  |  | 
| 1233 |  |  |  |  |  |  | By default SDL tries to make a best guess whether to use acceleration or not on | 
| 1234 |  |  |  |  |  |  | each platform. | 
| 1235 |  |  |  |  |  |  |  | 
| 1236 |  |  |  |  |  |  | SDL can try to accelerate the screen surface returned by | 
| 1237 |  |  |  |  |  |  | L by using | 
| 1238 |  |  |  |  |  |  | streaming textures with a 3D rendering engine. This variable controls whether | 
| 1239 |  |  |  |  |  |  | and how this is done. | 
| 1240 |  |  |  |  |  |  |  | 
| 1241 |  |  |  |  |  |  | =item C | 
| 1242 |  |  |  |  |  |  |  | 
| 1243 |  |  |  |  |  |  | A variable that lets you provide a file with extra gamecontroller db entries. | 
| 1244 |  |  |  |  |  |  |  | 
| 1245 |  |  |  |  |  |  | This hint must be set before calling C. | 
| 1246 |  |  |  |  |  |  |  | 
| 1247 |  |  |  |  |  |  | You can update mappings after the system is initialized with | 
| 1248 |  |  |  |  |  |  | C and C. | 
| 1249 |  |  |  |  |  |  |  | 
| 1250 |  |  |  |  |  |  | =item C | 
| 1251 |  |  |  |  |  |  |  | 
| 1252 |  |  |  |  |  |  | A variable setting the double click time, in milliseconds. | 
| 1253 |  |  |  |  |  |  |  | 
| 1254 |  |  |  |  |  |  | =item C | 
| 1255 |  |  |  |  |  |  |  | 
| 1256 |  |  |  |  |  |  | A hint that specifies a variable controlling whether the idle timer is disabled | 
| 1257 |  |  |  |  |  |  | on iOS. | 
| 1258 |  |  |  |  |  |  |  | 
| 1259 |  |  |  |  |  |  | Values: | 
| 1260 |  |  |  |  |  |  |  | 
| 1261 |  |  |  |  |  |  | 0   enable idle timer (default) | 
| 1262 |  |  |  |  |  |  | 1   disable idle timer | 
| 1263 |  |  |  |  |  |  |  | 
| 1264 |  |  |  |  |  |  | When an iOS application does not receive touches for some time, the screen is | 
| 1265 |  |  |  |  |  |  | dimmed automatically. For games where the accelerometer is the only input this | 
| 1266 |  |  |  |  |  |  | is problematic. This functionality can be disabled by setting this hint. | 
| 1267 |  |  |  |  |  |  |  | 
| 1268 |  |  |  |  |  |  | As of SDL 2.0.4, C and C | 
| 1269 |  |  |  |  |  |  | accomplish the same thing on iOS. They should be preferred over this hint. | 
| 1270 |  |  |  |  |  |  |  | 
| 1271 |  |  |  |  |  |  | =item C | 
| 1272 |  |  |  |  |  |  |  | 
| 1273 |  |  |  |  |  |  | A variable to control whether we trap the Android back button to handle it | 
| 1274 |  |  |  |  |  |  | manually. This is necessary for the right mouse button to work on some Android | 
| 1275 |  |  |  |  |  |  | devices, or to be able to trap the back button for use in your code reliably. | 
| 1276 |  |  |  |  |  |  | If set to true, the back button will show up as an C / | 
| 1277 |  |  |  |  |  |  | C pair with a keycode of C. | 
| 1278 |  |  |  |  |  |  |  | 
| 1279 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 1280 |  |  |  |  |  |  |  | 
| 1281 |  |  |  |  |  |  | 0   Back button will be handled as usual for system. (default) | 
| 1282 |  |  |  |  |  |  | 1   Back button will be trapped, allowing you to handle the key press | 
| 1283 |  |  |  |  |  |  | manually. (This will also let right mouse click work on systems | 
| 1284 |  |  |  |  |  |  | where the right mouse button functions as back.) | 
| 1285 |  |  |  |  |  |  |  | 
| 1286 |  |  |  |  |  |  | The value of this hint is used at runtime, so it can be changed at any time. | 
| 1287 |  |  |  |  |  |  |  | 
| 1288 |  |  |  |  |  |  | =item C | 
| 1289 |  |  |  |  |  |  |  | 
| 1290 |  |  |  |  |  |  | A variable controlling whether the HIDAPI joystick drivers should be used. | 
| 1291 |  |  |  |  |  |  |  | 
| 1292 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1293 |  |  |  |  |  |  |  | 
| 1294 |  |  |  |  |  |  | 0   HIDAPI drivers are not used | 
| 1295 |  |  |  |  |  |  | 1   HIDAPI drivers are used (default) | 
| 1296 |  |  |  |  |  |  |  | 
| 1297 |  |  |  |  |  |  | This variable is the default for all drivers, but can be overridden by the | 
| 1298 |  |  |  |  |  |  | hints for specific drivers below. | 
| 1299 |  |  |  |  |  |  |  | 
| 1300 |  |  |  |  |  |  | =item C | 
| 1301 |  |  |  |  |  |  |  | 
| 1302 |  |  |  |  |  |  | A hint that specifies if the SDL app should not be forced to become a | 
| 1303 |  |  |  |  |  |  | foreground process on Mac OS X. | 
| 1304 |  |  |  |  |  |  |  | 
| 1305 |  |  |  |  |  |  | Values: | 
| 1306 |  |  |  |  |  |  |  | 
| 1307 |  |  |  |  |  |  | 0   force the SDL app to become a foreground process (default) | 
| 1308 |  |  |  |  |  |  | 1   do not force the SDL app to become a foreground process | 
| 1309 |  |  |  |  |  |  |  | 
| 1310 |  |  |  |  |  |  | This hint only applies to Mac OSX. | 
| 1311 |  |  |  |  |  |  |  | 
| 1312 |  |  |  |  |  |  | =item C | 
| 1313 |  |  |  |  |  |  |  | 
| 1314 |  |  |  |  |  |  | A hint that specifies whether ctrl+click should generate a right-click event on | 
| 1315 |  |  |  |  |  |  | Mac. | 
| 1316 |  |  |  |  |  |  |  | 
| 1317 |  |  |  |  |  |  | Values: | 
| 1318 |  |  |  |  |  |  |  | 
| 1319 |  |  |  |  |  |  | 0   disable emulating right click (default) | 
| 1320 |  |  |  |  |  |  | 1   enable emulating right click | 
| 1321 |  |  |  |  |  |  |  | 
| 1322 |  |  |  |  |  |  | =item C | 
| 1323 |  |  |  |  |  |  |  | 
| 1324 |  |  |  |  |  |  | A hint that specifies if mouse click events are sent when clicking to focus an | 
| 1325 |  |  |  |  |  |  | SDL window. | 
| 1326 |  |  |  |  |  |  |  | 
| 1327 |  |  |  |  |  |  | Values: | 
| 1328 |  |  |  |  |  |  |  | 
| 1329 |  |  |  |  |  |  | 0   no mouse click events are sent when clicking to focus (default) | 
| 1330 |  |  |  |  |  |  | 1   mouse click events are sent when clicking to focus | 
| 1331 |  |  |  |  |  |  |  | 
| 1332 |  |  |  |  |  |  | =item C | 
| 1333 |  |  |  |  |  |  |  | 
| 1334 |  |  |  |  |  |  | A hint that specifies whether relative mouse mode is implemented using mouse | 
| 1335 |  |  |  |  |  |  | warping. | 
| 1336 |  |  |  |  |  |  |  | 
| 1337 |  |  |  |  |  |  | Values: | 
| 1338 |  |  |  |  |  |  |  | 
| 1339 |  |  |  |  |  |  | 0   relative mouse mode uses the raw input (default) | 
| 1340 |  |  |  |  |  |  | 1   relative mouse mode uses mouse warping | 
| 1341 |  |  |  |  |  |  |  | 
| 1342 |  |  |  |  |  |  | =item C | 
| 1343 |  |  |  |  |  |  |  | 
| 1344 |  |  |  |  |  |  | A hint that specifies not to catch the C or C signals. | 
| 1345 |  |  |  |  |  |  |  | 
| 1346 |  |  |  |  |  |  | Values: | 
| 1347 |  |  |  |  |  |  |  | 
| 1348 |  |  |  |  |  |  | 0   SDL will install a SIGINT and SIGTERM handler, and when it | 
| 1349 |  |  |  |  |  |  | catches a signal, convert it into an SDL_QUIT event | 
| 1350 |  |  |  |  |  |  | 1   SDL will not install a signal handler at all | 
| 1351 |  |  |  |  |  |  |  | 
| 1352 |  |  |  |  |  |  | =item C | 
| 1353 |  |  |  |  |  |  |  | 
| 1354 |  |  |  |  |  |  | A variable controlling which orientations are allowed on iOS/Android. | 
| 1355 |  |  |  |  |  |  |  | 
| 1356 |  |  |  |  |  |  | In some circumstances it is necessary to be able to explicitly control which UI | 
| 1357 |  |  |  |  |  |  | orientations are allowed. | 
| 1358 |  |  |  |  |  |  |  | 
| 1359 |  |  |  |  |  |  | This variable is a space delimited list of the following values: | 
| 1360 |  |  |  |  |  |  |  | 
| 1361 |  |  |  |  |  |  | =over | 
| 1362 |  |  |  |  |  |  |  | 
| 1363 |  |  |  |  |  |  | =item C | 
| 1364 |  |  |  |  |  |  |  | 
| 1365 |  |  |  |  |  |  | =item C | 
| 1366 |  |  |  |  |  |  |  | 
| 1367 |  |  |  |  |  |  | =item C | 
| 1368 |  |  |  |  |  |  |  | 
| 1369 |  |  |  |  |  |  | =item C | 
| 1370 |  |  |  |  |  |  |  | 
| 1371 |  |  |  |  |  |  | =back | 
| 1372 |  |  |  |  |  |  |  | 
| 1373 |  |  |  |  |  |  | =item C | 
| 1374 |  |  |  |  |  |  |  | 
| 1375 |  |  |  |  |  |  | A variable controlling whether to enable Direct3D 11+'s Debug Layer. | 
| 1376 |  |  |  |  |  |  |  | 
| 1377 |  |  |  |  |  |  | This variable does not have any effect on the Direct3D 9 based renderer. | 
| 1378 |  |  |  |  |  |  |  | 
| 1379 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1380 |  |  |  |  |  |  |  | 
| 1381 |  |  |  |  |  |  | 0   Disable Debug Layer use (default) | 
| 1382 |  |  |  |  |  |  | 1   Enable Debug Layer use | 
| 1383 |  |  |  |  |  |  |  | 
| 1384 |  |  |  |  |  |  | =item C | 
| 1385 |  |  |  |  |  |  |  | 
| 1386 |  |  |  |  |  |  | A variable controlling whether the Direct3D device is initialized for | 
| 1387 |  |  |  |  |  |  | thread-safe operations. | 
| 1388 |  |  |  |  |  |  |  | 
| 1389 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1390 |  |  |  |  |  |  |  | 
| 1391 |  |  |  |  |  |  | 0   Thread-safety is not enabled (faster; default) | 
| 1392 |  |  |  |  |  |  | 1   Thread-safety is enabled | 
| 1393 |  |  |  |  |  |  |  | 
| 1394 |  |  |  |  |  |  | =item C | 
| 1395 |  |  |  |  |  |  |  | 
| 1396 |  |  |  |  |  |  | A variable specifying which render driver to use. | 
| 1397 |  |  |  |  |  |  |  | 
| 1398 |  |  |  |  |  |  | If the application doesn't pick a specific renderer to use, this variable | 
| 1399 |  |  |  |  |  |  | specifies the name of the preferred renderer. If the preferred renderer can't | 
| 1400 |  |  |  |  |  |  | be initialized, the normal default renderer is used. | 
| 1401 |  |  |  |  |  |  |  | 
| 1402 |  |  |  |  |  |  | This variable is case insensitive and can be set to the following values: | 
| 1403 |  |  |  |  |  |  |  | 
| 1404 |  |  |  |  |  |  | =over | 
| 1405 |  |  |  |  |  |  |  | 
| 1406 |  |  |  |  |  |  | =item C | 
| 1407 |  |  |  |  |  |  |  | 
| 1408 |  |  |  |  |  |  | =item C | 
| 1409 |  |  |  |  |  |  |  | 
| 1410 |  |  |  |  |  |  | =item C | 
| 1411 |  |  |  |  |  |  |  | 
| 1412 |  |  |  |  |  |  | =item C | 
| 1413 |  |  |  |  |  |  |  | 
| 1414 |  |  |  |  |  |  | =item C | 
| 1415 |  |  |  |  |  |  |  | 
| 1416 |  |  |  |  |  |  | =item C | 
| 1417 |  |  |  |  |  |  |  | 
| 1418 |  |  |  |  |  |  | =back | 
| 1419 |  |  |  |  |  |  |  | 
| 1420 |  |  |  |  |  |  | The default varies by platform, but it's the first one in the list that is | 
| 1421 |  |  |  |  |  |  | available on the current platform. | 
| 1422 |  |  |  |  |  |  |  | 
| 1423 |  |  |  |  |  |  | =item C | 
| 1424 |  |  |  |  |  |  |  | 
| 1425 |  |  |  |  |  |  | A variable controlling whether the OpenGL render driver uses shaders if they | 
| 1426 |  |  |  |  |  |  | are available. | 
| 1427 |  |  |  |  |  |  |  | 
| 1428 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1429 |  |  |  |  |  |  |  | 
| 1430 |  |  |  |  |  |  | 0   Disable shaders | 
| 1431 |  |  |  |  |  |  | 1   Enable shaders (default) | 
| 1432 |  |  |  |  |  |  |  | 
| 1433 |  |  |  |  |  |  | =item C | 
| 1434 |  |  |  |  |  |  |  | 
| 1435 |  |  |  |  |  |  | A variable controlling the scaling quality | 
| 1436 |  |  |  |  |  |  |  | 
| 1437 |  |  |  |  |  |  | This variable can be set to the following values:     0 or nearest    Nearest | 
| 1438 |  |  |  |  |  |  | pixel sampling (default)     1 or linear     Linear filtering (supported by | 
| 1439 |  |  |  |  |  |  | OpenGL and Direct3D)     2 or best       Currently this is the same as linear | 
| 1440 |  |  |  |  |  |  |  | 
| 1441 |  |  |  |  |  |  | =item C | 
| 1442 |  |  |  |  |  |  |  | 
| 1443 |  |  |  |  |  |  | A variable controlling whether updates to the SDL screen surface should be | 
| 1444 |  |  |  |  |  |  | synchronized with the vertical refresh, to avoid tearing. | 
| 1445 |  |  |  |  |  |  |  | 
| 1446 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1447 |  |  |  |  |  |  |  | 
| 1448 |  |  |  |  |  |  | 0   Disable vsync | 
| 1449 |  |  |  |  |  |  | 1   Enable vsync | 
| 1450 |  |  |  |  |  |  |  | 
| 1451 |  |  |  |  |  |  | By default SDL does not sync screen surface updates with vertical refresh. | 
| 1452 |  |  |  |  |  |  |  | 
| 1453 |  |  |  |  |  |  | =item C | 
| 1454 |  |  |  |  |  |  |  | 
| 1455 |  |  |  |  |  |  | Tell SDL which Dispmanx layer to use on a Raspberry PI | 
| 1456 |  |  |  |  |  |  |  | 
| 1457 |  |  |  |  |  |  | Also known as Z-order. The variable can take a negative or positive value. | 
| 1458 |  |  |  |  |  |  |  | 
| 1459 |  |  |  |  |  |  | The default is C<10000>. | 
| 1460 |  |  |  |  |  |  |  | 
| 1461 |  |  |  |  |  |  | =item C | 
| 1462 |  |  |  |  |  |  |  | 
| 1463 |  |  |  |  |  |  | A string specifying SDL's threads stack size in bytes or C<0> for the backend's | 
| 1464 |  |  |  |  |  |  | default size | 
| 1465 |  |  |  |  |  |  |  | 
| 1466 |  |  |  |  |  |  | Use this hint in case you need to set SDL's threads stack size to other than | 
| 1467 |  |  |  |  |  |  | the default. This is specially useful if you build SDL against a non glibc libc | 
| 1468 |  |  |  |  |  |  | library (such as musl) which provides a relatively small default thread stack | 
| 1469 |  |  |  |  |  |  | size (a few kilobytes versus the default 8MB glibc uses). Support for this hint | 
| 1470 |  |  |  |  |  |  | is currently available only in the pthread, Windows, and PSP backend. | 
| 1471 |  |  |  |  |  |  |  | 
| 1472 |  |  |  |  |  |  | Instead of this hint, in 2.0.9 and later, you can use | 
| 1473 |  |  |  |  |  |  | C. This hint only works with the classic | 
| 1474 |  |  |  |  |  |  | C. | 
| 1475 |  |  |  |  |  |  |  | 
| 1476 |  |  |  |  |  |  | =item C | 
| 1477 |  |  |  |  |  |  |  | 
| 1478 |  |  |  |  |  |  | A variable that controls the timer resolution, in milliseconds. | 
| 1479 |  |  |  |  |  |  |  | 
| 1480 |  |  |  |  |  |  | he higher resolution the timer, the more frequently the CPU services timer | 
| 1481 |  |  |  |  |  |  | interrupts, and the more precise delays are, but this takes up power and CPU | 
| 1482 |  |  |  |  |  |  | time.  This hint is only used on Windows. | 
| 1483 |  |  |  |  |  |  |  | 
| 1484 |  |  |  |  |  |  | See this blog post for more information: | 
| 1485 |  |  |  |  |  |  | L | 
| 1486 |  |  |  |  |  |  |  | 
| 1487 |  |  |  |  |  |  | If this variable is set to C<0>, the system timer resolution is not set. | 
| 1488 |  |  |  |  |  |  |  | 
| 1489 |  |  |  |  |  |  | The default value is C<1>. This hint may be set at any time. | 
| 1490 |  |  |  |  |  |  |  | 
| 1491 |  |  |  |  |  |  | =item C | 
| 1492 |  |  |  |  |  |  |  | 
| 1493 |  |  |  |  |  |  | A variable controlling whether the screensaver is enabled. | 
| 1494 |  |  |  |  |  |  |  | 
| 1495 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1496 |  |  |  |  |  |  |  | 
| 1497 |  |  |  |  |  |  | 0   Disable screensaver | 
| 1498 |  |  |  |  |  |  | 1   Enable screensaver | 
| 1499 |  |  |  |  |  |  |  | 
| 1500 |  |  |  |  |  |  | By default SDL will disable the screensaver. | 
| 1501 |  |  |  |  |  |  |  | 
| 1502 |  |  |  |  |  |  | =item C | 
| 1503 |  |  |  |  |  |  |  | 
| 1504 |  |  |  |  |  |  | If set to C<1>, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | 
| 1505 |  |  |  |  |  |  |  | 
| 1506 |  |  |  |  |  |  | =item C | 
| 1507 |  |  |  |  |  |  |  | 
| 1508 |  |  |  |  |  |  | A variable that dictates policy for fullscreen Spaces on Mac OS X. | 
| 1509 |  |  |  |  |  |  |  | 
| 1510 |  |  |  |  |  |  | This hint only applies to Mac OS X. | 
| 1511 |  |  |  |  |  |  |  | 
| 1512 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 1513 |  |  |  |  |  |  |  | 
| 1514 |  |  |  |  |  |  | 0   Disable Spaces support (FULLSCREEN_DESKTOP won't use them and | 
| 1515 |  |  |  |  |  |  | SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" | 
| 1516 |  |  |  |  |  |  | button on their titlebars). | 
| 1517 |  |  |  |  |  |  | 1   Enable Spaces support (FULLSCREEN_DESKTOP will use them and | 
| 1518 |  |  |  |  |  |  | SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" | 
| 1519 |  |  |  |  |  |  | button on their titlebars). | 
| 1520 |  |  |  |  |  |  |  | 
| 1521 |  |  |  |  |  |  | The default value is C<1>. Spaces are disabled regardless of this hint if the | 
| 1522 |  |  |  |  |  |  | OS isn't at least Mac OS X Lion (10.7). This hint must be set before any | 
| 1523 |  |  |  |  |  |  | windows are created. | 
| 1524 |  |  |  |  |  |  |  | 
| 1525 |  |  |  |  |  |  | =item C | 
| 1526 |  |  |  |  |  |  |  | 
| 1527 |  |  |  |  |  |  | Minimize your C if it loses key focus when in fullscreen mode. | 
| 1528 |  |  |  |  |  |  | Defaults to false. | 
| 1529 |  |  |  |  |  |  |  | 
| 1530 |  |  |  |  |  |  | Warning: Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're seeing if | 
| 1531 |  |  |  |  |  |  | "true" causes more problems than it solves in modern times. | 
| 1532 |  |  |  |  |  |  |  | 
| 1533 |  |  |  |  |  |  | =item C | 
| 1534 |  |  |  |  |  |  |  | 
| 1535 |  |  |  |  |  |  | A variable specifying which shader compiler to preload when using the Chrome | 
| 1536 |  |  |  |  |  |  | ANGLE binaries | 
| 1537 |  |  |  |  |  |  |  | 
| 1538 |  |  |  |  |  |  | SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can use | 
| 1539 |  |  |  |  |  |  | two different sets of binaries, those compiled by the user from source or those | 
| 1540 |  |  |  |  |  |  | provided by the Chrome browser. In the later case, these binaries require that | 
| 1541 |  |  |  |  |  |  | SDL loads a DLL providing the shader compiler. | 
| 1542 |  |  |  |  |  |  |  | 
| 1543 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1544 |  |  |  |  |  |  |  | 
| 1545 |  |  |  |  |  |  | =over | 
| 1546 |  |  |  |  |  |  |  | 
| 1547 |  |  |  |  |  |  | =item C | 
| 1548 |  |  |  |  |  |  |  | 
| 1549 |  |  |  |  |  |  | default, best for Vista or later. | 
| 1550 |  |  |  |  |  |  |  | 
| 1551 |  |  |  |  |  |  | =item C | 
| 1552 |  |  |  |  |  |  |  | 
| 1553 |  |  |  |  |  |  | for XP support. | 
| 1554 |  |  |  |  |  |  |  | 
| 1555 |  |  |  |  |  |  | =item C | 
| 1556 |  |  |  |  |  |  |  | 
| 1557 |  |  |  |  |  |  | do not load any library, useful if you compiled ANGLE from source and included | 
| 1558 |  |  |  |  |  |  | the compiler in your binaries. | 
| 1559 |  |  |  |  |  |  |  | 
| 1560 |  |  |  |  |  |  | =back | 
| 1561 |  |  |  |  |  |  |  | 
| 1562 |  |  |  |  |  |  | =item C | 
| 1563 |  |  |  |  |  |  |  | 
| 1564 |  |  |  |  |  |  | A variable that is the address of another C (as a hex string | 
| 1565 |  |  |  |  |  |  | formatted with C<%p>). | 
| 1566 |  |  |  |  |  |  |  | 
| 1567 |  |  |  |  |  |  | If this hint is set before C and the C it | 
| 1568 |  |  |  |  |  |  | is set to has C set (and running on WGL only, currently), | 
| 1569 |  |  |  |  |  |  | then two things will occur on the newly created C: | 
| 1570 |  |  |  |  |  |  |  | 
| 1571 |  |  |  |  |  |  | =over | 
| 1572 |  |  |  |  |  |  |  | 
| 1573 |  |  |  |  |  |  | =item 1. Its pixel format will be set to the same pixel format as this C. This is needed for example when sharing an OpenGL context across multiple windows. | 
| 1574 |  |  |  |  |  |  |  | 
| 1575 |  |  |  |  |  |  | =item 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for OpenGL rendering. | 
| 1576 |  |  |  |  |  |  |  | 
| 1577 |  |  |  |  |  |  | =back | 
| 1578 |  |  |  |  |  |  |  | 
| 1579 |  |  |  |  |  |  | This variable can be set to the address (as a string C<%p>) of the | 
| 1580 |  |  |  |  |  |  | C that new windows created with L<< C | 
| 1581 |  |  |  |  |  |  | )>|/C >>should share a pixel format with. | 
| 1582 |  |  |  |  |  |  |  | 
| 1583 |  |  |  |  |  |  | =item C | 
| 1584 |  |  |  |  |  |  |  | 
| 1585 |  |  |  |  |  |  | A variable controlling whether the X11 _NET_WM_PING protocol should be | 
| 1586 |  |  |  |  |  |  | supported. | 
| 1587 |  |  |  |  |  |  |  | 
| 1588 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1589 |  |  |  |  |  |  |  | 
| 1590 |  |  |  |  |  |  | 0    Disable _NET_WM_PING | 
| 1591 |  |  |  |  |  |  | 1   Enable _NET_WM_PING | 
| 1592 |  |  |  |  |  |  |  | 
| 1593 |  |  |  |  |  |  | By default SDL will use _NET_WM_PING, but for applications that know they will | 
| 1594 |  |  |  |  |  |  | not always be able to respond to ping requests in a timely manner they can turn | 
| 1595 |  |  |  |  |  |  | it off to avoid the window manager thinking the app is hung. The hint is | 
| 1596 |  |  |  |  |  |  | checked in CreateWindow. | 
| 1597 |  |  |  |  |  |  |  | 
| 1598 |  |  |  |  |  |  | =item C | 
| 1599 |  |  |  |  |  |  |  | 
| 1600 |  |  |  |  |  |  | A variable controlling whether the X11 Xinerama extension should be used. | 
| 1601 |  |  |  |  |  |  |  | 
| 1602 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1603 |  |  |  |  |  |  |  | 
| 1604 |  |  |  |  |  |  | 0   Disable Xinerama | 
| 1605 |  |  |  |  |  |  | 1   Enable Xinerama | 
| 1606 |  |  |  |  |  |  |  | 
| 1607 |  |  |  |  |  |  | By default SDL will use Xinerama if it is available. | 
| 1608 |  |  |  |  |  |  |  | 
| 1609 |  |  |  |  |  |  | =item C | 
| 1610 |  |  |  |  |  |  |  | 
| 1611 |  |  |  |  |  |  | A variable controlling whether the X11 XRandR extension should be used. | 
| 1612 |  |  |  |  |  |  |  | 
| 1613 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1614 |  |  |  |  |  |  |  | 
| 1615 |  |  |  |  |  |  | 0   Disable XRandR | 
| 1616 |  |  |  |  |  |  | 1   Enable XRandR | 
| 1617 |  |  |  |  |  |  |  | 
| 1618 |  |  |  |  |  |  | By default SDL will not use XRandR because of window manager issues. | 
| 1619 |  |  |  |  |  |  |  | 
| 1620 |  |  |  |  |  |  | =item C | 
| 1621 |  |  |  |  |  |  |  | 
| 1622 |  |  |  |  |  |  | A variable controlling whether the X11 VidMode extension should be used. | 
| 1623 |  |  |  |  |  |  |  | 
| 1624 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1625 |  |  |  |  |  |  |  | 
| 1626 |  |  |  |  |  |  | 0   Disable XVidMode | 
| 1627 |  |  |  |  |  |  | 1   Enable XVidMode | 
| 1628 |  |  |  |  |  |  |  | 
| 1629 |  |  |  |  |  |  | By default SDL will use XVidMode if it is available. | 
| 1630 |  |  |  |  |  |  |  | 
| 1631 |  |  |  |  |  |  | =item C | 
| 1632 |  |  |  |  |  |  |  | 
| 1633 |  |  |  |  |  |  | A variable controlling whether the window frame and title bar are interactive | 
| 1634 |  |  |  |  |  |  | when the cursor is hidden. | 
| 1635 |  |  |  |  |  |  |  | 
| 1636 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1637 |  |  |  |  |  |  |  | 
| 1638 |  |  |  |  |  |  | 0   The window frame is not interactive when the cursor is hidden (no move, resize, etc) | 
| 1639 |  |  |  |  |  |  | 1   The window frame is interactive when the cursor is hidden | 
| 1640 |  |  |  |  |  |  |  | 
| 1641 |  |  |  |  |  |  | By default SDL will allow interaction with the window frame when the cursor is | 
| 1642 |  |  |  |  |  |  | hidden. | 
| 1643 |  |  |  |  |  |  |  | 
| 1644 |  |  |  |  |  |  | =item C | 
| 1645 |  |  |  |  |  |  |  | 
| 1646 |  |  |  |  |  |  | Tell SDL not to name threads on Windows with the 0x406D1388 Exception. The | 
| 1647 |  |  |  |  |  |  | 0x406D1388 Exception is a trick used to inform Visual Studio of a thread's | 
| 1648 |  |  |  |  |  |  | name, but it tends to cause problems with other debuggers, and the .NET | 
| 1649 |  |  |  |  |  |  | runtime. Note that SDL 2.0.6 and later will still use the (safer) | 
| 1650 |  |  |  |  |  |  | SetThreadDescription API, introduced in the Windows 10 Creators Update, if | 
| 1651 |  |  |  |  |  |  | available. | 
| 1652 |  |  |  |  |  |  |  | 
| 1653 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 1654 |  |  |  |  |  |  |  | 
| 1655 |  |  |  |  |  |  | 0   SDL will raise the 0x406D1388 Exception to name threads. | 
| 1656 |  |  |  |  |  |  | This is the default behavior of SDL <= 2.0.4. | 
| 1657 |  |  |  |  |  |  | 1   SDL will not raise this exception, and threads will be unnamed. (default) | 
| 1658 |  |  |  |  |  |  | This is necessary with .NET languages or debuggers that aren't Visual Studio. | 
| 1659 |  |  |  |  |  |  |  | 
| 1660 |  |  |  |  |  |  | =item C | 
| 1661 |  |  |  |  |  |  |  | 
| 1662 |  |  |  |  |  |  | A variable to specify custom icon resource id from RC file on Windows platform. | 
| 1663 |  |  |  |  |  |  |  | 
| 1664 |  |  |  |  |  |  | =item C | 
| 1665 |  |  |  |  |  |  |  | 
| 1666 |  |  |  |  |  |  | A variable to specify custom icon resource id from RC file on Windows platform. | 
| 1667 |  |  |  |  |  |  |  | 
| 1668 |  |  |  |  |  |  | =item C | 
| 1669 |  |  |  |  |  |  |  | 
| 1670 |  |  |  |  |  |  | A variable controlling whether the windows message loop is processed by SDL . | 
| 1671 |  |  |  |  |  |  |  | 
| 1672 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1673 |  |  |  |  |  |  |  | 
| 1674 |  |  |  |  |  |  | 0   The window message loop is not run | 
| 1675 |  |  |  |  |  |  | 1   The window message loop is processed in SDL_PumpEvents( ) | 
| 1676 |  |  |  |  |  |  |  | 
| 1677 |  |  |  |  |  |  | By default SDL will process the windows message loop. | 
| 1678 |  |  |  |  |  |  |  | 
| 1679 |  |  |  |  |  |  | =item C | 
| 1680 |  |  |  |  |  |  |  | 
| 1681 |  |  |  |  |  |  | Tell SDL not to generate window-close events for Alt+F4 on Windows. | 
| 1682 |  |  |  |  |  |  |  | 
| 1683 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 1684 |  |  |  |  |  |  |  | 
| 1685 |  |  |  |  |  |  | 0   SDL will generate a window-close event when it sees Alt+F4. | 
| 1686 |  |  |  |  |  |  | 1   SDL will only do normal key handling for Alt+F4. | 
| 1687 |  |  |  |  |  |  |  | 
| 1688 |  |  |  |  |  |  | =item C | 
| 1689 |  |  |  |  |  |  |  | 
| 1690 |  |  |  |  |  |  | Allows back-button-press events on Windows Phone to be marked as handled. | 
| 1691 |  |  |  |  |  |  |  | 
| 1692 |  |  |  |  |  |  | Windows Phone devices typically feature a Back button.  When pressed, the OS | 
| 1693 |  |  |  |  |  |  | will emit back-button-press events, which apps are expected to handle in an | 
| 1694 |  |  |  |  |  |  | appropriate manner.  If apps do not explicitly mark these events as 'Handled', | 
| 1695 |  |  |  |  |  |  | then the OS will invoke its default behavior for unhandled back-button-press | 
| 1696 |  |  |  |  |  |  | events, which on Windows Phone 8 and 8.1 is to terminate the app (and attempt | 
| 1697 |  |  |  |  |  |  | to switch to the previous app, or to the device's home screen). | 
| 1698 |  |  |  |  |  |  |  | 
| 1699 |  |  |  |  |  |  | Setting the C hint to "1" will cause SDL to | 
| 1700 |  |  |  |  |  |  | mark back-button-press events as Handled, if and when one is sent to the app. | 
| 1701 |  |  |  |  |  |  |  | 
| 1702 |  |  |  |  |  |  | Internally, Windows Phone sends back button events as parameters to special | 
| 1703 |  |  |  |  |  |  | back-button-press callback functions.  Apps that need to respond to | 
| 1704 |  |  |  |  |  |  | back-button-press events are expected to register one or more callback | 
| 1705 |  |  |  |  |  |  | functions for such, shortly after being launched (during the app's | 
| 1706 |  |  |  |  |  |  | initialization phase).  After the back button is pressed, the OS will invoke | 
| 1707 |  |  |  |  |  |  | these callbacks.  If the app's callback(s) do not explicitly mark the event as | 
| 1708 |  |  |  |  |  |  | handled by the time they return, or if the app never registers one of these | 
| 1709 |  |  |  |  |  |  | callback, the OS will consider the event un-handled, and it will apply its | 
| 1710 |  |  |  |  |  |  | default back button behavior (terminate the app). | 
| 1711 |  |  |  |  |  |  |  | 
| 1712 |  |  |  |  |  |  | SDL registers its own back-button-press callback with the Windows Phone OS. | 
| 1713 |  |  |  |  |  |  | This callback will emit a pair of SDL key-press events (C and | 
| 1714 |  |  |  |  |  |  | C), each with a scancode of SDL_SCANCODE_AC_BACK, after which it | 
| 1715 |  |  |  |  |  |  | will check the contents of the hint, C. If | 
| 1716 |  |  |  |  |  |  | the hint's value is set to C<1>, the back button event's Handled property will | 
| 1717 |  |  |  |  |  |  | get set to a C value. If the hint's value is set to something else, or if | 
| 1718 |  |  |  |  |  |  | it is unset, SDL will leave the event's Handled property alone. (By default, | 
| 1719 |  |  |  |  |  |  | the OS sets this property to 'false', to note.) | 
| 1720 |  |  |  |  |  |  |  | 
| 1721 |  |  |  |  |  |  | SDL apps can either set C well before a back | 
| 1722 |  |  |  |  |  |  | button is pressed, or can set it in direct-response to a back button being | 
| 1723 |  |  |  |  |  |  | pressed. | 
| 1724 |  |  |  |  |  |  |  | 
| 1725 |  |  |  |  |  |  | In order to get notified when a back button is pressed, SDL apps should | 
| 1726 |  |  |  |  |  |  | register a callback function with C, and have it listen | 
| 1727 |  |  |  |  |  |  | for C events that have a scancode of C. | 
| 1728 |  |  |  |  |  |  | (Alternatively, C events can be listened-for. Listening for either | 
| 1729 |  |  |  |  |  |  | event type is suitable.)  Any value of C set | 
| 1730 |  |  |  |  |  |  | by such a callback, will be applied to the OS' current back-button-press event. | 
| 1731 |  |  |  |  |  |  |  | 
| 1732 |  |  |  |  |  |  | More details on back button behavior in Windows Phone apps can be found at the | 
| 1733 |  |  |  |  |  |  | following page, on Microsoft's developer site: | 
| 1734 |  |  |  |  |  |  | L | 
| 1735 |  |  |  |  |  |  |  | 
| 1736 |  |  |  |  |  |  | =item C | 
| 1737 |  |  |  |  |  |  |  | 
| 1738 |  |  |  |  |  |  | Label text for a WinRT app's privacy policy link. | 
| 1739 |  |  |  |  |  |  |  | 
| 1740 |  |  |  |  |  |  | Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, | 
| 1741 |  |  |  |  |  |  | and RT, Microsoft mandates that this policy be available via the Windows | 
| 1742 |  |  |  |  |  |  | Settings charm. SDL provides code to add a link there, with its label text | 
| 1743 |  |  |  |  |  |  | being set via the optional hint, C. | 
| 1744 |  |  |  |  |  |  |  | 
| 1745 |  |  |  |  |  |  | Please note that a privacy policy's contents are not set via this hint.  A | 
| 1746 |  |  |  |  |  |  | separate hint, C, is used to link to the | 
| 1747 |  |  |  |  |  |  | actual text of the policy. | 
| 1748 |  |  |  |  |  |  |  | 
| 1749 |  |  |  |  |  |  | The contents of this hint should be encoded as a UTF8 string. | 
| 1750 |  |  |  |  |  |  |  | 
| 1751 |  |  |  |  |  |  | The default value is "Privacy Policy". This hint should only be set during app | 
| 1752 |  |  |  |  |  |  | initialization, preferably before any calls to L<< C | 
| 1753 |  |  |  |  |  |  | )>|/C >>. | 
| 1754 |  |  |  |  |  |  |  | 
| 1755 |  |  |  |  |  |  | For additional information on linking to a privacy policy, see the | 
| 1756 |  |  |  |  |  |  | documentation for C. | 
| 1757 |  |  |  |  |  |  |  | 
| 1758 |  |  |  |  |  |  | =item C | 
| 1759 |  |  |  |  |  |  |  | 
| 1760 |  |  |  |  |  |  | A URL to a WinRT app's privacy policy. | 
| 1761 |  |  |  |  |  |  |  | 
| 1762 |  |  |  |  |  |  | All network-enabled WinRT apps must make a privacy policy available to its | 
| 1763 |  |  |  |  |  |  | users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be be | 
| 1764 |  |  |  |  |  |  | available in the Windows Settings charm, as accessed from within the app. SDL | 
| 1765 |  |  |  |  |  |  | provides code to add a URL-based link there, which can point to the app's | 
| 1766 |  |  |  |  |  |  | privacy policy. | 
| 1767 |  |  |  |  |  |  |  | 
| 1768 |  |  |  |  |  |  | To setup a URL to an app's privacy policy, set | 
| 1769 |  |  |  |  |  |  | C before calling any L<< C | 
| 1770 |  |  |  |  |  |  | )>|/C >> functions.  The contents of the hint should be a | 
| 1771 |  |  |  |  |  |  | valid URL.  For example, L. | 
| 1772 |  |  |  |  |  |  |  | 
| 1773 |  |  |  |  |  |  | The default value is an empty string (C<>), which will prevent SDL from adding | 
| 1774 |  |  |  |  |  |  | a privacy policy link to the Settings charm. This hint should only be set | 
| 1775 |  |  |  |  |  |  | during app init. | 
| 1776 |  |  |  |  |  |  |  | 
| 1777 |  |  |  |  |  |  | The label text of an app's "Privacy Policy" link may be customized via another | 
| 1778 |  |  |  |  |  |  | hint, C. | 
| 1779 |  |  |  |  |  |  |  | 
| 1780 |  |  |  |  |  |  | Please note that on Windows Phone, Microsoft does not provide standard UI for | 
| 1781 |  |  |  |  |  |  | displaying a privacy policy link, and as such, | 
| 1782 |  |  |  |  |  |  | SDL_HINT_WINRT_PRIVACY_POLICY_URL will not get used on that platform. | 
| 1783 |  |  |  |  |  |  | Network-enabled phone apps should display their privacy policy through some | 
| 1784 |  |  |  |  |  |  | other, in-app means. | 
| 1785 |  |  |  |  |  |  |  | 
| 1786 |  |  |  |  |  |  | =item C | 
| 1787 |  |  |  |  |  |  |  | 
| 1788 |  |  |  |  |  |  | A variable that lets you disable the detection and use of Xinput gamepad | 
| 1789 |  |  |  |  |  |  | devices | 
| 1790 |  |  |  |  |  |  |  | 
| 1791 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 1792 |  |  |  |  |  |  |  | 
| 1793 |  |  |  |  |  |  | 0   Disable XInput detection (only uses direct input) | 
| 1794 |  |  |  |  |  |  | 1   Enable XInput detection (default) | 
| 1795 |  |  |  |  |  |  |  | 
| 1796 |  |  |  |  |  |  | =item C | 
| 1797 |  |  |  |  |  |  |  | 
| 1798 |  |  |  |  |  |  | A variable that causes SDL to use the old axis and button mapping for XInput | 
| 1799 |  |  |  |  |  |  | devices. | 
| 1800 |  |  |  |  |  |  |  | 
| 1801 |  |  |  |  |  |  | This hint is for backwards compatibility only and will be removed in SDL 2.1 | 
| 1802 |  |  |  |  |  |  |  | 
| 1803 |  |  |  |  |  |  | The default value is C<0>.  This hint must be set before L<< C | 
| 1804 |  |  |  |  |  |  | )>|/C >> | 
| 1805 |  |  |  |  |  |  |  | 
| 1806 |  |  |  |  |  |  | =item C | 
| 1807 |  |  |  |  |  |  |  | 
| 1808 |  |  |  |  |  |  | Flags to set on QtWayland windows to integrate with the native window manager. | 
| 1809 |  |  |  |  |  |  |  | 
| 1810 |  |  |  |  |  |  | On QtWayland platforms, this hint controls the flags to set on the windows. For | 
| 1811 |  |  |  |  |  |  | example, on Sailfish OS, C disables swipe gestures. | 
| 1812 |  |  |  |  |  |  |  | 
| 1813 |  |  |  |  |  |  | This variable is a space-separated list of the following values (empty = no | 
| 1814 |  |  |  |  |  |  | flags): | 
| 1815 |  |  |  |  |  |  |  | 
| 1816 |  |  |  |  |  |  | =over | 
| 1817 |  |  |  |  |  |  |  | 
| 1818 |  |  |  |  |  |  | =item C | 
| 1819 |  |  |  |  |  |  |  | 
| 1820 |  |  |  |  |  |  | =item C | 
| 1821 |  |  |  |  |  |  |  | 
| 1822 |  |  |  |  |  |  | =item C | 
| 1823 |  |  |  |  |  |  |  | 
| 1824 |  |  |  |  |  |  | =back | 
| 1825 |  |  |  |  |  |  |  | 
| 1826 |  |  |  |  |  |  | =item C | 
| 1827 |  |  |  |  |  |  |  | 
| 1828 |  |  |  |  |  |  | A variable describing the content orientation on QtWayland-based platforms. | 
| 1829 |  |  |  |  |  |  |  | 
| 1830 |  |  |  |  |  |  | On QtWayland platforms, windows are rotated client-side to allow for custom | 
| 1831 |  |  |  |  |  |  | transitions. In order to correctly position overlays (e.g. volume bar) and | 
| 1832 |  |  |  |  |  |  | gestures (e.g. events view, close/minimize gestures), the system needs to know | 
| 1833 |  |  |  |  |  |  | in which orientation the application is currently drawing its contents. | 
| 1834 |  |  |  |  |  |  |  | 
| 1835 |  |  |  |  |  |  | This does not cause the window to be rotated or resized, the application needs | 
| 1836 |  |  |  |  |  |  | to take care of drawing the content in the right orientation (the framebuffer | 
| 1837 |  |  |  |  |  |  | is always in portrait mode). | 
| 1838 |  |  |  |  |  |  |  | 
| 1839 |  |  |  |  |  |  | This variable can be one of the following values: | 
| 1840 |  |  |  |  |  |  |  | 
| 1841 |  |  |  |  |  |  | =over | 
| 1842 |  |  |  |  |  |  |  | 
| 1843 |  |  |  |  |  |  | =item C (default) | 
| 1844 |  |  |  |  |  |  |  | 
| 1845 |  |  |  |  |  |  | =item C | 
| 1846 |  |  |  |  |  |  |  | 
| 1847 |  |  |  |  |  |  | =item C | 
| 1848 |  |  |  |  |  |  |  | 
| 1849 |  |  |  |  |  |  | =item C | 
| 1850 |  |  |  |  |  |  |  | 
| 1851 |  |  |  |  |  |  | =item C | 
| 1852 |  |  |  |  |  |  |  | 
| 1853 |  |  |  |  |  |  | =back | 
| 1854 |  |  |  |  |  |  |  | 
| 1855 |  |  |  |  |  |  | =item C | 
| 1856 |  |  |  |  |  |  |  | 
| 1857 |  |  |  |  |  |  | A variable controlling the scaling policy for C. | 
| 1858 |  |  |  |  |  |  |  | 
| 1859 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1860 |  |  |  |  |  |  |  | 
| 1861 |  |  |  |  |  |  | =over | 
| 1862 |  |  |  |  |  |  |  | 
| 1863 |  |  |  |  |  |  | =item C<0> or C | 
| 1864 |  |  |  |  |  |  |  | 
| 1865 |  |  |  |  |  |  | Uses letterbox/sidebars to fit the entire rendering on screen. | 
| 1866 |  |  |  |  |  |  |  | 
| 1867 |  |  |  |  |  |  | =item C<1> or C | 
| 1868 |  |  |  |  |  |  |  | 
| 1869 |  |  |  |  |  |  | Will zoom the rendering so it fills the entire screen, allowing edges to be | 
| 1870 |  |  |  |  |  |  | drawn offscreen. | 
| 1871 |  |  |  |  |  |  |  | 
| 1872 |  |  |  |  |  |  | =back | 
| 1873 |  |  |  |  |  |  |  | 
| 1874 |  |  |  |  |  |  | By default letterbox is used. | 
| 1875 |  |  |  |  |  |  |  | 
| 1876 |  |  |  |  |  |  | =item C | 
| 1877 |  |  |  |  |  |  |  | 
| 1878 |  |  |  |  |  |  | A variable controlling whether the graphics context is externally managed. | 
| 1879 |  |  |  |  |  |  |  | 
| 1880 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1881 |  |  |  |  |  |  |  | 
| 1882 |  |  |  |  |  |  | 0   SDL will manage graphics contexts that are attached to windows. | 
| 1883 |  |  |  |  |  |  | 1   Disable graphics context management on windows. | 
| 1884 |  |  |  |  |  |  |  | 
| 1885 |  |  |  |  |  |  | By default SDL will manage OpenGL contexts in certain situations. For example, | 
| 1886 |  |  |  |  |  |  | on Android the context will be automatically saved and restored when pausing | 
| 1887 |  |  |  |  |  |  | the application. Additionally, some platforms will assume usage of OpenGL if | 
| 1888 |  |  |  |  |  |  | Vulkan isn't used. Setting this to C<1> will prevent this behavior, which is | 
| 1889 |  |  |  |  |  |  | desirable when the application manages the graphics context, such as an | 
| 1890 |  |  |  |  |  |  | externally managed OpenGL context or attaching a Vulkan surface to the window. | 
| 1891 |  |  |  |  |  |  |  | 
| 1892 |  |  |  |  |  |  | =item | 
| 1893 |  |  |  |  |  |  |  | 
| 1894 |  |  |  |  |  |  | A variable forcing the visual ID chosen for new X11 windows. | 
| 1895 |  |  |  |  |  |  |  | 
| 1896 |  |  |  |  |  |  | =item C | 
| 1897 |  |  |  |  |  |  |  | 
| 1898 |  |  |  |  |  |  | A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be | 
| 1899 |  |  |  |  |  |  | used. | 
| 1900 |  |  |  |  |  |  |  | 
| 1901 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1902 |  |  |  |  |  |  |  | 
| 1903 |  |  |  |  |  |  | 0   Disable _NET_WM_BYPASS_COMPOSITOR | 
| 1904 |  |  |  |  |  |  | 1   Enable _NET_WM_BYPASS_COMPOSITOR | 
| 1905 |  |  |  |  |  |  |  | 
| 1906 |  |  |  |  |  |  | By default SDL will use _NET_WM_BYPASS_COMPOSITOR. | 
| 1907 |  |  |  |  |  |  |  | 
| 1908 |  |  |  |  |  |  | =item C | 
| 1909 |  |  |  |  |  |  |  | 
| 1910 |  |  |  |  |  |  | A variable controlling whether X11 should use GLX or EGL by default | 
| 1911 |  |  |  |  |  |  |  | 
| 1912 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1913 |  |  |  |  |  |  |  | 
| 1914 |  |  |  |  |  |  | 0   Use GLX | 
| 1915 |  |  |  |  |  |  | 1   Use EGL | 
| 1916 |  |  |  |  |  |  |  | 
| 1917 |  |  |  |  |  |  | By default SDL will use GLX when both are present. | 
| 1918 |  |  |  |  |  |  |  | 
| 1919 |  |  |  |  |  |  | =item C | 
| 1920 |  |  |  |  |  |  |  | 
| 1921 |  |  |  |  |  |  | A variable setting the double click time, in milliseconds. | 
| 1922 |  |  |  |  |  |  |  | 
| 1923 |  |  |  |  |  |  | =item C | 
| 1924 |  |  |  |  |  |  |  | 
| 1925 |  |  |  |  |  |  | A variable setting the double click radius, in pixels. | 
| 1926 |  |  |  |  |  |  |  | 
| 1927 |  |  |  |  |  |  | =item C | 
| 1928 |  |  |  |  |  |  |  | 
| 1929 |  |  |  |  |  |  | A variable setting the speed scale for mouse motion, in floating point, when | 
| 1930 |  |  |  |  |  |  | the mouse is not in relative mode. | 
| 1931 |  |  |  |  |  |  |  | 
| 1932 |  |  |  |  |  |  | =item C | 
| 1933 |  |  |  |  |  |  |  | 
| 1934 |  |  |  |  |  |  | A variable setting the scale for mouse motion, in floating point, when the | 
| 1935 |  |  |  |  |  |  | mouse is in relative mode. | 
| 1936 |  |  |  |  |  |  |  | 
| 1937 |  |  |  |  |  |  | =item C | 
| 1938 |  |  |  |  |  |  |  | 
| 1939 |  |  |  |  |  |  | A variable controlling whether relative mouse motion is affected by renderer | 
| 1940 |  |  |  |  |  |  | scaling | 
| 1941 |  |  |  |  |  |  |  | 
| 1942 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1943 |  |  |  |  |  |  |  | 
| 1944 |  |  |  |  |  |  | 0   Relative motion is unaffected by DPI or renderer's logical size | 
| 1945 |  |  |  |  |  |  | 1   Relative motion is scaled according to DPI scaling and logical size | 
| 1946 |  |  |  |  |  |  |  | 
| 1947 |  |  |  |  |  |  | By default relative mouse deltas are affected by DPI and renderer scaling. | 
| 1948 |  |  |  |  |  |  |  | 
| 1949 |  |  |  |  |  |  | =item C | 
| 1950 |  |  |  |  |  |  |  | 
| 1951 |  |  |  |  |  |  | A variable controlling whether touch events should generate synthetic mouse | 
| 1952 |  |  |  |  |  |  | events | 
| 1953 |  |  |  |  |  |  |  | 
| 1954 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1955 |  |  |  |  |  |  |  | 
| 1956 |  |  |  |  |  |  | 0   Touch events will not generate mouse events | 
| 1957 |  |  |  |  |  |  | 1   Touch events will generate mouse events | 
| 1958 |  |  |  |  |  |  |  | 
| 1959 |  |  |  |  |  |  | By default SDL will generate mouse events for touch events. | 
| 1960 |  |  |  |  |  |  |  | 
| 1961 |  |  |  |  |  |  | =item C | 
| 1962 |  |  |  |  |  |  |  | 
| 1963 |  |  |  |  |  |  | A variable controlling whether mouse events should generate synthetic touch | 
| 1964 |  |  |  |  |  |  | events | 
| 1965 |  |  |  |  |  |  |  | 
| 1966 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1967 |  |  |  |  |  |  |  | 
| 1968 |  |  |  |  |  |  | 0   Mouse events will not generate touch events (default for desktop platforms) | 
| 1969 |  |  |  |  |  |  | 1   Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) | 
| 1970 |  |  |  |  |  |  |  | 
| 1971 |  |  |  |  |  |  | =item C | 
| 1972 |  |  |  |  |  |  |  | 
| 1973 |  |  |  |  |  |  | A variable controlling whether the home indicator bar on iPhone X should be | 
| 1974 |  |  |  |  |  |  | hidden. | 
| 1975 |  |  |  |  |  |  |  | 
| 1976 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1977 |  |  |  |  |  |  |  | 
| 1978 |  |  |  |  |  |  | 0   The indicator bar is not hidden (default for windowed applications) | 
| 1979 |  |  |  |  |  |  | 1   The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | 
| 1980 |  |  |  |  |  |  | 2   The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | 
| 1981 |  |  |  |  |  |  |  | 
| 1982 |  |  |  |  |  |  | =item C | 
| 1983 |  |  |  |  |  |  |  | 
| 1984 |  |  |  |  |  |  | A variable controlling whether the Android / tvOS remotes should be listed as | 
| 1985 |  |  |  |  |  |  | joystick devices, instead of sending keyboard events. | 
| 1986 |  |  |  |  |  |  |  | 
| 1987 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 1988 |  |  |  |  |  |  |  | 
| 1989 |  |  |  |  |  |  | 0   Remotes send enter/escape/arrow key events | 
| 1990 |  |  |  |  |  |  | 1   Remotes are available as 2 axis, 2 button joysticks (the default). | 
| 1991 |  |  |  |  |  |  |  | 
| 1992 |  |  |  |  |  |  | =item C | 
| 1993 |  |  |  |  |  |  |  | 
| 1994 |  |  |  |  |  |  | A variable that overrides the automatic controller type detection | 
| 1995 |  |  |  |  |  |  |  | 
| 1996 |  |  |  |  |  |  | The variable should be comma separated entries, in the form: VID/PID=type | 
| 1997 |  |  |  |  |  |  |  | 
| 1998 |  |  |  |  |  |  | The VID and PID should be hexadecimal with exactly 4 digits, e.g. C<0x00fd> | 
| 1999 |  |  |  |  |  |  |  | 
| 2000 |  |  |  |  |  |  | The type should be one of: | 
| 2001 |  |  |  |  |  |  |  | 
| 2002 |  |  |  |  |  |  | =over | 
| 2003 |  |  |  |  |  |  |  | 
| 2004 |  |  |  |  |  |  | =item C | 
| 2005 |  |  |  |  |  |  |  | 
| 2006 |  |  |  |  |  |  | =item C | 
| 2007 |  |  |  |  |  |  |  | 
| 2008 |  |  |  |  |  |  | =item C | 
| 2009 |  |  |  |  |  |  |  | 
| 2010 |  |  |  |  |  |  | =item C | 
| 2011 |  |  |  |  |  |  |  | 
| 2012 |  |  |  |  |  |  | =item C | 
| 2013 |  |  |  |  |  |  |  | 
| 2014 |  |  |  |  |  |  | =item C | 
| 2015 |  |  |  |  |  |  |  | 
| 2016 |  |  |  |  |  |  | This hint affects what driver is used, and must be set before calling | 
| 2017 |  |  |  |  |  |  | C. | 
| 2018 |  |  |  |  |  |  |  | 
| 2019 |  |  |  |  |  |  | =item C | 
| 2020 |  |  |  |  |  |  |  | 
| 2021 |  |  |  |  |  |  | A variable that lets you provide a file with extra gamecontroller db entries. | 
| 2022 |  |  |  |  |  |  |  | 
| 2023 |  |  |  |  |  |  | The file should contain lines of gamecontroller config data, see | 
| 2024 |  |  |  |  |  |  | SDL_gamecontroller.h | 
| 2025 |  |  |  |  |  |  |  | 
| 2026 |  |  |  |  |  |  | This hint must be set before calling C | 
| 2027 |  |  |  |  |  |  |  | 
| 2028 |  |  |  |  |  |  | You can update mappings after the system is initialized with | 
| 2029 |  |  |  |  |  |  | C and C. | 
| 2030 |  |  |  |  |  |  |  | 
| 2031 |  |  |  |  |  |  | =item C | 
| 2032 |  |  |  |  |  |  |  | 
| 2033 |  |  |  |  |  |  | A variable containing a list of devices to skip when scanning for game | 
| 2034 |  |  |  |  |  |  | controllers. | 
| 2035 |  |  |  |  |  |  |  | 
| 2036 |  |  |  |  |  |  | The format of the string is a comma separated list of USB VID/PID pairs in | 
| 2037 |  |  |  |  |  |  | hexadecimal form, e.g. | 
| 2038 |  |  |  |  |  |  |  | 
| 2039 |  |  |  |  |  |  | 0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
| 2040 |  |  |  |  |  |  |  | 
| 2041 |  |  |  |  |  |  | The variable can also take the form of @file, in which case the named file will | 
| 2042 |  |  |  |  |  |  | be loaded and interpreted as the value of the variable. | 
| 2043 |  |  |  |  |  |  |  | 
| 2044 |  |  |  |  |  |  | =item C | 
| 2045 |  |  |  |  |  |  |  | 
| 2046 |  |  |  |  |  |  | If set, all devices will be skipped when scanning for game controllers except | 
| 2047 |  |  |  |  |  |  | for the ones listed in this variable. | 
| 2048 |  |  |  |  |  |  |  | 
| 2049 |  |  |  |  |  |  | The format of the string is a comma separated list of USB VID/PID pairs in | 
| 2050 |  |  |  |  |  |  | hexadecimal form, e.g. | 
| 2051 |  |  |  |  |  |  |  | 
| 2052 |  |  |  |  |  |  | 0xAAAA/0xBBBB,0xCCCC/0xDDDD | 
| 2053 |  |  |  |  |  |  |  | 
| 2054 |  |  |  |  |  |  | The variable can also take the form of @file, in which case the named file will | 
| 2055 |  |  |  |  |  |  | be loaded and interpreted as the value of the variable. | 
| 2056 |  |  |  |  |  |  |  | 
| 2057 |  |  |  |  |  |  | =item C | 
| 2058 |  |  |  |  |  |  |  | 
| 2059 |  |  |  |  |  |  | If set, game controller face buttons report their values according to their | 
| 2060 |  |  |  |  |  |  | labels instead of their positional layout. | 
| 2061 |  |  |  |  |  |  |  | 
| 2062 |  |  |  |  |  |  | For example, on Nintendo Switch controllers, normally you'd get: | 
| 2063 |  |  |  |  |  |  |  | 
| 2064 |  |  |  |  |  |  | (Y) | 
| 2065 |  |  |  |  |  |  | (X)     (B) | 
| 2066 |  |  |  |  |  |  | (A) | 
| 2067 |  |  |  |  |  |  |  | 
| 2068 |  |  |  |  |  |  | but if this hint is set, you'll get: | 
| 2069 |  |  |  |  |  |  |  | 
| 2070 |  |  |  |  |  |  | (X) | 
| 2071 |  |  |  |  |  |  | (Y)     (A) | 
| 2072 |  |  |  |  |  |  | (B) | 
| 2073 |  |  |  |  |  |  |  | 
| 2074 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 2075 |  |  |  |  |  |  |  | 
| 2076 |  |  |  |  |  |  | 0   Report the face buttons by position, as though they were on an Xbox controller. | 
| 2077 |  |  |  |  |  |  | 1   Report the face buttons by label instead of position | 
| 2078 |  |  |  |  |  |  |  | 
| 2079 |  |  |  |  |  |  | The default value is C<1>. This hint may be set at any time. | 
| 2080 |  |  |  |  |  |  |  | 
| 2081 |  |  |  |  |  |  | =item C | 
| 2082 |  |  |  |  |  |  |  | 
| 2083 |  |  |  |  |  |  | A variable controlling whether the HIDAPI joystick drivers should be used. | 
| 2084 |  |  |  |  |  |  |  | 
| 2085 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2086 |  |  |  |  |  |  |  | 
| 2087 |  |  |  |  |  |  | 0   HIDAPI drivers are not used | 
| 2088 |  |  |  |  |  |  | 1   HIDAPI drivers are used (the default) | 
| 2089 |  |  |  |  |  |  |  | 
| 2090 |  |  |  |  |  |  | This variable is the default for all drivers, but can be overridden by the | 
| 2091 |  |  |  |  |  |  | hints for specific drivers below. | 
| 2092 |  |  |  |  |  |  |  | 
| 2093 |  |  |  |  |  |  | =item C | 
| 2094 |  |  |  |  |  |  |  | 
| 2095 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for PS4 controllers should be | 
| 2096 |  |  |  |  |  |  | used. | 
| 2097 |  |  |  |  |  |  |  | 
| 2098 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2099 |  |  |  |  |  |  |  | 
| 2100 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2101 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2102 |  |  |  |  |  |  |  | 
| 2103 |  |  |  |  |  |  | The default is the value of C | 
| 2104 |  |  |  |  |  |  |  | 
| 2105 |  |  |  |  |  |  | =item C | 
| 2106 |  |  |  |  |  |  |  | 
| 2107 |  |  |  |  |  |  | A variable controlling whether extended input reports should be used for PS4 | 
| 2108 |  |  |  |  |  |  | controllers when using the HIDAPI driver. | 
| 2109 |  |  |  |  |  |  |  | 
| 2110 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2111 |  |  |  |  |  |  |  | 
| 2112 |  |  |  |  |  |  | 0   extended reports are not enabled (default) | 
| 2113 |  |  |  |  |  |  | 1   extended reports | 
| 2114 |  |  |  |  |  |  |  | 
| 2115 |  |  |  |  |  |  | Extended input reports allow rumble on Bluetooth PS4 controllers, but break | 
| 2116 |  |  |  |  |  |  | DirectInput handling for applications that don't use SDL. | 
| 2117 |  |  |  |  |  |  |  | 
| 2118 |  |  |  |  |  |  | Once extended reports are enabled, they can not be disabled without power | 
| 2119 |  |  |  |  |  |  | cycling the controller. | 
| 2120 |  |  |  |  |  |  |  | 
| 2121 |  |  |  |  |  |  | For compatibility with applications written for versions of SDL prior to the | 
| 2122 |  |  |  |  |  |  | introduction of PS5 controller support, this value will also control the state | 
| 2123 |  |  |  |  |  |  | of extended reports on PS5 controllers when the | 
| 2124 |  |  |  |  |  |  | C hint is not explicitly set. | 
| 2125 |  |  |  |  |  |  |  | 
| 2126 |  |  |  |  |  |  | =item C | 
| 2127 |  |  |  |  |  |  |  | 
| 2128 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for PS5 controllers should be | 
| 2129 |  |  |  |  |  |  | used. | 
| 2130 |  |  |  |  |  |  |  | 
| 2131 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2132 |  |  |  |  |  |  |  | 
| 2133 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2134 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2135 |  |  |  |  |  |  |  | 
| 2136 |  |  |  |  |  |  | The default is the value of C. | 
| 2137 |  |  |  |  |  |  |  | 
| 2138 |  |  |  |  |  |  | =item C | 
| 2139 |  |  |  |  |  |  |  | 
| 2140 |  |  |  |  |  |  | A variable controlling whether extended input reports should be used for PS5 | 
| 2141 |  |  |  |  |  |  | controllers when using the HIDAPI driver. | 
| 2142 |  |  |  |  |  |  |  | 
| 2143 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2144 |  |  |  |  |  |  |  | 
| 2145 |  |  |  |  |  |  | 0   extended reports are not enabled (default) | 
| 2146 |  |  |  |  |  |  | 1   extended reports | 
| 2147 |  |  |  |  |  |  |  | 
| 2148 |  |  |  |  |  |  | Extended input reports allow rumble on Bluetooth PS5 controllers, but break | 
| 2149 |  |  |  |  |  |  | DirectInput handling for applications that don't use SDL. | 
| 2150 |  |  |  |  |  |  |  | 
| 2151 |  |  |  |  |  |  | Once extended reports are enabled, they can not be disabled without power | 
| 2152 |  |  |  |  |  |  | cycling the controller. | 
| 2153 |  |  |  |  |  |  |  | 
| 2154 |  |  |  |  |  |  | For compatibility with applications written for versions of SDL prior to the | 
| 2155 |  |  |  |  |  |  | introduction of PS5 controller support, this value defaults to the value of | 
| 2156 |  |  |  |  |  |  | C. | 
| 2157 |  |  |  |  |  |  |  | 
| 2158 |  |  |  |  |  |  | =item C | 
| 2159 |  |  |  |  |  |  |  | 
| 2160 |  |  |  |  |  |  | A variable controlling whether the player LEDs should be lit to indicate which | 
| 2161 |  |  |  |  |  |  | player is associated with a PS5 controller. | 
| 2162 |  |  |  |  |  |  |  | 
| 2163 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2164 |  |  |  |  |  |  |  | 
| 2165 |  |  |  |  |  |  | 0   player LEDs are not enabled | 
| 2166 |  |  |  |  |  |  | 1   player LEDs are enabled (default) | 
| 2167 |  |  |  |  |  |  |  | 
| 2168 |  |  |  |  |  |  | =item C | 
| 2169 |  |  |  |  |  |  |  | 
| 2170 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for Google Stadia controllers | 
| 2171 |  |  |  |  |  |  | should be used. | 
| 2172 |  |  |  |  |  |  |  | 
| 2173 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2174 |  |  |  |  |  |  |  | 
| 2175 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2176 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2177 |  |  |  |  |  |  |  | 
| 2178 |  |  |  |  |  |  | The default is the value of C. | 
| 2179 |  |  |  |  |  |  |  | 
| 2180 |  |  |  |  |  |  | =item C | 
| 2181 |  |  |  |  |  |  |  | 
| 2182 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for Steam Controllers should | 
| 2183 |  |  |  |  |  |  | be used. | 
| 2184 |  |  |  |  |  |  |  | 
| 2185 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2186 |  |  |  |  |  |  |  | 
| 2187 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2188 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2189 |  |  |  |  |  |  |  | 
| 2190 |  |  |  |  |  |  | The default is the value of C. | 
| 2191 |  |  |  |  |  |  |  | 
| 2192 |  |  |  |  |  |  | =item C | 
| 2193 |  |  |  |  |  |  |  | 
| 2194 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for Nintendo Switch | 
| 2195 |  |  |  |  |  |  | controllers should be used. | 
| 2196 |  |  |  |  |  |  |  | 
| 2197 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2198 |  |  |  |  |  |  |  | 
| 2199 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2200 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2201 |  |  |  |  |  |  |  | 
| 2202 |  |  |  |  |  |  | The default is the value of C. | 
| 2203 |  |  |  |  |  |  |  | 
| 2204 |  |  |  |  |  |  | =item C | 
| 2205 |  |  |  |  |  |  |  | 
| 2206 |  |  |  |  |  |  | A variable controlling whether the Home button LED should be turned on when a | 
| 2207 |  |  |  |  |  |  | Nintendo Switch controller is opened | 
| 2208 |  |  |  |  |  |  |  | 
| 2209 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2210 |  |  |  |  |  |  |  | 
| 2211 |  |  |  |  |  |  | 0   home button LED is left off | 
| 2212 |  |  |  |  |  |  | 1   home button LED is turned on (default) | 
| 2213 |  |  |  |  |  |  |  | 
| 2214 |  |  |  |  |  |  | =item C | 
| 2215 |  |  |  |  |  |  |  | 
| 2216 |  |  |  |  |  |  | A variable controlling whether Switch Joy-Cons should be treated the same as | 
| 2217 |  |  |  |  |  |  | Switch Pro Controllers when using the HIDAPI driver. | 
| 2218 |  |  |  |  |  |  |  | 
| 2219 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2220 |  |  |  |  |  |  |  | 
| 2221 |  |  |  |  |  |  | 0   basic Joy-Con support with no analog input (default) | 
| 2222 |  |  |  |  |  |  | 1   Joy-Cons treated as half full Pro Controllers with analog inputs and sensors | 
| 2223 |  |  |  |  |  |  |  | 
| 2224 |  |  |  |  |  |  | This does not combine Joy-Cons into a single controller. That's up to the user. | 
| 2225 |  |  |  |  |  |  |  | 
| 2226 |  |  |  |  |  |  | =item C | 
| 2227 |  |  |  |  |  |  |  | 
| 2228 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for XBox controllers should be | 
| 2229 |  |  |  |  |  |  | used. | 
| 2230 |  |  |  |  |  |  |  | 
| 2231 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2232 |  |  |  |  |  |  |  | 
| 2233 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2234 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2235 |  |  |  |  |  |  |  | 
| 2236 |  |  |  |  |  |  | The default is C<0> on Windows, otherwise the value of | 
| 2237 |  |  |  |  |  |  | C. | 
| 2238 |  |  |  |  |  |  |  | 
| 2239 |  |  |  |  |  |  | =item C | 
| 2240 |  |  |  |  |  |  |  | 
| 2241 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for XBox controllers on | 
| 2242 |  |  |  |  |  |  | Windows should pull correlated data from XInput. | 
| 2243 |  |  |  |  |  |  |  | 
| 2244 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2245 |  |  |  |  |  |  |  | 
| 2246 |  |  |  |  |  |  | 0   HIDAPI Xbox driver will only use HIDAPI data | 
| 2247 |  |  |  |  |  |  | 1   HIDAPI Xbox driver will also pull data from XInput, providing better trigger axes, guide button | 
| 2248 |  |  |  |  |  |  | presses, and rumble support | 
| 2249 |  |  |  |  |  |  |  | 
| 2250 |  |  |  |  |  |  | The default is C<1>.  This hint applies to any joysticks opened after setting | 
| 2251 |  |  |  |  |  |  | the hint. | 
| 2252 |  |  |  |  |  |  |  | 
| 2253 |  |  |  |  |  |  | =item C | 
| 2254 |  |  |  |  |  |  |  | 
| 2255 |  |  |  |  |  |  | A variable controlling whether the HIDAPI driver for Nintendo GameCube | 
| 2256 |  |  |  |  |  |  | controllers should be used. | 
| 2257 |  |  |  |  |  |  |  | 
| 2258 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2259 |  |  |  |  |  |  |  | 
| 2260 |  |  |  |  |  |  | 0   HIDAPI driver is not used | 
| 2261 |  |  |  |  |  |  | 1   HIDAPI driver is used | 
| 2262 |  |  |  |  |  |  |  | 
| 2263 |  |  |  |  |  |  | The default is the value of C. | 
| 2264 |  |  |  |  |  |  |  | 
| 2265 |  |  |  |  |  |  | =item C | 
| 2266 |  |  |  |  |  |  |  | 
| 2267 |  |  |  |  |  |  | A variable that controls whether Steam Controllers should be exposed using the | 
| 2268 |  |  |  |  |  |  | SDL joystick and game controller APIs | 
| 2269 |  |  |  |  |  |  |  | 
| 2270 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 2271 |  |  |  |  |  |  |  | 
| 2272 |  |  |  |  |  |  | 0   Do not scan for Steam Controllers | 
| 2273 |  |  |  |  |  |  | 1   Scan for Steam Controllers (default) | 
| 2274 |  |  |  |  |  |  |  | 
| 2275 |  |  |  |  |  |  | The default value is C<1>.  This hint must be set before initializing the | 
| 2276 |  |  |  |  |  |  | joystick subsystem. | 
| 2277 |  |  |  |  |  |  |  | 
| 2278 |  |  |  |  |  |  | =item C | 
| 2279 |  |  |  |  |  |  |  | 
| 2280 |  |  |  |  |  |  | A variable controlling whether the RAWINPUT joystick drivers should be used for | 
| 2281 |  |  |  |  |  |  | better handling XInput-capable devices. | 
| 2282 |  |  |  |  |  |  |  | 
| 2283 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2284 |  |  |  |  |  |  |  | 
| 2285 |  |  |  |  |  |  | 0   RAWINPUT drivers are not used | 
| 2286 |  |  |  |  |  |  | 1   RAWINPUT drivers are used (default) | 
| 2287 |  |  |  |  |  |  |  | 
| 2288 |  |  |  |  |  |  | =item C | 
| 2289 |  |  |  |  |  |  |  | 
| 2290 |  |  |  |  |  |  | A variable controlling whether a separate thread should be used for handling | 
| 2291 |  |  |  |  |  |  | joystick detection and raw input messages on Windows | 
| 2292 |  |  |  |  |  |  |  | 
| 2293 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2294 |  |  |  |  |  |  |  | 
| 2295 |  |  |  |  |  |  | 0   A separate thread is not used (default) | 
| 2296 |  |  |  |  |  |  | 1   A separate thread is used for handling raw input messages | 
| 2297 |  |  |  |  |  |  |  | 
| 2298 |  |  |  |  |  |  | =item C | 
| 2299 |  |  |  |  |  |  |  | 
| 2300 |  |  |  |  |  |  | A variable controlling whether joysticks on Linux adhere to their HID-defined | 
| 2301 |  |  |  |  |  |  | deadzones or return unfiltered values. | 
| 2302 |  |  |  |  |  |  |  | 
| 2303 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2304 |  |  |  |  |  |  |  | 
| 2305 |  |  |  |  |  |  | 0   Return unfiltered joystick axis values (default) | 
| 2306 |  |  |  |  |  |  | 1   Return axis values with deadzones taken into account | 
| 2307 |  |  |  |  |  |  |  | 
| 2308 |  |  |  |  |  |  | =item C | 
| 2309 |  |  |  |  |  |  |  | 
| 2310 |  |  |  |  |  |  | If set to C<0> then never set the top most bit on a SDL Window, even if the | 
| 2311 |  |  |  |  |  |  | video mode expects it. This is a debugging aid for developers and not expected | 
| 2312 |  |  |  |  |  |  | to be used by end users. The default is C<1>. | 
| 2313 |  |  |  |  |  |  |  | 
| 2314 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2315 |  |  |  |  |  |  |  | 
| 2316 |  |  |  |  |  |  | 0   don't allow topmost | 
| 2317 |  |  |  |  |  |  | 1   allow topmost (default) | 
| 2318 |  |  |  |  |  |  |  | 
| 2319 |  |  |  |  |  |  | =item C | 
| 2320 |  |  |  |  |  |  |  | 
| 2321 |  |  |  |  |  |  | A string specifying additional information to use with | 
| 2322 |  |  |  |  |  |  | C. | 
| 2323 |  |  |  |  |  |  |  | 
| 2324 |  |  |  |  |  |  | By default C will make appropriate system changes in | 
| 2325 |  |  |  |  |  |  | order to apply a thread priority. For example on systems using pthreads the | 
| 2326 |  |  |  |  |  |  | scheduler policy is changed automatically to a policy that works well with a | 
| 2327 |  |  |  |  |  |  | given priority. Code which has specific requirements can override SDL's default | 
| 2328 |  |  |  |  |  |  | behavior with this hint. | 
| 2329 |  |  |  |  |  |  |  | 
| 2330 |  |  |  |  |  |  | pthread hint values are C, C, C and C. Currently no | 
| 2331 |  |  |  |  |  |  | other platform hint values are defined but may be in the future. | 
| 2332 |  |  |  |  |  |  |  | 
| 2333 |  |  |  |  |  |  | Note: | 
| 2334 |  |  |  |  |  |  |  | 
| 2335 |  |  |  |  |  |  | On Linux, the kernel may send C to realtime tasks which exceed the | 
| 2336 |  |  |  |  |  |  | distro configured execution budget for rtkit. This budget can be queried | 
| 2337 |  |  |  |  |  |  | through C after calling C. | 
| 2338 |  |  |  |  |  |  |  | 
| 2339 |  |  |  |  |  |  | =item C | 
| 2340 |  |  |  |  |  |  |  | 
| 2341 |  |  |  |  |  |  | Specifies whether C should be treated as | 
| 2342 |  |  |  |  |  |  | realtime. | 
| 2343 |  |  |  |  |  |  |  | 
| 2344 |  |  |  |  |  |  | On some platforms, like Linux, a realtime priority thread may be subject to | 
| 2345 |  |  |  |  |  |  | restrictions that require special handling by the application. This hint exists | 
| 2346 |  |  |  |  |  |  | to let SDL know that the app is prepared to handle said restrictions. | 
| 2347 |  |  |  |  |  |  |  | 
| 2348 |  |  |  |  |  |  | On Linux, SDL will apply the following configuration to any thread that becomes | 
| 2349 |  |  |  |  |  |  | realtime: | 
| 2350 |  |  |  |  |  |  |  | 
| 2351 |  |  |  |  |  |  | =over | 
| 2352 |  |  |  |  |  |  |  | 
| 2353 |  |  |  |  |  |  | =item * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, | 
| 2354 |  |  |  |  |  |  |  | 
| 2355 |  |  |  |  |  |  | =item * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. | 
| 2356 |  |  |  |  |  |  |  | 
| 2357 |  |  |  |  |  |  | Exceeding this limit will result in the kernel sending C to the app, | 
| 2358 |  |  |  |  |  |  |  | 
| 2359 |  |  |  |  |  |  | Refer to the man pages for more information. | 
| 2360 |  |  |  |  |  |  |  | 
| 2361 |  |  |  |  |  |  | =back | 
| 2362 |  |  |  |  |  |  |  | 
| 2363 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2364 |  |  |  |  |  |  |  | 
| 2365 |  |  |  |  |  |  | 0   default platform specific behaviour | 
| 2366 |  |  |  |  |  |  | 1   Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy | 
| 2367 |  |  |  |  |  |  |  | 
| 2368 |  |  |  |  |  |  | =item C | 
| 2369 |  |  |  |  |  |  |  | 
| 2370 |  |  |  |  |  |  | A variable that is the address of another SDL_Window* (as a hex string | 
| 2371 |  |  |  |  |  |  | formatted with C<%p>). | 
| 2372 |  |  |  |  |  |  |  | 
| 2373 |  |  |  |  |  |  | If this hint is set before C and the C it | 
| 2374 |  |  |  |  |  |  | is set to has C set (and running on WGL only, currently), | 
| 2375 |  |  |  |  |  |  | then two things will occur on the newly created C: | 
| 2376 |  |  |  |  |  |  |  | 
| 2377 |  |  |  |  |  |  | =over | 
| 2378 |  |  |  |  |  |  |  | 
| 2379 |  |  |  |  |  |  | =item 1. Its pixel format will be set to the same pixel format as this C. This is needed for example when sharing an OpenGL context across multiple windows. | 
| 2380 |  |  |  |  |  |  |  | 
| 2381 |  |  |  |  |  |  | =item 2. The flag C will be set on the new window so it can be used for OpenGL rendering. | 
| 2382 |  |  |  |  |  |  |  | 
| 2383 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2384 |  |  |  |  |  |  |  | 
| 2385 |  |  |  |  |  |  | =over | 
| 2386 |  |  |  |  |  |  |  | 
| 2387 |  |  |  |  |  |  | =item The address (as a string C<%p>) of the C that new windows created with L<< C|/C >> should share a pixel format with. | 
| 2388 |  |  |  |  |  |  |  | 
| 2389 |  |  |  |  |  |  | =back | 
| 2390 |  |  |  |  |  |  |  | 
| 2391 |  |  |  |  |  |  | =item C | 
| 2392 |  |  |  |  |  |  |  | 
| 2393 |  |  |  |  |  |  | A variable to control whether we trap the Android back button to handle it | 
| 2394 |  |  |  |  |  |  | manually. This is necessary for the right mouse button to work on some Android | 
| 2395 |  |  |  |  |  |  | devices, or to be able to trap the back button for use in your code reliably. | 
| 2396 |  |  |  |  |  |  | If set to true, the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair | 
| 2397 |  |  |  |  |  |  | with a keycode of C. | 
| 2398 |  |  |  |  |  |  |  | 
| 2399 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 2400 |  |  |  |  |  |  |  | 
| 2401 |  |  |  |  |  |  | =over | 
| 2402 |  |  |  |  |  |  |  | 
| 2403 |  |  |  |  |  |  | =item C<0> | 
| 2404 |  |  |  |  |  |  |  | 
| 2405 |  |  |  |  |  |  | Back button will be handled as usual for system. (default) | 
| 2406 |  |  |  |  |  |  |  | 
| 2407 |  |  |  |  |  |  | =item C<1> | 
| 2408 |  |  |  |  |  |  |  | 
| 2409 |  |  |  |  |  |  | Back button will be trapped, allowing you to handle the key press manually. | 
| 2410 |  |  |  |  |  |  | (This will also let right mouse click work on systems where the right mouse | 
| 2411 |  |  |  |  |  |  | button functions as back.) | 
| 2412 |  |  |  |  |  |  |  | 
| 2413 |  |  |  |  |  |  | =back | 
| 2414 |  |  |  |  |  |  |  | 
| 2415 |  |  |  |  |  |  | The value of this hint is used at runtime, so it can be changed at any time. | 
| 2416 |  |  |  |  |  |  |  | 
| 2417 |  |  |  |  |  |  | =back | 
| 2418 |  |  |  |  |  |  |  | 
| 2419 |  |  |  |  |  |  | =item C | 
| 2420 |  |  |  |  |  |  |  | 
| 2421 |  |  |  |  |  |  | A variable to control whether the event loop will block itself when the app is | 
| 2422 |  |  |  |  |  |  | paused. | 
| 2423 |  |  |  |  |  |  |  | 
| 2424 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 2425 |  |  |  |  |  |  |  | 
| 2426 |  |  |  |  |  |  | =over | 
| 2427 |  |  |  |  |  |  |  | 
| 2428 |  |  |  |  |  |  | =item C<0> | 
| 2429 |  |  |  |  |  |  |  | 
| 2430 |  |  |  |  |  |  | Non blocking. | 
| 2431 |  |  |  |  |  |  |  | 
| 2432 |  |  |  |  |  |  | =item C<1> | 
| 2433 |  |  |  |  |  |  |  | 
| 2434 |  |  |  |  |  |  | Blocking. (default) | 
| 2435 |  |  |  |  |  |  |  | 
| 2436 |  |  |  |  |  |  | =back | 
| 2437 |  |  |  |  |  |  |  | 
| 2438 |  |  |  |  |  |  | The value should be set before SDL is initialized. | 
| 2439 |  |  |  |  |  |  |  | 
| 2440 |  |  |  |  |  |  | =back | 
| 2441 |  |  |  |  |  |  |  | 
| 2442 |  |  |  |  |  |  | =item C | 
| 2443 |  |  |  |  |  |  |  | 
| 2444 |  |  |  |  |  |  | A variable to control whether SDL will pause audio in background (Requires | 
| 2445 |  |  |  |  |  |  | C as "Non blocking") | 
| 2446 |  |  |  |  |  |  |  | 
| 2447 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 2448 |  |  |  |  |  |  |  | 
| 2449 |  |  |  |  |  |  | =over | 
| 2450 |  |  |  |  |  |  |  | 
| 2451 |  |  |  |  |  |  | =item C<0> | 
| 2452 |  |  |  |  |  |  |  | 
| 2453 |  |  |  |  |  |  | Non paused. | 
| 2454 |  |  |  |  |  |  |  | 
| 2455 |  |  |  |  |  |  |  | 
| 2456 |  |  |  |  |  |  | =item C<1> | 
| 2457 |  |  |  |  |  |  |  | 
| 2458 |  |  |  |  |  |  | Paused. (default) | 
| 2459 |  |  |  |  |  |  |  | 
| 2460 |  |  |  |  |  |  | =back | 
| 2461 |  |  |  |  |  |  |  | 
| 2462 |  |  |  |  |  |  | The value should be set before SDL is initialized. | 
| 2463 |  |  |  |  |  |  |  | 
| 2464 |  |  |  |  |  |  | =item C | 
| 2465 |  |  |  |  |  |  |  | 
| 2466 |  |  |  |  |  |  | A variable to control whether the return key on the soft keyboard should hide | 
| 2467 |  |  |  |  |  |  | the soft keyboard on Android and iOS. | 
| 2468 |  |  |  |  |  |  |  | 
| 2469 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 2470 |  |  |  |  |  |  |  | 
| 2471 |  |  |  |  |  |  | =over | 
| 2472 |  |  |  |  |  |  |  | 
| 2473 |  |  |  |  |  |  | =item C<0> | 
| 2474 |  |  |  |  |  |  |  | 
| 2475 |  |  |  |  |  |  | The return key will be handled as a key event. This is the behaviour of SDL <= | 
| 2476 |  |  |  |  |  |  | 2.0.3. (default) | 
| 2477 |  |  |  |  |  |  |  | 
| 2478 |  |  |  |  |  |  | =item C<1> | 
| 2479 |  |  |  |  |  |  |  | 
| 2480 |  |  |  |  |  |  | The return key will hide the keyboard. | 
| 2481 |  |  |  |  |  |  |  | 
| 2482 |  |  |  |  |  |  | =back | 
| 2483 |  |  |  |  |  |  |  | 
| 2484 |  |  |  |  |  |  | The value of this hint is used at runtime, so it can be changed at any time. | 
| 2485 |  |  |  |  |  |  |  | 
| 2486 |  |  |  |  |  |  | =item C | 
| 2487 |  |  |  |  |  |  |  | 
| 2488 |  |  |  |  |  |  | Force SDL to use Critical Sections for mutexes on Windows. On Windows 7 and | 
| 2489 |  |  |  |  |  |  | newer, Slim Reader/Writer Locks are available. They offer better performance, | 
| 2490 |  |  |  |  |  |  | allocate no kernel resources and use less memory. SDL will fall back to | 
| 2491 |  |  |  |  |  |  | Critical Sections on older OS versions or if forced to by this hint. | 
| 2492 |  |  |  |  |  |  |  | 
| 2493 |  |  |  |  |  |  | This also affects Condition Variables. When SRW mutexes are used, SDL will use | 
| 2494 |  |  |  |  |  |  | Windows Condition Variables as well. Else, a generic SDL_cond implementation | 
| 2495 |  |  |  |  |  |  | will be used that works with all mutexes. | 
| 2496 |  |  |  |  |  |  |  | 
| 2497 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2498 |  |  |  |  |  |  |  | 
| 2499 |  |  |  |  |  |  | =over | 
| 2500 |  |  |  |  |  |  |  | 
| 2501 |  |  |  |  |  |  | =item C<0> | 
| 2502 |  |  |  |  |  |  |  | 
| 2503 |  |  |  |  |  |  | Use SRW Locks when available. If not, fall back to Critical Sections. (default) | 
| 2504 |  |  |  |  |  |  |  | 
| 2505 |  |  |  |  |  |  | =item C<1> | 
| 2506 |  |  |  |  |  |  |  | 
| 2507 |  |  |  |  |  |  | Force the use of Critical Sections in all cases. | 
| 2508 |  |  |  |  |  |  |  | 
| 2509 |  |  |  |  |  |  | =back | 
| 2510 |  |  |  |  |  |  |  | 
| 2511 |  |  |  |  |  |  | =item C | 
| 2512 |  |  |  |  |  |  |  | 
| 2513 |  |  |  |  |  |  | Force SDL to use Kernel Semaphores on Windows. Kernel Semaphores are | 
| 2514 |  |  |  |  |  |  | inter-process and require a context switch on every interaction. On Windows 8 | 
| 2515 |  |  |  |  |  |  | and newer, the WaitOnAddress API is available. Using that and atomics to | 
| 2516 |  |  |  |  |  |  | implement semaphores increases performance. SDL will fall back to Kernel | 
| 2517 |  |  |  |  |  |  | Objects on older OS versions or if forced to by this hint. | 
| 2518 |  |  |  |  |  |  |  | 
| 2519 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2520 |  |  |  |  |  |  |  | 
| 2521 |  |  |  |  |  |  | =over | 
| 2522 |  |  |  |  |  |  |  | 
| 2523 |  |  |  |  |  |  | =item C<0> | 
| 2524 |  |  |  |  |  |  |  | 
| 2525 |  |  |  |  |  |  | Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel | 
| 2526 |  |  |  |  |  |  | Objects. (default) | 
| 2527 |  |  |  |  |  |  |  | 
| 2528 |  |  |  |  |  |  | =item C<1> | 
| 2529 |  |  |  |  |  |  |  | 
| 2530 |  |  |  |  |  |  | Force the use of Kernel Objects in all cases. | 
| 2531 |  |  |  |  |  |  |  | 
| 2532 |  |  |  |  |  |  | =back | 
| 2533 |  |  |  |  |  |  |  | 
| 2534 |  |  |  |  |  |  | =item C | 
| 2535 |  |  |  |  |  |  |  | 
| 2536 |  |  |  |  |  |  | Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. | 
| 2537 |  |  |  |  |  |  | Direct3D 9Ex contains changes to state management that can eliminate device | 
| 2538 |  |  |  |  |  |  | loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require | 
| 2539 |  |  |  |  |  |  | some changes to your application to cope with the new behavior, so this is | 
| 2540 |  |  |  |  |  |  | disabled by default. | 
| 2541 |  |  |  |  |  |  |  | 
| 2542 |  |  |  |  |  |  | This hint must be set before initializing the video subsystem. | 
| 2543 |  |  |  |  |  |  |  | 
| 2544 |  |  |  |  |  |  | For more information on Direct3D 9Ex, see: | 
| 2545 |  |  |  |  |  |  |  | 
| 2546 |  |  |  |  |  |  | =over | 
| 2547 |  |  |  |  |  |  |  | 
| 2548 |  |  |  |  |  |  | =item L | 
| 2549 |  |  |  |  |  |  |  | 
| 2550 |  |  |  |  |  |  | =item L | 
| 2551 |  |  |  |  |  |  |  | 
| 2552 |  |  |  |  |  |  | =back | 
| 2553 |  |  |  |  |  |  |  | 
| 2554 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2555 |  |  |  |  |  |  |  | 
| 2556 |  |  |  |  |  |  | =over | 
| 2557 |  |  |  |  |  |  |  | 
| 2558 |  |  |  |  |  |  | =item C<0> | 
| 2559 |  |  |  |  |  |  |  | 
| 2560 |  |  |  |  |  |  | Use the original Direct3D 9 API (default) | 
| 2561 |  |  |  |  |  |  |  | 
| 2562 |  |  |  |  |  |  | =item C<1> | 
| 2563 |  |  |  |  |  |  |  | 
| 2564 |  |  |  |  |  |  | Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is | 
| 2565 |  |  |  |  |  |  | unavailable) | 
| 2566 |  |  |  |  |  |  |  | 
| 2567 |  |  |  |  |  |  | =back | 
| 2568 |  |  |  |  |  |  |  | 
| 2569 |  |  |  |  |  |  | =item C | 
| 2570 |  |  |  |  |  |  |  | 
| 2571 |  |  |  |  |  |  | Tell the video driver that we only want a double buffer. | 
| 2572 |  |  |  |  |  |  |  | 
| 2573 |  |  |  |  |  |  | By default, most lowlevel 2D APIs will use a triple buffer scheme that wastes | 
| 2574 |  |  |  |  |  |  | no CPU time on waiting for vsync after issuing a flip, but introduces a frame | 
| 2575 |  |  |  |  |  |  | of latency. On the other hand, using a double buffer scheme instead is | 
| 2576 |  |  |  |  |  |  | recommended for cases where low latency is an important factor because we save | 
| 2577 |  |  |  |  |  |  | a whole frame of latency. We do so by waiting for vsync immediately after | 
| 2578 |  |  |  |  |  |  | issuing a flip, usually just after eglSwapBuffers call in the backend's | 
| 2579 |  |  |  |  |  |  | *_SwapWindow function. | 
| 2580 |  |  |  |  |  |  |  | 
| 2581 |  |  |  |  |  |  | Since it's driver-specific, it's only supported where possible and implemented. | 
| 2582 |  |  |  |  |  |  | Currently supported the following drivers: | 
| 2583 |  |  |  |  |  |  |  | 
| 2584 |  |  |  |  |  |  | =over | 
| 2585 |  |  |  |  |  |  |  | 
| 2586 |  |  |  |  |  |  | =item KMSDRM (kmsdrm) | 
| 2587 |  |  |  |  |  |  |  | 
| 2588 |  |  |  |  |  |  | =item Raspberry Pi (raspberrypi) | 
| 2589 |  |  |  |  |  |  |  | 
| 2590 |  |  |  |  |  |  | =back | 
| 2591 |  |  |  |  |  |  |  | 
| 2592 |  |  |  |  |  |  | =item C | 
| 2593 |  |  |  |  |  |  |  | 
| 2594 |  |  |  |  |  |  | Determines whether SDL enforces that DRM master is required in order to | 
| 2595 |  |  |  |  |  |  | initialize the KMSDRM video backend. | 
| 2596 |  |  |  |  |  |  |  | 
| 2597 |  |  |  |  |  |  | The DRM subsystem has a concept of a "DRM master" which is a DRM client that | 
| 2598 |  |  |  |  |  |  | has the ability to set planes, set cursor, etc. When SDL is DRM master, it can | 
| 2599 |  |  |  |  |  |  | draw to the screen using the SDL rendering APIs. Without DRM master, SDL is | 
| 2600 |  |  |  |  |  |  | still able to process input and query attributes of attached displays, but it | 
| 2601 |  |  |  |  |  |  | cannot change display state or draw to the screen directly. | 
| 2602 |  |  |  |  |  |  |  | 
| 2603 |  |  |  |  |  |  | In some cases, it can be useful to have the KMSDRM backend even if it cannot be | 
| 2604 |  |  |  |  |  |  | used for rendering. An app may want to use SDL for input processing while using | 
| 2605 |  |  |  |  |  |  | another rendering API (such as an MMAL overlay on Raspberry Pi) or using its | 
| 2606 |  |  |  |  |  |  | own code to render to DRM overlays that SDL doesn't support. | 
| 2607 |  |  |  |  |  |  |  | 
| 2608 |  |  |  |  |  |  | This hint must be set before initializing the video subsystem. | 
| 2609 |  |  |  |  |  |  |  | 
| 2610 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2611 |  |  |  |  |  |  |  | 
| 2612 |  |  |  |  |  |  | =over | 
| 2613 |  |  |  |  |  |  |  | 
| 2614 |  |  |  |  |  |  | =item C<0> | 
| 2615 |  |  |  |  |  |  |  | 
| 2616 |  |  |  |  |  |  | SDL will allow usage of the KMSDRM backend without DRM master | 
| 2617 |  |  |  |  |  |  |  | 
| 2618 |  |  |  |  |  |  | =item C<1> | 
| 2619 |  |  |  |  |  |  |  | 
| 2620 |  |  |  |  |  |  | SDL Will require DRM master to use the KMSDRM backend (default) | 
| 2621 |  |  |  |  |  |  |  | 
| 2622 |  |  |  |  |  |  | =back | 
| 2623 |  |  |  |  |  |  |  | 
| 2624 |  |  |  |  |  |  | =item C | 
| 2625 |  |  |  |  |  |  |  | 
| 2626 |  |  |  |  |  |  | A variable controlling what driver to use for OpenGL ES contexts. | 
| 2627 |  |  |  |  |  |  |  | 
| 2628 |  |  |  |  |  |  | On some platforms, currently Windows and X11, OpenGL drivers may support | 
| 2629 |  |  |  |  |  |  | creating contexts with an OpenGL ES profile. By default SDL uses these | 
| 2630 |  |  |  |  |  |  | profiles, when available, otherwise it attempts to load an OpenGL ES library, | 
| 2631 |  |  |  |  |  |  | e.g. that provided by the ANGLE project. This variable controls whether SDL | 
| 2632 |  |  |  |  |  |  | follows this default behaviour or will always load an OpenGL ES library. | 
| 2633 |  |  |  |  |  |  |  | 
| 2634 |  |  |  |  |  |  | Circumstances where this is useful include | 
| 2635 |  |  |  |  |  |  |  | 
| 2636 |  |  |  |  |  |  | =over | 
| 2637 |  |  |  |  |  |  |  | 
| 2638 |  |  |  |  |  |  | =item - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those from ARM, Imagination or Qualcomm. | 
| 2639 |  |  |  |  |  |  |  | 
| 2640 |  |  |  |  |  |  | =item Resolving OpenGL ES function addresses at link time by linking with the OpenGL ES library instead of querying them at run time with C. | 
| 2641 |  |  |  |  |  |  |  | 
| 2642 |  |  |  |  |  |  | =back | 
| 2643 |  |  |  |  |  |  |  | 
| 2644 |  |  |  |  |  |  | Caution: for an application to work with the default behaviour across different | 
| 2645 |  |  |  |  |  |  | OpenGL drivers it must query the OpenGL ES function addresses at run time using | 
| 2646 |  |  |  |  |  |  | C. | 
| 2647 |  |  |  |  |  |  |  | 
| 2648 |  |  |  |  |  |  | This variable is ignored on most platforms because OpenGL ES is native or not | 
| 2649 |  |  |  |  |  |  | supported. | 
| 2650 |  |  |  |  |  |  |  | 
| 2651 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2652 |  |  |  |  |  |  |  | 
| 2653 |  |  |  |  |  |  | =over | 
| 2654 |  |  |  |  |  |  |  | 
| 2655 |  |  |  |  |  |  | =item C<0> | 
| 2656 |  |  |  |  |  |  |  | 
| 2657 |  |  |  |  |  |  | Use ES profile of OpenGL, if available. (Default when not set.) | 
| 2658 |  |  |  |  |  |  |  | 
| 2659 |  |  |  |  |  |  | =item C<1> | 
| 2660 |  |  |  |  |  |  |  | 
| 2661 |  |  |  |  |  |  | Load OpenGL ES library using the default library names. | 
| 2662 |  |  |  |  |  |  |  | 
| 2663 |  |  |  |  |  |  | =back | 
| 2664 |  |  |  |  |  |  |  | 
| 2665 |  |  |  |  |  |  | =item C | 
| 2666 |  |  |  |  |  |  |  | 
| 2667 |  |  |  |  |  |  | A variable controlling speed/quality tradeoff of audio resampling. | 
| 2668 |  |  |  |  |  |  |  | 
| 2669 |  |  |  |  |  |  | If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) to | 
| 2670 |  |  |  |  |  |  | handle audio resampling. There are different resampling modes available that | 
| 2671 |  |  |  |  |  |  | produce different levels of quality, using more CPU. | 
| 2672 |  |  |  |  |  |  |  | 
| 2673 |  |  |  |  |  |  | If this hint isn't specified to a valid setting, or libsamplerate isn't | 
| 2674 |  |  |  |  |  |  | available, SDL will use the default, internal resampling algorithm. | 
| 2675 |  |  |  |  |  |  |  | 
| 2676 |  |  |  |  |  |  | Note that this is currently only applicable to resampling audio that is being | 
| 2677 |  |  |  |  |  |  | written to a device for playback or audio being read from a device for capture. | 
| 2678 |  |  |  |  |  |  | SDL_AudioCVT always uses the default resampler (although this might change for | 
| 2679 |  |  |  |  |  |  | SDL 2.1). | 
| 2680 |  |  |  |  |  |  |  | 
| 2681 |  |  |  |  |  |  | This hint is currently only checked at audio subsystem initialization. | 
| 2682 |  |  |  |  |  |  |  | 
| 2683 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2684 |  |  |  |  |  |  |  | 
| 2685 |  |  |  |  |  |  | =over | 
| 2686 |  |  |  |  |  |  |  | 
| 2687 |  |  |  |  |  |  | =item C<0> or C | 
| 2688 |  |  |  |  |  |  |  | 
| 2689 |  |  |  |  |  |  | Use SDL's internal resampling (Default when not set - low quality, fast) | 
| 2690 |  |  |  |  |  |  |  | 
| 2691 |  |  |  |  |  |  | =item C<1> or C | 
| 2692 |  |  |  |  |  |  |  | 
| 2693 |  |  |  |  |  |  | Use fast, slightly higher quality resampling, if available | 
| 2694 |  |  |  |  |  |  |  | 
| 2695 |  |  |  |  |  |  | =item C<2> or C | 
| 2696 |  |  |  |  |  |  |  | 
| 2697 |  |  |  |  |  |  | Use medium quality resampling, if available | 
| 2698 |  |  |  |  |  |  |  | 
| 2699 |  |  |  |  |  |  | =item C<3> or C | 
| 2700 |  |  |  |  |  |  |  | 
| 2701 |  |  |  |  |  |  | Use high quality resampling, if available | 
| 2702 |  |  |  |  |  |  |  | 
| 2703 |  |  |  |  |  |  | =back | 
| 2704 |  |  |  |  |  |  |  | 
| 2705 |  |  |  |  |  |  | =item C | 
| 2706 |  |  |  |  |  |  |  | 
| 2707 |  |  |  |  |  |  | A variable controlling the audio category on iOS and Mac OS X. | 
| 2708 |  |  |  |  |  |  |  | 
| 2709 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2710 |  |  |  |  |  |  |  | 
| 2711 |  |  |  |  |  |  | =over | 
| 2712 |  |  |  |  |  |  |  | 
| 2713 |  |  |  |  |  |  | =item C | 
| 2714 |  |  |  |  |  |  |  | 
| 2715 |  |  |  |  |  |  | Use the AVAudioSessionCategoryAmbient audio category, will be muted by the | 
| 2716 |  |  |  |  |  |  | phone mute switch (default) | 
| 2717 |  |  |  |  |  |  |  | 
| 2718 |  |  |  |  |  |  | =item C | 
| 2719 |  |  |  |  |  |  |  | 
| 2720 |  |  |  |  |  |  | Use the AVAudioSessionCategoryPlayback category | 
| 2721 |  |  |  |  |  |  |  | 
| 2722 |  |  |  |  |  |  | =back | 
| 2723 |  |  |  |  |  |  |  | 
| 2724 |  |  |  |  |  |  | For more information, see Apple's documentation: | 
| 2725 |  |  |  |  |  |  | L | 
| 2726 |  |  |  |  |  |  |  | 
| 2727 |  |  |  |  |  |  | =item C | 
| 2728 |  |  |  |  |  |  |  | 
| 2729 |  |  |  |  |  |  | A variable controlling whether the 2D render API is compatible or efficient. | 
| 2730 |  |  |  |  |  |  |  | 
| 2731 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2732 |  |  |  |  |  |  |  | 
| 2733 |  |  |  |  |  |  | =over | 
| 2734 |  |  |  |  |  |  |  | 
| 2735 |  |  |  |  |  |  | =item C<0> | 
| 2736 |  |  |  |  |  |  |  | 
| 2737 |  |  |  |  |  |  | Don't use batching to make rendering more efficient. | 
| 2738 |  |  |  |  |  |  |  | 
| 2739 |  |  |  |  |  |  | =item C<1> | 
| 2740 |  |  |  |  |  |  |  | 
| 2741 |  |  |  |  |  |  | Use batching, but might cause problems if app makes its own direct OpenGL | 
| 2742 |  |  |  |  |  |  | calls. | 
| 2743 |  |  |  |  |  |  |  | 
| 2744 |  |  |  |  |  |  | =back | 
| 2745 |  |  |  |  |  |  |  | 
| 2746 |  |  |  |  |  |  | Up to SDL 2.0.9, the render API would draw immediately when requested. Now it | 
| 2747 |  |  |  |  |  |  | batches up draw requests and sends them all to the GPU only when forced to | 
| 2748 |  |  |  |  |  |  | (during SDL_RenderPresent, when changing render targets, by updating a texture | 
| 2749 |  |  |  |  |  |  | that the batch needs, etc). This is significantly more efficient, but it can | 
| 2750 |  |  |  |  |  |  | cause problems for apps that expect to render on top of the render API's | 
| 2751 |  |  |  |  |  |  | output. As such, SDL will disable batching if a specific render backend is | 
| 2752 |  |  |  |  |  |  | requested (since this might indicate that the app is planning to use the | 
| 2753 |  |  |  |  |  |  | underlying graphics API directly). This hint can be used to explicitly request | 
| 2754 |  |  |  |  |  |  | batching in this instance. It is a contract that you will either never use the | 
| 2755 |  |  |  |  |  |  | underlying graphics API directly, or if you do, you will call | 
| 2756 |  |  |  |  |  |  | C before you do so any current batch goes to the GPU before | 
| 2757 |  |  |  |  |  |  | your work begins. Not following this contract will result in undefined | 
| 2758 |  |  |  |  |  |  | behavior. | 
| 2759 |  |  |  |  |  |  |  | 
| 2760 |  |  |  |  |  |  | =item C | 
| 2761 |  |  |  |  |  |  |  | 
| 2762 |  |  |  |  |  |  | A variable controlling whether SDL updates joystick state when getting input | 
| 2763 |  |  |  |  |  |  | events | 
| 2764 |  |  |  |  |  |  |  | 
| 2765 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2766 |  |  |  |  |  |  |  | 
| 2767 |  |  |  |  |  |  | =over | 
| 2768 |  |  |  |  |  |  |  | 
| 2769 |  |  |  |  |  |  | =item C<0> | 
| 2770 |  |  |  |  |  |  |  | 
| 2771 |  |  |  |  |  |  | You'll call C manually | 
| 2772 |  |  |  |  |  |  |  | 
| 2773 |  |  |  |  |  |  | =item C<1> | 
| 2774 |  |  |  |  |  |  |  | 
| 2775 |  |  |  |  |  |  | SDL will automatically call C (default) | 
| 2776 |  |  |  |  |  |  |  | 
| 2777 |  |  |  |  |  |  | =back | 
| 2778 |  |  |  |  |  |  |  | 
| 2779 |  |  |  |  |  |  | This hint can be toggled on and off at runtime. | 
| 2780 |  |  |  |  |  |  |  | 
| 2781 |  |  |  |  |  |  | =item C | 
| 2782 |  |  |  |  |  |  |  | 
| 2783 |  |  |  |  |  |  | A variable controlling whether SDL updates sensor state when getting input | 
| 2784 |  |  |  |  |  |  | events | 
| 2785 |  |  |  |  |  |  |  | 
| 2786 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2787 |  |  |  |  |  |  |  | 
| 2788 |  |  |  |  |  |  | =over | 
| 2789 |  |  |  |  |  |  |  | 
| 2790 |  |  |  |  |  |  | =item C<0> | 
| 2791 |  |  |  |  |  |  |  | 
| 2792 |  |  |  |  |  |  | You'll call C manually | 
| 2793 |  |  |  |  |  |  |  | 
| 2794 |  |  |  |  |  |  | =item C<1> | 
| 2795 |  |  |  |  |  |  |  | 
| 2796 |  |  |  |  |  |  | SDL will automatically call C (default) | 
| 2797 |  |  |  |  |  |  |  | 
| 2798 |  |  |  |  |  |  | =back | 
| 2799 |  |  |  |  |  |  |  | 
| 2800 |  |  |  |  |  |  | This hint can be toggled on and off at runtime. | 
| 2801 |  |  |  |  |  |  |  | 
| 2802 |  |  |  |  |  |  | =item C | 
| 2803 |  |  |  |  |  |  |  | 
| 2804 |  |  |  |  |  |  | A variable controlling whether SDL logs all events pushed onto its internal | 
| 2805 |  |  |  |  |  |  | queue. | 
| 2806 |  |  |  |  |  |  |  | 
| 2807 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2808 |  |  |  |  |  |  |  | 
| 2809 |  |  |  |  |  |  | =over | 
| 2810 |  |  |  |  |  |  |  | 
| 2811 |  |  |  |  |  |  | =item C<0> | 
| 2812 |  |  |  |  |  |  |  | 
| 2813 |  |  |  |  |  |  | Don't log any events (default) | 
| 2814 |  |  |  |  |  |  |  | 
| 2815 |  |  |  |  |  |  | =item C<1> | 
| 2816 |  |  |  |  |  |  |  | 
| 2817 |  |  |  |  |  |  | Log all events except mouse and finger motion, which are pretty spammy. | 
| 2818 |  |  |  |  |  |  |  | 
| 2819 |  |  |  |  |  |  | =item C<2> | 
| 2820 |  |  |  |  |  |  |  | 
| 2821 |  |  |  |  |  |  | Log all events. | 
| 2822 |  |  |  |  |  |  |  | 
| 2823 |  |  |  |  |  |  | =back | 
| 2824 |  |  |  |  |  |  |  | 
| 2825 |  |  |  |  |  |  | This is generally meant to be used to debug SDL itself, but can be useful for | 
| 2826 |  |  |  |  |  |  | application developers that need better visibility into what is going on in the | 
| 2827 |  |  |  |  |  |  | event queue. Logged events are sent through C, which means by | 
| 2828 |  |  |  |  |  |  | default they appear on stdout on most platforms or maybe C | 
| 2829 |  |  |  |  |  |  | )> on Windows, and can be funneled by the app with C | 
| 2830 |  |  |  |  |  |  | )>, etc. | 
| 2831 |  |  |  |  |  |  |  | 
| 2832 |  |  |  |  |  |  | This hint can be toggled on and off at runtime, if you only need to log events | 
| 2833 |  |  |  |  |  |  | for a small subset of program execution. | 
| 2834 |  |  |  |  |  |  |  | 
| 2835 |  |  |  |  |  |  | =item C | 
| 2836 |  |  |  |  |  |  |  | 
| 2837 |  |  |  |  |  |  | Controls how the size of the RIFF chunk affects the loading of a WAVE file. | 
| 2838 |  |  |  |  |  |  |  | 
| 2839 |  |  |  |  |  |  | The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) | 
| 2840 |  |  |  |  |  |  | is not always reliable. In case the size is wrong, it's possible to just ignore | 
| 2841 |  |  |  |  |  |  | it and step through the chunks until a fixed limit is reached. | 
| 2842 |  |  |  |  |  |  |  | 
| 2843 |  |  |  |  |  |  | Note that files that have trailing data unrelated to the WAVE file or corrupt | 
| 2844 |  |  |  |  |  |  | files may slow down the loading process without a reliable boundary. By | 
| 2845 |  |  |  |  |  |  | default, SDL stops after 10000 chunks to prevent wasting time. Use the | 
| 2846 |  |  |  |  |  |  | environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. | 
| 2847 |  |  |  |  |  |  |  | 
| 2848 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2849 |  |  |  |  |  |  |  | 
| 2850 |  |  |  |  |  |  | =over | 
| 2851 |  |  |  |  |  |  |  | 
| 2852 |  |  |  |  |  |  | =item C | 
| 2853 |  |  |  |  |  |  |  | 
| 2854 |  |  |  |  |  |  | Always use the RIFF chunk size as a boundary for the chunk search | 
| 2855 |  |  |  |  |  |  |  | 
| 2856 |  |  |  |  |  |  | =item C | 
| 2857 |  |  |  |  |  |  |  | 
| 2858 |  |  |  |  |  |  | Like "force", but a zero size searches up to 4 GiB (default) | 
| 2859 |  |  |  |  |  |  |  | 
| 2860 |  |  |  |  |  |  | =item C | 
| 2861 |  |  |  |  |  |  |  | 
| 2862 |  |  |  |  |  |  | Ignore the RIFF chunk size and always search up to 4 GiB | 
| 2863 |  |  |  |  |  |  |  | 
| 2864 |  |  |  |  |  |  | =item C | 
| 2865 |  |  |  |  |  |  |  | 
| 2866 |  |  |  |  |  |  | Search for chunks until the end of file (not recommended) | 
| 2867 |  |  |  |  |  |  |  | 
| 2868 |  |  |  |  |  |  | =back | 
| 2869 |  |  |  |  |  |  |  | 
| 2870 |  |  |  |  |  |  | =item C | 
| 2871 |  |  |  |  |  |  |  | 
| 2872 |  |  |  |  |  |  | Controls how a truncated WAVE file is handled. | 
| 2873 |  |  |  |  |  |  |  | 
| 2874 |  |  |  |  |  |  | A WAVE file is considered truncated if any of the chunks are incomplete or the | 
| 2875 |  |  |  |  |  |  | data chunk size is not a multiple of the block size. By default, SDL decodes | 
| 2876 |  |  |  |  |  |  | until the first incomplete block, as most applications seem to do. | 
| 2877 |  |  |  |  |  |  |  | 
| 2878 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2879 |  |  |  |  |  |  |  | 
| 2880 |  |  |  |  |  |  | =over | 
| 2881 |  |  |  |  |  |  |  | 
| 2882 |  |  |  |  |  |  | =item C | 
| 2883 |  |  |  |  |  |  |  | 
| 2884 |  |  |  |  |  |  | Raise an error if the file is truncated | 
| 2885 |  |  |  |  |  |  |  | 
| 2886 |  |  |  |  |  |  | =item C | 
| 2887 |  |  |  |  |  |  |  | 
| 2888 |  |  |  |  |  |  | Like "verystrict", but the size of the RIFF chunk is ignored | 
| 2889 |  |  |  |  |  |  |  | 
| 2890 |  |  |  |  |  |  | =item C | 
| 2891 |  |  |  |  |  |  |  | 
| 2892 |  |  |  |  |  |  | Decode until the first incomplete sample frame | 
| 2893 |  |  |  |  |  |  |  | 
| 2894 |  |  |  |  |  |  | =item C | 
| 2895 |  |  |  |  |  |  |  | 
| 2896 |  |  |  |  |  |  | Decode until the first incomplete block (default) | 
| 2897 |  |  |  |  |  |  |  | 
| 2898 |  |  |  |  |  |  | =back | 
| 2899 |  |  |  |  |  |  |  | 
| 2900 |  |  |  |  |  |  | =item C | 
| 2901 |  |  |  |  |  |  |  | 
| 2902 |  |  |  |  |  |  | Controls how the fact chunk affects the loading of a WAVE file. | 
| 2903 |  |  |  |  |  |  |  | 
| 2904 |  |  |  |  |  |  | The fact chunk stores information about the number of samples of a WAVE file. | 
| 2905 |  |  |  |  |  |  | The Standards Update from Microsoft notes that this value can be used to | 
| 2906 |  |  |  |  |  |  | 'determine the length of the data in seconds'. This is especially useful for | 
| 2907 |  |  |  |  |  |  | compressed formats (for which this is a mandatory chunk) if they produce | 
| 2908 |  |  |  |  |  |  | multiple sample frames per block and truncating the block is not allowed. The | 
| 2909 |  |  |  |  |  |  | fact chunk can exactly specify how many sample frames there should be in this | 
| 2910 |  |  |  |  |  |  | case. | 
| 2911 |  |  |  |  |  |  |  | 
| 2912 |  |  |  |  |  |  | Unfortunately, most application seem to ignore the fact chunk and so SDL | 
| 2913 |  |  |  |  |  |  | ignores it by default as well. | 
| 2914 |  |  |  |  |  |  |  | 
| 2915 |  |  |  |  |  |  | This variable can be set to the following values: | 
| 2916 |  |  |  |  |  |  |  | 
| 2917 |  |  |  |  |  |  | =over | 
| 2918 |  |  |  |  |  |  |  | 
| 2919 |  |  |  |  |  |  | =item C | 
| 2920 |  |  |  |  |  |  |  | 
| 2921 |  |  |  |  |  |  | Use the number of samples to truncate the wave data if the fact chunk is | 
| 2922 |  |  |  |  |  |  | present and valid | 
| 2923 |  |  |  |  |  |  |  | 
| 2924 |  |  |  |  |  |  | =item C | 
| 2925 |  |  |  |  |  |  |  | 
| 2926 |  |  |  |  |  |  | Like "truncate", but raise an error if the fact chunk is invalid, not present | 
| 2927 |  |  |  |  |  |  | for non-PCM formats, or if the data chunk doesn't have that many samples | 
| 2928 |  |  |  |  |  |  |  | 
| 2929 |  |  |  |  |  |  | =item C | 
| 2930 |  |  |  |  |  |  |  | 
| 2931 |  |  |  |  |  |  | Like "truncate", but ignore fact chunk if the number of samples is zero | 
| 2932 |  |  |  |  |  |  |  | 
| 2933 |  |  |  |  |  |  | =item C | 
| 2934 |  |  |  |  |  |  |  | 
| 2935 |  |  |  |  |  |  | Ignore fact chunk entirely (default) | 
| 2936 |  |  |  |  |  |  |  | 
| 2937 |  |  |  |  |  |  | =back | 
| 2938 |  |  |  |  |  |  |  | 
| 2939 |  |  |  |  |  |  | =item C | 
| 2940 |  |  |  |  |  |  |  | 
| 2941 |  |  |  |  |  |  | Override for C | 
| 2942 |  |  |  |  |  |  |  | 
| 2943 |  |  |  |  |  |  | If set, this hint will override the expected results for | 
| 2944 |  |  |  |  |  |  | C for display index 0. Generally you don't want | 
| 2945 |  |  |  |  |  |  | to do this, but this allows an embedded system to request that some of the | 
| 2946 |  |  |  |  |  |  | screen be reserved for other uses when paired with a well-behaved application. | 
| 2947 |  |  |  |  |  |  |  | 
| 2948 |  |  |  |  |  |  | The contents of this hint must be 4 comma-separated integers, the first is the | 
| 2949 |  |  |  |  |  |  | bounds x, then y, width and height, in that order. | 
| 2950 |  |  |  |  |  |  |  | 
| 2951 |  |  |  |  |  |  | =item C | 
| 2952 |  |  |  |  |  |  |  | 
| 2953 |  |  |  |  |  |  | Specify an application name for an audio device. | 
| 2954 |  |  |  |  |  |  |  | 
| 2955 |  |  |  |  |  |  | Some audio backends (such as PulseAudio) allow you to describe your audio | 
| 2956 |  |  |  |  |  |  | stream. Among other things, this description might show up in a system control | 
| 2957 |  |  |  |  |  |  | panel that lets the user adjust the volume on specific audio streams instead of | 
| 2958 |  |  |  |  |  |  | using one giant master volume slider. | 
| 2959 |  |  |  |  |  |  |  | 
| 2960 |  |  |  |  |  |  | This hints lets you transmit that information to the OS. The contents of this | 
| 2961 |  |  |  |  |  |  | hint are used while opening an audio device. You should use a string that | 
| 2962 |  |  |  |  |  |  | describes your program ("My Game 2: The Revenge") | 
| 2963 |  |  |  |  |  |  |  | 
| 2964 |  |  |  |  |  |  | Setting this to "" or leaving it unset will have SDL use a reasonable default: | 
| 2965 |  |  |  |  |  |  | probably the application's name or "SDL Application" if SDL doesn't have any | 
| 2966 |  |  |  |  |  |  | better information. | 
| 2967 |  |  |  |  |  |  |  | 
| 2968 |  |  |  |  |  |  | On targets where this is not supported, this hint does nothing. | 
| 2969 |  |  |  |  |  |  |  | 
| 2970 |  |  |  |  |  |  | =item C | 
| 2971 |  |  |  |  |  |  |  | 
| 2972 |  |  |  |  |  |  | Specify an application name for an audio device. | 
| 2973 |  |  |  |  |  |  |  | 
| 2974 |  |  |  |  |  |  | Some audio backends (such as PulseAudio) allow you to describe your audio | 
| 2975 |  |  |  |  |  |  | stream. Among other things, this description might show up in a system control | 
| 2976 |  |  |  |  |  |  | panel that lets the user adjust the volume on specific audio streams instead of | 
| 2977 |  |  |  |  |  |  | using one giant master volume slider. | 
| 2978 |  |  |  |  |  |  |  | 
| 2979 |  |  |  |  |  |  | This hints lets you transmit that information to the OS. The contents of this | 
| 2980 |  |  |  |  |  |  | hint are used while opening an audio device. You should use a string that | 
| 2981 |  |  |  |  |  |  | describes your what your program is playing ("audio stream" is probably | 
| 2982 |  |  |  |  |  |  | sufficient in many cases, but this could be useful for something like "team | 
| 2983 |  |  |  |  |  |  | chat" if you have a headset playing VoIP audio separately). | 
| 2984 |  |  |  |  |  |  |  | 
| 2985 |  |  |  |  |  |  | Setting this to "" or leaving it unset will have SDL use a reasonable default: | 
| 2986 |  |  |  |  |  |  | "audio stream" or something similar. | 
| 2987 |  |  |  |  |  |  |  | 
| 2988 |  |  |  |  |  |  | On targets where this is not supported, this hint does nothing. | 
| 2989 |  |  |  |  |  |  |  | 
| 2990 |  |  |  |  |  |  | =item C | 
| 2991 |  |  |  |  |  |  |  | 
| 2992 |  |  |  |  |  |  | Specify an application role for an audio device. | 
| 2993 |  |  |  |  |  |  |  | 
| 2994 |  |  |  |  |  |  | Some audio backends (such as Pipewire) allow you to describe the role of your | 
| 2995 |  |  |  |  |  |  | audio stream. Among other things, this description might show up in a system | 
| 2996 |  |  |  |  |  |  | control panel or software for displaying and manipulating media | 
| 2997 |  |  |  |  |  |  | playback/capture graphs. | 
| 2998 |  |  |  |  |  |  |  | 
| 2999 |  |  |  |  |  |  | This hints lets you transmit that information to the OS. The contents of this | 
| 3000 |  |  |  |  |  |  | hint are used while opening an audio device. You should use a string that | 
| 3001 |  |  |  |  |  |  | describes your what your program is playing (Game, Music, Movie, etc...). | 
| 3002 |  |  |  |  |  |  |  | 
| 3003 |  |  |  |  |  |  | Setting this to "" or leaving it unset will have SDL use a reasonable default: | 
| 3004 |  |  |  |  |  |  | "Game" or something similar. | 
| 3005 |  |  |  |  |  |  |  | 
| 3006 |  |  |  |  |  |  | On targets where this is not supported, this hint does nothing. | 
| 3007 |  |  |  |  |  |  |  | 
| 3008 |  |  |  |  |  |  | =item C | 
| 3009 |  |  |  |  |  |  |  | 
| 3010 |  |  |  |  |  |  | Specify the behavior of Alt+Tab while the keyboard is grabbed. | 
| 3011 |  |  |  |  |  |  |  | 
| 3012 |  |  |  |  |  |  | By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed | 
| 3013 |  |  |  |  |  |  | and your window is full-screen. This prevents the user from getting stuck in | 
| 3014 |  |  |  |  |  |  | your application if you've enabled keyboard grab. | 
| 3015 |  |  |  |  |  |  |  | 
| 3016 |  |  |  |  |  |  | The variable can be set to the following values: | 
| 3017 |  |  |  |  |  |  |  | 
| 3018 |  |  |  |  |  |  | =over | 
| 3019 |  |  |  |  |  |  |  | 
| 3020 |  |  |  |  |  |  | =item C<0> | 
| 3021 |  |  |  |  |  |  |  | 
| 3022 |  |  |  |  |  |  | SDL will not handle Alt+Tab. Your application is responsible for handling | 
| 3023 |  |  |  |  |  |  | Alt+Tab while the keyboard is grabbed. | 
| 3024 |  |  |  |  |  |  |  | 
| 3025 |  |  |  |  |  |  | =item C<1> | 
| 3026 |  |  |  |  |  |  |  | 
| 3027 |  |  |  |  |  |  | SDL will minimize your window when Alt+Tab is pressed (default) | 
| 3028 |  |  |  |  |  |  |  | 
| 3029 |  |  |  |  |  |  | =back | 
| 3030 |  |  |  |  |  |  |  | 
| 3031 |  |  |  |  |  |  | =item C | 
| 3032 |  |  |  |  |  |  |  | 
| 3033 |  |  |  |  |  |  | Override for SDL_GetPreferredLocales( ) | 
| 3034 |  |  |  |  |  |  |  | 
| 3035 |  |  |  |  |  |  | If set, this will be favored over anything the OS might report for the user's | 
| 3036 |  |  |  |  |  |  | preferred locales. Changing this hint at runtime will not generate a | 
| 3037 |  |  |  |  |  |  | SDL_LOCALECHANGED event (but if you can change the hint, you can push your own | 
| 3038 |  |  |  |  |  |  | event, if you want). | 
| 3039 |  |  |  |  |  |  |  | 
| 3040 |  |  |  |  |  |  | The format of this hint is a comma-separated list of language and locale, | 
| 3041 |  |  |  |  |  |  | combined with an underscore, as is a common format: "en_GB". Locale is | 
| 3042 |  |  |  |  |  |  | optional: "en". So you might have a list like this: "en_GB,jp,es_PT" | 
| 3043 |  |  |  |  |  |  |  | 
| 3044 |  |  |  |  |  |  | =back | 
| 3045 |  |  |  |  |  |  |  | 
| 3046 |  |  |  |  |  |  | =head2 C<:assertState> | 
| 3047 |  |  |  |  |  |  |  | 
| 3048 |  |  |  |  |  |  |  | 
| 3049 |  |  |  |  |  |  |  | 
| 3050 |  |  |  |  |  |  | =over | 
| 3051 |  |  |  |  |  |  |  | 
| 3052 |  |  |  |  |  |  | =item C - Retry the assert immediately | 
| 3053 |  |  |  |  |  |  |  | 
| 3054 |  |  |  |  |  |  | =item C - Make the debugger trigger a breakpoint | 
| 3055 |  |  |  |  |  |  |  | 
| 3056 |  |  |  |  |  |  | =item C - Terminate the program | 
| 3057 |  |  |  |  |  |  |  | 
| 3058 |  |  |  |  |  |  | =item C - Ignore the assert | 
| 3059 |  |  |  |  |  |  |  | 
| 3060 |  |  |  |  |  |  | =item C - Ignore the assert from now on | 
| 3061 |  |  |  |  |  |  |  | 
| 3062 |  |  |  |  |  |  | =back | 
| 3063 |  |  |  |  |  |  |  | 
| 3064 |  |  |  |  |  |  | =cut | 
| 3065 |  |  |  |  |  |  |  | 
| 3066 |  |  |  |  |  |  | enum SDL_AssertState => [ | 
| 3067 |  |  |  |  |  |  | qw[ SDL_ASSERTION_RETRY | 
| 3068 |  |  |  |  |  |  | SDL_ASSERTION_BREAK | 
| 3069 |  |  |  |  |  |  | SDL_ASSERTION_ABORT | 
| 3070 |  |  |  |  |  |  | SDL_ASSERTION_IGNORE | 
| 3071 |  |  |  |  |  |  | SDL_ASSERTION_ALWAYS_IGNORE | 
| 3072 |  |  |  |  |  |  | ] | 
| 3073 |  |  |  |  |  |  | ]; | 
| 3074 |  |  |  |  |  |  |  | 
| 3075 |  |  |  |  |  |  | =head2 C<:logcategory> | 
| 3076 |  |  |  |  |  |  |  | 
| 3077 |  |  |  |  |  |  | The predefined log categories | 
| 3078 |  |  |  |  |  |  |  | 
| 3079 |  |  |  |  |  |  | By default the application category is enabled at the INFO level, the assert | 
| 3080 |  |  |  |  |  |  | category is enabled at the WARN level, test is enabled at the VERBOSE level and | 
| 3081 |  |  |  |  |  |  | all other categories are enabled at the CRITICAL level. | 
| 3082 |  |  |  |  |  |  |  | 
| 3083 |  |  |  |  |  |  | =over | 
| 3084 |  |  |  |  |  |  |  | 
| 3085 |  |  |  |  |  |  | =item C | 
| 3086 |  |  |  |  |  |  |  | 
| 3087 |  |  |  |  |  |  | =item C | 
| 3088 |  |  |  |  |  |  |  | 
| 3089 |  |  |  |  |  |  | =item C | 
| 3090 |  |  |  |  |  |  |  | 
| 3091 |  |  |  |  |  |  | =item C | 
| 3092 |  |  |  |  |  |  |  | 
| 3093 |  |  |  |  |  |  | =item C | 
| 3094 |  |  |  |  |  |  |  | 
| 3095 |  |  |  |  |  |  | =item C | 
| 3096 |  |  |  |  |  |  |  | 
| 3097 |  |  |  |  |  |  | =item C | 
| 3098 |  |  |  |  |  |  |  | 
| 3099 |  |  |  |  |  |  | =item C | 
| 3100 |  |  |  |  |  |  |  | 
| 3101 |  |  |  |  |  |  | =item C | 
| 3102 |  |  |  |  |  |  |  | 
| 3103 |  |  |  |  |  |  | =item C | 
| 3104 |  |  |  |  |  |  |  | 
| 3105 |  |  |  |  |  |  | =item C | 
| 3106 |  |  |  |  |  |  |  | 
| 3107 |  |  |  |  |  |  | =item C | 
| 3108 |  |  |  |  |  |  |  | 
| 3109 |  |  |  |  |  |  | =item C | 
| 3110 |  |  |  |  |  |  |  | 
| 3111 |  |  |  |  |  |  | =item C | 
| 3112 |  |  |  |  |  |  |  | 
| 3113 |  |  |  |  |  |  | =item C | 
| 3114 |  |  |  |  |  |  |  | 
| 3115 |  |  |  |  |  |  | =item C | 
| 3116 |  |  |  |  |  |  |  | 
| 3117 |  |  |  |  |  |  | =item C | 
| 3118 |  |  |  |  |  |  |  | 
| 3119 |  |  |  |  |  |  | =item C | 
| 3120 |  |  |  |  |  |  |  | 
| 3121 |  |  |  |  |  |  | =item C | 
| 3122 |  |  |  |  |  |  |  | 
| 3123 |  |  |  |  |  |  | =item C | 
| 3124 |  |  |  |  |  |  |  | 
| 3125 |  |  |  |  |  |  | =back | 
| 3126 |  |  |  |  |  |  |  | 
| 3127 |  |  |  |  |  |  | =head2 C<:logpriority> | 
| 3128 |  |  |  |  |  |  |  | 
| 3129 |  |  |  |  |  |  | The predefined log priorities. | 
| 3130 |  |  |  |  |  |  |  | 
| 3131 |  |  |  |  |  |  | =over | 
| 3132 |  |  |  |  |  |  |  | 
| 3133 |  |  |  |  |  |  | =item C | 
| 3134 |  |  |  |  |  |  |  | 
| 3135 |  |  |  |  |  |  | =item C | 
| 3136 |  |  |  |  |  |  |  | 
| 3137 |  |  |  |  |  |  | =item C | 
| 3138 |  |  |  |  |  |  |  | 
| 3139 |  |  |  |  |  |  | =item C | 
| 3140 |  |  |  |  |  |  |  | 
| 3141 |  |  |  |  |  |  | =item C | 
| 3142 |  |  |  |  |  |  |  | 
| 3143 |  |  |  |  |  |  | =item C | 
| 3144 |  |  |  |  |  |  |  | 
| 3145 |  |  |  |  |  |  | =item C | 
| 3146 |  |  |  |  |  |  |  | 
| 3147 |  |  |  |  |  |  | =back | 
| 3148 |  |  |  |  |  |  |  | 
| 3149 |  |  |  |  |  |  | =head2 C<:windowflags> | 
| 3150 |  |  |  |  |  |  |  | 
| 3151 |  |  |  |  |  |  | The flags on a window. | 
| 3152 |  |  |  |  |  |  |  | 
| 3153 |  |  |  |  |  |  | =over | 
| 3154 |  |  |  |  |  |  |  | 
| 3155 |  |  |  |  |  |  | =item C - Fullscreen window | 
| 3156 |  |  |  |  |  |  |  | 
| 3157 |  |  |  |  |  |  | =item C - Window usable with OpenGL context | 
| 3158 |  |  |  |  |  |  |  | 
| 3159 |  |  |  |  |  |  | =item C - Window is visible | 
| 3160 |  |  |  |  |  |  |  | 
| 3161 |  |  |  |  |  |  | =item C - Window is not visible | 
| 3162 |  |  |  |  |  |  |  | 
| 3163 |  |  |  |  |  |  | =item C - No window decoration | 
| 3164 |  |  |  |  |  |  |  | 
| 3165 |  |  |  |  |  |  | =item C - Window can be resized | 
| 3166 |  |  |  |  |  |  |  | 
| 3167 |  |  |  |  |  |  | =item C - Window is minimized | 
| 3168 |  |  |  |  |  |  |  | 
| 3169 |  |  |  |  |  |  | =item C - Window is maximized | 
| 3170 |  |  |  |  |  |  |  | 
| 3171 |  |  |  |  |  |  | =item C - Window has grabbed mouse input | 
| 3172 |  |  |  |  |  |  |  | 
| 3173 |  |  |  |  |  |  | =item C - Window has input focus | 
| 3174 |  |  |  |  |  |  |  | 
| 3175 |  |  |  |  |  |  | =item C - Window has mouse focus | 
| 3176 |  |  |  |  |  |  |  | 
| 3177 |  |  |  |  |  |  | =item C - Fullscreen window without frame | 
| 3178 |  |  |  |  |  |  |  | 
| 3179 |  |  |  |  |  |  | =item C - Window not created by SDL | 
| 3180 |  |  |  |  |  |  |  | 
| 3181 |  |  |  |  |  |  | =item C - Window should be created in high-DPI mode if supported. | 
| 3182 |  |  |  |  |  |  |  | 
| 3183 |  |  |  |  |  |  | On macOS NSHighResolutionCapable must be set true in the application's | 
| 3184 |  |  |  |  |  |  | Info.plist for this to have any effect. | 
| 3185 |  |  |  |  |  |  |  | 
| 3186 |  |  |  |  |  |  | =item C - Window has mouse captured (unrelated to C) | 
| 3187 |  |  |  |  |  |  |  | 
| 3188 |  |  |  |  |  |  | =item C - Window should always be above others | 
| 3189 |  |  |  |  |  |  |  | 
| 3190 |  |  |  |  |  |  | =item C - Window should not be added to the taskbar | 
| 3191 |  |  |  |  |  |  |  | 
| 3192 |  |  |  |  |  |  | =item C - Window should be treated as a utility window | 
| 3193 |  |  |  |  |  |  |  | 
| 3194 |  |  |  |  |  |  | =item C - Window should be treated as a tooltip | 
| 3195 |  |  |  |  |  |  |  | 
| 3196 |  |  |  |  |  |  | =item C - Window should be treated as a popup menu | 
| 3197 |  |  |  |  |  |  |  | 
| 3198 |  |  |  |  |  |  | =item C - Window has grabbed keyboard input | 
| 3199 |  |  |  |  |  |  |  | 
| 3200 |  |  |  |  |  |  | =item C - Window usable for Vulkan surface | 
| 3201 |  |  |  |  |  |  |  | 
| 3202 |  |  |  |  |  |  | =item C - Window usable for Metal view | 
| 3203 |  |  |  |  |  |  |  | 
| 3204 |  |  |  |  |  |  | =item C - Equivalent to C for compatibility | 
| 3205 |  |  |  |  |  |  |  | 
| 3206 |  |  |  |  |  |  | =back | 
| 3207 |  |  |  |  |  |  |  | 
| 3208 |  |  |  |  |  |  | =head2 C<:windowEventID> | 
| 3209 |  |  |  |  |  |  |  | 
| 3210 |  |  |  |  |  |  | Event subtype for window events. | 
| 3211 |  |  |  |  |  |  |  | 
| 3212 |  |  |  |  |  |  | =over | 
| 3213 |  |  |  |  |  |  |  | 
| 3214 |  |  |  |  |  |  | =item C - Never used | 
| 3215 |  |  |  |  |  |  |  | 
| 3216 |  |  |  |  |  |  | =item C - Window has been shown | 
| 3217 |  |  |  |  |  |  |  | 
| 3218 |  |  |  |  |  |  | =item C - Window has been hidden | 
| 3219 |  |  |  |  |  |  |  | 
| 3220 |  |  |  |  |  |  | =item C - Window has been exposed and should be redrawn | 
| 3221 |  |  |  |  |  |  |  | 
| 3222 |  |  |  |  |  |  | =item C - Window has been moved to C | 
| 3223 |  |  |  |  |  |  |  | 
| 3224 |  |  |  |  |  |  | =item C - Window has been resized to C | 
| 3225 |  |  |  |  |  |  |  | 
| 3226 |  |  |  |  |  |  | =item C - The window size has changed, either as a result of an API call or through the system or user changing the window size. | 
| 3227 |  |  |  |  |  |  |  | 
| 3228 |  |  |  |  |  |  | =item C - Window has been minimized | 
| 3229 |  |  |  |  |  |  |  | 
| 3230 |  |  |  |  |  |  | =item C - Window has been maximized | 
| 3231 |  |  |  |  |  |  |  | 
| 3232 |  |  |  |  |  |  | =item C - Window has been restored to normal size and position | 
| 3233 |  |  |  |  |  |  |  | 
| 3234 |  |  |  |  |  |  | =item C - Window has gained mouse focus | 
| 3235 |  |  |  |  |  |  |  | 
| 3236 |  |  |  |  |  |  | =item C - Window has lost mouse focus | 
| 3237 |  |  |  |  |  |  |  | 
| 3238 |  |  |  |  |  |  | =item C - Window has gained keyboard focus | 
| 3239 |  |  |  |  |  |  |  | 
| 3240 |  |  |  |  |  |  | =item C - Window has lost keyboard focus | 
| 3241 |  |  |  |  |  |  |  | 
| 3242 |  |  |  |  |  |  | =item C - The window manager requests that the window be closed | 
| 3243 |  |  |  |  |  |  |  | 
| 3244 |  |  |  |  |  |  | =item C - Window is being offered a focus (should C on itself or a subwindow, or ignore) | 
| 3245 |  |  |  |  |  |  |  | 
| 3246 |  |  |  |  |  |  | =item C - Window had a hit test that wasn't C. | 
| 3247 |  |  |  |  |  |  |  | 
| 3248 |  |  |  |  |  |  | =back | 
| 3249 |  |  |  |  |  |  |  | 
| 3250 |  |  |  |  |  |  | =head2 C<:displayEventID> | 
| 3251 |  |  |  |  |  |  |  | 
| 3252 |  |  |  |  |  |  | Event subtype for display events. | 
| 3253 |  |  |  |  |  |  |  | 
| 3254 |  |  |  |  |  |  | =over | 
| 3255 |  |  |  |  |  |  |  | 
| 3256 |  |  |  |  |  |  | =item C - Never used | 
| 3257 |  |  |  |  |  |  |  | 
| 3258 |  |  |  |  |  |  | =item C - Display orientation has changed to data1 | 
| 3259 |  |  |  |  |  |  |  | 
| 3260 |  |  |  |  |  |  | =item C - Display has been added to the system | 
| 3261 |  |  |  |  |  |  |  | 
| 3262 |  |  |  |  |  |  | =item C - Display has been removed from the system | 
| 3263 |  |  |  |  |  |  |  | 
| 3264 |  |  |  |  |  |  | =back | 
| 3265 |  |  |  |  |  |  |  | 
| 3266 |  |  |  |  |  |  | =head2 C<:displayOrientation> | 
| 3267 |  |  |  |  |  |  |  | 
| 3268 |  |  |  |  |  |  | =over | 
| 3269 |  |  |  |  |  |  |  | 
| 3270 |  |  |  |  |  |  | =item C - The display orientation can't be determined | 
| 3271 |  |  |  |  |  |  |  | 
| 3272 |  |  |  |  |  |  | =item C - The display is in landscape mode, with the right side up, relative to portrait mode | 
| 3273 |  |  |  |  |  |  |  | 
| 3274 |  |  |  |  |  |  | =item C - The display is in landscape mode, with the left side up, relative to portrait mode | 
| 3275 |  |  |  |  |  |  |  | 
| 3276 |  |  |  |  |  |  | =item C - The display is in portrait mode | 
| 3277 |  |  |  |  |  |  |  | 
| 3278 |  |  |  |  |  |  | =item C - The display is in portrait mode, upside down | 
| 3279 |  |  |  |  |  |  |  | 
| 3280 |  |  |  |  |  |  | =back | 
| 3281 |  |  |  |  |  |  |  | 
| 3282 |  |  |  |  |  |  | =head2 C<:glAttr> | 
| 3283 |  |  |  |  |  |  |  | 
| 3284 |  |  |  |  |  |  | OpenGL configuration attributes. | 
| 3285 |  |  |  |  |  |  |  | 
| 3286 |  |  |  |  |  |  | =over | 
| 3287 |  |  |  |  |  |  |  | 
| 3288 |  |  |  |  |  |  | =item C | 
| 3289 |  |  |  |  |  |  |  | 
| 3290 |  |  |  |  |  |  | =item C | 
| 3291 |  |  |  |  |  |  |  | 
| 3292 |  |  |  |  |  |  | =item C | 
| 3293 |  |  |  |  |  |  |  | 
| 3294 |  |  |  |  |  |  | =item C | 
| 3295 |  |  |  |  |  |  |  | 
| 3296 |  |  |  |  |  |  | =item C | 
| 3297 |  |  |  |  |  |  |  | 
| 3298 |  |  |  |  |  |  | =item C | 
| 3299 |  |  |  |  |  |  |  | 
| 3300 |  |  |  |  |  |  | =item C | 
| 3301 |  |  |  |  |  |  |  | 
| 3302 |  |  |  |  |  |  | =item C | 
| 3303 |  |  |  |  |  |  |  | 
| 3304 |  |  |  |  |  |  | =item C | 
| 3305 |  |  |  |  |  |  |  | 
| 3306 |  |  |  |  |  |  | =item C | 
| 3307 |  |  |  |  |  |  |  | 
| 3308 |  |  |  |  |  |  | =item C | 
| 3309 |  |  |  |  |  |  |  | 
| 3310 |  |  |  |  |  |  | =item C | 
| 3311 |  |  |  |  |  |  |  | 
| 3312 |  |  |  |  |  |  | =item C | 
| 3313 |  |  |  |  |  |  |  | 
| 3314 |  |  |  |  |  |  | =item C | 
| 3315 |  |  |  |  |  |  |  | 
| 3316 |  |  |  |  |  |  | =item C | 
| 3317 |  |  |  |  |  |  |  | 
| 3318 |  |  |  |  |  |  | =item C | 
| 3319 |  |  |  |  |  |  |  | 
| 3320 |  |  |  |  |  |  | =item C | 
| 3321 |  |  |  |  |  |  |  | 
| 3322 |  |  |  |  |  |  | =item C | 
| 3323 |  |  |  |  |  |  |  | 
| 3324 |  |  |  |  |  |  | =item C | 
| 3325 |  |  |  |  |  |  |  | 
| 3326 |  |  |  |  |  |  | =item C | 
| 3327 |  |  |  |  |  |  |  | 
| 3328 |  |  |  |  |  |  | =item C | 
| 3329 |  |  |  |  |  |  |  | 
| 3330 |  |  |  |  |  |  | =item C | 
| 3331 |  |  |  |  |  |  |  | 
| 3332 |  |  |  |  |  |  | =item C | 
| 3333 |  |  |  |  |  |  |  | 
| 3334 |  |  |  |  |  |  | =item C | 
| 3335 |  |  |  |  |  |  |  | 
| 3336 |  |  |  |  |  |  | =item C | 
| 3337 |  |  |  |  |  |  |  | 
| 3338 |  |  |  |  |  |  | =item C | 
| 3339 |  |  |  |  |  |  |  | 
| 3340 |  |  |  |  |  |  | =item C | 
| 3341 |  |  |  |  |  |  |  | 
| 3342 |  |  |  |  |  |  | =back | 
| 3343 |  |  |  |  |  |  |  | 
| 3344 |  |  |  |  |  |  | =head2 C<:glProfile> | 
| 3345 |  |  |  |  |  |  |  | 
| 3346 |  |  |  |  |  |  | =over | 
| 3347 |  |  |  |  |  |  |  | 
| 3348 |  |  |  |  |  |  | =item C | 
| 3349 |  |  |  |  |  |  |  | 
| 3350 |  |  |  |  |  |  | =item C | 
| 3351 |  |  |  |  |  |  |  | 
| 3352 |  |  |  |  |  |  | =item C | 
| 3353 |  |  |  |  |  |  |  | 
| 3354 |  |  |  |  |  |  | =back | 
| 3355 |  |  |  |  |  |  |  | 
| 3356 |  |  |  |  |  |  | =head2 C<:glContextFlag> | 
| 3357 |  |  |  |  |  |  |  | 
| 3358 |  |  |  |  |  |  | =over | 
| 3359 |  |  |  |  |  |  |  | 
| 3360 |  |  |  |  |  |  | =item C | 
| 3361 |  |  |  |  |  |  |  | 
| 3362 |  |  |  |  |  |  | =item C | 
| 3363 |  |  |  |  |  |  |  | 
| 3364 |  |  |  |  |  |  | =item C | 
| 3365 |  |  |  |  |  |  |  | 
| 3366 |  |  |  |  |  |  | =item C | 
| 3367 |  |  |  |  |  |  |  | 
| 3368 |  |  |  |  |  |  | =back | 
| 3369 |  |  |  |  |  |  |  | 
| 3370 |  |  |  |  |  |  | =head2 C<:glContextReleaseFlag> | 
| 3371 |  |  |  |  |  |  |  | 
| 3372 |  |  |  |  |  |  | =over | 
| 3373 |  |  |  |  |  |  |  | 
| 3374 |  |  |  |  |  |  | =item C | 
| 3375 |  |  |  |  |  |  |  | 
| 3376 |  |  |  |  |  |  | =item C | 
| 3377 |  |  |  |  |  |  |  | 
| 3378 |  |  |  |  |  |  | =back | 
| 3379 |  |  |  |  |  |  |  | 
| 3380 |  |  |  |  |  |  | =head2 C<:glContextResetNotification> | 
| 3381 |  |  |  |  |  |  |  | 
| 3382 |  |  |  |  |  |  | =over | 
| 3383 |  |  |  |  |  |  |  | 
| 3384 |  |  |  |  |  |  | =item C | 
| 3385 |  |  |  |  |  |  |  | 
| 3386 |  |  |  |  |  |  | =item C | 
| 3387 |  |  |  |  |  |  |  | 
| 3388 |  |  |  |  |  |  | =back | 
| 3389 |  |  |  |  |  |  |  | 
| 3390 |  |  |  |  |  |  | =head2 C<:rendererFlags> | 
| 3391 |  |  |  |  |  |  |  | 
| 3392 |  |  |  |  |  |  | Flags used when creating a rendering context. | 
| 3393 |  |  |  |  |  |  |  | 
| 3394 |  |  |  |  |  |  | =over | 
| 3395 |  |  |  |  |  |  |  | 
| 3396 |  |  |  |  |  |  | =item C - The renderer is a software fallback | 
| 3397 |  |  |  |  |  |  |  | 
| 3398 |  |  |  |  |  |  | =item C - The renderer uses hardware acceleration | 
| 3399 |  |  |  |  |  |  |  | 
| 3400 |  |  |  |  |  |  | =item C - Present is synchronized with the refresh rate | 
| 3401 |  |  |  |  |  |  |  | 
| 3402 |  |  |  |  |  |  | =item C - The renderer supports rendering to texture | 
| 3403 |  |  |  |  |  |  |  | 
| 3404 |  |  |  |  |  |  | =back | 
| 3405 |  |  |  |  |  |  |  | 
| 3406 |  |  |  |  |  |  | =head2 C<:scaleMode> | 
| 3407 |  |  |  |  |  |  |  | 
| 3408 |  |  |  |  |  |  | The scaling mode for a texture. | 
| 3409 |  |  |  |  |  |  |  | 
| 3410 |  |  |  |  |  |  | =over | 
| 3411 |  |  |  |  |  |  |  | 
| 3412 |  |  |  |  |  |  | =item C - nearest pixel sampling | 
| 3413 |  |  |  |  |  |  |  | 
| 3414 |  |  |  |  |  |  | =item C - linear filtering | 
| 3415 |  |  |  |  |  |  |  | 
| 3416 |  |  |  |  |  |  | =item C - anisotropic filtering | 
| 3417 |  |  |  |  |  |  |  | 
| 3418 |  |  |  |  |  |  | =back | 
| 3419 |  |  |  |  |  |  |  | 
| 3420 |  |  |  |  |  |  | =head2 C<:textureAccess> | 
| 3421 |  |  |  |  |  |  |  | 
| 3422 |  |  |  |  |  |  | The access pattern allowed for a texture. | 
| 3423 |  |  |  |  |  |  |  | 
| 3424 |  |  |  |  |  |  | =over | 
| 3425 |  |  |  |  |  |  |  | 
| 3426 |  |  |  |  |  |  | =item C - Changes rarely, not lockable | 
| 3427 |  |  |  |  |  |  |  | 
| 3428 |  |  |  |  |  |  | =item C - Changes frequently, lockable | 
| 3429 |  |  |  |  |  |  |  | 
| 3430 |  |  |  |  |  |  | =item C - Texture can be used as a render target | 
| 3431 |  |  |  |  |  |  |  | 
| 3432 |  |  |  |  |  |  | =back | 
| 3433 |  |  |  |  |  |  |  | 
| 3434 |  |  |  |  |  |  | =head2 C<:textureModulate> | 
| 3435 |  |  |  |  |  |  |  | 
| 3436 |  |  |  |  |  |  | The texture channel modulation used in L<< C | 
| 3437 |  |  |  |  |  |  | )>|/C >>. | 
| 3438 |  |  |  |  |  |  |  | 
| 3439 |  |  |  |  |  |  | =over | 
| 3440 |  |  |  |  |  |  |  | 
| 3441 |  |  |  |  |  |  | =item C - No modulation | 
| 3442 |  |  |  |  |  |  |  | 
| 3443 |  |  |  |  |  |  | =item C - srcC = srcC * color | 
| 3444 |  |  |  |  |  |  |  | 
| 3445 |  |  |  |  |  |  | =item C - srcA = srcA * alpha | 
| 3446 |  |  |  |  |  |  |  | 
| 3447 |  |  |  |  |  |  | =back | 
| 3448 |  |  |  |  |  |  |  | 
| 3449 |  |  |  |  |  |  | =head2 C<:renderFlip> | 
| 3450 |  |  |  |  |  |  |  | 
| 3451 |  |  |  |  |  |  | Flip constants for L<< C|/C | 
| 3452 |  |  |  |  |  |  | >>. | 
| 3453 |  |  |  |  |  |  |  | 
| 3454 |  |  |  |  |  |  | =over | 
| 3455 |  |  |  |  |  |  |  | 
| 3456 |  |  |  |  |  |  | =item C - do not flip | 
| 3457 |  |  |  |  |  |  |  | 
| 3458 |  |  |  |  |  |  | =item C - flip horizontally | 
| 3459 |  |  |  |  |  |  |  | 
| 3460 |  |  |  |  |  |  | =item C - flip vertically | 
| 3461 |  |  |  |  |  |  |  | 
| 3462 |  |  |  |  |  |  | =back | 
| 3463 |  |  |  |  |  |  |  | 
| 3464 |  |  |  |  |  |  | =head2 C<:blendMode> | 
| 3465 |  |  |  |  |  |  |  | 
| 3466 |  |  |  |  |  |  | The blend mode used in L<< C|/C | 
| 3467 |  |  |  |  |  |  | >> and drawing operations. | 
| 3468 |  |  |  |  |  |  |  | 
| 3469 |  |  |  |  |  |  | =over | 
| 3470 |  |  |  |  |  |  |  | 
| 3471 |  |  |  |  |  |  | =item C - no blending | 
| 3472 |  |  |  |  |  |  |  | 
| 3473 |  |  |  |  |  |  | dstRGBA = srcRGBA | 
| 3474 |  |  |  |  |  |  |  | 
| 3475 |  |  |  |  |  |  | =item C - alpha blending | 
| 3476 |  |  |  |  |  |  |  | 
| 3477 |  |  |  |  |  |  | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) | 
| 3478 |  |  |  |  |  |  | dstA = srcA + (dstA * (1-srcA)) | 
| 3479 |  |  |  |  |  |  |  | 
| 3480 |  |  |  |  |  |  | =item C - additive blending | 
| 3481 |  |  |  |  |  |  |  | 
| 3482 |  |  |  |  |  |  | dstRGB = (srcRGB * srcA) + dstRGB | 
| 3483 |  |  |  |  |  |  | dstA = dstA | 
| 3484 |  |  |  |  |  |  |  | 
| 3485 |  |  |  |  |  |  | =item C - color modulate | 
| 3486 |  |  |  |  |  |  |  | 
| 3487 |  |  |  |  |  |  | dstRGB = srcRGB * dstRGB | 
| 3488 |  |  |  |  |  |  | dstA = dstA | 
| 3489 |  |  |  |  |  |  |  | 
| 3490 |  |  |  |  |  |  | =item C - color multiply | 
| 3491 |  |  |  |  |  |  |  | 
| 3492 |  |  |  |  |  |  | dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) | 
| 3493 |  |  |  |  |  |  | dstA = (srcA * dstA) + (dstA * (1-srcA)) | 
| 3494 |  |  |  |  |  |  |  | 
| 3495 |  |  |  |  |  |  | =item C - | 
| 3496 |  |  |  |  |  |  |  | 
| 3497 |  |  |  |  |  |  | =back | 
| 3498 |  |  |  |  |  |  |  | 
| 3499 |  |  |  |  |  |  | Additional custom blend modes can be returned by L<< | 
| 3500 |  |  |  |  |  |  | C|/C >> | 
| 3501 |  |  |  |  |  |  |  | 
| 3502 |  |  |  |  |  |  | =head2 C<:blendOperation> | 
| 3503 |  |  |  |  |  |  |  | 
| 3504 |  |  |  |  |  |  | The blend operation used when combining source and destination pixel | 
| 3505 |  |  |  |  |  |  | components. | 
| 3506 |  |  |  |  |  |  |  | 
| 3507 |  |  |  |  |  |  | =over | 
| 3508 |  |  |  |  |  |  |  | 
| 3509 |  |  |  |  |  |  | =item C - C: supported by all renderers | 
| 3510 |  |  |  |  |  |  |  | 
| 3511 |  |  |  |  |  |  | =item C - C: supported by D3D9, D3D11, OpenGL, OpenGLES | 
| 3512 |  |  |  |  |  |  |  | 
| 3513 |  |  |  |  |  |  | =item C - C: supported by D3D9, D3D11, OpenGL, OpenGLES | 
| 3514 |  |  |  |  |  |  |  | 
| 3515 |  |  |  |  |  |  | =item C - C: supported by D3D11 | 
| 3516 |  |  |  |  |  |  |  | 
| 3517 |  |  |  |  |  |  | =item C - C: supported by D3D11 | 
| 3518 |  |  |  |  |  |  |  | 
| 3519 |  |  |  |  |  |  | =back | 
| 3520 |  |  |  |  |  |  |  | 
| 3521 |  |  |  |  |  |  | =head2 C<:blendFactor> | 
| 3522 |  |  |  |  |  |  |  | 
| 3523 |  |  |  |  |  |  | The normalized factor used to multiply pixel components. | 
| 3524 |  |  |  |  |  |  |  | 
| 3525 |  |  |  |  |  |  | =over | 
| 3526 |  |  |  |  |  |  |  | 
| 3527 |  |  |  |  |  |  | =item C - C<0, 0, 0, 0> | 
| 3528 |  |  |  |  |  |  |  | 
| 3529 |  |  |  |  |  |  | =item C - C<1, 1, 1, 1> | 
| 3530 |  |  |  |  |  |  |  | 
| 3531 |  |  |  |  |  |  | =item C - C | 
| 3532 |  |  |  |  |  |  |  | 
| 3533 |  |  |  |  |  |  | =item C - C<1-srcR, 1-srcG, 1-srcB, 1-srcA> | 
| 3534 |  |  |  |  |  |  |  | 
| 3535 |  |  |  |  |  |  | =item C - C | 
| 3536 |  |  |  |  |  |  |  | 
| 3537 |  |  |  |  |  |  | =item C - C<1-srcA, 1-srcA, 1-srcA, 1-srcA> | 
| 3538 |  |  |  |  |  |  |  | 
| 3539 |  |  |  |  |  |  | =item C - C | 
| 3540 |  |  |  |  |  |  |  | 
| 3541 |  |  |  |  |  |  | =item C - C<1-dstR, 1-dstG, 1-dstB, 1-dstA> | 
| 3542 |  |  |  |  |  |  |  | 
| 3543 |  |  |  |  |  |  | =item C - C | 
| 3544 |  |  |  |  |  |  |  | 
| 3545 |  |  |  |  |  |  | =item C - C<1-dstA, 1-dstA, 1-dstA, 1-dstA> | 
| 3546 |  |  |  |  |  |  |  | 
| 3547 |  |  |  |  |  |  | =back | 
| 3548 |  |  |  |  |  |  |  | 
| 3549 |  |  |  |  |  |  | =head2 C<:audio> | 
| 3550 |  |  |  |  |  |  |  | 
| 3551 |  |  |  |  |  |  | Audio format flags. | 
| 3552 |  |  |  |  |  |  |  | 
| 3553 |  |  |  |  |  |  | These are what the 16 bits in SDL_AudioFormat currently mean... (Unspecified | 
| 3554 |  |  |  |  |  |  | bits are always zero). | 
| 3555 |  |  |  |  |  |  |  | 
| 3556 |  |  |  |  |  |  | ++-----------------------sample is signed if set | 
| 3557 |  |  |  |  |  |  | || | 
| 3558 |  |  |  |  |  |  | ||       ++-----------sample is bigendian if set | 
| 3559 |  |  |  |  |  |  | ||       || | 
| 3560 |  |  |  |  |  |  | ||       ||          ++---sample is float if set | 
| 3561 |  |  |  |  |  |  | ||       ||          || | 
| 3562 |  |  |  |  |  |  | ||       ||          || +---sample bit size---+ | 
| 3563 |  |  |  |  |  |  | ||       ||          || |                     | | 
| 3564 |  |  |  |  |  |  | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 | 
| 3565 |  |  |  |  |  |  |  | 
| 3566 |  |  |  |  |  |  | There are macros in SDL 2.0 and later to query these bits. | 
| 3567 |  |  |  |  |  |  |  | 
| 3568 |  |  |  |  |  |  | =head3 Audio flags | 
| 3569 |  |  |  |  |  |  |  | 
| 3570 |  |  |  |  |  |  | =over | 
| 3571 |  |  |  |  |  |  |  | 
| 3572 |  |  |  |  |  |  | =item C | 
| 3573 |  |  |  |  |  |  |  | 
| 3574 |  |  |  |  |  |  | =item C | 
| 3575 |  |  |  |  |  |  |  | 
| 3576 |  |  |  |  |  |  | =item C | 
| 3577 |  |  |  |  |  |  |  | 
| 3578 |  |  |  |  |  |  | =item C | 
| 3579 |  |  |  |  |  |  |  | 
| 3580 |  |  |  |  |  |  | =item C | 
| 3581 |  |  |  |  |  |  |  | 
| 3582 |  |  |  |  |  |  | =item C | 
| 3583 |  |  |  |  |  |  |  | 
| 3584 |  |  |  |  |  |  | =item C | 
| 3585 |  |  |  |  |  |  |  | 
| 3586 |  |  |  |  |  |  | =item C | 
| 3587 |  |  |  |  |  |  |  | 
| 3588 |  |  |  |  |  |  | =item C | 
| 3589 |  |  |  |  |  |  |  | 
| 3590 |  |  |  |  |  |  | =item C | 
| 3591 |  |  |  |  |  |  |  | 
| 3592 |  |  |  |  |  |  | =item C | 
| 3593 |  |  |  |  |  |  |  | 
| 3594 |  |  |  |  |  |  | =back | 
| 3595 |  |  |  |  |  |  |  | 
| 3596 |  |  |  |  |  |  | =head3 Audio format flags | 
| 3597 |  |  |  |  |  |  |  | 
| 3598 |  |  |  |  |  |  | Defaults to LSB byte order. | 
| 3599 |  |  |  |  |  |  |  | 
| 3600 |  |  |  |  |  |  | =over | 
| 3601 |  |  |  |  |  |  |  | 
| 3602 |  |  |  |  |  |  | =item C - Unsigned 8-bit samples | 
| 3603 |  |  |  |  |  |  |  | 
| 3604 |  |  |  |  |  |  | =item C - Signed 8-bit samples | 
| 3605 |  |  |  |  |  |  |  | 
| 3606 |  |  |  |  |  |  | =item C - Unsigned 16-bit samples | 
| 3607 |  |  |  |  |  |  |  | 
| 3608 |  |  |  |  |  |  | =item C - Signed 16-bit samples | 
| 3609 |  |  |  |  |  |  |  | 
| 3610 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 3611 |  |  |  |  |  |  |  | 
| 3612 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 3613 |  |  |  |  |  |  |  | 
| 3614 |  |  |  |  |  |  | =item C - C | 
| 3615 |  |  |  |  |  |  |  | 
| 3616 |  |  |  |  |  |  | =item C - C | 
| 3617 |  |  |  |  |  |  |  | 
| 3618 |  |  |  |  |  |  | =back | 
| 3619 |  |  |  |  |  |  |  | 
| 3620 |  |  |  |  |  |  | =head3 C support | 
| 3621 |  |  |  |  |  |  |  | 
| 3622 |  |  |  |  |  |  | =over | 
| 3623 |  |  |  |  |  |  |  | 
| 3624 |  |  |  |  |  |  | =item C - 32-bit integer samples | 
| 3625 |  |  |  |  |  |  |  | 
| 3626 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 3627 |  |  |  |  |  |  |  | 
| 3628 |  |  |  |  |  |  | =item C - C | 
| 3629 |  |  |  |  |  |  |  | 
| 3630 |  |  |  |  |  |  | =back | 
| 3631 |  |  |  |  |  |  |  | 
| 3632 |  |  |  |  |  |  | =head3 C support | 
| 3633 |  |  |  |  |  |  |  | 
| 3634 |  |  |  |  |  |  | =over | 
| 3635 |  |  |  |  |  |  |  | 
| 3636 |  |  |  |  |  |  | =item C - 32-bit floating point samples | 
| 3637 |  |  |  |  |  |  |  | 
| 3638 |  |  |  |  |  |  | =item C - As above, but big-endian byte order | 
| 3639 |  |  |  |  |  |  |  | 
| 3640 |  |  |  |  |  |  | =item C - C | 
| 3641 |  |  |  |  |  |  |  | 
| 3642 |  |  |  |  |  |  | =back | 
| 3643 |  |  |  |  |  |  |  | 
| 3644 |  |  |  |  |  |  | =head3 Native audio byte ordering | 
| 3645 |  |  |  |  |  |  |  | 
| 3646 |  |  |  |  |  |  | =over | 
| 3647 |  |  |  |  |  |  |  | 
| 3648 |  |  |  |  |  |  | =item C | 
| 3649 |  |  |  |  |  |  |  | 
| 3650 |  |  |  |  |  |  | =item C | 
| 3651 |  |  |  |  |  |  |  | 
| 3652 |  |  |  |  |  |  | =item C | 
| 3653 |  |  |  |  |  |  |  | 
| 3654 |  |  |  |  |  |  | =item C | 
| 3655 |  |  |  |  |  |  |  | 
| 3656 |  |  |  |  |  |  | =back | 
| 3657 |  |  |  |  |  |  |  | 
| 3658 |  |  |  |  |  |  | =head3 Allow change flags | 
| 3659 |  |  |  |  |  |  |  | 
| 3660 |  |  |  |  |  |  | Which audio format changes are allowed when opening a device. | 
| 3661 |  |  |  |  |  |  |  | 
| 3662 |  |  |  |  |  |  | =over | 
| 3663 |  |  |  |  |  |  |  | 
| 3664 |  |  |  |  |  |  | =item C | 
| 3665 |  |  |  |  |  |  |  | 
| 3666 |  |  |  |  |  |  | =item C | 
| 3667 |  |  |  |  |  |  |  | 
| 3668 |  |  |  |  |  |  | =item C | 
| 3669 |  |  |  |  |  |  |  | 
| 3670 |  |  |  |  |  |  | =item C | 
| 3671 |  |  |  |  |  |  |  | 
| 3672 |  |  |  |  |  |  | =item C | 
| 3673 |  |  |  |  |  |  |  | 
| 3674 |  |  |  |  |  |  | =back | 
| 3675 |  |  |  |  |  |  |  | 
| 3676 |  |  |  |  |  |  | =head1 Development | 
| 3677 |  |  |  |  |  |  |  | 
| 3678 |  |  |  |  |  |  | SDL2 is still in early development: the majority of SDL's functions have yet to | 
| 3679 |  |  |  |  |  |  | be implemented and the interface may also grow to be less sugary leading up to | 
| 3680 |  |  |  |  |  |  | an eventual 1.0 release. If you like stable, well tested software that performs | 
| 3681 |  |  |  |  |  |  | as documented, you should hold off on trying to use SDL2 for a bit. | 
| 3682 |  |  |  |  |  |  |  | 
| 3683 |  |  |  |  |  |  | =head1 LICENSE | 
| 3684 |  |  |  |  |  |  |  | 
| 3685 |  |  |  |  |  |  | Copyright (C) Sanko Robinson. | 
| 3686 |  |  |  |  |  |  |  | 
| 3687 |  |  |  |  |  |  | This library is free software; you can redistribute it and/or modify it under | 
| 3688 |  |  |  |  |  |  | the terms found in the Artistic License 2. Other copyrights, terms, and | 
| 3689 |  |  |  |  |  |  | conditions may apply to data transmitted through this module. | 
| 3690 |  |  |  |  |  |  |  | 
| 3691 |  |  |  |  |  |  | =head1 AUTHOR | 
| 3692 |  |  |  |  |  |  |  | 
| 3693 |  |  |  |  |  |  | Sanko Robinson Esanko@cpan.orgE | 
| 3694 |  |  |  |  |  |  |  | 
| 3695 |  |  |  |  |  |  | =begin stopwords | 
| 3696 |  |  |  |  |  |  |  | 
| 3697 |  |  |  |  |  |  | libSDL enum iOS iPhone tvOS gamepad gamepads bitmap colorkey asyncify keycode | 
| 3698 |  |  |  |  |  |  | ctrl+click OpenGL glibc pthread screensaver fullscreen SDL_gamecontroller.h | 
| 3699 |  |  |  |  |  |  | XBox XInput pthread pthreads realtime rtkit Keycode mutexes resources imple | 
| 3700 |  |  |  |  |  |  | irectMedia ayer errstr coderef patchlevel distro WinRT raspberrypi psp macOS | 
| 3701 |  |  |  |  |  |  | NSHighResolutionCapable lowlevel vsync gamecontroller framebuffer XRandR | 
| 3702 |  |  |  |  |  |  | XVidMode libc musl non letterbox libsamplerate AVAudioSessionCategoryAmbient | 
| 3703 |  |  |  |  |  |  | AVAudioSessionCategoryPlayback VoIP OpenGLES opengl opengles opengles2 spammy | 
| 3704 |  |  |  |  |  |  | popup tooltip taskbar subwindow high-dpi subpixel borderless draggable viewport | 
| 3705 |  |  |  |  |  |  | user-resizable resizable srcA srcC GiB dstrect rect subrectangle pseudocode ms | 
| 3706 |  |  |  |  |  |  | verystrict resampler eglSwapBuffers backbuffer scancode unhandled lifespan wgl | 
| 3707 |  |  |  |  |  |  | glX framerate deadzones vice-versa kmsdrm jp CAMetalLayer touchpad | 
| 3708 |  |  |  |  |  |  |  | 
| 3709 |  |  |  |  |  |  | =end stopwords | 
| 3710 |  |  |  |  |  |  |  | 
| 3711 |  |  |  |  |  |  | =cut | 
| 3712 |  |  |  |  |  |  |  | 
| 3713 |  |  |  |  |  |  | }; | 
| 3714 |  |  |  |  |  |  | 1; |