|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
| 
1
 | 
  
 
  
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 | 
 package Role::Random::PerInstance;  | 
| 
2
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 | 
 
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 | 
 
 | 
 
 | 
    | 
| 
3
 | 
2
 | 
 
 | 
 
 | 
  
2
  
 | 
 
 | 
66160
 | 
 use Moose::Role;  | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
480079
 | 
    | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
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 | 
12
 | 
    | 
| 
4
 | 
2
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2
  
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 | 
11922
 | 
 use Carp;  | 
| 
 
 | 
2
 | 
 
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 | 
 
 | 
5
 | 
    | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
168
 | 
    | 
| 
5
 | 
2
 | 
 
 | 
 
 | 
  
2
  
 | 
 
 | 
15
 | 
 use feature 'state';  | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5
 | 
    | 
| 
 
 | 
2
 | 
 
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262
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    | 
| 
6
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    | 
| 
7
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 our $VERSION = '0.02';  | 
| 
8
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
9
 | 
2
 | 
 
 | 
 
 | 
  
2
  
 | 
 
 | 
16
 | 
 use List::Util qw(sum reduce);  | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4
 | 
    | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
157
 | 
    | 
| 
10
 | 
2
 | 
 
 | 
 
 | 
  
2
  
 | 
 
 | 
694
 | 
 use Math::Round qw(nlowmult);  | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
7890
 | 
    | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1605
 | 
    | 
| 
11
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
12
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has random_seed => (  | 
| 
13
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     is      => 'rw',  | 
| 
14
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     isa     => 'Int',  | 
| 
15
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     lazy    => 1,  | 
| 
16
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     builder => '_build_random_seed',  | 
| 
17
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
18
 | 
 
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 | 
 
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 | 
    | 
| 
19
 | 
4
 | 
 
 | 
 
 | 
  
4
  
 | 
 
 | 
117
 | 
 sub _build_random_seed { 0 }  | 
| 
20
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
21
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # this is only used internally in deterministic_rand() to reset the seed for  | 
| 
22
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # the next call to deterministic_rand().  | 
| 
23
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has _seed => (  | 
| 
24
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     is        => 'rw',  | 
| 
25
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     isa       => 'Int',  | 
| 
26
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     predicate => '_seed_is_set',  | 
| 
27
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
28
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
29
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub deterministic_rand {  | 
| 
30
 | 
4030
 | 
 
 | 
 
 | 
  
4030
  
 | 
  
1
  
 | 
19169
 | 
     my $self = shift;  | 
| 
31
 | 
4030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5503
 | 
     state $modulus      = 2**31 - 1;  | 
| 
32
 | 
4030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5330
 | 
     state $multiplier_a = 1_103_515_245;  | 
| 
33
 | 
4030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5222
 | 
     state $increment_c  = 12_345;  | 
| 
34
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
35
 | 
4030
 | 
  
  0
  
 | 
  
 33
  
 | 
 
 | 
 
 | 
107915
 | 
     if ( !$self->random_seed && !$self->_seed_is_set ) {  | 
| 
36
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
         croak("You must provide a random_seed to the constructor");  | 
| 
37
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
38
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
39
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # only set this once via random_seed. After that, this algorithm will set  | 
| 
40
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # it.  | 
| 
41
 | 
4030
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
121114
 | 
     $self->_seed( $self->random_seed ) unless $self->_seed_is_set;  | 
| 
42
 | 
4030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
103301
 | 
     my $xn_new = ( $multiplier_a * $self->_seed + $increment_c ) % $modulus;  | 
| 
43
 | 
4030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
105393
 | 
     $self->_seed($xn_new);  | 
| 
44
 | 
4030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
27858
 | 
     return 0 + sprintf "%0.9f" => substr( $xn_new, -7 ) / 10_000_000;  | 
| 
45
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
46
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
47
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub attempt {  | 
| 
48
 | 
3002
 | 
 
 | 
 
 | 
  
3002
  
 | 
  
1
  
 | 
20721
 | 
     my ( $self, $base_chance ) = @_;  | 
| 
49
 | 
3002
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5256
 | 
     my $chance = _constrain( 0, $base_chance, 1 );  | 
| 
50
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
51
 | 
3002
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5404
 | 
     my $rand = $self->random;  | 
| 
52
 | 
3002
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
9286
 | 
     return $rand < $chance ? 1 : 0;  | 
| 
53
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
54
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
55
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub random {  | 
| 
56
 | 
11032
 | 
 
 | 
 
 | 
  
11032
  
 | 
  
1
  
 | 
82597
 | 
     my ( $self, $min, $max, $step ) = @_;  | 
| 
57
 | 
11032
 | 
 
 | 
  
100
  
 | 
 
 | 
 
 | 
24533
 | 
     $min  //= 0;  | 
| 
58
 | 
11032
 | 
 
 | 
  
100
  
 | 
 
 | 
 
 | 
22998
 | 
     $max  //= 1;  | 
| 
59
 | 
11032
 | 
 
 | 
  
100
  
 | 
 
 | 
 
 | 
25950
 | 
     $step //= 0;  | 
| 
60
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
61
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # We add $step to ensure that $max is inclusive in our random set.  | 
| 
62
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # If $step is set to 0, then $max will be exclusive of the result set.  | 
| 
63
 | 
11032
 | 
 
 | 
 
 | 
 
 | 
 
 | 
17030
 | 
     my $maxrand = $max - $min + $step;  | 
| 
64
 | 
11032
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
21610
 | 
     $maxrand = nlowmult( $step, $maxrand ) if $step;  | 
| 
65
 | 
11032
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
354156
 | 
     my $rand =  | 
| 
66
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         $self->random_seed  | 
| 
67
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
       ? $self->deterministic_rand  | 
| 
68
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
       : rand();  | 
| 
69
 | 
11032
 | 
 
 | 
 
 | 
 
 | 
 
 | 
19817
 | 
     $rand *= $maxrand;  | 
| 
70
 | 
11032
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
24685
 | 
     $rand = nlowmult( $step, $rand ) if $step;  | 
| 
71
 | 
11032
 | 
 
 | 
 
 | 
 
 | 
 
 | 
55607
 | 
     $rand += $min;  | 
| 
72
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
73
 | 
11032
 | 
 
 | 
 
 | 
 
 | 
 
 | 
21228
 | 
     return $rand;  | 
| 
74
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
75
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
76
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub random_int {  | 
| 
77
 | 
3000
 | 
 
 | 
 
 | 
  
3000
  
 | 
  
1
  
 | 
32449
 | 
     my ( $self, $min, $max ) = @_;  | 
| 
78
 | 
3000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5290
 | 
     return $self->random( $min, $max, 1 );  | 
| 
79
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
80
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
81
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub weighted_pick {  | 
| 
82
 | 
2000
 | 
 
 | 
 
 | 
  
2000
  
 | 
  
1
  
 | 
13817
 | 
     my ( $self, $weight_for ) = @_;  | 
| 
83
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3199
 | 
     my ( @weights, @choices );  | 
| 
84
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2843
 | 
     my $total = 0;  | 
| 
85
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
86
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Use foreach with a sort to ensure that the order of items in weights and  | 
| 
87
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # choices is always the same  | 
| 
88
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
7348
 | 
     foreach my $choice ( sort keys %$weight_for ) {  | 
| 
89
 | 
10000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
14220
 | 
         my $weight = $weight_for->{$choice};  | 
| 
90
 | 
10000
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
16795
 | 
         next unless $weight;    # don't include weights of 0  | 
| 
91
 | 
9000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
11185
 | 
         $total += $weight;  | 
| 
92
 | 
9000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
13531
 | 
         push @weights => $total;  | 
| 
93
 | 
9000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
14103
 | 
         push @choices => $choice;  | 
| 
94
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
95
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     return  | 
| 
96
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4644
 | 
       $choices[ $self->_binary_range( $self->random( 0, $weights[-1] ),  | 
| 
97
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
           \@weights ) ];  | 
| 
98
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
99
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
100
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _binary_range {  | 
| 
101
 | 
2000
 | 
 
 | 
 
 | 
  
2000
  
 | 
 
 | 
3911
 | 
     my ( $self, $elem, $list ) = @_;  | 
| 
102
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3247
 | 
     my $max = $#$list;  | 
| 
103
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3067
 | 
     my $min = 0;  | 
| 
104
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
105
 | 
2000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4519
 | 
     while ( $max >= $min ) {  | 
| 
106
 | 
3667
 | 
 
 | 
 
 | 
 
 | 
 
 | 
6449
 | 
         my $index = int( ( $max + $min ) / 2 );  | 
| 
107
 | 
3667
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5567
 | 
         my $curr  = $list->[$index];  | 
| 
108
 | 
3667
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
7181
 | 
         my $prev  = 0 == $index ? 0 : $list->[ $index - 1 ];  | 
| 
109
 | 
3667
 | 
  
100
  
 | 
  
100
  
 | 
 
 | 
 
 | 
10999
 | 
         if ( $prev < $elem && $curr >= $elem ) { return $index }  | 
| 
 
 | 
2000
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
8769
 | 
    | 
| 
110
 | 
779
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1808
 | 
         elsif ( $curr > $elem ) { $max = $index - 1 }  | 
| 
111
 | 
888
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1951
 | 
         else                    { $min = $index + 1; }  | 
| 
112
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
113
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
114
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
115
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _constrain {  | 
| 
116
 | 
3002
 | 
 
 | 
 
 | 
  
3002
  
 | 
 
 | 
5291
 | 
     my ( $min, $num, $max ) = @_;  | 
| 
117
 | 
3002
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
5867
 | 
     $max //= $num;  | 
| 
118
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     return  | 
| 
119
 | 
3002
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
7571
 | 
         $num < $min ? $min  | 
| 
 
 | 
 
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
120
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
       : $num > $max ? $max  | 
| 
121
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
       :               $num;  | 
| 
122
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
123
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
124
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  | 
| 
125
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
126
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 __END__  | 
| 
127
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
128
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 NAME  | 
| 
129
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
130
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Role::Random::PerInstance - A role for dealing with random values, per instance  | 
| 
131
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
132
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 SYNOPSIS  | 
| 
133
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
134
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     package Some::Class;  | 
| 
135
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     use Moose;  | 
| 
136
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     with 'Role::Random::PerInstance';  | 
| 
137
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
138
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # later , with an instance of Some::Class  | 
| 
139
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     if ( $self->random < .65 ) {  | 
| 
140
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         ...  | 
| 
141
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
142
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
143
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # same thing ...  | 
| 
144
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
145
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     if ( $self->attempt(.65) ) {  | 
| 
146
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         ...  | 
| 
147
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
148
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
149
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 DESCRIPTION  | 
| 
150
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
151
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 This role allows you to use random numbers, maintaining separate random  | 
| 
152
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 numbers for each instance.  | 
| 
153
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
154
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 METHODS  | 
| 
155
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
156
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 C<attempt($chance)>  | 
| 
157
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
158
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     if ($self->attempt(0.6)) {  | 
| 
159
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         # 60% chance of success  | 
| 
160
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
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161
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162
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 Perform a random test which has a chance of success based on the $chance value,  | 
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 where $chance is a value between 0 and 1.  A $chance value of 0 will always  | 
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 return false, and a $chance value of 1 or more will always return true.  | 
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 =head2 C<random($min, $max, $step)>  | 
| 
167
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    | 
| 
168
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     my $gain = $self->random(0.1, 0.5, 0.1 );  | 
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     # $gain will contain one of 0.1, 0.2, 0.3, 0.4 or 0.5  | 
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    | 
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171
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     my $even = $self->random(100, 200, 2 );  | 
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 Generate a random number from $min to $max inclusive, where the resulting  | 
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 random number increments by a value of $step starting from $min. If C<step> is  | 
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 not supplied, this method behaves like C<rand>, but from C<$min> to C<$max>.  | 
| 
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    | 
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 By default (if no arguments are passed), this method will work the same as the  | 
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 built in 'rand' function, which is to return a value from 0 to 1, but not  | 
| 
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 including 1. The number includes seven digits after the decimal point (e.g.,  | 
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 C<0.5273486>).  | 
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 =cut  | 
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 =head2 C<random_seed>  | 
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    | 
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186
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     package Some::Package {  | 
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         use Moose;  | 
| 
188
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         with 'Role::Random::PerInstance';  | 
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189
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         ...  | 
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     }  | 
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191
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     my $object = Some::Package->new(  | 
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         random_seed => $integer_seed  | 
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     );  | 
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    | 
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 If an object consuming this role passes in an integer random seed to the  | 
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 constructor, all "random" methods in this role will use the  | 
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197
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 C<deterministic_rand()> method instead of the built in C<rand()> function.  | 
| 
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    | 
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199
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 In other words, if C<random_seed> is not supplied to the constructor, the  | 
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 random numbers will I<not> be repeatable.  | 
| 
201
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    | 
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202
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 =head2 C<deterministic_rand>  | 
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    | 
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204
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     my $rand = $object->deterministic_rand;  | 
| 
205
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     $rand = $object->deterministic_rand;  | 
| 
206
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     $rand = $object->deterministic_rand;  | 
| 
207
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     $rand = $object->deterministic_rand;  | 
| 
208
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    | 
| 
209
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 This method returns pseudo-random numbers from 0 to 1, with up to seven digits  | 
| 
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 past the decimal point (e.g., "0.1417026"), but is deterministic. This is not  | 
| 
211
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 cryptographically secure, but the numbers are evenly distributed.  | 
| 
212
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    | 
| 
213
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 C<< $self->random_seed >> must be set in the object constructor to ensure  | 
| 
214
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 deterministic randomness.  | 
| 
215
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    | 
| 
216
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 | 
 The algorithm is the L<Linear Congruential  | 
| 
217
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 | 
 Generator|https://en.wikipedia.org/wiki/Linear_congruential_generator>.  | 
| 
218
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    | 
| 
219
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 We've tried merely calling C<srand(seed)>, but it turned out to not be as  | 
| 
220
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 deterministic as promised and also doesn't allow us fine-grained "per instance"  | 
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 control.  | 
| 
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    | 
| 
223
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 =head2 C<random_int($min, $max)>  | 
| 
224
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    | 
| 
225
 | 
 
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 | 
     my @items = qw(one two three four five);  | 
| 
226
 | 
 
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 | 
     my $item = $items[ $self->random_int(0, $#items) ];  | 
| 
227
 | 
 
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 | 
 
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    | 
| 
228
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Generate a random integer from $min to $max inclusive.  | 
| 
229
 | 
 
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    | 
| 
230
 | 
 
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 =head2 C<weighted_pick>  | 
| 
231
 | 
 
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    | 
| 
232
 | 
 
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     my %weights = (  | 
| 
233
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 | 
         foo  => 1,     # 5% chance of being chosen  | 
| 
234
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         bar  => 17,    # 85% chance of being chosen  | 
| 
235
 | 
 
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 | 
         baz  => 2,     # 10% chance of being chosen  | 
| 
236
 | 
 
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         quux => 0,     # will never be chosen  | 
| 
237
 | 
 
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     );  | 
| 
238
 | 
 
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 | 
     my $choice = $self->weighted_pick( \%weights );    # will usually return 'bar'  | 
| 
239
 | 
 
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    | 
| 
240
 | 
 
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 | 
 
 | 
 
 | 
 
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 | 
 This function accepts a hash reference whose keys are the values you wish to  | 
| 
241
 | 
 
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 | 
 
 | 
 
 | 
 choose from and whose values are the I<relative> weights assigned to those  | 
| 
242
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 values. A single value from the hash will be returned. The higher its "key"  | 
| 
243
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 value, the more likely it is to be returned. Note that if you wanted an even  | 
| 
244
 | 
 
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 | 
 chance of all values, ensure that all keys have the same value (but at that  | 
| 
245
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 point, a straight C<rand()> would be more efficient.  | 
| 
246
 | 
 
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    | 
| 
247
 | 
 
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 | 
 =head1 BACKGROUND  | 
| 
248
 | 
 
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    | 
| 
249
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The narrative sci-fi game, L<Tau Station|https://taustation.space/>, needed a  | 
| 
250
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 way to have I<repeatable> random numbers, with different instances of objects  | 
| 
251
 | 
 
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 | 
 
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 | 
 
 | 
 
 | 
 creating their own series of random numbers. Perl's  | 
| 
252
 | 
 
 | 
 
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 | 
 
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 | 
 L<rand|https://perldoc.perl.org/functions/rand.html> function is global, and  | 
| 
253
 | 
 
 | 
 
 | 
 
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 | 
 seeding it with L<srand|https://perldoc.perl.org/functions/srand.html> turns  | 
| 
254
 | 
 
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 | 
 
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 | 
 
 | 
 
 | 
 out to not be as deterministic as we had hoped.  | 
| 
255
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 L<Math::Random|https://metacpan.org/pod/Math::Random> is also global. Hence,  | 
| 
256
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 our own module.  | 
| 
257
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
    | 
| 
258
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Not only does this give you repeatable (via C<random_seed>) random numbers, it  | 
| 
259
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 gives you non-repeatable random numbers (just don't provide a seed) and many  | 
| 
260
 | 
 
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 | 
 useful random utilities.  | 
| 
261
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
262
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 We implemented a L<Linear Congruential  | 
| 
263
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Generator|https://en.wikipedia.org/wiki/Linear_congruential_generator> and you  | 
| 
264
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 get seven digits after the decimal point, so each number has a 1 in ten  | 
| 
265
 | 
 
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 | 
 
 | 
 
 | 
 million chance of occuring. That is perfect for our needs. It may not be  | 
| 
266
 | 
 
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 | 
 perfect for yours.  | 
| 
267
 | 
 
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    | 
| 
268
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Also, while the Linear Congruential Generator is fairly efficient and random,  | 
| 
269
 | 
 
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 | 
 it's not cryptographically secure.  | 
| 
270
 | 
 
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    | 
| 
271
 | 
 
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 =head1 AUTHOR  | 
| 
272
 | 
 
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 | 
    | 
| 
273
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Curtis "Ovid" Poe, C<< <curtis.poe at gmail.com> >>  | 
| 
274
 | 
 
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    | 
| 
275
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 =head1 BUGS  | 
| 
276
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    | 
| 
277
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Please report any bugs or feature requests via the Web interface at  | 
| 
278
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 L<https://github.com/Ovid/role-random-perinstance/issues>.  I will be  | 
| 
279
 | 
 
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 | 
 
 | 
 
 | 
 notified, and then you'll automatically be notified of progress on your bug as  | 
| 
280
 | 
 
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 | 
 I make changes.  | 
| 
281
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    | 
| 
282
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 =head1 SUPPORT  | 
| 
283
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    | 
| 
284
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 | 
 You can find documentation for this module with the perldoc command.  | 
| 
285
 | 
 
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 | 
 
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 | 
    | 
| 
286
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     perldoc Role::Random::PerInstance  | 
| 
287
 | 
 
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 | 
 
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 | 
 
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 | 
    | 
| 
288
 | 
 
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 | 
 You can also look for information at:  | 
| 
289
 | 
 
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    | 
| 
290
 | 
 
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 =over 4  | 
| 
291
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    | 
| 
292
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 | 
 =item * Bug Tracker  | 
| 
293
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    | 
| 
294
 | 
 
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 | 
 
 | 
 
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 | 
 L<https://github.com/Ovid/role-random-perinstance/issues>  | 
| 
295
 | 
 
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    | 
| 
296
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 =item * Search CPAN  | 
| 
297
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    | 
| 
298
 | 
 
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 | 
 L<https://metacpan.org/release/Role-Random-PerInstance>  | 
| 
299
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    | 
| 
300
 | 
 
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 =back  | 
| 
301
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    | 
| 
302
 | 
 
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 =head1 SEE ALSO  | 
| 
303
 | 
 
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 | 
 
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 | 
    | 
| 
304
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 C<Role::Random::PerInstance> was developed for the narrative sci-fi game L<Tau  | 
| 
305
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 Station|https://taustation.space>. We like it because the syntax is simple,  | 
| 
306
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 clear, and intuitive (to us). However, there are a few alternatives on the  | 
| 
307
 | 
 
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 | 
 CPAN that you might find useful:  | 
| 
308
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    | 
| 
309
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 =over 4  | 
| 
310
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    | 
| 
311
 | 
 
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 | 
 =item * L<Class::Delegation|https://metacpan.org/pod/Class::Delegation>  | 
| 
312
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 | 
    | 
| 
313
 | 
 
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 | 
 
 | 
 
 | 
 =item * L<Class::Delegation::Simple|https://metacpan.org/pod/Class::Delegation::Simple>  | 
| 
314
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    | 
| 
315
 | 
 
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 | 
 =item * L<Class::Delegate|https://metacpan.org/pod/Class::Delegate>  | 
| 
316
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    | 
| 
317
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item * L<Class::Method::Delegate|https://metacpan.org/pod/Class::Method::Delegate>  | 
| 
318
 | 
 
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    | 
| 
319
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 =back  | 
| 
320
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    | 
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321
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    | 
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322
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 =head1 ACKNOWLEDGEMENTS  | 
| 
323
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    | 
| 
324
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 This code was written to help reduce the complexity of the narrative sci-fi  | 
| 
325
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 adventure, L<Tau Station|https://taustation.space>. As of this writing, it's  | 
| 
326
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 around 1/3 of a million lines of code (counting front-end, back-end, tests,  | 
| 
327
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 etc.), and anything to reduce that complexity is a huge win.  | 
| 
328
 | 
 
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    | 
| 
329
 | 
 
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 | 
 =head1 LICENSE AND COPYRIGHT  | 
| 
330
 | 
 
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    | 
| 
331
 | 
 
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 | 
 
 | 
 This software is Copyright (c) 2019 by Curtis "Ovid" Poe.  | 
| 
332
 | 
 
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    | 
| 
333
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 This is free software, licensed under:  | 
| 
334
 | 
 
 | 
 
 | 
 
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 | 
 
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 | 
    | 
| 
335
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
   The Artistic License 2.0 (GPL Compatible)  | 
| 
336
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
337
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
338
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
339
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  |