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 stmt  | 
 bran  | 
 cond  | 
 sub  | 
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 package Games::Roguelike::Utils::Pov_C;  | 
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 # broken undil perl 5.8  | 
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 # use Exporter qw(import);  | 
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 BEGIN {  | 
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         require Exporter;  | 
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         *{import} = \&Exporter::import;  | 
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 	our @EXPORT = qw(checkpov_c distance findclose_c);  | 
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 }  | 
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 our $VERSION = '0.4.' . [qw$Revision: 236 $]->[1];  | 
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2450
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 use Inline C => <<'END_C';  | 
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 #include   | 
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 #define printf PerlIO_stdoutf  | 
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 AV * mapav(SV *mapr) {  | 
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 	AV *map;   | 
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 //        SV **v;  | 
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         if (SvTYPE(mapr) != SVt_RV)  | 
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                 croak("map must be a reference");  | 
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    | 
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         mapr = SvRV(mapr);  | 
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         if (SvTYPE(mapr) != SVt_PVAV)  | 
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28
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                 croak("map must be an array ref");  | 
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    | 
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 	map = (AV*) mapr;  | 
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32
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 //	v = av_fetch((AV *) map, 0, 0);   | 
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33
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 //	if (!v || SvTYPE(*v) != SVt_RV || (SvTYPE(SvRV(*v)) != SVt_PVAV)) {  | 
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34
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 //		croak("map should be doubly-indexed array");  | 
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 //	}  | 
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 	return map;  | 
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 }  | 
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39
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 double distance(int x1, int y1, int x2, int y2) {  | 
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40
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         return sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));  | 
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 }  | 
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43
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 int hv_int(HV *h, char *k, U32 klen, int errv) {  | 
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44
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 	SV ** svp = hv_fetch(h, k, klen, 0);  | 
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45
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 	if (svp) return SvIV(*svp);  | 
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46
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 	return errv;  | 
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47
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 }  | 
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48
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49
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 SV * hv_sv(HV *h, char *k, U32 klen) {  | 
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50
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         SV ** svp = hv_fetch(h, k, klen, 0);  | 
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51
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         if (svp) return *svp;  | 
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52
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         return NULL;  | 
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53
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 }  | 
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54
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    | 
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55
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56
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 char mapat(AV *map, int x, int y) {  | 
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57
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 	SV **v;  | 
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58
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 	v = av_fetch(map, (I32) x, 0); if (!v) return 0;  | 
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59
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 	v = av_fetch((AV *) SvRV(*v), (I32) y, 0); if (!v) return 0;  | 
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60
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         if (SvTYPE(*v) == SVt_PVHV) {  | 
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61
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 		v = hv_fetch((HV *) v, "sym", 3, 0);  | 
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62
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 		if (!v) return 0;  | 
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63
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 	}  | 
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64
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  	if (!SvPOK(*v)) croak("not a string %d, %d", x, y);  | 
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65
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 	char *pc = SvPVX(*v);  | 
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66
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 	if (pc) return *pc;  | 
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67
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 	return 0;  | 
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68
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    | 
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69
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 }  | 
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70
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71
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 int checkpov_c(int vx, int vy, int rx, int ry, SV *mapr, char *blocksyms, bool debug) {  | 
| 
72
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 	AV * map = mapav(mapr);  | 
| 
73
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 	if (!map) return 0;  | 
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74
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 	double dist = distance(vx, vy, rx, ry);  | 
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75
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         double dx = rx-vx;  | 
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76
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         double dy = ry-vy;  | 
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77
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    | 
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78
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 	char ok[4];  | 
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79
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 	memset(ok, 1, 4);  | 
| 
80
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 	double i;  | 
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81
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         for (i = 1; i <= dist; i+=0.5) {  | 
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82
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                 double tx = vx+(i/dist)*dx;    // delta-fraction of distance  | 
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83
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                 double ty = vy+(i/dist)*dy;  | 
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84
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85
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 		double x[4];  | 
| 
86
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 		double y[4];  | 
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87
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88
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                 x[0] = (0.1+tx);               // not quite the corners  | 
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89
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                 y[0] = (0.1+ty);  | 
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90
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                 x[1] = (0.9+tx);  | 
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91
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                 y[1] = (0.9+ty);  | 
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92
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                 x[2] = (0.9+tx);  | 
| 
93
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                 y[2] = (0.1+ty);  | 
| 
94
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                 x[3] = (0.1+tx);  | 
| 
95
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                 y[3] = (0.9+ty);  | 
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96
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    | 
| 
97
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 		int j;  | 
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98
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                 for (j = 0; j < 4; ++j) {  | 
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99
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                         if (!ok[j]) continue;  | 
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100
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                         if ((((int)x[j]) == rx) && (((int)y[j]) == ry)) {  | 
| 
101
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 				if (debug) printf("%.1f: sub %d: %f,%f SAME\n",i,j,x[j],y[j]);  | 
| 
102
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                                 continue;  | 
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103
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                         }  | 
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104
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                         if (dx != 0 && dy != 0 && (fabs(dx/dy) > 0.1) && (fabs(dy/dx) > 0.1)) {  | 
| 
105
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                                 // allow peeking around corners if target is near the edge  | 
| 
106
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                                 if (lround(x[j]) == rx && lround(y[j]) == ry && i >= (dist-1)) {  | 
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107
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 					if (debug) printf("%.1f: sub %d: %f,%f PEEK\n",i,j,x[j],y[j]);  | 
| 
108
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 					continue;  | 
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109
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 				}  | 
| 
110
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                         }  | 
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111
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                         if (strchr(blocksyms,mapat(map, x[j],y[j]))) {  | 
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112
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 				if (debug) printf("%.1f: sub %d: %f,%f WALL\n",i,j,x[j],y[j]);  | 
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113
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                                 ok[j] = 0;  | 
| 
114
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                         } else {  | 
| 
115
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 				if (debug) printf("%.1f: sub %d: %f,%f OK\n",i,j,x[j],y[j]);  | 
| 
116
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 			}  | 
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117
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                 }  | 
| 
118
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 		if (!ok[0] && !ok[1] && !ok[2] && !ok[3]) {  | 
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119
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 			return 0;  | 
| 
120
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 		}  | 
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121
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         }  | 
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122
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 	return 1;  | 
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123
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 }  | 
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124
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125
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 #define MAXP 1024  | 
| 
126
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 typedef struct {int x;int y;} point;  | 
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127
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128
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 point f[MAXP];  | 
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129
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 point DD[9] = {{0,-1},{0,1},{1,0},{-1,0},{1,-1},{1,1},{-1,-1},{-1,1},{0,0}};  | 
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130
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131
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 void findclose_c (SV *r, int x1, int y1, int x2, int y2) {  | 
| 
132
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         if (SvTYPE(r) != SVt_RV) croak("world must be a ref");  | 
| 
133
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 	r = SvRV(r);  | 
| 
134
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         if (SvTYPE(r) != SVt_PVHV) croak("world must be a hash ref");  | 
| 
135
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 	int w = hv_int((HV *) r, "w", 1, 0);  | 
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136
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 	int h = hv_int((HV *) r, "h", 1, 0);  | 
| 
137
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 	if (!w || !h) croak("world must have w & h");  | 
| 
138
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    | 
| 
139
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 	SV * mapr = hv_sv((HV *)r, "m", 1);  | 
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140
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 	if (!mapr) croak("world must have map m");  | 
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141
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 	AV * map = mapav(mapr);  | 
| 
142
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 	if (!map) croak("world must have array ref map m");  | 
| 
143
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    | 
| 
144
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 	bool bread[w*h]; memset(bread, 0, sizeof(bool)*w*h);  | 
| 
145
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    | 
| 
146
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         // flood fill return closest you can get to x2/y2 without going thru a barrier  | 
| 
147
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    | 
| 
148
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 	int p = 0; f[p].x=x1; f[p].y=y1;  | 
| 
149
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 	int mindist = distance(x1, y1, x2, y2);  | 
| 
150
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 	int tx, ty;  | 
| 
151
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 	point c = {x1, y1};  | 
| 
152
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 	while (p >= 0) {  | 
| 
153
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 		int d;  | 
| 
154
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 		c = f[p--];  | 
| 
155
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 		for (d = 0; d < 8; ++d) {  | 
| 
156
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 			tx = DD[d].x+c.x;	  | 
| 
157
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 			ty = DD[d].y+c.y;  | 
| 
158
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 			char sym = mapat(map, tx, ty);  | 
| 
159
 | 
 
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 | 
 			printf("%c", sym);  | 
| 
160
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 			if (sym == '#' || !sym) continue;  | 
| 
161
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 			if (tx < 0 || ty <0|| tx > w || ty >h) continue;  | 
| 
162
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 			if (bread[ty*w+tx]) continue;  | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			bread[ty*w+tx]=1;  | 
| 
164
 | 
 
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 | 
 			if (tx == x2 && ty == y2) break;  | 
| 
165
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 			int td;  | 
| 
166
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if ((td = distance(tx, ty, x2, y2)) < mindist)	{  | 
| 
167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				c.x=tx;  | 
| 
168
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				c.y=ty;  | 
| 
169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			if (p >= MAXP) croak("path is too long");  | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			f[++p].x=tx; f[p].y=ty;  | 
| 
172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}		  | 
| 
173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if (tx == x2 && ty == y2) break;  | 
| 
174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     	Inline_Stack_Vars;  | 
| 
176
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     	Inline_Stack_Reset;  | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     	Inline_Stack_Push(newSViv(c.x));  | 
| 
178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     	Inline_Stack_Push(newSViv(c.y));  | 
| 
179
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     	Inline_Stack_Push(newSViv(mindist));  | 
| 
180
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    	Inline_Stack_Done;  | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    	Inline_Stack_Return(3);  | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
183
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
184
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 END_C  | 
| 
185
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
186
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  |