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package Random::Simple; |
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3
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9
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9
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970380
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use strict; |
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9
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16
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9
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343
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4
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9
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9
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80
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use warnings; |
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9
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22
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9
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472
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5
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9
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9
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75
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use Time::HiRes; |
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9
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34
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9
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131
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6
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9
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9
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608
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use Carp qw(croak); |
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38
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9
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502
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7
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9
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9
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46
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use Config; |
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9
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16
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9
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353
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8
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9
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9
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115
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use v5.10; # For state |
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9
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26
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9
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10
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# https://pause.perl.org/pause/query?ACTION=pause_operating_model#3_5_factors_considering_in_the_indexing_phase |
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11
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our $VERSION = '0.26'; |
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12
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our $debug = 0; |
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13
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14
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# Check if the UV (unsigned value) Perl type is 64bit |
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15
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my $has_64bit = ($Config{uvsize} == 8); |
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17
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############################################################# |
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18
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19
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require XSLoader; |
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20
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XSLoader::load(); |
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21
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22
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# When this module is loaded (`use`) seed with random bytes from OS |
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23
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seed_with_os_random(); |
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24
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25
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9
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9
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68
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use Exporter 'import'; |
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9
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16
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9
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12834
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26
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our @EXPORT = qw(random_int random_bytes random_float random_elem shuffle_array rand srand); |
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27
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28
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############################################################# |
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29
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30
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# Throw away the first batch to warm up the PRNG, this is helpful |
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31
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# if a poor seed (lots of zero bits) was chosen |
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32
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sub warmup { |
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33
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9
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9
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0
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17
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my ($iter) = @_; |
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34
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35
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9
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27
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for (my $i = 0; $i < $iter; $i++) { |
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36
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288
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601
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Random::Simple::_rand64(); # C API |
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37
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} |
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38
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} |
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39
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40
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# Manually seed the PRNG (no warmup) |
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41
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sub seed { |
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42
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11
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11
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1
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67
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my ($seed1, $seed2) = @_; |
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43
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44
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11
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50
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58
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if ($debug) { |
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45
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0
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0
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print "SEEDING MANUALLY ($seed1, $seed2)\n"; |
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46
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} |
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47
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48
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11
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38
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Random::Simple::_seed($seed1, $seed2); # C API |
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49
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} |
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50
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51
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# Fetch random bytes from the OS supplied method |
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52
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# /dev/urandom = Linux, Unix, FreeBSD, Mac, Android |
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53
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# Windows requires the Win32::API call to call RtlGenRandom() |
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54
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sub os_random_bytes { |
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55
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10
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10
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0
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849
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my $count = shift(); |
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56
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10
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20
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my $ret = ""; |
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57
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58
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10
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50
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288
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if ($^O eq 'MSWin32') { |
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50
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59
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0
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0
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require Win32::API; |
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60
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61
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0
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0
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0
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state $rand = Win32::API->new( |
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62
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'advapi32', |
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63
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'INT SystemFunction036(PVOID RandomBuffer, ULONG RandomBufferLength)' |
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64
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) or croak("Could not import SystemFunction036: $^E"); |
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65
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66
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0
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0
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$ret = chr(0) x $count; |
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67
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0
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0
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0
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$rand->Call($ret, $count) or croak("Could not read from csprng: $^E"); |
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68
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} elsif (-r "/dev/urandom") { |
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69
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10
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50
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434
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open my $urandom, '<:raw', '/dev/urandom' or croak("Couldn't open /dev/urandom: $!"); |
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70
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71
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10
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50
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153
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sysread($urandom, $ret, $count) or croak("Couldn't read from csprng: $!"); |
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72
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} else { |
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73
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0
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0
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croak("Unknown operating system $^O"); |
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74
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}; |
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75
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76
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10
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50
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34
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if (length($ret) != $count) { |
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77
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0
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0
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croak("Unable to read $count bytes from OS"); |
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78
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} |
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79
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80
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10
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30
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return $ret; |
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81
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} |
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82
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83
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# Split a string into an array of smaller length strings |
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84
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sub str_split { |
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85
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9
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9
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0
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23
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my ($string, $chunk_size) = @_; |
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86
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9
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24
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my $num_chunks = length($string) / $chunk_size; |
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87
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88
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9
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17
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my @ret = (); |
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89
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9
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38
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for (my $i = 0; $i < $num_chunks; $i++) { |
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90
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36
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75
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my $str = substr($string, $i * $chunk_size, $chunk_size); |
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91
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36
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118
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push(@ret, $str); |
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92
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} |
|
93
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94
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9
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55
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return @ret; |
|
95
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} |
|
96
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97
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# Binary to hex for human readability |
|
98
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sub bin2hex { |
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99
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0
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0
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0
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0
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my $bytes = shift(); |
|
100
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0
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0
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my $ret = (unpack("h* ", $bytes)); |
|
101
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102
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0
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0
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return $ret; |
|
103
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} |
|
104
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|
105
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# Randomly seed the PRNG and warmup |
|
106
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sub seed_with_os_random { |
|
107
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9
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9
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0
|
18
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my ($high, $low, $seed1, $seed2); |
|
108
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109
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# PCG needs to be seeded with 2x 64bit unsigned integers |
|
110
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# We fetch 16 bytes from the OS to create the two seeds |
|
111
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# we need for proper seeding |
|
112
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|
113
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9
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23
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my $bytes = os_random_bytes(16); |
|
114
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9
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|
25
|
my @parts = str_split($bytes, 4); |
|
115
|
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|
116
|
9
|
50
|
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31
|
if (length($bytes) != 16) { |
|
117
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0
|
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0
|
my $size = length($bytes); |
|
118
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0
|
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0
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die("Did not get enough entropy bytes from OS (got $size bytes)\n"); |
|
119
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} |
|
120
|
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|
121
|
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# Build the first 64bit seed from the random bytes |
|
122
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# Cannot use Q because it doesn't exist on 32bit Perls |
|
123
|
9
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|
40
|
$high = unpack("L", $parts[0]); |
|
124
|
9
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|
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|
20
|
$low = unpack("L", $parts[1]); |
|
125
|
9
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24
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$seed1 = ($high << 32) | $low; |
|
126
|
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|
127
|
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|
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# Build the second 64bit seed |
|
128
|
9
|
|
|
|
|
18
|
$high = unpack("L", $parts[2]); |
|
129
|
9
|
|
|
|
|
17
|
$low = unpack("L", $parts[3]); |
|
130
|
9
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17
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$seed2 = ($high << 32) | $low; |
|
131
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132
|
9
|
50
|
|
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|
27
|
if ($debug) { |
|
133
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0
|
|
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0
|
print "RANDOM SEEDS: $seed1 / $seed2\n\n"; |
|
134
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} |
|
135
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136
|
9
|
50
|
33
|
|
|
34
|
if ($seed1 == 0 && $seed2 == 0) { |
|
137
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0
|
|
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0
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die("ERROR: Seeding from OS failed. Both zero? #91393\n"); |
|
138
|
|
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|
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} |
|
139
|
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|
140
|
|
|
|
|
|
|
# Seed the PRNG with the values we just created |
|
141
|
9
|
|
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|
53
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Random::Simple::_seed($seed1, $seed2); # C API |
|
142
|
|
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143
|
9
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|
19
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warmup(32); |
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144
|
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|
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} |
|
145
|
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|
146
|
|
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|
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###################################################################### |
|
147
|
|
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|
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# Below are the public user callable methods |
|
148
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###################################################################### |
|
149
|
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|
|
150
|
|
|
|
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|
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# Get a string of random bytes |
|
151
|
|
|
|
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|
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sub random_bytes { |
|
152
|
7
|
|
|
7
|
1
|
166051
|
my ($num) = @_; |
|
153
|
|
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154
|
7
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|
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20
|
my $octets_needed = $num / 4; |
|
155
|
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|
156
|
7
|
|
|
|
|
15
|
my $ret = ""; |
|
157
|
7
|
|
|
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|
29
|
for (my $i = 0; $i < $octets_needed; $i++) { |
|
158
|
278
|
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|
505
|
my $num = Random::Simple::_rand32(); # C API |
|
159
|
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|
160
|
|
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|
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# Convert the integer into a 4 byte string |
|
161
|
278
|
|
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|
|
714
|
$ret .= pack("L", $num); |
|
162
|
|
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|
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} |
|
163
|
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164
|
7
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|
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|
23
|
$ret = substr($ret, 0, $num); |
|
165
|
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|
166
|
7
|
|
|
|
|
37
|
return $ret; |
|
167
|
|
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|
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} |
|
168
|
|
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|
169
|
|
|
|
|
|
|
# Get a random non-biased integer in a given range (inclusive) |
|
170
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|
|
# Note: Range must be no larger than 2^32 - 2 |
|
171
|
|
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|
|
sub random_int { |
|
172
|
100008
|
|
|
100008
|
1
|
382211
|
my ($min, $max) = @_; |
|
173
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|
174
|
100008
|
50
|
|
|
|
187150
|
if ($max < $min) { die("Max can't be less than min"); } |
|
|
0
|
|
|
|
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0
|
|
|
175
|
|
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|
176
|
100008
|
|
|
|
|
144914
|
my $range = $max - $min + 1; # +1 makes it inclusive |
|
177
|
100008
|
|
|
|
|
174006
|
my $ret = _bounded_rand($range); |
|
178
|
100008
|
|
|
|
|
136491
|
$ret += $min; |
|
179
|
|
|
|
|
|
|
|
|
180
|
100008
|
|
|
|
|
170124
|
return $ret; |
|
181
|
|
|
|
|
|
|
} |
|
182
|
|
|
|
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|
|
|
|
183
|
|
|
|
|
|
|
# Get a random float between 0 and 1 inclusive |
|
184
|
|
|
|
|
|
|
sub random_float { |
|
185
|
10000
|
|
|
10000
|
1
|
40159
|
my $ret = 0; |
|
186
|
|
|
|
|
|
|
|
|
187
|
10000
|
50
|
|
|
|
16636
|
if ($has_64bit) { |
|
188
|
10000
|
|
|
|
|
17789
|
my $num = Random::Simple::_rand64(); |
|
189
|
10000
|
|
|
|
|
18542
|
$ret = Random::Simple::_uint64_to_double($num, 1); |
|
190
|
|
|
|
|
|
|
} else { |
|
191
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0
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0
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my $num = Random::Simple::_rand32(); |
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192
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0
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0
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$ret = Random::Simple::_uint32_to_float($num, 1); |
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} |
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194
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10000
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17311
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return $ret; |
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} |
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197
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# Pick a random element from an array |
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sub random_elem { |
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10000
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10000
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1
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58574
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my @arr = @_; |
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201
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10000
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16303
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my $elem_count = scalar(@arr) - 1; |
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10000
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17651
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my $idx = Random::Simple::random_int(0, $elem_count); |
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204
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10000
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17676
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my $ret = $arr[$idx]; |
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10000
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25551
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return $ret; |
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} |
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# Use the Fisher-Yates algo to shuffle an array in a non-biased way |
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sub shuffle_array { |
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1
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1
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1
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956
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my @array = @_; |
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212
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213
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1
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1
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my $i = @array; |
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1
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4
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while ($i--) { |
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8
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11
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my $j = Random::Simple::random_int(0, $i); |
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216
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8
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13
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@array[$i, $j] = @array[$j, $i]; |
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} |
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218
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219
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1
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4
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return @array; |
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} |
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221
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222
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sub perl_rand64 { |
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223
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0
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0
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0
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0
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my $high = rand() * 4294967295; |
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224
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0
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0
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my $low = rand() * 4294967295; |
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225
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226
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0
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0
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my $ret = ($high << 32) | $low; |
|
227
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228
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0
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0
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return $ret; |
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229
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} |
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230
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# Our srand() overrides CORE::srand() |
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232
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sub srand { |
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233
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4
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4
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1
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13
|
my $seed = $_[0]; |
|
234
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235
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4
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100
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9
|
if (!$seed) { |
|
236
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2
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69
|
$seed = int(rand() * 4294967295); # Random 32bit int |
|
237
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} |
|
238
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239
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# Seed has to be an integer |
|
240
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4
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6
|
$seed = int($seed); |
|
241
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242
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|
|
# Convert one 32bit seed into 2x 64bit seeds |
|
243
|
4
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|
9
|
my $seed1 = _hash_mur3($seed); # C API |
|
244
|
4
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|
7
|
my $seed2 = _hash_mur3($seed1); # C API |
|
245
|
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|
246
|
4
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9
|
Random::Simple::seed($seed1, $seed2); |
|
247
|
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248
|
4
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13
|
return $seed; |
|
249
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|
} |
|
250
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251
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|
# Our rand() overrides CORE::rand() |
|
252
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|
# This is slightly different than random_float because it returns |
|
253
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|
|
# a number where: 0 <= x < 1 |
|
254
|
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|
|
# |
|
255
|
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|
|
# This prototype is required so we can emulate CORE::rand(@array) |
|
256
|
|
|
|
|
|
|
sub rand(;$) { |
|
257
|
30029
|
|
|
30029
|
1
|
1513984
|
my ($mult) = @_; |
|
258
|
|
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|
259
|
30029
|
|
100
|
|
|
76752
|
$mult ||= 1; |
|
260
|
30029
|
|
|
|
|
43225
|
my $ret; |
|
261
|
|
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|
|
262
|
30029
|
50
|
|
|
|
53776
|
if ($has_64bit) { |
|
263
|
30029
|
|
|
|
|
57328
|
my $num = Random::Simple::_rand64(); |
|
264
|
30029
|
|
|
|
|
58953
|
$ret = Random::Simple::_uint64_to_double($num, 0); |
|
265
|
|
|
|
|
|
|
} else { |
|
266
|
0
|
|
|
|
|
0
|
my $num = Random::Simple::_rand32(); |
|
267
|
0
|
|
|
|
|
0
|
$ret = Random::Simple::_uint32_to_float($num, 0); |
|
268
|
|
|
|
|
|
|
} |
|
269
|
|
|
|
|
|
|
|
|
270
|
30029
|
|
|
|
|
49198
|
$ret *= $mult; |
|
271
|
|
|
|
|
|
|
|
|
272
|
30029
|
|
|
|
|
59490
|
return $ret; |
|
273
|
|
|
|
|
|
|
} |
|
274
|
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|
275
|
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|
|
############################################################# |
|
276
|
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|
277
|
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|
|
=encoding utf8 |
|
278
|
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|
279
|
|
|
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|
|
|
=head1 NAME |
|
280
|
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|
|
281
|
|
|
|
|
|
|
Random::Simple - Generate good random numbers in a user consumable way. |
|
282
|
|
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|
|
|
283
|
|
|
|
|
|
|
=head1 SYNOPSIS |
|
284
|
|
|
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|
|
|
|
|
285
|
|
|
|
|
|
|
use Random::Simple; |
|
286
|
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
my $prng = new Random::Simple(); |
|
288
|
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
my $coin_flip = random_int(1, 2); |
|
290
|
|
|
|
|
|
|
my $die_roll = random_int(1, 6); |
|
291
|
|
|
|
|
|
|
my $random_percent = random_float() * 100; |
|
292
|
|
|
|
|
|
|
my $buffer = random_bytes(8); |
|
293
|
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
my @arr = ('red', 'green', 'blue'); |
|
295
|
|
|
|
|
|
|
my $rand_item = random_elem(@arr); |
|
296
|
|
|
|
|
|
|
my @mixed = shuffle_array(@arr); |
|
297
|
|
|
|
|
|
|
|
|
298
|
|
|
|
|
|
|
=head1 DESCRIPTION |
|
299
|
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
Perl's internal C function uses C which is an older |
|
301
|
|
|
|
|
|
|
pseudorandom number generator and may have limitations. C uses |
|
302
|
|
|
|
|
|
|
PCG which is: modern, simple, well vetted, and fast. Using C |
|
303
|
|
|
|
|
|
|
will automatically upgrade/override the core C function to use a |
|
304
|
|
|
|
|
|
|
better PRNG. |
|
305
|
|
|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
C is automatically seeded with entropy directly |
|
307
|
|
|
|
|
|
|
from your OS. On Linux this is C and on Windows it uses |
|
308
|
|
|
|
|
|
|
RtlGenRandom. |
|
309
|
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
When you C |
|
311
|
|
|
|
|
|
|
to use a modern PRNG with better statistical properties. As a bonus you also |
|
312
|
|
|
|
|
|
|
get a handful of other useful random related methods. |
|
313
|
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
=head1 METHODS |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
=over 4 |
|
317
|
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
=item B |
|
319
|
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
returns a non-biased integer between C<$min> and C<$max> (inclusive). Range must be no larger than 2**32 - 2. |
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
=item B |
|
323
|
|
|
|
|
|
|
|
|
324
|
|
|
|
|
|
|
returns a random floating point value between 0 and 1 (inclusive). |
|
325
|
|
|
|
|
|
|
|
|
326
|
|
|
|
|
|
|
=item B |
|
327
|
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
returns a string of random bytes with length of C<$number>. |
|
329
|
|
|
|
|
|
|
|
|
330
|
|
|
|
|
|
|
=item B |
|
331
|
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
returns a random element from C<@array>. |
|
333
|
|
|
|
|
|
|
|
|
334
|
|
|
|
|
|
|
=item B |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
returns an array that has been randomized using the Fisher-Yates alorgithm. |
|
337
|
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
=item B |
|
339
|
|
|
|
|
|
|
|
|
340
|
|
|
|
|
|
|
emulates C using a better PRNG. |
|
341
|
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
=item B |
|
343
|
|
|
|
|
|
|
|
|
344
|
|
|
|
|
|
|
emulates C using a better PRNG. |
|
345
|
|
|
|
|
|
|
|
|
346
|
|
|
|
|
|
|
=item B |
|
347
|
|
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
Seed the PRNG with two unsigned 64bit integers for predictable and repeatable |
|
349
|
|
|
|
|
|
|
random numbers. C will automatically seed itself from your |
|
350
|
|
|
|
|
|
|
operating system's randomness if not manually seeded. Manual seeding should |
|
351
|
|
|
|
|
|
|
only be used in specific cases where you need repeatable or testable |
|
352
|
|
|
|
|
|
|
randomness. |
|
353
|
|
|
|
|
|
|
|
|
354
|
|
|
|
|
|
|
=back |
|
355
|
|
|
|
|
|
|
|
|
356
|
|
|
|
|
|
|
=head1 CAVEATS |
|
357
|
|
|
|
|
|
|
|
|
358
|
|
|
|
|
|
|
PCG uses two 64bit unsigned integers for seeding. High quality seeds are needed |
|
359
|
|
|
|
|
|
|
to generate good random numbers. C automatically generates high |
|
360
|
|
|
|
|
|
|
quality seeds by reading random bytes from your operating system and converting |
|
361
|
|
|
|
|
|
|
appropriately. |
|
362
|
|
|
|
|
|
|
|
|
363
|
|
|
|
|
|
|
If you manually seed C, make sure you use good seeds that |
|
364
|
|
|
|
|
|
|
are mostly non-zero. The larger the number the better seed it will make. A good |
|
365
|
|
|
|
|
|
|
seed is a decimal number with 18 or 19 digits. |
|
366
|
|
|
|
|
|
|
|
|
367
|
|
|
|
|
|
|
=head1 BUGS |
|
368
|
|
|
|
|
|
|
|
|
369
|
|
|
|
|
|
|
Submit issues on Github: L |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
=head1 SEE ALSO |
|
372
|
|
|
|
|
|
|
|
|
373
|
|
|
|
|
|
|
=over |
|
374
|
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
=item * |
|
376
|
|
|
|
|
|
|
L |
|
377
|
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
=item * |
|
379
|
|
|
|
|
|
|
L |
|
380
|
|
|
|
|
|
|
|
|
381
|
|
|
|
|
|
|
=item * |
|
382
|
|
|
|
|
|
|
L |
|
383
|
|
|
|
|
|
|
|
|
384
|
|
|
|
|
|
|
=item * |
|
385
|
|
|
|
|
|
|
L |
|
386
|
|
|
|
|
|
|
|
|
387
|
|
|
|
|
|
|
=back |
|
388
|
|
|
|
|
|
|
|
|
389
|
|
|
|
|
|
|
=head1 AUTHOR |
|
390
|
|
|
|
|
|
|
|
|
391
|
|
|
|
|
|
|
Scott Baker - L |
|
392
|
|
|
|
|
|
|
|
|
393
|
|
|
|
|
|
|
=cut |
|
394
|
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
1; |