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package Algorithm::QuadTree; |
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3
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7198
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use strict; |
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33
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use Carp; |
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1340
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our $VERSION = 0.1; |
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1; |
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############################### |
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# |
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# sub new() - constructor |
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# |
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# Arguments are a hash: |
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# |
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# -xmin => minimum x value |
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# -xmax => maximum x value |
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# -ymin => minimum y value |
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# -ymax => maximum y value |
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20
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# -depth => depth of tree |
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21
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# |
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# Creating a new QuadTree objects automatically |
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# segments the given area into quadtrees of the |
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# specified depth. |
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# |
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############################### |
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28
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sub new { |
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29
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1
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my $self = shift; |
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30
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0
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0
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my $class = ref($self) || $self; |
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31
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32
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0
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my $obj = bless {} => $class; |
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33
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34
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0
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$obj->{BACKREF} = {}; |
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35
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0
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$obj->{OBJECTS} = []; |
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36
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0
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$obj->{ORIGIN} = [0, 0]; |
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37
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0
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$obj->{SCALE} = 1; |
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38
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39
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0
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my %args = @_; |
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40
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41
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0
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for my $arg (qw/xmin ymin xmax ymax depth/) { |
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42
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0
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0
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unless (exists $args{"-$arg"}) { |
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carp "- must specify $arg"; |
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44
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0
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return undef; |
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45
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} |
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46
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47
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0
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$obj->{uc $arg} = $args{"-$arg"}; |
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48
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} |
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49
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50
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0
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$obj->_segment; |
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51
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52
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0
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return $obj; |
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53
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} |
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54
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55
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############################### |
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56
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# |
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57
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# sub _segment() - private method |
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58
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# |
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59
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# This method does the actual segmentation |
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60
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# and stores everything internally. |
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61
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# |
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62
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############################### |
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63
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64
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sub _segment { |
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65
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0
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0
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my $obj = shift; |
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66
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67
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0
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$obj->_addLevel( |
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68
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$obj->{XMIN}, |
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69
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$obj->{YMIN}, |
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70
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$obj->{XMAX}, |
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71
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$obj->{YMAX}, |
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72
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1, # current depth |
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73
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0, # current index |
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74
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undef, # parent index |
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75
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); |
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76
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77
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} |
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78
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79
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############################### |
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80
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# |
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81
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# sub _addLevel() - private method |
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82
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# |
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83
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# This method segments a given area |
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84
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# and adds a level to the tree. |
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85
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# |
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86
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############################### |
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87
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88
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sub _addLevel { |
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89
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0
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0
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my ($obj, |
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90
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$xmin, |
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91
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$ymin, |
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92
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$xmax, |
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93
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$ymax, |
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94
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$curDepth, |
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95
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$index, |
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96
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$parent, |
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97
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) = @_; |
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98
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99
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0
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$obj->{AREA} [$index] = [$xmin, $ymin, $xmax, $ymax]; |
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100
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0
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$obj->{PARENT} [$index] = $parent; |
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101
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0
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$obj->{CHILDREN}[$index] = []; |
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102
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0
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$obj->{OBJECTS} [$index] = []; |
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103
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104
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0
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0
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if (defined $parent) { |
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105
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0
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push @{$obj->{CHILDREN}[$parent]} => $index; |
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0
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106
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} |
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107
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108
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0
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0
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return if $curDepth == $obj->{DEPTH}; |
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109
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110
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0
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my $xmid = $xmin + ($xmax - $xmin) / 2; |
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111
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0
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my $ymid = $ymin + ($ymax - $ymin) / 2; |
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112
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113
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# now segment in the following order (doesn't matter): |
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114
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# top left, top right, bottom left, bottom right |
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115
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0
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$obj->_addLevel($xmin, $ymid, $xmid, $ymax, # tl |
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116
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$curDepth + 1, 4 * $index + 1, $index); |
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117
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0
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$obj->_addLevel($xmid, $ymid, $xmax, $ymax, # tr |
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118
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$curDepth + 1, 4 * $index + 2, $index); |
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119
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0
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$obj->_addLevel($xmin, $ymin, $xmid, $ymid, # bl |
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120
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$curDepth + 1, 4 * $index + 3, $index); |
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121
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0
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$obj->_addLevel($xmid, $ymin, $xmax, $ymid, # br |
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122
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$curDepth + 1, 4 * $index + 4, $index); |
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123
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} |
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124
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125
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############################### |
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126
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# |
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127
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# sub add() - public method |
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128
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# |
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129
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# This method adds an object to the tree. |
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130
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# The arguments are a unique tag to identify |
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131
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# the object, and the bounding box of the object. |
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132
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# It automatically assigns the proper quadtree |
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133
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# sections to each object. |
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134
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# |
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135
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############################### |
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136
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137
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sub add { |
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138
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0
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0
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1
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my ($self, |
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139
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$objRef, |
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140
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@coords, |
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141
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) = @_; |
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142
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143
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# assume that $objRef is unique. |
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144
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# assume coords are (xmin, ymix, xmax, ymax). |
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145
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146
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# modify coords according to window. |
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147
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0
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@coords = $self->_adjustCoords(@coords); |
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148
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149
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0
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0
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($coords[0], $coords[2]) = ($coords[2], $coords[0]) if |
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150
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$coords[2] < $coords[0]; |
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151
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0
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0
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($coords[1], $coords[3]) = ($coords[3], $coords[1]) if |
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152
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$coords[3] < $coords[1]; |
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153
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154
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0
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$self->_addObjToChild( |
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155
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0, # current index |
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156
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$objRef, |
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157
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@coords, |
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158
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); |
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159
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} |
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160
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161
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############################### |
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162
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# |
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163
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# sub _addObjToChild() - private method |
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164
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# |
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165
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# This method is used internally. Given |
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166
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# a tree segment, an object and its area, |
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167
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# it checks to see whether the object is to |
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168
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# be included in the segment or not. |
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169
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# The object is not included if it does not |
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170
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# overlap the segment. |
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171
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# |
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172
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############################### |
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173
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174
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sub _addObjToChild { |
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175
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0
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0
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my ($self, |
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176
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$index, |
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177
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$objRef, |
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178
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@coords, |
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179
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) = @_; |
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180
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181
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# first check if obj overlaps current segment. |
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182
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# if not, return. |
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183
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0
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my ($cxmin, $cymin, $cxmax, $cymax) = @{$self->{AREA}[$index]}; |
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0
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184
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185
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return if |
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186
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0
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0
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0
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$coords[0] > $cxmax || |
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0
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0
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187
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$coords[2] < $cxmin || |
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188
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$coords[1] > $cymax || |
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189
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$coords[3] < $cymin; |
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190
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191
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# Only add the object to the segment if we are at the last |
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192
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# level of the tree. |
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193
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# Else, keep traversing down. |
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194
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195
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0
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0
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unless (@{$self->{CHILDREN}[$index]}) { |
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0
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196
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0
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push @{$self->{OBJECTS}[$index]} => $objRef; # points from leaf to object |
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0
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197
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0
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push @{$self->{BACKREF}{$objRef}} => $index; # points from object to leaf |
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0
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198
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199
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} else { |
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200
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# Now, traverse down the hierarchy. |
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201
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0
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for my $child (@{$self->{CHILDREN}[$index]}) { |
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0
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202
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0
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$self->_addObjToChild( |
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203
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$child, |
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204
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$objRef, |
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205
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@coords, |
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206
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); |
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207
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} |
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208
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} |
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209
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} |
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210
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211
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############################### |
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212
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# |
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213
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# sub delete() - public method |
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214
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# |
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215
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# This method deletes an object from the tree. |
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216
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# |
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217
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############################### |
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218
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219
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sub delete { |
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220
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0
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0
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1
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my ($self, |
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221
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$objRef, |
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222
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) = @_; |
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223
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224
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0
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0
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return unless exists $self->{BACKREF}{$objRef}; |
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225
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226
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0
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for my $i (@{$self->{BACKREF}{$objRef}}) { |
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0
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227
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0
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$self->{OBJECTS}[$i] = grep {$_ ne $objRef} @{$self->{OBJECTS}[$i]}; |
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0
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0
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228
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} |
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229
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230
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0
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delete $self->{BACKREF}{$objRef}; |
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231
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} |
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232
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233
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############################### |
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234
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# |
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235
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# sub getEnclosedObjects() - public method |
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236
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# |
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237
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# This method takes an area, and returns all objects |
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238
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# enclosed in that area. |
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239
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# |
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240
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############################### |
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241
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242
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sub getEnclosedObjects { |
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243
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0
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0
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1
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my ($self, |
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244
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@coords) = @_; |
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245
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246
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0
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|
$self->{TEMP} = []; |
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247
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248
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0
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@coords = $self->_adjustCoords(@coords); |
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249
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250
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0
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$self->_checkOverlap( |
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251
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0, # current index |
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252
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@coords, |
|
253
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); |
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254
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255
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# uniquify {TEMP}. |
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256
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0
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|
my %temp; |
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257
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0
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|
@temp{@{$self->{TEMP}}} = undef; |
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0
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258
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259
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# PS. I don't check explicitly if those objects |
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260
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# are enclosed in the given area. They are just |
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261
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# part of the segments that are enclosed in the |
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262
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# given area. TBD. |
|
263
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|
264
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0
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|
return [keys %temp]; |
|
265
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|
} |
|
266
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|
267
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|
############################### |
|
268
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|
# |
|
269
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|
# sub _adjustCoords() - private method |
|
270
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|
# |
|
271
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|
# This method adjusts the given coordinates |
|
272
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|
# according to the stored window. This is used |
|
273
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|
# when we 'zoom in' to avoid searching in areas |
|
274
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|
|
# that are not visible in the canvas. |
|
275
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|
# |
|
276
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|
############################### |
|
277
|
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|
278
|
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|
|
sub _adjustCoords { |
|
279
|
0
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|
0
|
|
|
my ($self, @coords) = @_; |
|
280
|
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|
281
|
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|
|
# modify coords according to window. |
|
282
|
|
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|
|
$_ = $self->{ORIGIN}[0] + $_ / $self->{SCALE} |
|
283
|
0
|
|
|
|
|
|
for $coords[0], $coords[2]; |
|
284
|
|
|
|
|
|
|
$_ = $self->{ORIGIN}[1] + $_ / $self->{SCALE} |
|
285
|
0
|
|
|
|
|
|
for $coords[1], $coords[3]; |
|
286
|
|
|
|
|
|
|
|
|
287
|
0
|
|
|
|
|
|
return @coords; |
|
288
|
|
|
|
|
|
|
} |
|
289
|
|
|
|
|
|
|
|
|
290
|
|
|
|
|
|
|
############################### |
|
291
|
|
|
|
|
|
|
# |
|
292
|
|
|
|
|
|
|
# sub _checkOverlap() - private method |
|
293
|
|
|
|
|
|
|
# |
|
294
|
|
|
|
|
|
|
# This method checks if the given coordinates overlap |
|
295
|
|
|
|
|
|
|
# the specified tree segment. If not, nothing happens. |
|
296
|
|
|
|
|
|
|
# If it does overlap, then it is called recuresively |
|
297
|
|
|
|
|
|
|
# on all the segment's children. If the segment is a |
|
298
|
|
|
|
|
|
|
# leaf, then its associated objects are pushed onto |
|
299
|
|
|
|
|
|
|
# a temporary array for later access. |
|
300
|
|
|
|
|
|
|
# |
|
301
|
|
|
|
|
|
|
############################### |
|
302
|
|
|
|
|
|
|
|
|
303
|
|
|
|
|
|
|
sub _checkOverlap { |
|
304
|
0
|
|
|
0
|
|
|
my ($self, |
|
305
|
|
|
|
|
|
|
$index, |
|
306
|
|
|
|
|
|
|
@coords, |
|
307
|
|
|
|
|
|
|
) = @_; |
|
308
|
|
|
|
|
|
|
|
|
309
|
|
|
|
|
|
|
# first check if obj overlaps current segment. |
|
310
|
|
|
|
|
|
|
# if not, return. |
|
311
|
0
|
|
|
|
|
|
my ($cxmin, $cymin, $cxmax, $cymax) = @{$self->{AREA}[$index]}; |
|
|
0
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
return if |
|
314
|
0
|
0
|
0
|
|
|
|
$coords[0] >= $cxmax || |
|
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
315
|
|
|
|
|
|
|
$coords[2] <= $cxmin || |
|
316
|
|
|
|
|
|
|
$coords[1] >= $cymax || |
|
317
|
|
|
|
|
|
|
$coords[3] <= $cymin; |
|
318
|
|
|
|
|
|
|
|
|
319
|
0
|
0
|
|
|
|
|
unless (@{$self->{CHILDREN}[$index]}) { |
|
|
0
|
|
|
|
|
|
|
|
320
|
0
|
|
|
|
|
|
push @{$self->{TEMP}} => @{$self->{OBJECTS}[$index]}; |
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
321
|
|
|
|
|
|
|
} else { |
|
322
|
|
|
|
|
|
|
# Now, traverse down the hierarchy. |
|
323
|
0
|
|
|
|
|
|
for my $child (@{$self->{CHILDREN}[$index]}) { |
|
|
0
|
|
|
|
|
|
|
|
324
|
0
|
|
|
|
|
|
$self->_checkOverlap( |
|
325
|
|
|
|
|
|
|
$child, |
|
326
|
|
|
|
|
|
|
@coords, |
|
327
|
|
|
|
|
|
|
); |
|
328
|
|
|
|
|
|
|
} |
|
329
|
|
|
|
|
|
|
} |
|
330
|
|
|
|
|
|
|
} |
|
331
|
|
|
|
|
|
|
|
|
332
|
|
|
|
|
|
|
############################### |
|
333
|
|
|
|
|
|
|
# |
|
334
|
|
|
|
|
|
|
# sub setWindow() - public method |
|
335
|
|
|
|
|
|
|
# |
|
336
|
|
|
|
|
|
|
# This method takes an area as input, and |
|
337
|
|
|
|
|
|
|
# sets it as the active window. All new |
|
338
|
|
|
|
|
|
|
# calls to any method will refer to that area. |
|
339
|
|
|
|
|
|
|
# |
|
340
|
|
|
|
|
|
|
############################### |
|
341
|
|
|
|
|
|
|
|
|
342
|
|
|
|
|
|
|
sub setWindow { |
|
343
|
0
|
|
|
0
|
1
|
|
my ($self, $sx, $sy, $s) = @_; |
|
344
|
|
|
|
|
|
|
|
|
345
|
0
|
|
|
|
|
|
$self->{ORIGIN}[0] += $sx / $self->{SCALE}; |
|
346
|
0
|
|
|
|
|
|
$self->{ORIGIN}[1] += $sy / $self->{SCALE}; |
|
347
|
0
|
|
|
|
|
|
$self->{SCALE} *= $s; |
|
348
|
|
|
|
|
|
|
} |
|
349
|
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
############################### |
|
351
|
|
|
|
|
|
|
# |
|
352
|
|
|
|
|
|
|
# sub setWindow() - public method |
|
353
|
|
|
|
|
|
|
# This resets the window. |
|
354
|
|
|
|
|
|
|
# |
|
355
|
|
|
|
|
|
|
############################### |
|
356
|
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
sub resetWindow { |
|
358
|
0
|
|
|
0
|
1
|
|
my $self = shift; |
|
359
|
|
|
|
|
|
|
|
|
360
|
0
|
|
|
|
|
|
$self->{ORIGIN}[$_] = 0 for 0 .. 1; |
|
361
|
0
|
|
|
|
|
|
$self->{SCALE} = 1; |
|
362
|
|
|
|
|
|
|
} |
|
363
|
|
|
|
|
|
|
|
|
364
|
|
|
|
|
|
|
__END__ |