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| 1 |  |  |  |  |  |  | package Net::WebSocket::Endpoint::Server; | 
| 2 |  |  |  |  |  |  |  | 
| 3 |  |  |  |  |  |  | =encoding utf-8 | 
| 4 |  |  |  |  |  |  |  | 
| 5 |  |  |  |  |  |  | =head1 NAME | 
| 6 |  |  |  |  |  |  |  | 
| 7 |  |  |  |  |  |  | Net::WebSocket::Endpoint::Server | 
| 8 |  |  |  |  |  |  |  | 
| 9 |  |  |  |  |  |  | =head1 SYNOPSIS | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | my $ept = Net::WebSocket::Endpoint::Server->new( | 
| 12 |  |  |  |  |  |  | parser => $parser_obj, | 
| 13 |  |  |  |  |  |  |  | 
| 14 |  |  |  |  |  |  | out => $out_fh, | 
| 15 |  |  |  |  |  |  |  | 
| 16 |  |  |  |  |  |  | #optional, # of pings to send before we send a close | 
| 17 |  |  |  |  |  |  | max_pings => 5, | 
| 18 |  |  |  |  |  |  |  | 
| 19 |  |  |  |  |  |  | #optional | 
| 20 |  |  |  |  |  |  | on_data_frame => sub { | 
| 21 |  |  |  |  |  |  | my ($frame_obj) = @_; | 
| 22 |  |  |  |  |  |  |  | 
| 23 |  |  |  |  |  |  | #... | 
| 24 |  |  |  |  |  |  | }, | 
| 25 |  |  |  |  |  |  | ); | 
| 26 |  |  |  |  |  |  |  | 
| 27 |  |  |  |  |  |  | if ( _we_timed_out_waiting_for_read_readiness() ) { | 
| 28 |  |  |  |  |  |  | $ept->check_heartbeat(); | 
| 29 |  |  |  |  |  |  | } | 
| 30 |  |  |  |  |  |  | else { | 
| 31 |  |  |  |  |  |  |  | 
| 32 |  |  |  |  |  |  | #Only necessary for non-blocking I/O; | 
| 33 |  |  |  |  |  |  | #it’s meaningless in blocking I/O. | 
| 34 |  |  |  |  |  |  | #See below for an alternative pattern for use with POE, etc. | 
| 35 |  |  |  |  |  |  | if ( $ept->get_write_queue_size() ) { | 
| 36 |  |  |  |  |  |  | $ept->flush_write_queue(); | 
| 37 |  |  |  |  |  |  | } | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | #This should only be called when reading won’t produce an error. | 
| 40 |  |  |  |  |  |  | #For example, in non-blocking I/O you’ll need a select() in front | 
| 41 |  |  |  |  |  |  | #of this. (Blocking I/O can just call it and wait!) | 
| 42 |  |  |  |  |  |  | $ept->get_next_message(); | 
| 43 |  |  |  |  |  |  |  | 
| 44 |  |  |  |  |  |  | #INSTEAD OF flush_write_queue(), you might want to send the write | 
| 45 |  |  |  |  |  |  | #queue off to a multiplexing framework like POE, for which this | 
| 46 |  |  |  |  |  |  | #would be useful: | 
| 47 |  |  |  |  |  |  | while ( my $frame = $ept->shift_write_queue() ) { | 
| 48 |  |  |  |  |  |  | #… do something with $frame->to_bytes() -- probably send it | 
| 49 |  |  |  |  |  |  | } | 
| 50 |  |  |  |  |  |  |  | 
| 51 |  |  |  |  |  |  | #Check for this at the end of each cycle. | 
| 52 |  |  |  |  |  |  | _custom_logic_to_finish_up() if $ept->is_closed(); | 
| 53 |  |  |  |  |  |  | } | 
| 54 |  |  |  |  |  |  |  | 
| 55 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 56 |  |  |  |  |  |  |  | 
| 57 |  |  |  |  |  |  | This module, like its twin, L, attempts | 
| 58 |  |  |  |  |  |  | to wrap up “obvious” bits of a WebSocket endpoint’s workflow into a | 
| 59 |  |  |  |  |  |  | reusable component. | 
| 60 |  |  |  |  |  |  |  | 
| 61 |  |  |  |  |  |  | The basic workflow is shown in the SYNOPSIS; descriptions of the individual | 
| 62 |  |  |  |  |  |  | methods follow: | 
| 63 |  |  |  |  |  |  |  | 
| 64 |  |  |  |  |  |  | =head1 METHODS | 
| 65 |  |  |  |  |  |  |  | 
| 66 |  |  |  |  |  |  | =head2 I->new( %OPTS ) | 
| 67 |  |  |  |  |  |  |  | 
| 68 |  |  |  |  |  |  | Instantiate the class. Nothing is actually done here. Options are: | 
| 69 |  |  |  |  |  |  |  | 
| 70 |  |  |  |  |  |  | =over | 
| 71 |  |  |  |  |  |  |  | 
| 72 |  |  |  |  |  |  | =item * C (required) - An instance of L. | 
| 73 |  |  |  |  |  |  |  | 
| 74 |  |  |  |  |  |  | =item * C (required) - The endpoint’s output object. An | 
| 75 |  |  |  |  |  |  | instance of L or a compatible class. | 
| 76 |  |  |  |  |  |  |  | 
| 77 |  |  |  |  |  |  | =item * C (optional) - The maximum # of pings to send before | 
| 78 |  |  |  |  |  |  | we send a C frame (which ends the session). | 
| 79 |  |  |  |  |  |  |  | 
| 80 |  |  |  |  |  |  | =item * C (optional) - A callback that receives every data | 
| 81 |  |  |  |  |  |  | frame that C receives. Use this to facilitate chunking. | 
| 82 |  |  |  |  |  |  |  | 
| 83 |  |  |  |  |  |  | If you want to avoid buffering a large message, you can do this: | 
| 84 |  |  |  |  |  |  |  | 
| 85 |  |  |  |  |  |  | on_data_frame => sub { | 
| 86 |  |  |  |  |  |  | #... however you’re going to handle this chunk | 
| 87 |  |  |  |  |  |  |  | 
| 88 |  |  |  |  |  |  | $_[0] = (ref $_[0])->new( | 
| 89 |  |  |  |  |  |  | payload_sr => \q<>, | 
| 90 |  |  |  |  |  |  | fin => $_[0]->get_fin(), | 
| 91 |  |  |  |  |  |  | ); | 
| 92 |  |  |  |  |  |  | }, | 
| 93 |  |  |  |  |  |  |  | 
| 94 |  |  |  |  |  |  | =back | 
| 95 |  |  |  |  |  |  |  | 
| 96 |  |  |  |  |  |  | =head2 I->get_next_message() | 
| 97 |  |  |  |  |  |  |  | 
| 98 |  |  |  |  |  |  | The “workhorse” method. It returns a data message if one is available | 
| 99 |  |  |  |  |  |  | and is the next frame; otherwise, it returns undef. | 
| 100 |  |  |  |  |  |  |  | 
| 101 |  |  |  |  |  |  | This method also handles control frames that arrive before or among | 
| 102 |  |  |  |  |  |  | message frames: | 
| 103 |  |  |  |  |  |  |  | 
| 104 |  |  |  |  |  |  | =over | 
| 105 |  |  |  |  |  |  |  | 
| 106 |  |  |  |  |  |  | =item * close: Respond (immediately) with the identical close frame. | 
| 107 |  |  |  |  |  |  | See below for more information. | 
| 108 |  |  |  |  |  |  |  | 
| 109 |  |  |  |  |  |  | =item * ping: Send the appropriate pong frame. | 
| 110 |  |  |  |  |  |  |  | 
| 111 |  |  |  |  |  |  | =item * pong: Set the internal ping counter to zero. If the pong is | 
| 112 |  |  |  |  |  |  | unrecognized (i.e., we’ve not sent the payload in a ping), then we send | 
| 113 |  |  |  |  |  |  | a PROTOCOL_ERROR close frame. | 
| 114 |  |  |  |  |  |  |  | 
| 115 |  |  |  |  |  |  | =back | 
| 116 |  |  |  |  |  |  |  | 
| 117 |  |  |  |  |  |  | This method may not be called after a close frame has been sent (i.e., | 
| 118 |  |  |  |  |  |  | if the C method returns true). | 
| 119 |  |  |  |  |  |  |  | 
| 120 |  |  |  |  |  |  | =head2 I->check_heartbeat() | 
| 121 |  |  |  |  |  |  |  | 
| 122 |  |  |  |  |  |  | Ordinarily, sends a distinct ping frame to the remote server | 
| 123 |  |  |  |  |  |  | and increments the ping counter. Once a sent ping is | 
| 124 |  |  |  |  |  |  | received back (i.e., a pong), the ping counter gets reset. | 
| 125 |  |  |  |  |  |  |  | 
| 126 |  |  |  |  |  |  | If the internal ping counter has already reached C, then we | 
| 127 |  |  |  |  |  |  | send a PROTOCOL_ERROR close frame. Further I/O attempts on this object | 
| 128 |  |  |  |  |  |  | will prompt an appropriate exception to be thrown. | 
| 129 |  |  |  |  |  |  |  | 
| 130 |  |  |  |  |  |  | =head2 I->sent_close_frame() | 
| 131 |  |  |  |  |  |  |  | 
| 132 |  |  |  |  |  |  | Returns a C object or undef to represent the | 
| 133 |  |  |  |  |  |  | frame that the object has sent, either via the C method directly | 
| 134 |  |  |  |  |  |  | or automatically via the internal handling of control messages. | 
| 135 |  |  |  |  |  |  |  | 
| 136 |  |  |  |  |  |  | =head2 I->received_close_frame() | 
| 137 |  |  |  |  |  |  |  | 
| 138 |  |  |  |  |  |  | Returns a C object or undef to represent the | 
| 139 |  |  |  |  |  |  | frame that the object has received. | 
| 140 |  |  |  |  |  |  |  | 
| 141 |  |  |  |  |  |  | =head2 I->is_closed() | 
| 142 |  |  |  |  |  |  |  | 
| 143 |  |  |  |  |  |  | DEPRECATED: Returns 1 or 0 to indicate whether we have sent a close frame. | 
| 144 |  |  |  |  |  |  | Note that C provides a more useful variant of the | 
| 145 |  |  |  |  |  |  | same functionality; there is no good reason to use this method anymore. | 
| 146 |  |  |  |  |  |  |  | 
| 147 |  |  |  |  |  |  | =head1 WHEN A CLOSE FRAME IS RECEIVED | 
| 148 |  |  |  |  |  |  |  | 
| 149 |  |  |  |  |  |  | C will automatically send a close frame in response | 
| 150 |  |  |  |  |  |  | when it receives one. The received close frame is not returned to the | 
| 151 |  |  |  |  |  |  | application but, like ping and pong, is handled transparently. | 
| 152 |  |  |  |  |  |  |  | 
| 153 |  |  |  |  |  |  | Rationale: WebSocket is often billed as “TCP for the web”; however, the | 
| 154 |  |  |  |  |  |  | protocol curiously diverges from TCP in not supporting “half-close”; a | 
| 155 |  |  |  |  |  |  | WebSocket connection is either fully open (i.e., bidirectional) or fully | 
| 156 |  |  |  |  |  |  | closed. (There is some leeway given for finishing up an in-progress message, | 
| 157 |  |  |  |  |  |  | but this is a much more limited concept.) | 
| 158 |  |  |  |  |  |  |  | 
| 159 |  |  |  |  |  |  | =head1 EXTENSIONS | 
| 160 |  |  |  |  |  |  |  | 
| 161 |  |  |  |  |  |  | This module has several controls for supporting WebSocket extensions: | 
| 162 |  |  |  |  |  |  |  | 
| 163 |  |  |  |  |  |  | =over | 
| 164 |  |  |  |  |  |  |  | 
| 165 |  |  |  |  |  |  | =item * C’s returned messages will always contain | 
| 166 |  |  |  |  |  |  | a C method, which you can use to read the reserved bits | 
| 167 |  |  |  |  |  |  | of the individual data frames. | 
| 168 |  |  |  |  |  |  |  | 
| 169 |  |  |  |  |  |  | =item * You can create C methods on a subclass of this module | 
| 170 |  |  |  |  |  |  | to handle different types of control frames. (e.g., C) | 
| 171 |  |  |  |  |  |  | to handle frames of type C.) The C object that you pass | 
| 172 |  |  |  |  |  |  | to the constructor has to be aware of such messages; for more details, | 
| 173 |  |  |  |  |  |  | see the documentation for L. | 
| 174 |  |  |  |  |  |  |  | 
| 175 |  |  |  |  |  |  | =back | 
| 176 |  |  |  |  |  |  |  | 
| 177 |  |  |  |  |  |  | =cut | 
| 178 |  |  |  |  |  |  |  | 
| 179 | 1 |  |  | 1 |  | 99072 | use strict; | 
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| 180 | 1 |  |  | 1 |  | 7 | use warnings; | 
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| 181 |  |  |  |  |  |  |  | 
| 182 | 1 |  |  |  |  | 4 | use parent qw( | 
| 183 |  |  |  |  |  |  | Net::WebSocket::Endpoint | 
| 184 |  |  |  |  |  |  | Net::WebSocket::Masker::Server | 
| 185 | 1 |  |  | 1 |  | 4 | ); | 
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| 186 |  |  |  |  |  |  |  | 
| 187 |  |  |  |  |  |  | 1; |