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use strict; |
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use warnings; |
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package Graphics::Raylib; |
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# ABSTRACT: Perlish wrapper for Raylib videogame library |
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our $VERSION = '0.002'; # VERSION |
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use Carp; |
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use Graphics::Raylib::XS qw(:all); |
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use Graphics::Raylib::Color; |
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=pod |
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=encoding utf8 |
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=head1 NAME |
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Graphics::Raylib - Perlish wrapper for Raylib videogame library |
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=head1 SYNOPSIS |
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use Graphics::Raylib; |
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use Graphics::Raylib::Text; |
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use Graphics::Raylib::Color; |
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my $g = Graphics::Raylib->window(120,20); |
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$g->fps(5); |
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my $text = Graphics::Raylib::Text->new( |
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text => 'Hello World!', |
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color => Graphics::Raylib::Color::DARKGRAY, |
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size => 20, |
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); |
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while (!$g->exiting) { |
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Graphics::Raylib::draw { |
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$g->clear; |
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$text->draw; |
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}; |
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} |
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45
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46
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=head1 raylib |
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48
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raylib is highly inspired by Borland BGI graphics lib and by XNA framework. Allegro and SDL have also been analyzed for reference. |
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50
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NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way. Are you ready to learn? Jump to code examples!. |
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53
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=head1 IMPLEMENTATION |
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55
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This is a Perlish wrapper around L, but not yet feature complete. |
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You can import L for any functions not yet exposed perlishly. |
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59
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=head1 METHODS/SUBS AND ARGUMENTS |
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61
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=over 4 |
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63
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=item window($width, $height, $title) |
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65
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Constructs the Graphics::Raylib window. C<$title> is optional and defaults to C<$0>. Resources allocated for the window are freed when the handle returned by C goes out of scope. |
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66
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67
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=cut |
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68
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69
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sub window { |
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70
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my $class = shift; |
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71
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72
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my $self = { |
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73
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width => $_[0], |
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74
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height => $_[1], |
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75
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}; |
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InitWindow($self->{width}, $self->{height}, $_[2] // $0); |
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78
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bless $self, $class; |
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return $self; |
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80
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} |
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81
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82
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=item fps($fps) |
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84
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If C<$fps> is supplied, sets the frame rate to that value. Returns the frame rate in both cases. |
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86
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=cut |
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88
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sub fps { |
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89
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shift if $_[0]->isa(__PACKAGE__); |
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90
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91
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my $fps = shift; |
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if (defined $fps) { |
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SetTargetFPS($fps); |
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} else { |
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95
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$fps = GetTargetFPS(); |
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} |
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$fps |
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} |
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100
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=item clear($color) |
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102
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Clears the background to C<$color>. C<$color> defaults to C. |
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104
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=cut |
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106
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sub clear { |
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shift if $_[0]->isa(__PACKAGE__); |
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109
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ClearBackground(shift // Graphics::Raylib::Color::RAYWHITE); |
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} |
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112
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=item exiting() |
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114
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Returns true if user attempted exit. |
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116
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=cut |
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118
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119
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sub exiting { |
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my $self = shift; |
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121
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122
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WindowShouldClose(); |
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123
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} |
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=item draw($coderef) |
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126
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Begins drawing, calls C<$coderef->()> and ends drawing. See examples. |
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128
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=cut |
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130
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sub draw(&) { |
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my $block = shift; |
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133
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BeginDrawing(); |
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$block->(); |
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135
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EndDrawing(); |
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} |
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138
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sub DESTROY { |
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CloseWindow(); |
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} |
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142
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1; |
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144
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1; |
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146
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=back |
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147
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148
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=head1 EXAMPLES |
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149
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150
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=over 4 |
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151
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152
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=item Conway's Game of Life |
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153
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154
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my $HZ = 60; |
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155
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my $SIZE = 80; |
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156
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157
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my $CELL_SIZE = 6; |
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159
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use Graphics::Raylib; |
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use Graphics::Raylib::Shape; |
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161
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use Graphics::Raylib::Color; |
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162
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use Graphics::Raylib::Text; |
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163
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164
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use PDL; |
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165
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use PDL::Matrix; |
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166
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167
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sub rotations { ($_->rotate(-1), $_, $_->rotate(1)) } |
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168
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169
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my @data; |
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170
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foreach (0..$SIZE) { |
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my @row; |
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172
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push @row, !!int(rand(2)) foreach 0..$SIZE; |
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173
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push @data, \@row; |
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174
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} |
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175
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176
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my $gen = mpdl \@data; |
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178
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my $g = Graphics::Raylib->window($CELL_SIZE*$SIZE, $CELL_SIZE*$SIZE); |
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179
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180
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$g->fps($HZ); |
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181
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182
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my $text = Graphics::Raylib::Text->new( |
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183
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color => Graphics::Raylib::Color::DARKGRAY, |
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184
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size => 20, |
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185
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); |
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186
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187
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my $rainbow = Graphics::Raylib::Color::Rainbow->new(colors => 240); |
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188
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189
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my $i = 0; |
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190
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while (!$g->exiting) |
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191
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{ |
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192
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my $bitmap = Graphics::Raylib::Shape->bitmap( |
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193
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matrix => unpdl($gen), |
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194
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color => $rainbow->cycle, |
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195
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); |
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196
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197
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Graphics::Raylib::draw { |
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198
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$g->clear(Graphics::Raylib::Color::BLACK); |
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199
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200
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$text->{text} = "Generation " . ($i++); |
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201
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$text->draw; |
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202
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203
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$bitmap->draw; |
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204
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}; |
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205
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206
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207
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# replace every cell with a count of neighbours |
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my $neighbourhood = zeroes $gen->dims; |
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$neighbourhood += $_ for map { rotations } map {$_->transpose} |
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210
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map { rotations } $gen->transpose; |
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211
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212
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# next gen are live cells with three neighbours or any with two |
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213
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my $next = $gen & ($neighbourhood == 4) | ($neighbourhood == 3); |
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214
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215
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# procreate |
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216
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$gen = $next; |
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217
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} |
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218
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219
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=back |
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220
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221
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=head1 GIT REPOSITORY |
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222
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223
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L |
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224
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225
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=head1 SEE ALSO |
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226
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227
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L L |
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228
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229
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=head1 AUTHOR |
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230
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231
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Ahmad Fatoum C<< >>, L |
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232
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233
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=head1 COPYRIGHT AND LICENSE |
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234
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235
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Copyright (C) 2017 Ahmad Fatoum |
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236
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237
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This library is free software; you can redistribute it and/or modify |
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it under the same terms as Perl itself. |
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240
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=cut |