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 =head1 NAME  | 
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 Graph::Layouter::Spring - spring graph drawing algorithm implementation  | 
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 package Graph::Layouter::Spring;  | 
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 # $Id: Spring.pm,v 1.8 2006/02/11 17:11:39 pasky Exp $  | 
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 $VERSION = 0.03;  | 
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 =head1 SYNOPSIS  | 
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   use Graph::Layouter::Spring;  | 
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   Graph::Layouter::Spring::layout($graph);  | 
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 use base qw (Graph::Layouter);  | 
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 require Exporter;  | 
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 push @ISA, 'Exporter';  | 
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 @EXPORT_OK = qw (layout);  | 
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 =head1 DESCRIPTION  | 
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 This module provides the famous spring graph drawing algorithm implementation.  | 
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 See the C class documentation for usage description.  | 
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 use Graph;  | 
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 use Graph::Layouter;  | 
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3480
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 =head2 How does it work  | 
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 The algorithm is principially simple, simulating a space of electrically  | 
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 charged particles. Basically, each node is thought of as a particle with the  | 
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 same charge, therefore they all try to get as far of each other as possible. On  | 
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 the other hand, though, there are the edges, which keep nodes together; higher  | 
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 weight the edges have, stronger are they in pulling nodes near each other.  | 
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 So to recapitulate, we have I pushing nodes from each other  | 
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 and I pushing connected nodes near each other. We then just  | 
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 apply the repulsive force between each two nodes and the attractive force  | 
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 between each two connected nodes; each node will have a resulting movement  | 
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 force, which we will apply to the node's position (initially randomzero-zero)  | 
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59
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 after the forces calculation is finished.  | 
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 However, we need to let this repeat for several times in order for the  | 
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62
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 positions to stabilize. In fact, a lot of iterations is needed; higher the  | 
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63
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 better, but also higher the slower, you can very easily get to tens of seconds  | 
| 
64
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 here so beware. Currently, the number of iterations is hardcoded to 500, but  | 
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65
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 this is expected to get configurable soon.  | 
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66
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67
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 =cut  | 
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68
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69
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 # TODO : _This_ should be all adjustable!  | 
| 
70
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71
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 my $iterations = 100; # undef for no iterations limit  | 
| 
72
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 my $max_wait = 10; # (in seconds) undef for no time limit  | 
| 
73
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 my $max_repulsive_force_distance = 6;  | 
| 
74
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 my $k = 2;  | 
| 
75
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 my $c = 0.01;  | 
| 
76
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 my $max_vertex_movement = 0.5;  | 
| 
77
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    | 
| 
78
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 sub layout {  | 
| 
79
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0
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0
  
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1
  
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 	my $graph = shift;  | 
| 
80
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    | 
| 
81
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0
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 	Graph::Layouter::_layout_prepare($graph);  | 
| 
82
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| 
83
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 	# Cache  | 
| 
84
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0
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 	my @vertices = $graph->vertices;  | 
| 
85
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| 
86
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 	# Bound execution based on time  | 
| 
87
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0
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 	my $end;  | 
| 
88
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0
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  0
  
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 	$end = time + $max_wait if defined $max_wait;  | 
| 
89
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    | 
| 
90
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0
 | 
  
  0
  
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  0
  
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 | 
 	unless (defined $end or defined $iterations) {  | 
| 
91
 | 
0
 | 
 
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 | 
 		croak "You did not bound the layouting loop by either time or iterations count!";  | 
| 
92
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 	}  | 
| 
93
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    | 
| 
94
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0
 | 
  
  0
  
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  0
  
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 	for (my $i = 0;  | 
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  0
  
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    | 
| 
95
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 	     (defined $iterations ? $i < $iterations : 1)  | 
| 
96
 | 
 
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 | 
 
 | 
 	     	and (defined $end ? time <= $end : 1);  | 
| 
97
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 | 
 	     $i++) {  | 
| 
98
 | 
0
 | 
 
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 | 
 
 | 
 
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 		_layout_iteration($graph, \@vertices);  | 
| 
99
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 	}  | 
| 
100
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    | 
| 
101
 | 
0
 | 
 
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 | 
 	Graph::Layouter::_layout_calc_bounds($graph);  | 
| 
102
 | 
 
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 }  | 
| 
103
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    | 
| 
104
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    | 
| 
105
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 sub _layout_repulsive($$$) {  | 
| 
106
 | 
0
 | 
 
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 | 
  
0
  
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 | 
 	my ($graph, $vertex1, $vertex2) = @_;  | 
| 
107
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    | 
| 
108
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0
 | 
 
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 	my $dx = $graph->get_vertex_attribute($vertex2, 'layout_pos1') -  | 
| 
109
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 	         $graph->get_vertex_attribute($vertex1, 'layout_pos1');  | 
| 
110
 | 
0
 | 
 
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 | 
 	my $dy = $graph->get_vertex_attribute($vertex2, 'layout_pos2') -  | 
| 
111
 | 
 
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 	         $graph->get_vertex_attribute($vertex1, 'layout_pos2');  | 
| 
112
 | 
 
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    | 
| 
113
 | 
0
 | 
 
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 	my $d2 = $dx * $dx + $dy * $dy;  | 
| 
114
 | 
0
 | 
  
  0
  
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 | 
 	if ($d2 < 0.01) {  | 
| 
115
 | 
0
 | 
 
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 | 
 		$dx = rand (0.1) + 0.1;  | 
| 
116
 | 
0
 | 
 
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 | 
 		$dy = rand (0.1) + 0.1;  | 
| 
117
 | 
0
 | 
 
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 | 
 		$d2 = $dx * $dx + $dy * $dy;  | 
| 
118
 | 
 
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 | 
 	}  | 
| 
119
 | 
 
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    | 
| 
120
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0
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 | 
 	my $d = sqrt $d2;  | 
| 
121
 | 
0
 | 
  
  0
  
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 | 
 	if ($d < $max_repulsive_force_distance) {  | 
| 
122
 | 
0
 | 
 
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 | 
 		my $repulsive_force = $k * $k / $d;  | 
| 
123
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    | 
| 
124
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 | 
 		# Now, how simple and clear would this be without the silly  | 
| 
125
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 | 
 		# encapsulation games...  | 
| 
126
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    | 
| 
127
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0
 | 
 
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 		$graph->set_vertex_attribute($vertex2, 'layout_force1',  | 
| 
128
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 			$graph->get_vertex_attribute($vertex2, 'layout_force1')  | 
| 
129
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 			+ $repulsive_force * $dx / $d);  | 
| 
130
 | 
0
 | 
 
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 		$graph->set_vertex_attribute($vertex2, 'layout_force2',  | 
| 
131
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 			$graph->get_vertex_attribute($vertex2, 'layout_force2')  | 
| 
132
 | 
 
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 			+ $repulsive_force * $dy / $d);  | 
| 
133
 | 
 
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    | 
| 
134
 | 
0
 | 
 
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 		$graph->set_vertex_attribute($vertex1, 'layout_force1',  | 
| 
135
 | 
 
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 			$graph->get_vertex_attribute($vertex1, 'layout_force1')  | 
| 
136
 | 
 
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 | 
 			- $repulsive_force * $dx / $d);  | 
| 
137
 | 
0
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 		$graph->set_vertex_attribute($vertex1, 'layout_force2',  | 
| 
138
 | 
 
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 			$graph->get_vertex_attribute($vertex1, 'layout_force2')  | 
| 
139
 | 
 
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 | 
 			- $repulsive_force * $dy / $d);  | 
| 
140
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
141
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 }  | 
| 
142
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    | 
| 
143
 | 
 
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 | 
 sub _layout_attractive($@) {  | 
| 
144
 | 
0
 | 
 
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 | 
  
0
  
 | 
 
 | 
 
 | 
 	my ($graph, $vertex1, $vertex2) = @_;  | 
| 
145
 | 
 
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    | 
| 
146
 | 
0
 | 
 
 | 
 
 | 
 
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 | 
 	my $dx = $graph->get_vertex_attribute($vertex2, 'layout_pos1') -  | 
| 
147
 | 
 
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 | 
 
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 | 
 	         $graph->get_vertex_attribute($vertex1, 'layout_pos1');  | 
| 
148
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 	my $dy = $graph->get_vertex_attribute($vertex2, 'layout_pos2') -  | 
| 
149
 | 
 
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 	         $graph->get_vertex_attribute($vertex1, 'layout_pos2');  | 
| 
150
 | 
 
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    | 
| 
151
 | 
0
 | 
 
 | 
 
 | 
 
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 | 
 	my $d2 = $dx * $dx + $dy * $dy;  | 
| 
152
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ($d2 < 0.01) {  | 
| 
153
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$dx = rand (0.1) + 0.1;  | 
| 
154
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$dy = rand (0.1) + 0.1;  | 
| 
155
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$d2 = $dx * $dx + $dy * $dy;  | 
| 
156
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
157
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
158
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $d = sqrt $d2;  | 
| 
159
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ($d > $max_repulsive_force_distance) {  | 
| 
160
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$d = $max_repulsive_force_distance;  | 
| 
161
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$d2 = $d * $d;  | 
| 
162
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
    | 
| 
164
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $attractive_force = ($d2 - $k * $k) / $k;  | 
| 
165
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $weight = $graph->get_edge_attribute($vertex1, $vertex2, 'weight');  | 
| 
166
 | 
0
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 	$weight = 1 if not $weight or $weight < 1;  | 
| 
167
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$attractive_force *= log($weight) * 0.5 + 1;  | 
| 
168
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
169
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$graph->set_vertex_attribute($vertex2, 'layout_force1',  | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->get_vertex_attribute($vertex2, 'layout_force1')  | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		- $attractive_force * $dx / $d);  | 
| 
172
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$graph->set_vertex_attribute($vertex2, 'layout_force2',  | 
| 
173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->get_vertex_attribute($vertex2, 'layout_force2')  | 
| 
174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		- $attractive_force * $dy / $d);  | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
176
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$graph->set_vertex_attribute($vertex1, 'layout_force1',  | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->get_vertex_attribute($vertex1, 'layout_force1')  | 
| 
178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		+ $attractive_force * $dx / $d);  | 
| 
179
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$graph->set_vertex_attribute($vertex1, 'layout_force2',  | 
| 
180
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->get_vertex_attribute($vertex1, 'layout_force2')  | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		+ $attractive_force * $dy / $d);  | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
183
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
184
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _layout_iteration($$) {  | 
| 
185
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
 
 | 
 	my ($graph, $vertices) = @_;  | 
| 
186
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
187
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Welcome to the time-critical zone  | 
| 
188
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
189
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Forces on vertices due to vertex-vertex repulsions  | 
| 
190
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
191
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	foreach my $n1 (0 .. $#$vertices) {  | 
| 
192
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $vertex1 = $vertices->[$n1];  | 
| 
193
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		foreach my $n2 ($n1 + 1 .. $#$vertices) {  | 
| 
194
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $vertex2 = $vertices->[$n2];  | 
| 
195
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
196
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			_layout_repulsive($graph, $vertex1, $vertex2);  | 
| 
197
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
198
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
199
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
200
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Forces on vertices due to edge attractions  | 
| 
201
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
202
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my @edges = $graph->edges;  | 
| 
203
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	foreach my $edge (@edges) {  | 
| 
204
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		_layout_attractive($graph, @$edge);  | 
| 
205
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
206
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
207
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Move by the given force  | 
| 
208
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
209
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	foreach my $vertex (@$vertices) {  | 
| 
210
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $xmove = $c * $graph->get_vertex_attribute($vertex, 'layout_force1');  | 
| 
211
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $ymove = $c * $graph->get_vertex_attribute($vertex, 'layout_force2');  | 
| 
212
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
213
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $max = $max_vertex_movement;  | 
| 
214
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$xmove = $max if $xmove > $max;  | 
| 
215
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$xmove = -$max if $xmove < -$max;  | 
| 
216
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$ymove = $max if $ymove > $max;  | 
| 
217
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$ymove = -$max if $ymove < -$max;  | 
| 
218
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
219
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->set_vertex_attribute($vertex, 'layout_pos1',  | 
| 
220
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$graph->get_vertex_attribute($vertex, 'layout_pos1')  | 
| 
221
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			+ $xmove);  | 
| 
222
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->set_vertex_attribute($vertex, 'layout_pos2',  | 
| 
223
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$graph->get_vertex_attribute($vertex, 'layout_pos2')  | 
| 
224
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			+ $ymove);  | 
| 
225
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
226
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->set_vertex_attribute($vertex, 'layout_force1', 0);  | 
| 
227
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$graph->set_vertex_attribute($vertex, 'layout_force2', 0);  | 
| 
228
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
229
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
230
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
231
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
232
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 SEE ALSO  | 
| 
233
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
234
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 C, C, C  | 
| 
235
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
236
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
237
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 BUGS  | 
| 
238
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
239
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The object-oriented interface is missing as well as some more universal layout  | 
| 
240
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 calling interface (hash parameters).  | 
| 
241
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
242
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 It should all be configurable.  | 
| 
243
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
244
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
245
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 COPYRIGHT  | 
| 
246
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
247
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Copyright 2004 by Petr Baudis Epasky@ucw.czE.  | 
| 
248
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
249
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 This code is distributed under the same copyright terms as  | 
| 
250
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Perl itself.  | 
| 
251
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
252
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
253
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The algorithm is based on a spring-style layouter of a Java-based social  | 
| 
254
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 network tracker PieSpy written by Paul Mutton Epaul@jibble.orgE.  | 
| 
255
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
256
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
257
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 VERSION  | 
| 
258
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
259
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Version 0.03  | 
| 
260
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
261
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 $Id: Spring.pm,v 1.8 2006/02/11 17:11:39 pasky Exp $  | 
| 
262
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
263
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
264
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
265
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  |