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package Games::Sudoku::PatternSolver::Generator; |
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3
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2
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140596
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use strict; |
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2
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5
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2
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99
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4
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2
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2
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12
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use warnings; |
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2
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2
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2
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167
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5
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6
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require 5.06.0; |
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7
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8
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2
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2
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620
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use Games::Sudoku::PatternSolver::Patterns qw( init_patterns ); |
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2
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7
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2
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170
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9
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2
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2
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618
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use Games::Sudoku::PatternSolver qw( solve print_grid ); |
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2
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8
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2
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241
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10
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11
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2
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2
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16
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use Bit::Vector; |
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2
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3
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2
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73
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12
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2
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2
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8
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use List::Util qw( shuffle ); |
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2
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2
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2
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118
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13
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2
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2
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9
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use Time::HiRes (); |
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2
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3
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2
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3320
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14
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15
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our @ISA = qw( Exporter ); |
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16
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our @EXPORT_OK = qw( get_sudoku_builder get_grid_builder print_grid ); |
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17
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our %EXPORT_TAGS = ( |
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18
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'all' => \@EXPORT_OK, |
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19
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); |
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20
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21
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our $VERBOSE = 0; |
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22
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our $LOOSE_MODE = 0; # whether to allow puzzles to have < 8 different givens (still with an unique solution) |
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23
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24
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########################################################### |
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25
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26
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{ |
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27
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my $grid_builder; |
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28
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29
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# the grid at start doesn't matter for quality of the individual puzzle generated, |
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30
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# but all puzzles generated from a single static grid share the same solution |
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31
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sub get_sudoku_builder { |
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32
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1
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1
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1
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1276
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my ($start_grid_string, $start_with, $shuffle_symbols) = @_; |
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33
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34
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1
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5
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set_solver_config(); |
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35
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36
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1
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50
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5
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if ($start_grid_string) { |
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37
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1
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50
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6
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my $sudoku = solve($start_grid_string) |
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38
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or return 0; |
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39
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40
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1
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3
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my $sc = $sudoku->{solutionCount}; |
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41
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42
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1
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50
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3091
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if ($sc != 1) { |
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43
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0
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0
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0
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printf "No way to reduce: Start grid %s and is invalid!\n", ($sc > 1) ? 'already has more than one solutions' : 'has NO solution'; |
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44
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0
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0
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return 0; |
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45
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} |
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46
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} |
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47
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48
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1
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50
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33
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18
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my $check_reducibility = ($start_grid_string && $start_grid_string =~ /[^1-9]/) ? 1 : 0; |
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49
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50
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1
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50
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18
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$start_with = 40 unless defined($start_with); |
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51
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1
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50
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4
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$shuffle_symbols = 1 unless defined($shuffle_symbols); |
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52
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53
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1
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33
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10
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$grid_builder ||= get_grid_builder(); |
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54
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1
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33
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38
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my $next_grid_str = $start_grid_string || &$grid_builder($shuffle_symbols); |
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55
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56
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return sub { |
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57
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# given a possible solution, reduce the given values in random order until a proper sudoku is found that cannot be further reduced |
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58
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# (searching for a rating > 0.65 may take a while) |
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59
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60
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# my $old_handler = $SIG{INT}; |
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61
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# local $SIG{INT} = set_exit_handler(sub {print "BOOO!\n", &$old_handler() if ref($old_handler);}); |
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62
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#my $solve_tries = 0; |
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63
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64
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1
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1
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6
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while (1) { |
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65
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2
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50
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6
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print ">>> '$next_grid_str'\n" if $VERBOSE; |
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66
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# the initially given grid may have been fleshed out already |
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67
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2
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63
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my $grid = [split //, $next_grid_str]; |
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68
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2
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50
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19
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my @start_positions = map { $grid->[$_] =~ /[1-9]/ ? $_ : () } (0..$#$grid); |
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162
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463
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69
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#@start_positions >= 17 or die "Trying to reduce ", scalar(@start_positions), " givens from '$next_grid_str' is pretty much senseless.\n"; |
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70
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2
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11
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my $to_drop = @start_positions - $start_with; |
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71
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2
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50
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22
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$to_drop = 0 if $to_drop < 0; |
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72
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73
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2
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50
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32
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my $fields_to_try = $check_reducibility ? [@start_positions] : [shuffle @start_positions]; |
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74
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75
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# to get going, start from a certain depth |
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76
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2
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6
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my $dropped_fields = []; |
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77
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2
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50
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33
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12
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($to_drop && !$check_reducibility) and do { |
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78
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2
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50
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6
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drop_values($grid, $to_drop, $fields_to_try, $dropped_fields) |
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79
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or die "Couldn't drop $to_drop givens from the grid (@$grid).\n" |
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80
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}; |
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81
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82
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2
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4
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my $to_be_reduced; |
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83
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2
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5
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my $solution_count = 0; |
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84
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85
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2
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7
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while ($solution_count < 2) { |
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86
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82
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100
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356
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unless (drop_values($grid, 1, $fields_to_try, $dropped_fields)) { |
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87
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# tried to drop any single field that was left so far (bar 17), all leading to > 1 solutions => not further reducible => start over |
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88
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2
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100
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33
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14
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if ($to_be_reduced) { |
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50
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89
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1
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33
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6
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$next_grid_str = $start_grid_string || &$grid_builder($shuffle_symbols); |
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90
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1
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3
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$check_reducibility = 0; |
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91
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92
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# this returns always a multiple of 40 (40 - 320 .. ??) why ??? |
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93
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#print $solve_tries, " tries to solve were needed.\n"; |
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94
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95
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1
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71
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return $to_be_reduced; |
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96
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97
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} elsif ($check_reducibility && !$to_be_reduced) { |
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98
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0
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0
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print "$solution_count: Start grid is minimal (could not be reduced): '$next_grid_str'\n"; |
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99
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0
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0
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return 0; |
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100
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} |
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101
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1
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2
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last; |
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102
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} |
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103
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104
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80
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50
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359
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my $sudoku = solve($grid) |
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105
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or last; |
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106
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#$solve_tries++; |
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107
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80
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285
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$solution_count = $sudoku->{solutionCount}; |
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108
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80
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50
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271
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print "sc=$solution_count\n" if $VERBOSE; |
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109
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110
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80
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100
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328
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if ($solution_count == 1) { |
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111
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16
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50
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66
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165
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if ((!$to_be_reduced) || ($to_be_reduced->{uniqueGivens} > $sudoku->{uniqueGivens}) || ($to_be_reduced->{givensCount} >= $sudoku->{givensCount})) { |
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66
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112
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# most interesting (reduced) puzzle found in the given start grid so far, |
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113
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# still a subject to possible minimization |
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114
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16
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360
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$to_be_reduced = $sudoku; |
|
115
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} |
|
116
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16
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86
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next; |
|
117
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} |
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118
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119
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64
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50
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225
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unless ($solution_count == 2) { |
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120
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0
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0
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warn "The current grid seems unsolvable!\n"; # . Dumper($sudoku); |
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121
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0
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0
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return 0; |
|
122
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} |
|
123
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124
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# return to the former state (solution count == 1) |
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125
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# and try to achieve further reduction by dropping another value instead |
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126
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64
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374
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reinsert_last_value($grid, $dropped_fields); |
|
127
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64
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796
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$solution_count = 1; |
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128
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} |
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129
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130
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1
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50
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3
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if ($check_reducibility) { |
|
131
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0
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0
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$check_reducibility = 0; |
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132
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0
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0
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print "Reducibility check finished.\n"; |
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133
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0
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0
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return 0; |
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134
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} |
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135
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136
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1
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33
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36
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$next_grid_str = $start_grid_string || &$grid_builder($shuffle_symbols); |
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137
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} |
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138
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139
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0
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0
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return 0 |
|
140
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1
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16
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}; |
|
141
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} |
|
142
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} |
|
143
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144
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sub drop_values { |
|
145
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84
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84
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0
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373
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my ($grid, $to_drop, $fields_to_try, $dropped) = @_; |
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146
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147
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84
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172
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my $dropped_count = 0; |
|
148
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84
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276
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while ( $dropped_count < $to_drop ) { |
|
149
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164
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|
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338
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my $field_index = shift @$fields_to_try; |
|
150
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164
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100
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|
396
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return $dropped_count unless defined($field_index); |
|
151
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162
|
|
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312
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my $symbol = $grid->[$field_index]; |
|
152
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162
|
50
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|
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376
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print "dropped $symbol from $field_index\n" if $VERBOSE; |
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153
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162
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50
|
33
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822
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die "Unexpected symbol '$symbol' in position $field_index!" if (!$symbol || $symbol eq '.'); |
|
154
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162
|
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331
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$grid->[$field_index] = '.'; |
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155
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162
|
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482
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push @$dropped, [$field_index, $symbol]; |
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156
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162
|
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|
448
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$dropped_count++; |
|
157
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} |
|
158
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159
|
82
|
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321
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return $dropped_count; |
|
160
|
|
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} |
|
161
|
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162
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sub reinsert_last_value { |
|
163
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# only puts the value back into the grid, does not return the index into the queue of drop candidates |
|
164
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64
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64
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0
|
235
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my ($grid, $dropped) = @_; |
|
165
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166
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64
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50
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122
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my ($field_index, $symbol) = @{pop @$dropped} or die "No more grid positions to restore!"; |
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64
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392
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167
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64
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293
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$grid->[$field_index] = $symbol; |
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168
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64
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50
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232
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print "restored $symbol at $field_index\n" if $VERBOSE; |
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169
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|
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} |
|
170
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|
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171
|
|
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|
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sub set_solver_config { |
|
172
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|
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|
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|
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# fastest way to find out if a sudoku has 0, 1, or more solutions |
|
173
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1
|
|
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1
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0
|
3
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$Games::Sudoku::PatternSolver::VERBOSE = $VERBOSE; |
|
174
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1
|
|
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|
|
25
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$Games::Sudoku::PatternSolver::MAX_SOLUTIONS = 2; |
|
175
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1
|
|
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|
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3
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$Games::Sudoku::PatternSolver::LOOSE_MODE = $LOOSE_MODE; |
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176
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1
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3
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$Games::Sudoku::PatternSolver::USE_LOGIC = 1; |
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177
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} |
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178
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179
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########################################################### |
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180
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181
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{ |
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182
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my $patterns_by_field; |
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183
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184
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sub get_grid_builder { |
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185
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186
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2
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66
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2
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1
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215832
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$patterns_by_field ||= (init_patterns())[0]; |
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187
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188
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2
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11
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shuffle_pattern_arrays($patterns_by_field); |
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189
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190
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# creating 81 iterators; each one iterates over a circular list with 5184 vectors in random order, which all have the specified field bit in common |
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191
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2
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10
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my %pattern_iterators = (); |
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192
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2
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34
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foreach my $field_index (keys %$patterns_by_field) { |
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193
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162
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323
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my $list = $patterns_by_field->{$field_index}; |
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194
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162
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360
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my $index = -1; |
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195
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$pattern_iterators{$field_index} = sub { |
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196
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8728
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8728
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13696
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$index++; |
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197
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8728
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50
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19139
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$index = 0 if $index > $#$list; |
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198
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8728
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19600
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return $list->[ $index ]; |
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199
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162
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747
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}; |
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200
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} |
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201
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202
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2
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52
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my $test_vector = Bit::Vector->new(81); |
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203
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204
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return sub { |
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205
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1
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50
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1
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15
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my $shuffle_symbols = shift() || 0; |
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206
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207
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1
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6
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local $SIG{'INT'} = set_exit_handler(); |
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208
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209
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1
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3
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while (1) { |
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210
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1
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2
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my @placed_vectors = (); |
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211
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1
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8
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my $coverage_vector = Bit::Vector->new(81); |
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212
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1
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2
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my $placed = 0; |
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213
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214
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1
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5
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while ($placed < 9) { |
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215
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9
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63
|
$test_vector->Not($coverage_vector); |
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216
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9
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40
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my $any_empty_field = $test_vector->Min(); |
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217
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218
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9
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13
|
my $could_place = 0; |
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219
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9
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27
|
for (my $i = 0; $i < 5184; $i++) { |
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220
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8728
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17490
|
my $pattern_vector = $pattern_iterators{$any_empty_field}(); |
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221
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8728
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29648
|
$test_vector->And($coverage_vector, $pattern_vector); |
|
222
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223
|
8728
|
100
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|
30077
|
if ($test_vector->is_empty()) { |
|
224
|
9
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|
35
|
$coverage_vector->Or($coverage_vector, $pattern_vector); |
|
225
|
9
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|
29
|
push @placed_vectors, $pattern_vector; |
|
226
|
9
|
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|
193
|
$placed++; |
|
227
|
9
|
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|
19
|
$could_place = 1; |
|
228
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9
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23
|
last; |
|
229
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|
|
} |
|
230
|
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|
|
} |
|
231
|
9
|
50
|
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|
41
|
$could_place or last; |
|
232
|
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|
|
} |
|
233
|
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|
234
|
1
|
50
|
|
|
|
12
|
($placed == 9) and return join '', prepare_grid(\@placed_vectors, $shuffle_symbols); |
|
235
|
|
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|
|
|
|
} |
|
236
|
2
|
|
|
|
|
55
|
}; |
|
237
|
|
|
|
|
|
|
} |
|
238
|
|
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|
239
|
|
|
|
|
|
|
sub prepare_grid { |
|
240
|
|
|
|
|
|
|
# an arrayref with 9 complementing bit vectors |
|
241
|
1
|
|
|
1
|
0
|
30
|
my ($pattern_stack, $do_shuffle) = @_; |
|
242
|
|
|
|
|
|
|
|
|
243
|
|
|
|
|
|
|
# having 1-9 assigned to the 1st row makes spotting eventual repetitions more easy |
|
244
|
1
|
50
|
|
|
|
10
|
my @symbols = $do_shuffle ? (shuffle 1..9) : 1..9; |
|
245
|
|
|
|
|
|
|
|
|
246
|
1
|
|
|
|
|
4
|
my @chars = (); |
|
247
|
1
|
|
|
|
|
5
|
foreach my $pattern_vector (@$pattern_stack) { |
|
248
|
9
|
|
|
|
|
17
|
my $symbol = shift @symbols; |
|
249
|
9
|
|
|
|
|
96
|
$chars[$_] = $symbol for $pattern_vector->Index_List_Read(); |
|
250
|
|
|
|
|
|
|
} |
|
251
|
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
return @chars |
|
253
|
1
|
|
|
|
|
109
|
} |
|
254
|
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
sub shuffle_pattern_arrays { |
|
256
|
2
|
|
|
2
|
0
|
7
|
my ($HashOfArrays) = @_; |
|
257
|
|
|
|
|
|
|
|
|
258
|
2
|
|
|
|
|
8
|
my $t1 = Time::HiRes::time(); |
|
259
|
2
|
|
|
|
|
63
|
foreach my $key (keys %$HashOfArrays) { |
|
260
|
162
|
|
|
|
|
796
|
@{$HashOfArrays->{$key}} = shuffle( @{$HashOfArrays->{$key}} ); |
|
|
162
|
|
|
|
|
227044
|
|
|
|
162
|
|
|
|
|
48782
|
|
|
261
|
|
|
|
|
|
|
} |
|
262
|
2
|
50
|
|
|
|
68
|
printf("Shuffling patterns took %0.4f secs.\n", Time::HiRes::time() - $t1) if $VERBOSE; |
|
263
|
|
|
|
|
|
|
} |
|
264
|
|
|
|
|
|
|
} |
|
265
|
|
|
|
|
|
|
|
|
266
|
|
|
|
|
|
|
sub set_exit_handler { |
|
267
|
1
|
|
|
1
|
0
|
4
|
my ($sub_to_execute) = @_; |
|
268
|
|
|
|
|
|
|
|
|
269
|
|
|
|
|
|
|
return $Games::Sudoku::PatternSolver::exitHandler = sub { |
|
270
|
|
|
|
|
|
|
#print "Exit on user request.\n"; |
|
271
|
0
|
0
|
|
0
|
|
|
&$sub_to_execute if $sub_to_execute; |
|
272
|
|
|
|
|
|
|
#Time::HiRes::sleep 0.2; |
|
273
|
|
|
|
|
|
|
#CORE::exit(0); |
|
274
|
1
|
|
|
|
|
26
|
}; |
|
275
|
|
|
|
|
|
|
} |
|
276
|
|
|
|
|
|
|
|
|
277
|
|
|
|
|
|
|
1 |
|
278
|
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
__END__ |