|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
| 
1
 | 
  
8
  
 | 
 
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8
  
 | 
 
 | 
3514
 | 
 use 5.20.0;  | 
| 
 
 | 
8
 | 
 
 | 
 
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 | 
37
 | 
    | 
| 
2
 | 
8
 | 
 
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8
  
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 | 
40
 | 
 use warnings;  | 
| 
 
 | 
8
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 | 
16
 | 
    | 
| 
 
 | 
8
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 | 
363
 | 
    | 
| 
3
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 | 
 
 | 
 package Games::Nintendo::Mario 0.209;  | 
| 
4
 | 
 
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 # ABSTRACT: a class for jumping Italian plumbers  | 
| 
5
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    | 
| 
6
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 #pod =head1 SYNOPSIS  | 
| 
7
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 #pod  | 
| 
8
 | 
 
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 #pod   use Games::Nintendo::Mario;  | 
| 
9
 | 
 
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 | 
 
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 #pod  | 
| 
10
 | 
 
 | 
 
 | 
 
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 #pod   my $hero = Games::Nintendo::Mario->new(name => 'Luigi');  | 
| 
11
 | 
 
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 #pod  | 
| 
12
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 | 
 #pod   $hero->damage; # cue the Mario Death Music  | 
| 
13
 | 
 
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 | 
 
 | 
 
 | 
 #pod  | 
| 
14
 | 
 
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 #pod =head1 DESCRIPTION  | 
| 
15
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 #pod  | 
| 
16
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 | 
 #pod This module provides a base class for representing the Mario Brothers from  | 
| 
17
 | 
 
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 | 
 #pod Nintendo's long-running Mario franchise of games.  Each Mario object keeps  | 
| 
18
 | 
 
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 | 
 
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 | 
 #pod track of the plumber's current state and can be damaged or given powerups to  | 
| 
19
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 #pod change his state.  | 
| 
20
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 #pod  | 
| 
21
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 #pod =cut  | 
| 
22
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    | 
| 
23
 | 
8
 | 
 
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8
  
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 | 
42
 | 
 use Carp qw(cluck);  | 
| 
 
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8
 | 
 
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 | 
16
 | 
    | 
| 
 
 | 
8
 | 
 
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 | 
5961
 | 
    | 
| 
24
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    | 
| 
25
 | 
2
 | 
 
 | 
 
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2
  
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 | 
38
 | 
 sub _names  { qw[Mario Luigi] }  | 
| 
26
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
3
 | 
 sub _states { qw[normal] }  | 
| 
27
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
907
 | 
 sub _items  { () }  | 
| 
28
 | 
38
 | 
 
 | 
 
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38
  
 | 
 
 | 
104
 | 
 sub _other_defaults { () }  | 
| 
29
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 | 
 
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 | 
    | 
| 
30
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 sub _goto_hash   {  | 
| 
31
 | 
  
0
  
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
   { damage => 'dead' }  | 
| 
32
 | 
 
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 | 
 
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 | 
 
 | 
 }  | 
| 
33
 | 
 
 | 
 
 | 
 
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 | 
    | 
| 
34
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _goto {  | 
| 
35
 | 
28
 | 
 
 | 
 
 | 
  
28
  
 | 
 
 | 
49
 | 
   my $self = shift;  | 
| 
36
 | 
28
 | 
 
 | 
 
 | 
 
 | 
 
 | 
61
 | 
   my ($state, $item) = @_;  | 
| 
37
 | 
28
 | 
 
 | 
 
 | 
 
 | 
 
 | 
67
 | 
   my $goto = $self->_goto_hash;  | 
| 
38
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
39
 | 
28
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
80
 | 
   return unless exists $goto->{$item};  | 
| 
40
 | 
19
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
61
 | 
   return $goto->{$item} unless ref $goto->{$item} eq 'HASH';  | 
| 
41
 | 
18
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
75
 | 
   return $goto->{$item}{_else} unless $goto->{$item}{$state};  | 
| 
42
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
19
 | 
   return $goto->{$item}{$state};  | 
| 
43
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 }  | 
| 
44
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
    | 
| 
45
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =method new  | 
| 
46
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
47
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod   my $hero = Games::Nintendo::Mario->new(name => 'Luigi');  | 
| 
48
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
49
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod The constructor for Mario objects takes two named parameters, C and  | 
| 
50
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod C.  C must be either "Mario" or "Luigi" and C must be  | 
| 
51
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod "normal"  | 
| 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
53
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod If left undefined, C and C will default to "Mario" and "normal"  | 
| 
54
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod respectively.  | 
| 
55
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
56
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
57
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
58
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub new {  | 
| 
59
 | 
41
 | 
 
 | 
 
 | 
  
41
  
 | 
  
1
  
 | 
850
 | 
   my $class = shift;  | 
| 
60
 | 
41
 | 
 
 | 
 
 | 
 
 | 
 
 | 
156
 | 
   my %args  = (name => 'Mario', state => 'normal', @_);  | 
| 
61
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
62
 | 
41
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
137
 | 
   unless (grep { $_ eq $args{name} } $class->_names) {  | 
| 
 
 | 
106
 | 
 
 | 
 
 | 
 
 | 
 
 | 
314
 | 
    | 
| 
63
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     cluck "bad name for plumber";  | 
| 
64
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     return;  | 
| 
65
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   }  | 
| 
66
 | 
41
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
137
 | 
   unless (grep { $_ eq $args{state} } $class->_states) {  | 
| 
 
 | 
210
 | 
 
 | 
 
 | 
 
 | 
 
 | 
414
 | 
    | 
| 
67
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     cluck "bad starting state for plumber";  | 
| 
68
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     return;  | 
| 
69
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   }  | 
| 
70
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
71
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   my $plumber = {  | 
| 
72
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     state => $args{state},  | 
| 
73
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     name  => $args{name},  | 
| 
74
 | 
41
 | 
 
 | 
 
 | 
 
 | 
 
 | 
163
 | 
     $class->_other_defaults  | 
| 
75
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   };  | 
| 
76
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
77
 | 
41
 | 
 
 | 
 
 | 
 
 | 
 
 | 
184
 | 
   bless $plumber => $class;  | 
| 
78
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
79
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
80
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =method powerup  | 
| 
81
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
82
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod   $hero->powerup('hammer'); # this won't work  | 
| 
83
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
84
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod As the base Games::Nintendo::Mario class represents Mario from the original  | 
| 
85
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod Mario Bros., there is no valid way to call this method.  Subclasses  | 
| 
86
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod representing Mario in other games may allow various powerup names to be passed.  | 
| 
87
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
88
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
89
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
90
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub powerup {  | 
| 
91
 | 
19
 | 
 
 | 
 
 | 
  
19
  
 | 
  
1
  
 | 
41
 | 
   my $plumber = shift;  | 
| 
92
 | 
19
 | 
 
 | 
 
 | 
 
 | 
 
 | 
37
 | 
   my $item    = shift;  | 
| 
93
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
94
 | 
19
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
40
 | 
   if ($plumber->state eq 'dead') {  | 
| 
95
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     cluck "$plumber->{name} can't power up when dead";  | 
| 
96
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     return $plumber;  | 
| 
97
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   }  | 
| 
98
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
99
 | 
19
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
53
 | 
   unless (grep { $_ eq $item } $plumber->_items) {  | 
| 
 
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
120
 | 
    | 
| 
100
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     cluck "$plumber->{name} can't power up with that!";  | 
| 
101
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
     return $plumber;  | 
| 
102
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   }  | 
| 
103
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
104
 | 
19
 | 
 
 | 
 
 | 
 
 | 
 
 | 
47
 | 
   my $goto = $plumber->_goto($plumber->state,$item);  | 
| 
105
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
106
 | 
19
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
51
 | 
   $plumber->{state} = $goto if $goto;  | 
| 
107
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
108
 | 
19
 | 
 
 | 
 
 | 
 
 | 
 
 | 
64
 | 
   return $plumber;  | 
| 
109
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
110
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
111
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =method damage  | 
| 
112
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
113
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod   $hero->damage;  | 
| 
114
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
115
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod This method causes the object to react as if Mario has been attacked or  | 
| 
116
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod damaged.  In the base Games::Nintendo::Mario class, this will always result in  | 
| 
117
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod his death.  | 
| 
118
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
119
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
120
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
121
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub damage {  | 
| 
122
 | 
9
 | 
 
 | 
 
 | 
  
9
  
 | 
  
1
  
 | 
20
 | 
   my $plumber = shift;  | 
| 
123
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
124
 | 
9
 | 
 
 | 
 
 | 
 
 | 
 
 | 
32
 | 
   my $goto = $plumber->_goto($plumber->state,'damage');  | 
| 
125
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
126
 | 
9
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
29
 | 
   $plumber->{state} = $goto if $goto;  | 
| 
127
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
128
 | 
9
 | 
 
 | 
 
 | 
 
 | 
 
 | 
29
 | 
   return $plumber;  | 
| 
129
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
130
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
131
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =method state  | 
| 
132
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
133
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod   print $hero->state;  | 
| 
134
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
135
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod This method accesses the name of Mario's current state.  | 
| 
136
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
137
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
138
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
139
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub state { ## no critic Homonym  | 
| 
140
 | 
110
 | 
 
 | 
 
 | 
  
110
  
 | 
  
1
  
 | 
186
 | 
   my $plumber = shift;  | 
| 
141
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
142
 | 
110
 | 
 
 | 
 
 | 
 
 | 
 
 | 
412
 | 
   return $plumber->{state};  | 
| 
143
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
144
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
145
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =method name  | 
| 
146
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
147
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod   print $hero->name;  | 
| 
148
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
149
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod This method returns the name of the plumber's current form.  (In the base  | 
| 
150
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod class, this is always the same as the name passed to the constructor.)  | 
| 
151
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
152
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
153
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
154
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub name {  | 
| 
155
 | 
6
 | 
 
 | 
 
 | 
  
6
  
 | 
  
1
  
 | 
3746
 | 
   my $plumber = shift;  | 
| 
156
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
157
 | 
6
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
38
 | 
   return $plumber->{name} if $plumber->state eq 'normal';  | 
| 
158
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
159
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3
 | 
   my $name = $plumber->state . q{ } . $plumber->{name};  | 
| 
160
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
10
 | 
   $name =~ s/(^.)/\u$1/;  | 
| 
161
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
18
 | 
   return $name;  | 
| 
162
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
164
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =method games  | 
| 
165
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
166
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod   if (grep /World/, $hero->games) { ... }  | 
| 
167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
168
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod This returns a list of the games in which Mario behaved according to the model  | 
| 
169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod provided by this class.  | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub games {  | 
| 
174
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
  
1
  
 | 
 
 | 
   return ('Mario Bros.');  | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
176
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =head1 TODO  | 
| 
178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
179
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod Wario, SMW.  | 
| 
180
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod  | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #pod =cut  | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
183
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 "It's-a me!  Mario!";  | 
| 
184
 | 
 
 | 
 
 | 
 
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 | 
 
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 | 
    | 
| 
185
 | 
 
 | 
 
 | 
 
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 __END__  |