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860
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 use 5.20.0;  | 
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 use warnings;  | 
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121
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 package Games::Nintendo::Mario::SMB 0.209;  | 
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 # ABSTRACT: a class for mushroom-eating Italian plumbers  | 
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2
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489
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 use parent qw(Games::Nintendo::Mario);  | 
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391
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2
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 #pod =head1 SYNOPSIS  | 
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 #pod  | 
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 #pod   use Games::Nintendo::Mario::SMB;  | 
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 #pod  | 
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 #pod   my $hero = Games::Nintendo::Mario::SMB->new(  | 
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 #pod     name  => 'Luigi',  | 
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 #pod     state => 'normal',  | 
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 #pod   );  | 
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 #pod  | 
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 #pod   $hero->powerup('mushroom'); # doop doop doop!  | 
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 #pod   $hero->powerup('flower');   # change clothes  | 
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 #pod  | 
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 #pod   $hero->damage for (1 .. 2); # cue the Mario Death Music  | 
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 #pod  | 
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 #pod =head1 DESCRIPTION  | 
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 #pod  | 
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 #pod This class subclasses Games::Nintendo::Mario, providing a model of the behavior  | 
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 #pod of the Mario Brothers in Super Mario Brothers.  All of the methods described in  | 
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 #pod the Mario interface exist as documented.  | 
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 #pod  | 
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 #pod =head2 NAMES  | 
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 #pod  | 
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 #pod The plumber may be named Mario or Luigi.  | 
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 #pod  | 
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 #pod =head2 STATES  | 
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 #pod  | 
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 #pod The plumber's state may be any of: C, C, or C  | 
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 #pod  | 
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 #pod =head2 POWERUPS  | 
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 #pod  | 
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 #pod Valid powerups are: C and C  | 
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 #pod  | 
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40
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 #pod =method games  | 
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 #pod  | 
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 #pod This ruleset reflects Mario in Super Mario Bros., the original SMB game.  | 
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 #pod  | 
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 #pod =cut  | 
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45
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46
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16
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16
  
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49
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 sub _names  { qw[Mario Luigi] }  | 
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16
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16
  
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39
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 sub _states { qw[normal super fire] }  | 
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7
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7
  
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18
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 sub _items  { qw[mushroom flower] }  | 
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 sub _goto_hash {  | 
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   {  | 
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16
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16
  
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95
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     damage => {  | 
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53
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       normal => 'dead',  | 
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54
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       _else  => 'normal'  | 
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55
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     },  | 
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56
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     mushroom => {  | 
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57
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       fire  => 'fire',  | 
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58
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       _else => 'super',  | 
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59
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     },  | 
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60
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     flower => {  | 
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61
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       normal => 'super',  | 
| 
62
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       _else  => 'fire'  | 
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63
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     }  | 
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64
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   }  | 
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65
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 }  | 
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66
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    | 
| 
67
 | 
 
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 | 
 
 | 
 
 | 
 sub games {  | 
| 
68
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
  
1
  
 | 
 
 | 
   return ('Super Mario Bros.');  | 
| 
69
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
70
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
71
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 "It's-a me!  Mario!";  | 
| 
72
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
    | 
| 
73
 | 
 
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 __END__  |