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# Games::Checkers, Copyright (C) 1996-2012 Mikhael Goikhman, migo@cpan.org |
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# |
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# This program is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# This program is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with this program. If not, see . |
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use strict; |
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20
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use warnings; |
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1
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22
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package Games::Checkers::MoveLocationConstructor; |
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1
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use Games::Checkers::Constants; |
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4
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22
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1
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1
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use Games::Checkers::Board; |
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1
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1
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16
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23
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1
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use Games::Checkers::MoveConstants; |
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2
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1
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3
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24
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25
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sub new ($$$) { |
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0
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0
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0
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my $class = shift; |
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27
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0
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my $board = shift; |
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28
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0
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my $color = shift; |
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29
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30
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0
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my $self = { |
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color => $color, |
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destin => [], |
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33
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src => NL, |
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34
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piece => 0, |
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35
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must_beat => $board->can_color_beat($color), |
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36
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orig_board => $board, |
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37
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}; |
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38
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0
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bless $self, $class; |
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39
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40
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0
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return $self; |
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41
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} |
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42
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43
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sub init_work_board ($) { |
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44
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0
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0
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0
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my $self = shift; |
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45
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46
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return $self->{work_board} |
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47
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? $self->{work_board}->copy($self->{orig_board}) |
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48
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0
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0
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: ($self->{work_board} = $self->{orig_board}->clone); |
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49
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} |
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50
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51
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sub source ($$) { |
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52
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0
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0
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0
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my $self = shift; |
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53
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0
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my $loc = shift; |
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54
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55
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0
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my $board = $self->{orig_board}; |
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56
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return Err |
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57
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if $loc == NL |
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58
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|| !$board->occup($loc) |
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59
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|| $board->color($loc) != $self->{color} |
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60
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|| $self->{must_beat} && !$board->can_piece_beat($loc) |
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61
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0
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0
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0
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|| !$self->{must_beat} && !$board->can_piece_step($loc); |
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0
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0
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0
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0
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0
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62
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63
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0
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$self->{piece} = $board->piece($self->{src} = $loc); |
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64
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0
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$self->{destin} = []; |
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65
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0
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$self->init_work_board; |
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66
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67
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0
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return Ok; |
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68
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} |
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69
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70
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sub add_dst ($$) { |
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71
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0
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0
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0
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my $self = shift; |
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72
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0
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my $dst = shift; |
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73
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74
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0
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0
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0
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return Err if $self->{src} == NL || @{$self->{destin}} == 100; |
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0
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75
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76
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0
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0
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my $board = $self->{work_board} or die "Internal"; |
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77
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0
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0
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if ($self->{must_beat}) { |
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78
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0
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0
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die "Internal" unless $board->occup($self->dst_1); |
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79
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0
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0
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return Err unless $board->can_piece_beat($self->dst_1, $dst); |
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} else { |
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81
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0
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0
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return Err if @{$self->{destin}} > 0; |
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0
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82
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0
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0
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return Err unless $board->can_piece_step($self->{src}, $dst); |
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83
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} |
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84
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0
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push @{$self->{destin}}, $dst; |
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0
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85
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0
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$self->apply_last_dst; |
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86
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87
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0
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return Ok; |
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88
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} |
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89
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90
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sub del_dst ($) { |
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91
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0
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0
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0
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my $self = shift; |
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92
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0
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0
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0
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return NL if $self->{src} == NL || @{$self->{destin}} == 0; |
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0
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93
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0
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my $dst = pop @{$self->{destin}}; |
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0
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94
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0
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$self->reapply_all; |
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95
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0
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return $dst; |
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96
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} |
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97
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98
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sub can_create_move ($) { |
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99
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0
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0
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0
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my $self = shift; |
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100
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return $self->{must_beat} && @{$self->{destin}} > 0 |
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101
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&& $self->{work_board}->can_piece_beat($self->dst_1) == No |
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102
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0
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0
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|| !$self->{must_beat} && @{$self->{destin}} == 1; |
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103
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} |
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104
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105
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sub create_move ($) { |
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106
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0
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0
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0
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my $self = shift; |
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107
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return NO_MOVE if $self->{src} == NL |
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108
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0
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|| $self->{must_beat} && @{$self->{destin}} < 1 |
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109
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0
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0
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0
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|| !$self->{must_beat} && @{$self->{destin}} != 1; |
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0
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0
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0
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0
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110
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return new Games::Checkers::Move( |
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111
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0
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$self->{must_beat}, $self->{src}, $self->{destin}); |
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112
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} |
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113
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114
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sub apply_last_dst ($) { |
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115
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0
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0
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0
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my $self = shift; |
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116
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117
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0
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my $board = $self->{work_board}; |
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118
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0
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my $src = $self->dst_2; |
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119
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0
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my $dst = $self->dst_1; |
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120
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0
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$board->clr($src); |
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121
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0
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$board->set($dst, $self->{color}, $self->{piece}); |
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122
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0
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0
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$board->clr($board->enclosed_figure($src, $dst)) if $self->{must_beat}; |
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123
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0
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0
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0
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if ($self->{piece} == Pawn && $board->is_crowning->[$self->{color}][$dst]) { |
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124
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0
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$board->cnv($dst); |
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125
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0
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$self->{piece} ^= 1; |
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126
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} |
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127
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} |
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128
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129
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sub reapply_all ($) { |
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130
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0
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0
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0
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my $self = shift; |
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131
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132
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0
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my $board = $self->init_work_board; |
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133
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0
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0
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0
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return if $self->{src} == NL || @{$self->{destin}} == 0; |
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0
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134
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135
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0
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$self->{piece} = $board->piece($self->{src}); |
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136
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0
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my $destin = $self->{destin}; |
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137
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0
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$self->{destin} = []; |
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138
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0
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while (@$destin) { |
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139
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0
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push @{$self->{destin}}, shift @$destin; |
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0
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140
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0
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$self->apply_last_dst; |
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141
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} |
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142
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} |
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143
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144
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sub dst_1 ($) { |
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145
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0
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0
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0
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my $self = shift; |
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146
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0
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0
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return @{$self->{destin}} == 0 ? $self->{src} : $self->{destin}->[-1]; |
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0
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147
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} |
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148
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149
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sub dst_2 ($) { |
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150
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0
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0
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0
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my $self = shift; |
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151
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0
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0
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return @{$self->{destin}} == 1 ? $self->{src} : $self->{destin}->[-2]; |
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0
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152
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} |
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153
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154
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1; |