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package Games::Sequential; |
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21640
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use Carp; |
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use 5.006001; |
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use strict; |
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use warnings; |
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our $VERSION = '0.4.2'; |
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=head1 NAME |
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Games::Sequential - sequential games framework with OO interface |
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=head1 SYNOPSIS |
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package My::GamePos; |
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use base qw(Games::Sequential::Position); |
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sub apply { ... } |
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package main; |
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use My::GamePos; |
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use Games::Sequential; |
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my $pos = My::GamePos->new; |
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my $game = Games::Sequential->new($pos); |
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$game->debug(1); |
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$game->move($mv); |
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$game->undo; |
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=head1 DESCRIPTION |
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Games::Sequential is a framework for producing sequential games. |
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Among other things it keeps track of the sequence of moves, and |
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provides an unlimited C mechanism. It also has methods to |
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C or take a C of a game. |
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Users must pass an object representing the initial state of the |
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game as the first argument to C. This object must provide |
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the two methods C and C. You can use |
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L as a base class, in which case the |
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C method will be provided for you. The C method |
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must take a move and apply it to the current position, producing |
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the next position in the game. |
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47
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=head1 METHODS |
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49
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Users must not modify the referred-to values of references |
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returned by any of the below methods. |
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52
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=over 4 |
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54
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=item new $initialpos [@list] |
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56
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Create and return a new L object. The first |
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argument must be an object representing the initial position of |
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the game. The C option can also be set here. |
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60
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=cut |
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62
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sub new { |
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3
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3
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1
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my $invocant = shift; |
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3
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my $class = ref($invocant) || $invocant; |
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3
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my $self = bless {}, $class; |
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67
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3
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$self->_init(@_) or carp "Failed to init object!"; |
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3
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return $self; |
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} |
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72
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=item _init [@list] |
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I |
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Initialize a L object. |
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=cut |
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80
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sub _init { |
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3
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my $self = shift; |
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3
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my $pos = shift or croak "No initial position given!"; |
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3
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my $args = @_ && ref($_[0]) ? shift : { @_ }; |
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85
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3
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my %config = ( |
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# Stacks for backtracking |
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pos_hist => [ $pos ], |
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move_hist => [], |
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90
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# Debug and statistics |
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debug => 0, |
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); |
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94
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# Set defaults |
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3
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@$self{keys %config} = values %config; |
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97
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# Override defaults |
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3
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while (my ($key, $val) = each %{ $args }) { |
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0
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0
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$self->{$key} = $val if exists $self->{$key}; |
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} |
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102
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croak "no apply() method defined for position object" |
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unless $pos->can("apply"); |
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105
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3
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return $self; |
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106
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} |
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108
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109
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=item debug [$value] |
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111
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Return current debug level and, if invoked with an argument, set |
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to new value. |
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113
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114
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=cut |
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116
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sub debug { |
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3
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1
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my $self = shift; |
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my $prev = $self->{debug}; |
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3
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$self->{debug} = shift if @_; |
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3
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return $prev; |
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} |
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123
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124
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=item peek_pos |
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126
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Return reference to current position. |
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127
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Use this for drawing the board etc. |
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128
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129
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=cut |
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131
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sub peek_pos { |
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204
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204
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1
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my $self = shift; |
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133
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204
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1077
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return $self->{pos_hist}[-1]; |
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} |
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136
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137
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=item peek_move |
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139
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Return reference to last applied move. |
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141
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=cut |
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143
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sub peek_move { |
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4
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1
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my $self = shift; |
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4
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20
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return $self->{move_hist}[-1]; |
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} |
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148
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149
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=item move $move |
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151
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Apply $move to the current position, keeping track of history. |
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A reference to the new position is returned, or undef on failure. |
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153
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154
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=cut |
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156
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sub move { |
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67
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67
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1
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my ($self, $move) = @_; |
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67
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260
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my ($pos, $npos) = $self->peek_pos; |
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160
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260
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$npos = $pos->copy or croak "$pos->copy() failed"; |
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161
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67
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50
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606
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$npos->apply($move) or croak "$pos->apply() failed"; |
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162
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163
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67
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push @{ $self->{pos_hist} }, $npos; |
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67
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175
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164
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67
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85
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push @{ $self->{move_hist} }, $move; |
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67
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149
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165
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166
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67
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return $self->peek_pos; |
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167
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} |
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168
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169
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170
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=item undo |
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171
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172
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Undo last move. A reference to the previous position is returned, |
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173
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or undef if there was no more moves to undo. |
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174
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175
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=cut |
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176
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177
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sub undo { |
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178
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1
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1
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1
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my $self = shift; |
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1
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return unless pop @{ $self->{move_hist} }; |
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1
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6
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180
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1
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pop @{ $self->{pos_hist} } |
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1
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4
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181
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or croak "move and pos stack out of sync!"; |
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182
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1
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17
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return $self->peek_pos; |
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183
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} |
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184
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185
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186
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1; # ensure using this module works |
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__END__ |