File Coverage

blib/lib/Game/TextMapper/Schroeder/Island.pm
Criterion Covered Total %
statement 139 147 94.5
branch 61 70 87.1
condition 9 14 64.2
subroutine 20 20 100.0
pod 0 7 0.0
total 229 258 88.7


line stmt bran cond sub pod time code
1             # Copyright (C) 2009-2021 Alex Schroeder
2             #
3             # This program is free software: you can redistribute it and/or modify it under
4             # the terms of the GNU Affero General Public License as published by the Free
5             # Software Foundation, either version 3 of the License, or (at your option) any
6             # later version.
7             #
8             # This program is distributed in the hope that it will be useful, but WITHOUT
9             # ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10             # FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more
11             # details.
12             #
13             # You should have received a copy of the GNU Affero General Public License along
14             # with this program. If not, see .
15              
16             =encoding utf8
17              
18             =head1 NAME
19              
20             Game::TextMapper::Schroeder::Island - generate an island chain
21              
22             =head1 DESCRIPTION
23              
24             This creates an island chain in an ocean, based on the idea of a hotspot moving
25             across the map. All regions atop the hotspot get raised at random; all regions
26             outside the hotspot are eroded at random. This leaves a chain of ever smaller
27             islands behind.
28              
29             The rest of the code, river formation and all that, is based on the Alpine
30             algorithm and therefore it also requires the use of roles.
31              
32             return Game::TextMapper::Schroeder::Island
33             ->with_roles('Game::TextMapper::Schroeder::Square')->new()
34             ->generate_map(@params);
35              
36             =head1 SEE ALSO
37              
38             L
39             L
40             L
41             L
42              
43             =cut
44              
45             package Game::TextMapper::Schroeder::Island;
46 11     11   106 use Game::TextMapper::Log;
  11         27  
  11         528  
47 11     11   63 use Modern::Perl '2018';
  11         22  
  11         73  
48 11     11   3498 use Mojo::Base 'Game::TextMapper::Schroeder::Alpine';
  11         26  
  11         80  
49 11     11   2116 use Role::Tiny::With;
  11         26  
  11         882  
50             with 'Game::TextMapper::Schroeder::Base';
51 11     11   69 use List::Util qw'shuffle min max';
  11         47  
  11         38257  
52              
53             my $log = Game::TextMapper::Log->get;
54              
55             has 'bottom' => 0;
56             has 'top' => 10;
57             has 'radius' => 5;
58             has 'hotspot';
59              
60             sub ocean {
61 4     4 0 13 my $self = shift;
62 4         13 my ($world, $altitude) = @_;
63 4         3973 for my $coordinates (sort keys %$altitude) {
64 2400 100       5359 if ($altitude->{$coordinates} <= $self->bottom) {
65 2155         7672 my $ocean = 1;
66 2155         4571 for my $i ($self->neighbors()) {
67 10740         47260 my ($x, $y) = $self->neighbor($coordinates, $i);
68 10740         20644 my $legal = $self->legal($x, $y);
69 10740         100035 my $other = coordinates($x, $y);
70 10740 100 100     31441 next if not $legal or $altitude->{$other} <= $self->bottom;
71 818         3615 $ocean = 0;
72             }
73 2155 100       15393 $world->{$coordinates} = $ocean ? "ocean" : "water";
74             }
75             }
76             }
77              
78             sub change {
79 128     128 0 229 my $self = shift;
80 128 100       412 return if $self->hotspot->[0] > $self->width - 2 * $self->radius;
81 53         855 my $world = shift;
82 53         93 my $altitude = shift;
83             # advance hotspot
84 53 100       207 if (rand() < 0.2) {
85 16         58 $self->hotspot->[0] += 1.5 * $self->radius;
86             } else {
87 37         107 $self->hotspot->[0]++;
88             }
89 53 100       375 if (rand() < 0.5) {
90 19 100       59 if (rand() > $self->hotspot->[1] / $self->height) {
91 14         124 $self->hotspot->[1]++;
92             } else {
93 5         53 $self->hotspot->[1]--;
94             }
95             }
96             # figure out who goes up and who goes down, if the hotspot is active
97 53         193 my %hot;
98 53         144 for my $x (max(1, $self->hotspot->[0] - $self->radius) .. min($self->width, $self->hotspot->[0] + $self->radius)) {
99 466         2680 for my $y (max(1, $self->hotspot->[1] - $self->radius) .. min($self->height, $self->hotspot->[1] + $self->radius)) {
100 4194 100       13077 if ($self->distance($x, $y, @{$self->hotspot}) <= $self->radius) {
  4194         6821  
101 2592         10243 my $coordinates = coordinates($x, $y);
102 2592         5841 $hot{$coordinates} = 1;
103             }
104             }
105             }
106             # change the land
107 53         4490 for my $coordinates (keys %$altitude) {
108 31800         52997 my $change = 0;
109 31800 100       47171 if ($hot{$coordinates}) {
110             # on the hotspot the land rises
111 2592 100       4646 $change = 1 if rand() < 0.2;
112             } else {
113             # off the hotspot the land sinks
114 29208 100       46395 $change = -1 if rand() < 0.2;
115             }
116 31800 100       51600 next unless $change;
117             # rising from the ocean atop the hotspot
118 6350         10223 $altitude->{$coordinates} += $change;
119 6350 100       12131 $altitude->{$coordinates} = $self->bottom if $altitude->{$coordinates} < $self->bottom;
120 6350 50       38149 $altitude->{$coordinates} = $self->top if $altitude->{$coordinates} > $self->top;
121             }
122             # land with higher neighbours on the hotspot goes up
123 53         2241 for my $coordinates (keys %hot) {
124 2592         3481 my $change = 0;
125 2592         5390 for my $i ($self->neighbors()) {
126 2632         5062 my ($x, $y) = $self->neighbor($coordinates, $i);
127 2632 100       5341 next unless $self->legal($x, $y);
128 2592         26051 my $other = coordinates($x, $y);
129 2592 100       6668 $change = 1 if $altitude->{$other} - $altitude->{$coordinates} > 1;
130 2592         3777 last;
131             }
132 2592 100       5396 $altitude->{$coordinates}++ if $change;
133             }
134             # note height for debugging purposes
135 53         5188 for my $coordinates (keys %$altitude) {
136 31800         52389 $world->{$coordinates} = "height$altitude->{$coordinates}";
137             }
138             }
139              
140             sub forests {
141 4     4 0 25 my $self = shift;
142 4         13 my ($world, $altitude) = @_;
143             # higher up is forests
144 4         214 for my $coordinates (keys %$altitude) {
145 2400 100       3945 next unless $altitude->{$coordinates}; # skip ocean
146 245 100       641 next if $world->{$coordinates} =~ /mountain|lake/;
147 195 100       332 if ($altitude->{$coordinates} == 1) {
    100          
    100          
    50          
    0          
148 143         217 $world->{$coordinates} = "light-grey bushes";
149             } elsif ($altitude->{$coordinates} == 2) {
150 40         77 $world->{$coordinates} = "light-green trees";
151             } elsif ($altitude->{$coordinates} == 3) {
152 9         15 $world->{$coordinates} = "green forest";
153             } elsif ($altitude->{$coordinates} == 4) {
154 3         7 $world->{$coordinates} = "dark-green forest";
155             } elsif ($altitude->{$coordinates} > 4) {
156 0         0 $world->{$coordinates} = "dark-green mountains";
157             }
158             }
159             }
160              
161             sub lakes {
162 4     4 0 9 my $self = shift;
163 4         14 my ($world, $altitude) = @_;
164             # any areas surrounded by higher land is a lake
165             HEX:
166 4         1011 for my $coordinates (sort keys %$altitude) {
167 2400         4490 for my $i ($self->neighbors()) {
168 2911         5508 my ($x, $y) = $self->neighbor($coordinates, $i);
169 2911 100       5388 next unless $self->legal($x, $y);
170 2729         24210 my $other = coordinates($x, $y);
171 2729 100       7767 next HEX if $altitude->{$other} == 0;
172 349 100       868 next HEX if $altitude->{$coordinates} > $altitude->{$other};
173             }
174 6         25 $world->{$coordinates} = "green lake";
175             }
176             }
177              
178             sub islands {
179 4     4 0 13 my $self = shift;
180 4         13 my ($world, $altitude) = @_;
181             # any areas surrounded by water is an island
182             HEX:
183 4         1211 for my $coordinates (sort keys %$altitude) {
184 2400 100       4520 next if $altitude->{$coordinates} == 0;
185 245         548 for my $i ($self->neighbors()) {
186 644         1241 my ($x, $y) = $self->neighbor($coordinates, $i);
187 644 100       1260 next unless $self->legal($x, $y);
188 640         5785 my $other = coordinates($x, $y);
189 640 100       1699 next HEX if $altitude->{$other} > 0;
190             }
191 46         128 $world->{$coordinates} = "water mountains";
192             }
193             }
194              
195             sub generate {
196 4     4 0 8 my $self = shift;
197 4         18 my ($world, $altitude, $settlements, $trails, $step) = @_;
198             # %flow indicates that there is actually a river in this hex
199 4         9 my $flow = {};
200              
201 4         14 $self->hotspot([int($self->radius / 2), int($self->height / 3 + rand() * $self->height / 3)]);
202              
203 4     4   98 my @code = (sub { $self->flat($altitude) });
  4         33  
204 4         15 for (1 .. $self->width - 2 * $self->radius) {
205 128     128   333 push(@code, sub { $self->change($world, $altitude) });
  128         396  
206             }
207 4     4   18 push(@code, sub { $self->ocean($world, $altitude) });
  4         59  
208              
209             push(@code,
210 4     4   78 sub { $self->lakes($world, $altitude); },
211 4     4   61 sub { $self->islands($world, $altitude); },
212 4     4   65 sub { $self->forests($world, $altitude); },
213 4     4   63 sub { push(@$settlements, $self->settlements($world, $flow)); },
214 4     4   51 sub { push(@$trails, $self->trails($altitude, $settlements)); },
215 4         36 );
216              
217             # $step 0 runs all the code; note that we can't simply cache those results
218             # because we need to start over with the same seed!
219 4         11 my $i = 1;
220 4         14 while (@code) {
221 156         485 shift(@code)->();
222 156 50       3800 return if $step == $i++;
223             }
224             }
225              
226             sub generate_map {
227 4     4 0 863 my $self = shift;
228             # The parameters turn into class variables.
229 4   50     74 $self->width(shift // 40);
230 4   50     83 $self->height(shift // 15);
231 4   50     50 $self->radius(shift // 4);
232 4   66     32 my $seed = shift||time;
233 4         8 my $url = shift;
234 4   50     23 my $step = shift||0;
235              
236             # For documentation purposes, I want to be able to set the pseudo-random
237             # number seed using srand and rely on rand to reproduce the same sequence of
238             # pseudo-random numbers for the same seed. The key point to remember is that
239             # the keys function will return keys in random order. So if we look over the
240             # result of keys, we need to look at the code in the loop: If order is
241             # important, that wont do. We need to sort the keys. If we want the keys to be
242             # pseudo-shuffled, use shuffle sort keys.
243 4         13 srand($seed);
244              
245             # keys for all hashes are coordinates such as "0101".
246             # %world is the description with values such as "green forest".
247             # %altitude is the altitude with values such as 3.
248             # @settlements are are the locations of settlements such as "0101"
249             # @trails are the trails connecting these with values as "0102-0202"
250             # $step is how far we want map generation to go where 0 means all the way
251 4         15 my ($world, $altitude, $settlements, $trails) =
252             ({}, {}, [], []);
253 4         34 $self->generate($world, $altitude, $settlements, $trails, $step);
254              
255             # when documenting or debugging, do this before collecting lines
256 4 50       20 if ($step > 0) {
257             # add a height label at the very end
258 0 0       0 if ($step) {
259 0         0 for my $coordinates (keys %$world) {
260 0         0 $world->{$coordinates} .= ' "' . $altitude->{$coordinates} . '"';
261             }
262             }
263             }
264              
265 4         13 local $" = "-"; # list items separated by -
266 4         9 my @lines;
267 4         1133 push(@lines, map { $_ . " " . $world->{$_} } sort keys %$world);
  2400         4483  
268 4         232 push(@lines, map { "$_ trail" } @$trails);
  2         6  
269 4         16 push(@lines, "include gnomeyland.txt");
270              
271             # when documenting or debugging, add some more lines at the end
272 4 50       29 if ($step > 0) {
273             # visualize height
274             push(@lines,
275             map {
276 0         0 my $n = int(25.5 * $_);
  0         0  
277 0         0 qq{height$_ attributes fill="rgb($n,$n,$n)"};
278             } (0 .. 10));
279             # visualize water flow
280 0         0 push(@lines, $self->arrows());
281             }
282              
283 4         17 push(@lines, "# Seed: $seed");
284 4 100       39 push(@lines, "# Documentation: " . $url) if $url;
285 4         1252 my $map = join("\n", @lines);
286 4         1754 return $map;
287             }
288              
289             1;