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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=head1 NAME |
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Game::TextMapper::Command::random |
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=head1 SYNOPSIS |
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text-mapper random [algorithm] [options] |
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text-mapper random help |
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=head1 DESCRIPTION |
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This prints a random map description to STDOUT. |
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text-mapper random | text-mapper render > map.svg |
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=head1 OPTIONS |
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C prints the man page. |
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The algorithm can be any module that Perl can load using C. By default, |
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these are the ones: |
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=over |
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=item * L |
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=item * L |
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=item * L (needs role) |
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=item * L (needs role) |
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=item * L |
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=item * L |
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=item * L |
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54
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=back |
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The default algorithm is L. |
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58
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Valid options depend on the algorithm. If an algorithm needs a role, you can |
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provide it using the C<--role> option. |
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text-mapper random Game::TextMapper::Schroeder::Alpine \ |
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--role Game::TextMapper::Schroeder::Hex |
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If you don't do this, you'll get errors such as: |
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Can't locate object method "random_neighbor" via package ... |
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That's because C must differ depending on whether we are |
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looking at a hex map (6) or a square map (4). |
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The two roles currently used: |
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=over |
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=item * L |
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=item * L |
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79
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=back |
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81
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=head1 DEVELOPING YOUR OWN |
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The algorithm modules must be classes one instantiates using C and they |
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must provide a method called C that returns a string. |
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86
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Assume you write your own, and put it in the F<./lib> directory, called |
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F. Here is a sample implementation. It uses L to make it |
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a class. |
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89
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90
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package Arrakis; |
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use Modern::Perl; |
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use Mojo::Base -base; |
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sub generate_map { |
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for my $x (0 .. 10) { |
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for my $y (0 .. 10) { |
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printf("%02d%02d dust desert\n", $x, $y); |
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} |
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} |
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say "include gnomeyland.txt"; |
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} |
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1; |
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103
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Since the lib directory is in @INC when called via F, you run it |
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like this: |
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106
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text-mapper random Arrakis | text-mapper render > map.svg |
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108
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Any extra arguments are passed along to the call to C. |
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110
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=cut |
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112
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package Game::TextMapper::Command::random; |
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114
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68148
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use Modern::Perl '2018'; |
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27
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104
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115
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3913
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use Mojo::Base 'Mojolicious::Command'; |
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119
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116
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3102
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use Pod::Simple::Text; |
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425
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use Getopt::Long qw(GetOptionsFromArray); |
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use Role::Tiny; |
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binmode(STDOUT, ':utf8'); |
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121
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has description => 'Print a random map to STDOUT'; |
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has usage => sub { my $self = shift; $self->extract_usage }; |
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sub run { |
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1
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my ($self, $module, @args) = @_; |
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$module ||= 'Game::TextMapper::Smale'; |
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if ($module eq 'help') { |
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seek(DATA, 0, 0); # read from this file |
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my $parser = Pod::Simple::Text->new(); |
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$parser->output_fh(*STDOUT); |
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$parser->parse_lines(); |
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return 1; |
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} |
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my $res = eval "require $module"; # require needs bareword! |
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die "random: compilation of module '$module' failed: $!\n" unless defined $res; |
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die "$module did not return a true value\n" unless $res; |
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my $obj = eval "${module}->new"; |
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die "random: module '$module->new' failed: $@" unless defined $obj; |
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die "random: module '$module->new' did not return a value\n" unless $obj; |
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my @roles; |
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GetOptionsFromArray (\@args, "role=s" => \@roles); |
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6702
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Role::Tiny->apply_roles_to_object($obj, @roles) if @roles; |
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print $obj->generate_map(@args); |
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} |
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147
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1; |
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__DATA__ |