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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Schroeder::Island - generate an island chain |
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=head1 DESCRIPTION |
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This creates an island chain in an ocean, based on the idea of a hotspot moving |
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across the map. All regions atop the hotspot get raised at random; all regions |
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outside the hotspot are eroded at random. This leaves a chain of ever smaller |
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islands behind. |
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The rest of the code, river formation and all that, is based on the Alpine |
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algorithm and therefore it also requires the use of roles. |
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return Game::TextMapper::Schroeder::Island |
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->with_roles('Game::TextMapper::Schroeder::Square')->new() |
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->generate_map(@params); |
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=head1 SEE ALSO |
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L |
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L |
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L |
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L |
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=cut |
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package Game::TextMapper::Schroeder::Island; |
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use Game::TextMapper::Log; |
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11
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539
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47
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67
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use Modern::Perl '2018'; |
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11
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91
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48
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11
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3899
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use Mojo::Base 'Game::TextMapper::Schroeder::Alpine'; |
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11
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152
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49
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11
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11
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2414
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use Role::Tiny::With; |
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11
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1088
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50
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with 'Game::TextMapper::Schroeder::Base'; |
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11
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11
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92
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use List::Util qw'shuffle min max'; |
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11
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44221
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52
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53
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my $log = Game::TextMapper::Log->get; |
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55
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has 'bottom' => 0; |
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has 'top' => 10; |
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has 'radius' => 5; |
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has 'hotspot'; |
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59
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60
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sub ocean { |
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4
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4
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0
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13
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my $self = shift; |
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62
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4
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14
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my ($world, $altitude) = @_; |
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63
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4
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1375
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for my $coordinates (sort keys %$altitude) { |
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64
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2400
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100
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12313
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if ($altitude->{$coordinates} <= $self->bottom) { |
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65
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2145
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9050
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my $ocean = 1; |
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66
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2145
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5300
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for my $i ($self->neighbors()) { |
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67
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10694
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51543
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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68
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10694
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26102
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my $legal = $self->legal($x, $y); |
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69
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10694
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120093
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my $other = coordinates($x, $y); |
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70
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10694
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100
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100
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34411
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next if not $legal or $altitude->{$other} <= $self->bottom; |
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893
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4807
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$ocean = 0; |
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72
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} |
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2145
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100
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14684
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$world->{$coordinates} = $ocean ? "ocean" : "water"; |
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} |
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} |
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} |
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78
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sub change { |
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128
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128
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0
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240
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my $self = shift; |
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80
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128
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100
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517
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return if $self->hotspot->[0] > $self->width - 2 * $self->radius; |
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81
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64
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1169
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my $world = shift; |
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82
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64
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134
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my $altitude = shift; |
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83
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# advance hotspot |
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84
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64
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100
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269
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if (rand() < 0.2) { |
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85
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13
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$self->hotspot->[0] += 1.5 * $self->radius; |
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} else { |
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154
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$self->hotspot->[0]++; |
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} |
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89
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64
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100
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438
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if (rand() < 0.5) { |
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40
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100
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if (rand() > $self->hotspot->[1] / $self->height) { |
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$self->hotspot->[1]++; |
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92
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} else { |
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18
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180
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$self->hotspot->[1]--; |
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} |
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} |
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# figure out who goes up and who goes down, if the hotspot is active |
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64
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227
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my %hot; |
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64
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241
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for my $x (max(1, $self->hotspot->[0] - $self->radius) .. min($self->width, $self->hotspot->[0] + $self->radius)) { |
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99
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565
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3791
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for my $y (max(1, $self->hotspot->[1] - $self->radius) .. min($self->height, $self->hotspot->[1] + $self->radius)) { |
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100
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5085
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100
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19271
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if ($self->distance($x, $y, @{$self->hotspot}) <= $self->radius) { |
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5085
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11714
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101
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3134
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14174
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my $coordinates = coordinates($x, $y); |
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102
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3134
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14589
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$hot{$coordinates} = 1; |
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103
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} |
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104
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} |
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105
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} |
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106
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# change the land |
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107
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64
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14563
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for my $coordinates (keys %$altitude) { |
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108
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38400
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76778
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my $change = 0; |
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109
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38400
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100
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74694
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if ($hot{$coordinates}) { |
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110
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# on the hotspot the land rises |
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111
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3134
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100
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6068
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$change = 1 if rand() < 0.2; |
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112
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} else { |
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113
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# off the hotspot the land sinks |
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114
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35266
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100
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65577
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$change = -1 if rand() < 0.2; |
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115
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} |
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116
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38400
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100
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88246
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next unless $change; |
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# rising from the ocean atop the hotspot |
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7748
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18173
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$altitude->{$coordinates} += $change; |
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119
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7748
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100
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17590
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$altitude->{$coordinates} = $self->bottom if $altitude->{$coordinates} < $self->bottom; |
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120
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7748
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50
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59437
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$altitude->{$coordinates} = $self->top if $altitude->{$coordinates} > $self->top; |
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121
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} |
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122
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# land with higher neighbours on the hotspot goes up |
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123
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64
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2774
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for my $coordinates (keys %hot) { |
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124
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3134
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4521
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my $change = 0; |
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125
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3134
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7560
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for my $i ($self->neighbors()) { |
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126
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3165
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6935
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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127
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3165
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100
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7334
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next unless $self->legal($x, $y); |
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128
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3134
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44045
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my $other = coordinates($x, $y); |
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129
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3134
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100
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9071
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$change = 1 if $altitude->{$other} - $altitude->{$coordinates} > 1; |
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130
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3134
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5390
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last; |
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131
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} |
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132
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3134
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100
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7341
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$altitude->{$coordinates}++ if $change; |
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133
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} |
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134
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# note height for debugging purposes |
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135
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64
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6117
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for my $coordinates (keys %$altitude) { |
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136
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38400
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85108
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$world->{$coordinates} = "height$altitude->{$coordinates}"; |
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137
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} |
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138
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} |
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139
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140
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sub forests { |
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141
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4
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4
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0
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29
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my $self = shift; |
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142
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4
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14
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my ($world, $altitude) = @_; |
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143
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# higher up is forests |
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144
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4
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243
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for my $coordinates (keys %$altitude) { |
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145
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2400
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100
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4643
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next unless $altitude->{$coordinates}; # skip ocean |
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146
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255
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100
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777
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next if $world->{$coordinates} =~ /mountain|lake/; |
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147
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195
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100
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374
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if ($altitude->{$coordinates} == 1) { |
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100
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50
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0
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0
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148
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144
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266
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$world->{$coordinates} = "light-grey bushes"; |
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149
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} elsif ($altitude->{$coordinates} == 2) { |
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150
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45
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78
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$world->{$coordinates} = "light-green trees"; |
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151
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} elsif ($altitude->{$coordinates} == 3) { |
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152
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6
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17
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$world->{$coordinates} = "green forest"; |
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153
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} elsif ($altitude->{$coordinates} == 4) { |
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154
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0
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0
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$world->{$coordinates} = "dark-green forest"; |
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155
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} elsif ($altitude->{$coordinates} > 4) { |
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156
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0
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0
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$world->{$coordinates} = "dark-green mountains"; |
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157
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} |
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158
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} |
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159
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} |
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160
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161
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sub lakes { |
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162
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4
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4
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0
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12
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my $self = shift; |
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163
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4
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16
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my ($world, $altitude) = @_; |
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164
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# any areas surrounded by higher land is a lake |
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165
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HEX: |
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166
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4
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1306
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for my $coordinates (sort keys %$altitude) { |
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167
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2400
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5600
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for my $i ($self->neighbors()) { |
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168
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2921
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6781
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my ($x, $y) = $self->neighbor($coordinates, $i); |
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169
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2921
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100
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8045
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next unless $self->legal($x, $y); |
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170
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2740
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30913
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my $other = coordinates($x, $y); |
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171
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2740
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100
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8844
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next HEX if $altitude->{$other} == 0; |
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172
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361
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100
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955
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next HEX if $altitude->{$coordinates} > $altitude->{$other}; |
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173
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} |
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174
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4
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50
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$world->{$coordinates} = "green lake"; |
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175
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} |
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176
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} |
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177
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178
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sub islands { |
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179
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4
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4
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0
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13
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my $self = shift; |
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180
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4
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15
|
my ($world, $altitude) = @_; |
|
181
|
|
|
|
|
|
|
# any areas surrounded by water is an island |
|
182
|
|
|
|
|
|
|
HEX: |
|
183
|
4
|
|
|
|
|
1289
|
for my $coordinates (sort keys %$altitude) { |
|
184
|
2400
|
100
|
|
|
|
5098
|
next if $altitude->{$coordinates} == 0; |
|
185
|
255
|
|
|
|
|
572
|
for my $i ($self->neighbors()) { |
|
186
|
711
|
|
|
|
|
1439
|
my ($x, $y) = $self->neighbor($coordinates, $i); |
|
187
|
711
|
100
|
|
|
|
1445
|
next unless $self->legal($x, $y); |
|
188
|
710
|
|
|
|
|
7436
|
my $other = coordinates($x, $y); |
|
189
|
710
|
100
|
|
|
|
1907
|
next HEX if $altitude->{$other} > 0; |
|
190
|
|
|
|
|
|
|
} |
|
191
|
58
|
|
|
|
|
195
|
$world->{$coordinates} = "water mountains"; |
|
192
|
|
|
|
|
|
|
} |
|
193
|
|
|
|
|
|
|
} |
|
194
|
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
sub generate { |
|
196
|
4
|
|
|
4
|
0
|
10
|
my $self = shift; |
|
197
|
4
|
|
|
|
|
15
|
my ($world, $altitude, $settlements, $trails, $step) = @_; |
|
198
|
|
|
|
|
|
|
# %flow indicates that there is actually a river in this hex |
|
199
|
4
|
|
|
|
|
10
|
my $flow = {}; |
|
200
|
|
|
|
|
|
|
|
|
201
|
4
|
|
|
|
|
17
|
$self->hotspot([int($self->radius / 2), int($self->height / 3 + rand() * $self->height / 3)]); |
|
202
|
|
|
|
|
|
|
|
|
203
|
4
|
|
|
4
|
|
123
|
my @code = (sub { $self->flat($altitude) }); |
|
|
4
|
|
|
|
|
136
|
|
|
204
|
4
|
|
|
|
|
16
|
for (1 .. $self->width - 2 * $self->radius) { |
|
205
|
128
|
|
|
128
|
|
480
|
push(@code, sub { $self->change($world, $altitude) }); |
|
|
128
|
|
|
|
|
454
|
|
|
206
|
|
|
|
|
|
|
} |
|
207
|
4
|
|
|
4
|
|
21
|
push(@code, sub { $self->ocean($world, $altitude) }); |
|
|
4
|
|
|
|
|
60
|
|
|
208
|
|
|
|
|
|
|
|
|
209
|
|
|
|
|
|
|
push(@code, |
|
210
|
4
|
|
|
4
|
|
62
|
sub { $self->lakes($world, $altitude); }, |
|
211
|
4
|
|
|
4
|
|
60
|
sub { $self->islands($world, $altitude); }, |
|
212
|
4
|
|
|
4
|
|
77
|
sub { $self->forests($world, $altitude); }, |
|
213
|
4
|
|
|
4
|
|
66
|
sub { push(@$settlements, $self->settlements($world, $flow)); }, |
|
214
|
4
|
|
|
4
|
|
67
|
sub { push(@$trails, $self->trails($altitude, $settlements)); }, |
|
215
|
4
|
|
|
|
|
53
|
); |
|
216
|
|
|
|
|
|
|
|
|
217
|
|
|
|
|
|
|
# $step 0 runs all the code; note that we can't simply cache those results |
|
218
|
|
|
|
|
|
|
# because we need to start over with the same seed! |
|
219
|
4
|
|
|
|
|
12
|
my $i = 1; |
|
220
|
4
|
|
|
|
|
21
|
while (@code) { |
|
221
|
156
|
|
|
|
|
576
|
shift(@code)->(); |
|
222
|
156
|
50
|
|
|
|
4575
|
return if $step == $i++; |
|
223
|
|
|
|
|
|
|
} |
|
224
|
|
|
|
|
|
|
} |
|
225
|
|
|
|
|
|
|
|
|
226
|
|
|
|
|
|
|
sub generate_map { |
|
227
|
4
|
|
|
4
|
0
|
1254
|
my $self = shift; |
|
228
|
|
|
|
|
|
|
# The parameters turn into class variables. |
|
229
|
4
|
|
50
|
|
|
63
|
$self->width(shift // 40); |
|
230
|
4
|
|
50
|
|
|
95
|
$self->height(shift // 15); |
|
231
|
4
|
|
50
|
|
|
64
|
$self->radius(shift // 4); |
|
232
|
4
|
|
66
|
|
|
41
|
my $seed = shift||time; |
|
233
|
4
|
|
|
|
|
13
|
my $url = shift; |
|
234
|
4
|
|
50
|
|
|
25
|
my $step = shift||0; |
|
235
|
|
|
|
|
|
|
|
|
236
|
|
|
|
|
|
|
# For documentation purposes, I want to be able to set the pseudo-random |
|
237
|
|
|
|
|
|
|
# number seed using srand and rely on rand to reproduce the same sequence of |
|
238
|
|
|
|
|
|
|
# pseudo-random numbers for the same seed. The key point to remember is that |
|
239
|
|
|
|
|
|
|
# the keys function will return keys in random order. So if we look over the |
|
240
|
|
|
|
|
|
|
# result of keys, we need to look at the code in the loop: If order is |
|
241
|
|
|
|
|
|
|
# important, that wont do. We need to sort the keys. If we want the keys to be |
|
242
|
|
|
|
|
|
|
# pseudo-shuffled, use shuffle sort keys. |
|
243
|
4
|
|
|
|
|
17
|
srand($seed); |
|
244
|
|
|
|
|
|
|
|
|
245
|
|
|
|
|
|
|
# keys for all hashes are coordinates such as "0101". |
|
246
|
|
|
|
|
|
|
# %world is the description with values such as "green forest". |
|
247
|
|
|
|
|
|
|
# %altitude is the altitude with values such as 3. |
|
248
|
|
|
|
|
|
|
# @settlements are are the locations of settlements such as "0101" |
|
249
|
|
|
|
|
|
|
# @trails are the trails connecting these with values as "0102-0202" |
|
250
|
|
|
|
|
|
|
# $step is how far we want map generation to go where 0 means all the way |
|
251
|
4
|
|
|
|
|
20
|
my ($world, $altitude, $settlements, $trails) = |
|
252
|
|
|
|
|
|
|
({}, {}, [], []); |
|
253
|
4
|
|
|
|
|
39
|
$self->generate($world, $altitude, $settlements, $trails, $step); |
|
254
|
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
# when documenting or debugging, do this before collecting lines |
|
256
|
4
|
50
|
|
|
|
18
|
if ($step > 0) { |
|
257
|
|
|
|
|
|
|
# add a height label at the very end |
|
258
|
0
|
0
|
|
|
|
0
|
if ($step) { |
|
259
|
0
|
|
|
|
|
0
|
for my $coordinates (keys %$world) { |
|
260
|
0
|
|
|
|
|
0
|
$world->{$coordinates} .= ' "' . $altitude->{$coordinates} . '"'; |
|
261
|
|
|
|
|
|
|
} |
|
262
|
|
|
|
|
|
|
} |
|
263
|
|
|
|
|
|
|
} |
|
264
|
|
|
|
|
|
|
|
|
265
|
4
|
|
|
|
|
16
|
local $" = "-"; # list items separated by - |
|
266
|
4
|
|
|
|
|
8
|
my @lines; |
|
267
|
4
|
|
|
|
|
1322
|
push(@lines, map { $_ . " " . $world->{$_} } sort keys %$world); |
|
|
2400
|
|
|
|
|
5332
|
|
|
268
|
4
|
|
|
|
|
230
|
push(@lines, map { "$_ trail" } @$trails); |
|
|
1
|
|
|
|
|
6
|
|
|
269
|
4
|
|
|
|
|
13
|
push(@lines, "include gnomeyland.txt"); |
|
270
|
|
|
|
|
|
|
|
|
271
|
|
|
|
|
|
|
# when documenting or debugging, add some more lines at the end |
|
272
|
4
|
50
|
|
|
|
22
|
if ($step > 0) { |
|
273
|
|
|
|
|
|
|
# visualize height |
|
274
|
|
|
|
|
|
|
push(@lines, |
|
275
|
|
|
|
|
|
|
map { |
|
276
|
0
|
|
|
|
|
0
|
my $n = int(25.5 * $_); |
|
|
0
|
|
|
|
|
0
|
|
|
277
|
0
|
|
|
|
|
0
|
qq{height$_ attributes fill="rgb($n,$n,$n)"}; |
|
278
|
|
|
|
|
|
|
} (0 .. 10)); |
|
279
|
|
|
|
|
|
|
# visualize water flow |
|
280
|
0
|
|
|
|
|
0
|
push(@lines, $self->arrows()); |
|
281
|
|
|
|
|
|
|
} |
|
282
|
|
|
|
|
|
|
|
|
283
|
4
|
|
|
|
|
17
|
push(@lines, "# Seed: $seed"); |
|
284
|
4
|
100
|
|
|
|
34
|
push(@lines, "# Documentation: " . $url) if $url; |
|
285
|
4
|
|
|
|
|
1262
|
my $map = join("\n", @lines); |
|
286
|
4
|
|
|
|
|
1764
|
return $map; |
|
287
|
|
|
|
|
|
|
} |
|
288
|
|
|
|
|
|
|
|
|
289
|
|
|
|
|
|
|
1; |