|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
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 package Game::Battleship::Grid;  | 
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 $Game::Battleship::Grid::VERSION = '0.0602';  | 
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 our $AUTHORITY = 'cpan:GENE';  | 
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 use Carp;  | 
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 use Game::Battleship::Craft;  | 
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 use Moo;  | 
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320
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 use Types::Standard qw( ArrayRef Int );  | 
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 has dimension => (  | 
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     is      => 'ro',  | 
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     isa     => ArrayRef[Int],  | 
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     default => sub { [ 9, 9 ] },  | 
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15
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 has fleet => (  | 
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     is  => 'ro',  | 
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     isa => ArrayRef,  | 
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 );  | 
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21
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 # Place the array reference of craft on the grid.  | 
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 sub BUILD {  | 
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5
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5
  
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0
  
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230
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     my $self = shift;  | 
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24
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     # Initialize the matrix.  | 
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26
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5
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22
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     for my $i (0 .. $self->dimension->[0]) {  | 
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50
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82
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         for my $j (0 .. $self->dimension->[1]) {  | 
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28
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500
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854
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             $self->{matrix}[$i][$j] = '.';  | 
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29
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         }  | 
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30
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     }  | 
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32
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     # Place the fleet on the grid.  | 
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33
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5
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9
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     for my $craft (@{ $self->{fleet} }) {  | 
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24
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34
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15
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25
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         my ($ok, $x0, $y0, $x1, $y1, $orient);  | 
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35
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36
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15
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 50
  
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34
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         if (defined $craft->position) {  | 
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37
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0
  
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0
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             ($x0, $y0) = ($craft->position->[0], $craft->position->[1]);  | 
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38
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39
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             # Set the craft orientation and tail coordinates.  | 
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40
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0
  
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0
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             ($orient, $x1, $y1) = _tail_coordinates(  | 
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41
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                 $x0, $y0,  | 
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42
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                 $craft->points - 1,  | 
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43
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                 $craft->orient  | 
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44
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             );  | 
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45
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         }  | 
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         else {  | 
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47
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 # XXX This looping is needlessly brutish. refactoring please  | 
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48
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15
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24
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             while (not $ok) {  | 
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49
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                 # Grab a random coordinate that we haven't seen.  | 
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50
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22
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88
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                 $x0 = int(rand($self->dimension->[0] + 1));  | 
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51
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22
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43
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                 $y0 = int(rand($self->dimension->[1] + 1));  | 
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52
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53
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                 # Set the craft orientation and tail coordinates.  | 
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54
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22
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54
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                 ($orient, $x1, $y1) = _tail_coordinates(  | 
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55
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                     $x0, $y0,  | 
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56
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                     $craft->points - 1,  | 
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57
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                     $craft->orient  | 
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58
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                 );  | 
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59
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60
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                 # If the craft is not placed off the grid and it does  | 
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61
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                 # not collide with another craft, then we are ok to  | 
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62
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                 # move on.  | 
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63
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 # XXX regex constraint rules here?  | 
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64
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22
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100
  
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96
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                 if ($x1 <= $self->dimension->[0] &&  | 
| 
65
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                     $y1 <= $self->dimension->[1]  | 
| 
66
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                 ) {  | 
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67
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                     # For each craft (except the current one) that has  | 
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68
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                     # a position, do the craft share a common point?  | 
| 
69
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17
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28
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                     my $collide = 0;  | 
| 
70
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71
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17
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21
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                     for (@{ $self->{fleet} }) {  | 
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17
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34
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72
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                         # Ships can't be the same.  | 
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73
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77
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100
  
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168
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                         if ($craft->name ne $_->name) {  | 
| 
74
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                             # Ships can't intersect.  | 
| 
75
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62
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100
  
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100
  
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133
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                             if (defined $_->position &&  | 
| 
76
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                                 _segment_intersection(  | 
| 
77
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                                     $x0, $y0,  | 
| 
78
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                                     $x1, $y1,  | 
| 
79
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32
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53
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                                     @{ $_->position->[0] },  | 
| 
80
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32
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60
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                                     @{ $_->position->[1] }  | 
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81
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                                 )  | 
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82
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                             ) {  | 
| 
83
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2
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3
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                                 $collide = 1;  | 
| 
84
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2
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3
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                                 last;  | 
| 
85
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                             }  | 
| 
86
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                         }  | 
| 
87
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                     }  | 
| 
88
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    | 
| 
89
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17
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100
  
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44
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                     $ok = 1 unless $collide;  | 
| 
90
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                 }  | 
| 
91
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             }  | 
| 
92
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    | 
| 
93
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             # Set the craft position.  | 
| 
94
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15
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63
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             $craft->{position} = [[$x0, $y0], [$x1, $y1]];  | 
| 
95
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         }  | 
| 
96
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 #warn "$craft->{name}: [$x0, $y0], [$x1, $y1], $craft->{points}\n";  | 
| 
97
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    | 
| 
98
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         # Add the craft to the grid.  | 
| 
99
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15
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37
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         for my $n (0 .. $craft->points - 1) {  | 
| 
100
 | 
51
 | 
  
100
  
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85
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             if ($orient) {  | 
| 
101
 | 
29
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62
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                 $self->{matrix}[$x0 + $n][$y0] = $craft->{id};  | 
| 
102
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             }  | 
| 
103
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             else {  | 
| 
104
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22
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56
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                 $self->{matrix}[$x0][$y0 + $n] = $craft->{id};  | 
| 
105
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             }  | 
| 
106
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         }  | 
| 
107
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     }  | 
| 
108
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 }  | 
| 
109
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    | 
| 
110
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 sub _tail_coordinates {  | 
| 
111
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     # Get the coordinates of the end of the segment based on a given  | 
| 
112
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     # span.  | 
| 
113
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22
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22
  
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38
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     my ($x0, $y0, $span, $orient) = @_;  | 
| 
114
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    | 
| 
115
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     # Set orientation to 0 (vertical) or 1 (horizontal).  | 
| 
116
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22
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 50
  
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45
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     $orient = int rand 2  | 
| 
117
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         unless defined $orient;  | 
| 
118
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    | 
| 
119
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22
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35
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     my ($x1, $y1) = ($x0, $y0);  | 
| 
120
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    | 
| 
121
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22
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100
  
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37
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     if ($orient) {  | 
| 
122
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11
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17
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         $x1 += $span;  | 
| 
123
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     }  | 
| 
124
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     else {  | 
| 
125
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11
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14
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         $y1 += $span;  | 
| 
126
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     }  | 
| 
127
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    | 
| 
128
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22
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42
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     return $orient, $x1, $y1;  | 
| 
129
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 }  | 
| 
130
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    | 
| 
131
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 sub _segment_intersection {  | 
| 
132
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     # 0 - Intersection doesn't exist.  | 
| 
133
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     # 1 - Intersection exists.  | 
| 
134
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 # NOTE: In Battleship, we only care about yes/no, but the  | 
| 
135
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 #       original code can tell much more:  | 
| 
136
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     # 0 (was 2) - line segments are parallel  | 
| 
137
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     # 0 (was 3) - line segments are collinear but do not overlap.  | 
| 
138
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     # 4 - line segments are collinear and share an end point.  | 
| 
139
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     # 5 - line segments are collinear and overlap.  | 
| 
140
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    | 
| 
141
 | 
32
 | 
  
 50
  
 | 
 
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32
  
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59
 | 
     croak "segment_intersection needs 4 points\n" unless @_ == 8;  | 
| 
142
 | 
 
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     my(  | 
| 
143
 | 
32
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56
 | 
         $x0, $y0,  $x1, $y1,  # AB segment 1  | 
| 
144
 | 
 
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         $x2, $y2,  $x3, $y3   # CD segment 2  | 
| 
145
 | 
 
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     ) = @_;  | 
| 
146
 | 
 
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 #warn "[$x0, $y0]-[$x1, $y1], [$x2, $y2]-[$x3, $y3]\n";  | 
| 
147
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    | 
| 
148
 | 
32
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 | 
62
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     my $xba = $x1 - $x0;  | 
| 
149
 | 
32
 | 
 
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 | 
44
 | 
     my $yba = $y1 - $y0;  | 
| 
150
 | 
32
 | 
 
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 | 
 
 | 
41
 | 
     my $xdc = $x3 - $x2;  | 
| 
151
 | 
32
 | 
 
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 | 
40
 | 
     my $ydc = $y3 - $y2;  | 
| 
152
 | 
32
 | 
 
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 | 
50
 | 
     my $xca = $x2 - $x0;  | 
| 
153
 | 
32
 | 
 
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 | 
41
 | 
     my $yca = $y2 - $y0;  | 
| 
154
 | 
 
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 | 
    | 
| 
155
 | 
32
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 | 
47
 | 
     my $delta = $xba * $ydc - $yba * $xdc;  | 
| 
156
 | 
32
 | 
 
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 | 
45
 | 
     my $t1 = $xca * $ydc - $yca * $xdc;  | 
| 
157
 | 
32
 | 
 
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 | 
43
 | 
     my $t2 = $xca * $yba - $yca * $xba;  | 
| 
158
 | 
 
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 | 
 
 | 
    | 
| 
159
 | 
32
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
53
 | 
     if ($delta != 0) {  | 
| 
160
 | 
19
 | 
 
 | 
 
 | 
 
 | 
 
 | 
35
 | 
         my $u = $t1 / $delta;  | 
| 
161
 | 
19
 | 
 
 | 
 
 | 
 
 | 
 
 | 
24
 | 
         my $v = $t2 / $delta;  | 
| 
162
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         # Two segments intersect (including at end points).  | 
| 
164
 | 
19
 | 
  
100
  
 | 
  
100
  
 | 
 
 | 
 
 | 
124
 | 
         return ($u <= 1 && $u >= 0 && $v <= 1 && $v >= 0) ? 1 : 0;  | 
| 
165
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
166
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     else {  | 
| 
167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         # AB & CD are parallel.  | 
| 
168
 | 
13
 | 
  
100
  
 | 
  
 66
  
 | 
 
 | 
 
 | 
61
 | 
         return 0 if $t1 != 0 && $t2 != 0;  | 
| 
169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # NOTE:  We just care about yes/no, so this is the old way:  | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #        return 2 if $t1 != 0 && $t2 != 0;  | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         # When AB & CD are collinear...  | 
| 
173
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4
 | 
         my ($a, $b, $c, $d);  | 
| 
174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         # If AB isn't a vertical line segment, project to x-axis.  | 
| 
176
 | 
2
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
6
 | 
         if ($x0 != $x1) {  | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             # < is min, > is max  | 
| 
178
 | 
2
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
5
 | 
             $a = $x0 < $x1 ? $x0 : $x1;  | 
| 
179
 | 
2
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
13
 | 
             $b = $x0 > $x1 ? $x0 : $x1;  | 
| 
180
 | 
2
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
4
 | 
             $c = $x2 < $x3 ? $x2 : $x3;  | 
| 
181
 | 
2
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
5
 | 
             $d = $x2 > $x3 ? $x2 : $x3;  | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
183
 | 
2
 | 
  
100
  
 | 
  
 66
  
 | 
 
 | 
 
 | 
12
 | 
             if ($d < $a || $c > $b) {  | 
| 
 
 | 
 
 | 
  
 50
  
 | 
  
 33
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
184
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # NOTE:  We just care about yes/no.  The old way returns 3:  | 
| 
185
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4
 | 
                 return 0;#3;  | 
| 
186
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             }  | 
| 
187
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             elsif ($d == $a || $c == $b) {  | 
| 
188
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
                 return 4;  | 
| 
189
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             }  | 
| 
190
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             else {  | 
| 
191
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5
 | 
                 return 5;  | 
| 
192
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             }  | 
| 
193
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         }  | 
| 
194
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         # If AB is a vertical line segment, project to y-axis.  | 
| 
195
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         else {  | 
| 
196
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             # < is min, > is max  | 
| 
197
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             $a = $y0 < $y1 ? $y0 : $y1;  | 
| 
198
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             $b = $y0 > $y1 ? $y0 : $y1;  | 
| 
199
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             $c = $y2 < $y3 ? $y2 : $y3;  | 
| 
200
 | 
  
0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             $d = $y2 > $y3 ? $y2 : $y3;  | 
| 
201
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
202
 | 
  
0
  
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
             if ($d < $a || $c > $b) {  | 
| 
 
 | 
 
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
203
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # NOTE:  We just care about yes/no.  The old way returns 3:  | 
| 
204
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
                 return 0;#3;  | 
| 
205
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             }  | 
| 
206
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             elsif ($d == $a || $c == $b) {  | 
| 
207
 | 
  
0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
                 return 4;  | 
| 
208
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             }  | 
| 
209
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             else {  | 
| 
210
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
                 return 5;  | 
| 
211
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             }  | 
| 
212
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         }  | 
| 
213
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
214
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
215
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
216
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  | 
| 
217
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
218
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 __END__  |