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package EveOnline::Api; |
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16317
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use strict; |
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use warnings; |
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use v5.12; |
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449
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use HTTP::Request::Common qw(POST); |
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21795
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use LWP::UserAgent; |
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20047
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use XML::Simple; |
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0
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use Time::Local; |
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use Moose; |
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use namespace::autoclean; |
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use EveOnline::Character; |
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use EveOnline::CharacterInfo; |
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use EveOnline::AccountStatus; |
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use EveOnline::SkillQueue; |
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use EveOnline::Contact; |
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=head1 NAME |
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EveOnline::Api - the Perl version of the Eve Online API system. |
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=head1 VERSION |
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Version 0.051 |
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=cut |
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our $VERSION = '0.051'; |
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has 'apiroot' => ( |
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is => 'rw', |
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isa => 'Str', |
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default => 'https://api.eveonline.com' |
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); |
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has 'keyid' => ( |
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is => 'rw', |
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isa => 'Int' |
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); |
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has 'vcode' => ( |
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is => 'rw', |
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isa => 'Str' |
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); |
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=head1 SYNOPSYS |
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48
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my $eve = EveOnline::Api->new(keyid => 'XXXXXXX', vcode => 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX'); |
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50
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# return char list |
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my @list = $eve->get_character_list(); |
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53
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=head1 DESCRIPTION |
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55
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The module allows to programatically access to the Eve Online Game API system. Currently, there are several methods available for |
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56
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information retieval and this module only cover a few o them. |
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57
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58
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=head1 SUBROUTINES/METHODS |
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60
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=head2 get_character_list |
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62
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Access the complete character list of a given account. Returns a list of Character objects. |
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63
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64
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my @list = $eve->get_characer_list(); |
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65
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66
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=cut |
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67
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68
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sub get_character_list { |
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my $self = shift; |
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70
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#my $keyID = shift; |
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71
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#my $vCode = shift; |
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72
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73
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my $path = '/account/Characters.xml.aspx'; |
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my $char = undef; |
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76
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my $text = &connect($self, $self->keyid, $self->vcode, $path, $char); |
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78
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my $xml = XMLin($text, KeepRoot => 1, KeyAttr => {rowset => '+name', row => '+characterID'}, ForceArray => [ 'row' ]); |
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79
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$xml->{eveapi}{$xml->{eveapi}{result}{rowset}{name}} = $xml->{eveapi}{result}{rowset}; delete $xml->{eveapi}{result}; |
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81
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my @result; |
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83
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for my $id ( keys %{ $xml->{eveapi}{characters}{row} } ) { |
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85
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my $char = EveOnline::Character->new(); |
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87
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$char->name($xml->{eveapi}{characters}{row}{$id}{name}); |
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$char->characterID($xml->{eveapi}{characters}{row}{$id}{characterID}); |
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89
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$char->corporationID($xml->{eveapi}{characters}{row}{$id}{corporationID}); |
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$char->corporationName($xml->{eveapi}{characters}{row}{$id}{corporationName}); |
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$char->allianceID($xml->{eveapi}{characters}{row}{$id}{allianceID}); |
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$char->allianceName($xml->{eveapi}{characters}{row}{$id}{allianceName}); |
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$char->factionID($xml->{eveapi}{characters}{row}{$id}{factionID}); |
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$char->factionName($xml->{eveapi}{characters}{row}{$id}{factionName}); |
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$char->cachedUntil($xml->{eveapi}->{cachedUntil}); |
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97
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push(@result, $char); |
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99
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} |
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101
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return \@result; |
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102
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} |
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104
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=head2 get_char_info_list |
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105
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106
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Access the descritive information from a character. Returns a list of CharacterInfo objects. |
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107
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108
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my @list = $eve->get_char_info_list(); |
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110
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=cut |
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112
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sub get_char_info_list { |
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my $self = shift; |
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my $charlist = shift; |
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116
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my @charlist = @{$charlist}; |
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my @charinfolist; |
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my $path = '/eve/CharacterInfo.xml.aspx'; |
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120
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for my $char ( @charlist ) { |
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122
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my $text = &connect($self, $self->keyid, $self->vcode, $path, $char); |
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123
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my $xml = XMLin($text, KeepRoot => 1); |
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my $charinfo = EveOnline::CharacterInfo->new(); |
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my $data = $xml->{eveapi}->{result}; |
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126
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127
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while ( my ($key, $value) = each(%$data) ) { |
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129
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$charinfo->characterID($value) if $key eq 'characterID'; |
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$charinfo->characterName($value) if $key eq 'characterName'; |
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$charinfo->race($value) if $key eq 'race'; |
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$charinfo->bloodline($value) if $key eq 'bloodline'; |
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133
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$charinfo->accountBalance($value) if $key eq 'accountBalance'; |
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134
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$charinfo->skillPoints($value) if $key eq 'skillPoints'; |
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135
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$charinfo->shipName($value) if $key eq 'shipName'; |
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$charinfo->shipTypeID($value) if $key eq 'shipTypeID'; |
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$charinfo->shipTypeName($value) if $key eq 'shipTypeName'; |
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$charinfo->corporationID($value) if $key eq 'corporationID'; |
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139
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$charinfo->corporation($value) if $key eq 'corporation'; |
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$charinfo->corporationDate($value) if $key eq 'corporationDate'; |
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141
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$charinfo->allianceID($value) if $key eq 'allianceID'; |
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142
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$charinfo->alliance($value) if $key eq 'alliance'; |
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143
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$charinfo->allianceDate($value) if $key eq 'allianceDate'; |
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144
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$charinfo->lastKnownLocation($value) if $key eq 'lastKnownLocation'; |
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145
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$charinfo->securityStatus($value) if $key eq 'securityStatus'; |
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146
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$charinfo->cachedUntil($xml->{eveapi}->{cachedUntil}); |
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147
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148
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} |
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149
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150
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push(@charinfolist, $charinfo); |
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151
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} |
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152
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153
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return \@charinfolist; |
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154
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155
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} |
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156
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157
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=head2 get_account_status |
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158
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159
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Access the status of the account. Returns an AccountStatus object. |
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160
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161
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my $obj = $eve->get_account_status(); |
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162
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163
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=cut |
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164
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165
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sub get_account_status { |
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my $self = shift; |
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167
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168
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my $path = '/account/AccountStatus.xml.aspx'; |
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169
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my $char = undef; |
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170
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171
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my $text = &connect($self, $self->keyid, $self->vcode, $path, $char); |
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172
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my $obj = EveOnline::AccountStatus->new(); |
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173
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my $xml = XMLin($text, KeepRoot => 1); |
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174
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my $data = $xml->{eveapi}->{result}; |
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175
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176
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while ( my ($key, $value ) = each (%$data) ) { |
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178
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$obj->paidUntil($value) if $key eq 'paidUntil'; |
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$obj->createDate($value) if $key eq 'createDate'; |
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$obj->logonCount($value) if $key eq 'logonCount'; |
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181
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$obj->logonMinutes($value) if $key eq 'logonMinutes'; |
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182
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183
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} |
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184
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185
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$obj->cachedUntil($xml->{eveapi}->{cachedUntil}); |
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186
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187
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return $obj; |
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188
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} |
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189
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190
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191
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sub get_char_skill_queue { |
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192
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my $self = shift; |
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193
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my $charlist = shift; |
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194
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195
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# TODO # |
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196
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197
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my @charlist = @{$charlist}; |
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198
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my @skillQueueList; |
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199
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my $path = '/char/SkillQueue.xml.aspx'; |
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200
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201
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for my $char ( @charlist ) { |
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202
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203
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my $text = &connect($self, $self->keyid, $self->vcode, $path, $char); |
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204
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205
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my $xml = XMLin($text, KeepRoot => 1); |
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207
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my $obj; |
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209
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for my $id ( keys %{ $xml->{eveapi}{result}{rowset}{row} } ) { |
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210
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211
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$obj = EveOnline::SkillQueue->new(); |
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212
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213
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$obj->characterID($char->characterID); |
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214
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$obj->queuePosition($xml->{eveapi}{result}{rowset}{row}{queuePosition}); |
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215
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$obj->typeID($xml->{eveapi}{result}{rowset}{row}{typeID}); |
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$obj->level($xml->{eveapi}{result}{rowset}{row}{level}); |
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$obj->startSP($xml->{eveapi}{result}{rowset}{row}{startSP}); |
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$obj->endSP($xml->{eveapi}{result}{rowset}{row}{endSP}); |
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$obj->startTime($xml->{eveapi}{result}{rowset}{row}{startTime}); |
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$obj->endTime($xml->{eveapi}{result}{rowset}{row}{endTime}); |
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$obj->cachedUntil($xml->{eveapi}->{cachedUntil}); |
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222
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} |
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223
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224
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push(@skillQueueList, $obj); |
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225
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226
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} |
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227
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228
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return \@skillQueueList; |
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229
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} |
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230
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231
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sub get_contact_list { |
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232
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my $self = shift; |
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233
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my $charlist = shift; |
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234
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235
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my @charlist = @{$charlist}; |
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236
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my $path = '/char/ContactList.xml.aspx'; |
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237
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238
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# TODO # |
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239
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240
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# my $text = &connect($self, $keyID, $vCode, $path, $char); |
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241
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# my $obj = EveOnline::Contact->new(); |
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242
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# my $xml = XMLin($text, KeepRoot => 1); |
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243
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# my $data = $xml->{eveapi}->{result}; |
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244
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245
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return; |
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246
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} |
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247
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248
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#=head2 connect |
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249
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250
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#This is the most impotant method of the API. The method recieves the API keys and verification codes from the class and execute a request to the Eve Server. |
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251
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252
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#=cut |
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253
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254
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sub connect { |
|
255
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my ($self, $keyID, $vCode, $path, $char) = @_; |
|
256
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257
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my $ua = LWP::UserAgent->new; |
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258
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my $req; |
|
259
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260
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if ( $char ) { |
|
261
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262
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|
$req = POST $self->apiroot.$path, [ keyID => $keyID, vCode => $vCode, characterID => $char->characterID ]; |
|
263
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264
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|
} else { |
|
265
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|
266
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|
$req = POST $self->apiroot.$path, [ keyID => $keyID, vCode => $vCode ]; |
|
267
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268
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|
} |
|
269
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|
270
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|
|
my $res = $ua->request($req); |
|
271
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|
272
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|
|
|
unless ( $res->is_success ) { |
|
273
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|
274
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|
|
die "Error: " . $res->status_line . "\n"; |
|
275
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|
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|
276
|
|
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|
|
} |
|
277
|
|
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|
278
|
|
|
|
|
|
|
my $text = $res->decoded_content; |
|
279
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|
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|
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|
|
280
|
|
|
|
|
|
|
return $text; |
|
281
|
|
|
|
|
|
|
} |
|
282
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|
283
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|
1; |
|
284
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|
285
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|
|
=head1 AUTHOR |
|
286
|
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|
287
|
|
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|
|
|
|
Felipe da Veiga Leprevost, C<< <leprevost@cpan.org> >> |
|
288
|
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|
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|
289
|
|
|
|
|
|
|
=head1 BUGS |
|
290
|
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
Please report any bugs or feature requests to C<bug-myapp at rt.cpan.org>, or through |
|
292
|
|
|
|
|
|
|
the web interface at L<http://rt.cpan.org/NoAuth/ReportBug.html?Queue=MyApp>. I will be notified, and then you'll |
|
293
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|
|
automatically be notified of progress on your bug as I make changes. |
|
294
|
|
|
|
|
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|
295
|
|
|
|
|
|
|
=head1 SUPPORT |
|
296
|
|
|
|
|
|
|
|
|
297
|
|
|
|
|
|
|
You can find documentation for this module with the perldoc command. |
|
298
|
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
perldoc EveOnline::Api |
|
300
|
|
|
|
|
|
|
|
|
301
|
|
|
|
|
|
|
|
|
302
|
|
|
|
|
|
|
You can also look for information at: |
|
303
|
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
=over 4 |
|
305
|
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|
|
|
|
|
|
|
306
|
|
|
|
|
|
|
=item * RT: CPAN's request tracker (report bugs here) |
|
307
|
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
L<http://rt.cpan.org/NoAuth/Bugs.html?Dist=EveOnline-Api> |
|
309
|
|
|
|
|
|
|
|
|
310
|
|
|
|
|
|
|
=item * AnnoCPAN: Annotated CPAN documentation |
|
311
|
|
|
|
|
|
|
|
|
312
|
|
|
|
|
|
|
L<http://annocpan.org/dist/EveOnline-Api> |
|
313
|
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
=item * CPAN Ratings |
|
315
|
|
|
|
|
|
|
|
|
316
|
|
|
|
|
|
|
L<http://cpanratings.perl.org/d/EveOnline-Api> |
|
317
|
|
|
|
|
|
|
|
|
318
|
|
|
|
|
|
|
=item * Search CPAN |
|
319
|
|
|
|
|
|
|
|
|
320
|
|
|
|
|
|
|
L<http://search.cpan.org/dist/EveOnline-Api/> |
|
321
|
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|
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|
|
322
|
|
|
|
|
|
|
=back |
|
323
|
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|
324
|
|
|
|
|
|
|
|
|
325
|
|
|
|
|
|
|
=head1 ACKNOWLEDGEMENTS |
|
326
|
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|
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|
|
|
|
327
|
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
=head1 LICENSE AND COPYRIGHT |
|
329
|
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|
|
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|
|
|
|
330
|
|
|
|
|
|
|
Copyright 2014 Felipe da Veiga Leprevost. |
|
331
|
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|
|
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|
|
332
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or modify it |
|
333
|
|
|
|
|
|
|
under the terms of the the Artistic License (2.0). You may obtain a |
|
334
|
|
|
|
|
|
|
copy of the full license at: |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
L<http://www.perlfoundation.org/artistic_license_2_0> |
|
337
|
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|
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|
|
|
|
|
338
|
|
|
|
|
|
|
Any use, modification, and distribution of the Standard or Modified |
|
339
|
|
|
|
|
|
|
Versions is governed by this Artistic License. By using, modifying or |
|
340
|
|
|
|
|
|
|
distributing the Package, you accept this license. Do not use, modify, |
|
341
|
|
|
|
|
|
|
or distribute the Package, if you do not accept this license. |
|
342
|
|
|
|
|
|
|
|
|
343
|
|
|
|
|
|
|
If your Modified Version has been derived from a Modified Version made |
|
344
|
|
|
|
|
|
|
by someone other than you, you are nevertheless required to ensure that |
|
345
|
|
|
|
|
|
|
your Modified Version complies with the requirements of this license. |
|
346
|
|
|
|
|
|
|
|
|
347
|
|
|
|
|
|
|
This license does not grant you the right to use any trademark, service |
|
348
|
|
|
|
|
|
|
mark, tradename, or logo of the Copyright Holder. |
|
349
|
|
|
|
|
|
|
|
|
350
|
|
|
|
|
|
|
This license includes the non-exclusive, worldwide, free-of-charge |
|
351
|
|
|
|
|
|
|
patent license to make, have made, use, offer to sell, sell, import and |
|
352
|
|
|
|
|
|
|
otherwise transfer the Package with respect to any patent claims |
|
353
|
|
|
|
|
|
|
licensable by the Copyright Holder that are necessarily infringed by the |
|
354
|
|
|
|
|
|
|
Package. If you institute patent litigation (including a cross-claim or |
|
355
|
|
|
|
|
|
|
counterclaim) against any party alleging that the Package constitutes |
|
356
|
|
|
|
|
|
|
direct or contributory patent infringement, then this Artistic License |
|
357
|
|
|
|
|
|
|
to you shall terminate on the date that such litigation is filed. |
|
358
|
|
|
|
|
|
|
|
|
359
|
|
|
|
|
|
|
Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER |
|
360
|
|
|
|
|
|
|
AND CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES. |
|
361
|
|
|
|
|
|
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR |
|
362
|
|
|
|
|
|
|
PURPOSE, OR NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY |
|
363
|
|
|
|
|
|
|
YOUR LOCAL LAW. UNLESS REQUIRED BY LAW, NO COPYRIGHT HOLDER OR |
|
364
|
|
|
|
|
|
|
CONTRIBUTOR WILL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR |
|
365
|
|
|
|
|
|
|
CONSEQUENTIAL DAMAGES ARISING IN ANY WAY OUT OF THE USE OF THE PACKAGE, |
|
366
|
|
|
|
|
|
|
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
367
|
|
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|
|
|
|
|
368
|
|
|
|
|
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|
|
369
|
|
|
|
|
|
|
=cut |
|
370
|
|
|
|
|
|
|
|
|
371
|
|
|
|
|
|
|
1; # End of EveOnline::Api |