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package Data::Random::Tree; |
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our $DATE = '2016-03-26'; # DATE |
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our $VERSION = '0.04'; # VERSION |
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use 5.010001; |
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use strict; |
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use warnings; |
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use Exporter::Rinci qw(import); |
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our %SPEC; |
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$SPEC{create_random_tree} = { |
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v => 1.1, |
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summary => 'Create a random tree', |
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description => <<'_', |
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This routine creates a random tree object. You need to supply at least one node |
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class. A node class is a class that must at least have these attributes: |
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`parent`, and `children`. See `Role::TinyCommons::Tree::Node` if you want to |
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use a role to enforce this for your class. |
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TODO: allow specifying the minimum/maximum number of objects (per-level). |
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TODO: allow specifying the minimum/maximum level. |
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TODO: allow varying the number of children of each node. |
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TODO: allow to customize the distribution of class instances (e.g. root node |
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up until level 3 should only be C1 nodes, and so on). |
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TODO: Allow setting node attributes with random values (without having the user |
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use `code_instantiate_node`). |
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36
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_ |
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args => { |
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num_objects_per_level => { |
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schema => ['array*', of=>['int*', min=>1], min_len=>0], |
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req => 1, |
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summary => 'Number of objects per level', |
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description => <<'_', |
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44
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This argument specifies number of objects per level and should be an array. The |
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first element of the array corresponds to the total number of children nodes |
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below the root node (i.e. the total number of objects at level 1), the second |
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element of the array corresponds to the total number of all that children's |
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children (i.e. the total number of objects at level 2, *not* the number of |
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children for each child), and so on. |
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51
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_ |
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}, |
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classes => { |
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schema => ['array*', of=>['str*'], min_len=>1], |
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req => 1, |
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summary => 'Class(es) to use to instantiate node objects', |
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57
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description => <<'_', |
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58
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59
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The nodes will be created from a random pick of this list of classes. If you |
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only supply one class, then all nodes will be of that class. |
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61
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62
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_ |
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}, |
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code_instantiate_node => { |
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schema => 'code*', |
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description => <<'_', |
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67
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68
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By default, node object will be created with: |
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70
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$class->new() |
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72
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you can customize this by providing a routine to instantiate the node. The code will receive: |
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74
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($class, $level, $parent) |
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75
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76
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where `$class` is the class name (your code can naturally create nodes using any |
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class you want), `$level` is the current level (0 for root node, 1 for its |
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children, and so on), `$parent` is the parent node object. The code should |
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return the node object. |
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81
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Your code need not set the node's `parent()`, connecting parent and children |
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nodes will be performed by this routine. |
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84
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Example: |
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86
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sub { |
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87
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($class, $level, $parent) = @_; |
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$class->new( attr => 10*rand ); |
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} |
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91
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_ |
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92
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}, |
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93
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# XXX {min,max}_objects, {min,max}_objects_per_level |
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94
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# XXX {min,max}_levels |
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95
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}, |
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96
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result_naked => 1, |
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}; |
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98
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sub create_random_tree { |
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1
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1
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1
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20
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my %args = @_; |
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100
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101
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my $nobj_per_level = $args{num_objects_per_level} |
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102
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1
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4
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or die "Please specify 'num_objects_per_level'"; |
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103
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104
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1
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my $classes = $args{classes} or die "Please specify 'classes'"; |
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105
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1
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20401
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5
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my $code_class = sub { $classes->[@$classes * rand()] }; |
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20401
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35384
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106
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107
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1
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2
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my $code_inst0 = $args{code_instantiate_node}; |
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108
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my $code_inst = sub { |
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109
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20401
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20401
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15742
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my ($level, $parent) = @_; |
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110
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20401
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12225
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my $node; |
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111
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20401
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50
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19658
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if ($code_inst0) { |
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112
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20401
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17842
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$node = $code_inst0->($code_class->(), $level); |
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113
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} else { |
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114
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0
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0
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$node = $code_class->()->new(); |
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} |
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116
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# connect node with its parent |
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20401
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100
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188347
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$node->parent($parent) if $parent; |
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118
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20401
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59353
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$node; |
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1
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4
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}; |
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120
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121
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1
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3
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my $root = $code_inst->(0, undef); |
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122
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123
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1
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2
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my @parents = ($root); |
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1
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4
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for my $level (1 .. @$nobj_per_level) { |
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125
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7
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my $nobj = $nobj_per_level->[$level-1]; |
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7
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my @children; # key = index parent, val = [child, ...] |
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7
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20
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for my $i (1..$nobj) { |
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128
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20400
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28775
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my $parent_idx = int(($i-1)/$nobj * @parents); |
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129
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20400
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17739
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my $parent = $parents[$parent_idx]; |
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130
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20400
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100
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40878
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$children[$parent_idx] //= []; |
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131
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20400
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19711
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my $child = $code_inst->($level, $parent); |
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132
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20400
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13700
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push @{ $children[$parent_idx] }, $child; |
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20400
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29759
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133
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} |
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# connect parent with its children |
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7
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for my $i (0..$#parents) { |
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136
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20101
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100
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82331
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$parents[$i]->children($children[$i] // []); |
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137
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} |
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138
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139
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7
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100
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1234
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@parents = map { @{ $children[$_] // [] } } 0..$#parents; |
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20101
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11525
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20101
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51344
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140
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} |
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141
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142
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1
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22
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$root; |
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143
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} |
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144
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145
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1; |
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146
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# ABSTRACT: Create a random tree |
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147
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148
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__END__ |
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149
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150
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=pod |
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151
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152
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=encoding UTF-8 |
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153
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154
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=head1 NAME |
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155
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156
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Data::Random::Tree - Create a random tree |
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157
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158
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=head1 VERSION |
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159
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160
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This document describes version 0.04 of Data::Random::Tree (from Perl distribution Data-Random-Tree), released on 2016-03-26. |
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161
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162
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=head1 SYNOPSIS |
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163
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164
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use Data::Random::Tree qw(create_random_tree); |
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165
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use MyNode; |
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166
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use MyOtherNode; |
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167
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168
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my $tree = create_random_tree( |
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169
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num_objects_per_level => [100, 3000, 5000, 8000, 3000, 1000, 300], |
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170
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classes => ['MyNode', 'MyOtherNode'], |
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171
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# optional |
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172
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#code_instantiate_node => sub { |
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173
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# my ($class, $level, $parent) = @_; |
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174
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# $class->new(...); |
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175
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#}, |
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176
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); |
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177
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178
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=head1 FUNCTIONS |
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179
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180
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181
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=head2 create_random_tree(%args) -> any |
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182
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183
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Create a random tree. |
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184
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185
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This routine creates a random tree object. You need to supply at least one node |
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186
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class. A node class is a class that must at least have these attributes: |
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187
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C<parent>, and C<children>. See C<Role::TinyCommons::Tree::Node> if you want to |
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188
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use a role to enforce this for your class. |
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189
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190
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TODO: allow specifying the minimum/maximum number of objects (per-level). |
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191
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192
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TODO: allow specifying the minimum/maximum level. |
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193
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194
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TODO: allow varying the number of children of each node. |
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195
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196
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TODO: allow to customize the distribution of class instances (e.g. root node |
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197
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up until level 3 should only be C1 nodes, and so on). |
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198
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199
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TODO: Allow setting node attributes with random values (without having the user |
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200
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use C<code_instantiate_node>). |
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201
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202
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This function is not exported. |
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Arguments ('*' denotes required arguments): |
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=over 4 |
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=item * B<classes>* => I<array[str]> |
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Class(es) to use to instantiate node objects. |
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The nodes will be created from a random pick of this list of classes. If you |
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only supply one class, then all nodes will be of that class. |
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215
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=item * B<code_instantiate_node> => I<code> |
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217
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By default, node object will be created with: |
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$class->new() |
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221
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you can customize this by providing a routine to instantiate the node. The code will receive: |
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223
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($class, $level, $parent) |
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225
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where C<$class> is the class name (your code can naturally create nodes using any |
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class you want), C<$level> is the current level (0 for root node, 1 for its |
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children, and so on), C<$parent> is the parent node object. The code should |
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return the node object. |
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Your code need not set the node's C<parent()>, connecting parent and children |
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nodes will be performed by this routine. |
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233
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Example: |
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235
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sub { |
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($class, $level, $parent) = @_; |
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$class->new( attr => 10*rand ); |
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} |
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240
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=item * B<num_objects_per_level>* => I<array[int]> |
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242
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Number of objects per level. |
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243
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244
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This argument specifies number of objects per level and should be an array. The |
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first element of the array corresponds to the total number of children nodes |
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below the root node (i.e. the total number of objects at level 1), the second |
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247
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element of the array corresponds to the total number of all that children's |
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children (i.e. the total number of objects at level 2, I<not> the number of |
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249
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children for each child), and so on. |
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251
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=back |
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253
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Return value: (any) |
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254
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255
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=head1 HOMEPAGE |
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257
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Please visit the project's homepage at L<https://metacpan.org/release/Data-Random-Tree>. |
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259
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=head1 SOURCE |
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260
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261
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Source repository is at L<https://github.com/perlancar/perl-Data-Random-Tree>. |
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263
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=head1 BUGS |
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264
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265
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Please report any bugs or feature requests on the bugtracker website L<https://rt.cpan.org/Public/Dist/Display.html?Name=Data-Random-Tree> |
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266
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267
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When submitting a bug or request, please include a test-file or a |
|
268
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patch to an existing test-file that illustrates the bug or desired |
|
269
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feature. |
|
270
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271
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=head1 SEE ALSO |
|
272
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|
273
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|
L<Role::TinyCommons::Tree::Node> |
|
274
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275
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Other C<Data::Random::*> modules. |
|
276
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277
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L<Tree::FromStruct> |
|
278
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279
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|
=head1 AUTHOR |
|
280
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|
281
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|
perlancar <perlancar@cpan.org> |
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282
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283
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=head1 COPYRIGHT AND LICENSE |
|
284
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|
285
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|
This software is copyright (c) 2016 by perlancar@cpan.org. |
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286
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287
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This is free software; you can redistribute it and/or modify it under |
|
288
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|
the same terms as the Perl 5 programming language system itself. |
|
289
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290
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=cut |