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 package Class::Adapter; # git description: 1a66420  | 
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 # ABSTRACT: Perl implementation of the "Adapter" Design Pattern  | 
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 #pod =pod  | 
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 #pod  | 
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 #pod =head1 DESCRIPTION  | 
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 #pod  | 
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 #pod The C class is intended as an abstract base class for  | 
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 #pod creating any sort of class or object that follows the I pattern.  | 
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 #pod  | 
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 #pod =head2 What is an Adapter?  | 
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 #pod  | 
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 #pod The term I refers to a I<"Design Pattern"> of the same name,  | 
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 #pod from the famous I<"Gang of Four"> book I<"Design Patterns">. Although  | 
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 #pod their original implementation was designed for Java and similar  | 
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 #pod single-inheritance strictly-typed language, the situation for which it  | 
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 #pod applies is still valid.  | 
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 #pod  | 
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 #pod An I in this Perl sense of the term is when a class is created  | 
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 #pod to achieve by composition (objects containing other object) something that  | 
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 #pod can't be achieved by inheritance (sub-classing).  | 
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 #pod  | 
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 #pod This is similar to the I pattern, but is intended to be  | 
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 #pod applied on a class-by-class basis, as opposed to being able to be applied  | 
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 #pod one object at a time, as is the case with the I pattern.  | 
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 #pod  | 
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 #pod The C object holds a parent object that it "wraps",  | 
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 #pod and when a method is called on the C, it manually  | 
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 #pod calls the same (or different) method with the same (or different)  | 
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 #pod parameters on the parent object contained within it.  | 
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 #pod  | 
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 #pod Instead of these custom methods being hooked in on an object-by-object  | 
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 #pod basis, they are defined at the class level.  | 
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 #pod  | 
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 #pod Basically, a C is one of your fall-back positions  | 
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 #pod when Perl's inheritance model fails you, or is no longer good enough,  | 
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 #pod and you need to do something twisty in order to make several APIs play  | 
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 #pod nicely with each other.  | 
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 #pod  | 
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 #pod =head2 What can I do with the actual Class::Adapter class  | 
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 #pod  | 
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 #pod Well... nothing really. It exist to provide some extremely low level  | 
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 #pod fundamental methods, and to provide a common base for inheritance of  | 
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 #pod Adapter classes.  | 
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 #pod  | 
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 #pod The base C class doesn't even implement a way to push  | 
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 #pod method calls through to the underlying object, since the way in which  | 
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 #pod B happens is the bit that changes from case to case.  | 
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 #pod  | 
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 #pod To actually DO something, you probably want to go take a look at  | 
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 #pod L, which makes the creation of I  | 
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 #pod classes relatively quick and easy.  | 
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 #pod  | 
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 #pod =head1 METHODS  | 
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 #pod  | 
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 #pod The C class itself supplies only the two most common  | 
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 #pod methods, a default constructor and a private method to access the  | 
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 #pod underlying object.  | 
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 #pod  | 
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 #pod =cut  | 
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 use 5.005;  | 
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 use strict;  | 
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 use Carp              ();  | 
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 use Scalar::Util 1.10 ();  | 
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 our $VERSION = '1.09';  | 
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 #####################################################################  | 
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 # Constructor  | 
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 #pod =pod  | 
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 #pod  | 
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 #pod =head2 new $object  | 
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 #pod  | 
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 #pod The default C constructor takes a single object as argument and  | 
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 #pod creates a new object which holds the passed object.  | 
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 #pod  | 
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 #pod Returns a new C object, or C if you do not pass  | 
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 #pod in an object.  | 
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 #pod  | 
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 #pod =cut  | 
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 sub new {  | 
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 	my $class  = ref $_[0] ? ref shift : shift;  | 
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 	my $object = Scalar::Util::blessed($_[0]) ? shift : return undef;  | 
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 	return bless { OBJECT => $object }, $class;  | 
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 #####################################################################  | 
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 # Private Methods  | 
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 #pod =pod  | 
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 #pod  | 
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 #pod =head2 _OBJECT_  | 
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 #pod  | 
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 #pod The C<_OBJECT_> method is provided primarily as a convenience, and a tool  | 
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 #pod for people implementing sub-classes, and allows the C  | 
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 #pod interface to provide a guaranteed correct way of getting to the underlying  | 
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 #pod object, should you need to do so.  | 
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 #pod  | 
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 #pod =cut  | 
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 sub _OBJECT_ {  | 
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 	return $_[0]->{OBJECT} if ref $_[0];  | 
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 	Carp::croak('Class::Adapter::_OBJECT_ called as a static method');  | 
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 __END__  |