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package Algorithm::Points::MinimumDistance; |
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1037
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use strict; |
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use vars qw( $VERSION ); |
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1129
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$VERSION = '0.01'; |
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=head1 NAME |
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Algorithm::Points::MinimumDistance - Works out the distance from each point to its nearest neighbour. Kinda. |
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=head1 DESCRIPTION |
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Given a set of points in N-dimensional Euclidean space, works out for |
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each point the distance to its nearest neighbour (unless its nearest |
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neighbour isn't very close). The distance metric is a method; |
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subclass and override it for non-Euclidean space. |
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=head1 SYNOPSIS |
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use Algorithm::Points::MinimumDistance; |
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21
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my @points = ( [1, 4], [3, 1], [5, 7] ); |
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my $dists = Algorithm::Points::MinimumDistance->new( points => \@points ); |
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24
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foreach my $point (@points) { |
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25
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print "($point->[0], $point->[1]: Nearest neighbour distance is " |
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. $dists->distance( point => $point ) . "\n"; |
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27
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} |
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28
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29
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print "Smallest distance between any two points is " |
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30
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. $dists->min_distance . "\n"; |
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31
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32
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=head1 METHODS |
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34
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=over 4 |
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35
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36
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=item B |
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37
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38
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my @points = ( [1, 4], [3, 1], [5, 7] ); |
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39
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my $dists = Algorithm::Points::MinimumDistance->new( points => \@points, |
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40
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boxsize => 2 ); |
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41
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42
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C should be an arrayref containing every point in your set. |
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43
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The representation of a point is as an N-element arrayref where N is |
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44
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the number of dimensions in which we are working. There is no check |
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45
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that all of your points have the right dimension. Whatever dimension |
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46
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the first point has is assumed to be the dimension of the space. So |
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47
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get it right. |
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48
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49
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C defaults to 20. |
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50
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51
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=cut |
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52
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53
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sub new { |
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54
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4
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4
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1
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1670
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my ($class, %args) = @_; |
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55
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4
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4
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my @points = @{ $args{points} }; |
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12
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56
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4
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4
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my $dim = scalar @{ $points[0] }; |
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7
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57
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4
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50
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85
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my $boxsize = $args{boxsize} || 20; |
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58
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59
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# Precomputation for working out all boxes adjacent to a given box |
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60
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# (a point will be in all regions centred on its box or the |
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61
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# adjacent ones). |
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62
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# To find an adjacent box, vector-add one of these entries to it, |
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63
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# eg [1, 1] + [2, 0] - with a boxsize of 2, [3, 1] is adjacent to [1, 1]. |
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64
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4
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14
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my @offsets = ( [ -$boxsize ], [ 0 ] , [ $boxsize ] ); |
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65
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4
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10
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foreach (2..$dim) { |
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66
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4
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5
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@offsets = map { [ @$_, -$boxsize ], [ @$_, 0 ], [ @$_, $boxsize] } |
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12
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57
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67
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@offsets; |
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68
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} |
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69
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70
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4
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21
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my $self = { dimensions => $dim, |
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71
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points => \@points, |
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72
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boxsize => $boxsize, |
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73
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offsets => \@offsets, |
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74
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regions => { }, |
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75
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distances => { } |
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76
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}; |
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4
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11
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bless $self, $class; |
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4
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9
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$self->_work_out_distances; |
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80
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4
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return $self; |
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81
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} |
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82
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83
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=item B |
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84
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85
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my @box = $nn->box( [1, 2] ); |
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86
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87
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Returns the identifier of the box that the point lives in. |
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88
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A box is labelled by its "bottom left-hand" corner point. |
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89
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90
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=cut |
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91
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92
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sub box { |
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36
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36
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1
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3006
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my ($self, $point) = @_; |
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36
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57
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my @box = map { $_ - ($_ % $self->{boxsize}) } @$point; |
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72
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157
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95
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36
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90
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return @box; |
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96
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} |
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97
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98
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sub _offsets { |
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16
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16
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21
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my $self = shift; |
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100
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16
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17
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return @{ $self->{offsets} }; |
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16
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43
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101
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} |
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102
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103
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# Accessor for the region centred on the box $args{centre}. Returns a ref to |
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104
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# an array of the points that are in that region. |
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105
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sub region { |
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106
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161
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161
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0
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410
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my ($self, %args) = @_; |
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107
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161
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166
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my @centre = @{$args{centre}}; |
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161
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302
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108
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161
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355
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my $key = join(",", @centre); |
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109
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161
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275
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my $regions = $self->{regions}; |
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110
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161
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100
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658
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$regions->{$key} ||= []; |
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111
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161
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523
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return $regions->{$key}; |
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112
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} |
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113
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114
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# Shevek says: "This is where the CPU time goes, but, gentle reader, |
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115
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# please note that the complexity is LINEAR in the number of |
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116
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# points. This is shit. It's also trivial, so do it in XS." |
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117
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# Kake says: "I don't speak XS yet." |
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118
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119
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sub _hash { |
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120
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16
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16
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22
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my ($self, $point) = @_; |
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121
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122
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# Compute the box in which $point lives. |
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123
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16
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30
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my @home_box = $self->box($point); |
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124
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125
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# $point lives in the region centred on this box, plus all surrounding |
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126
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# regions. Push it into each of these regions. A region is |
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127
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# identified by the box at its centre. |
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128
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16
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28
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foreach my $delta ( $self->_offsets ) { |
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129
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144
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230
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my @centre = map { $delta->[$_] + $home_box[$_] } (0..$#home_box); |
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288
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544
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130
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144
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304
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my $region = $self->region( centre => \@centre ); |
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131
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144
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354
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push @$region, $point; |
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132
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} |
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133
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} |
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134
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135
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sub _work_out_distances { |
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136
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4
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4
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6
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my $self = shift; |
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137
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4
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11
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my $points = $self->{points}; |
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138
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139
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# Work out which points live in which regions. |
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140
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4
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12
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$self->_hash($_) foreach (@$points); |
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141
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142
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# For each point, check its distance from every other point inside |
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143
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# the region centred on its home box. All points outside this region |
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144
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# are at least a distance 'boxsize' away. |
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145
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4
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7
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foreach my $point (@$points) { |
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146
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16
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36
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my @box = $self->box($point); |
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147
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16
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18
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my $min; |
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148
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16
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32
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my $region = $self->region( centre => \@box ); |
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149
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16
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24
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foreach my $neighbour (@$region) { |
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150
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48
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100
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114
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next if $neighbour == $point; # Reference equality |
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151
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32
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60
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my $d = $self->d($point, $neighbour); |
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152
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32
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100
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100
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136
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$min = $d if (!defined $min or $d < $min); |
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153
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} |
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154
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16
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66
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38
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$min ||= $self->{boxsize}; |
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155
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16
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35
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$self->_store_distance( point => $point, distance => $min ); |
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156
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} |
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157
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} |
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158
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159
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sub _store_distance { |
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160
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16
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16
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38
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my ($self, %args) = @_; |
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161
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16
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25
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my ($point, $distance) = @args{ qw( point distance ) }; |
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162
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16
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29
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my $key = join(",", @$point); |
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163
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16
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63
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$self->{distances}{$key} = $distance; |
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164
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} |
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165
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166
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# Override this for a different metric. |
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167
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sub d { |
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168
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32
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32
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0
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43
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my ($self, $point1, $point2) = @_; |
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169
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32
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31
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my $t = 0; |
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170
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32
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59
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foreach (0..$#$point1) { |
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171
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64
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127
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$t += ($point1->[$_] - $point2->[$_]) ** 2; |
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172
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} |
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173
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32
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60
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return sqrt($t); |
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174
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} |
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175
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176
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=item B |
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177
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178
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my $nn = Algorithm::Points::MinimumDistance->new( ... ); |
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179
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my $nn_dist = $nn->distance( point => [1, 4] ); |
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180
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181
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Returns the distance between the specified point and its nearest |
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182
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neighbour. The point should be one of your original set. There is no |
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183
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check that this is the case. Note that if a point has no particularly |
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184
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close neighbours, then C will be returned instead. |
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185
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186
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=cut |
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187
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188
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sub distance { |
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189
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6
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6
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1
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1786
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my ($self, %args) = @_; |
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190
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6
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9
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my $point = $args{point}; |
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191
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6
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17
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my $key = join(",", @$point); |
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192
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6
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33
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return $self->{distances}{$key}; |
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193
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} |
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194
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195
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=item B |
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196
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197
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my $nn = Algorithm::Points::MinimumDistance->new( ... ); |
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198
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my $nn_dist = $nn->min_distance; |
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199
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200
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Returns the minimum nearest-neighbour distance for all points in the set. |
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201
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Or C if none of the points are close to each other. |
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202
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203
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=cut |
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204
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205
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sub min_distance { |
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206
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3
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3
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1
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7
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my $self = shift; |
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207
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3
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5
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my $dists = $self->{distances}; |
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208
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3
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5
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my $min; |
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209
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3
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10
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foreach my $dist ( values %$dists ) { |
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210
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12
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100
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100
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179
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$min = $dist if (!defined $min or $dist < $min); |
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211
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} |
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3
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13
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return $min; |
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} |
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214
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215
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=back |
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216
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217
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=head1 ALGORITHM |
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218
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219
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We use the hash as an approximate conservative metric to basically do |
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220
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clipping of space. A box is one cell of the space defined by the grid |
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221
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size. A region is a box and all the neighbouring boxes in all directions, |
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222
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i.e. all the boxes b such that |
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223
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d(b, c) <= 1 in the d-infinity metric |
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224
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Noting that d(b, c) is always an integer in this case. |
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225
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226
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+-+-+-+-+-+ |
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| | | | | | |
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+-+-+-+-+-+ |
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229
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| |x|x|x| | |
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230
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+-+-+-+-+-+ |
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231
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| |x|b|x| | |
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232
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+-+-+-+-+-+ |
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233
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| |x|x|x| | |
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234
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+-+-+-+-+-+ |
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235
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| | | | | | |
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236
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+-+-+-+-+-+ |
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237
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238
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Now all points outside the region defined by the box b and the |
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239
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neighbours x can not be within maximum radius $C of any point in box b. |
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240
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241
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So we reverse the stunt and shove any point in box b into the hash |
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242
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lists for all boxes b and x so that when testing a point in any box, |
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243
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we have a list of all points in that box and any neighbouring boxes |
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244
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(the region). |
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245
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246
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=head1 AUTHOR |
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247
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248
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Algorithm by Shevek, modularisation by Kake Pugh (kake@earth.li). |
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249
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250
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=head1 COPYRIGHT |
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251
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252
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Copyright (C) 2003 Kake Pugh. All Rights Reserved. |
|
253
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254
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This module is free software; you can redistribute it and/or modify it |
|
255
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under the same terms as Perl itself. |
|
256
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257
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=head1 CREDITS |
|
258
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|
259
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|
Shevek is utterly fab for telling me how to solve this problem. Greg |
|
260
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McCarroll is also fab for telling me what to call the module. |
|
261
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262
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|
|
=cut |
|
263
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264
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1; |