|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
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1
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 package Acme::POE::Tree;  | 
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2
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3
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1
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1
  
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22283
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 use warnings;  | 
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1
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3
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1
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30
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4
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1
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1
  
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5
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 use strict;  | 
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1
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1
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1
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31
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5
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6
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1
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1
  
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434
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 use Curses;  | 
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0
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    | 
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0
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    | 
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7
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 use POE qw(Wheel::Curses);  | 
| 
8
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 use IO::Tty;  | 
| 
9
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10
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 use constant CYCLE_TYPE => "random"; # "random" or "cycle"  | 
| 
11
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 use constant LIGHT_TYPE => "strand"; # "random" or "strand"  | 
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12
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 use constant DIM_BULBS => 0; # enable dim bulbs  | 
| 
13
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14
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 our $VERSION = '1.022';  | 
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15
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16
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 sub new {  | 
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17
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 	my ($class, $arg) = @_;  | 
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18
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19
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 	my $self = bless { %{$arg || {}} }, $class;  | 
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20
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21
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 	$self->{light_delay} ||= 1;  | 
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22
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 	$self->{star_delay}  ||= 1.33;  | 
| 
23
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24
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 	POE::Session->create(  | 
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25
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 		object_states => [  | 
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26
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 			$self => {  | 
| 
27
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 				_start        => "_setup_tree",  | 
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28
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 				got_keystroke => "_handle_keystroke",  | 
| 
29
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 				got_sigwinch  => "_handle_sigwinch",  | 
| 
30
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 				paint_tree    => "_paint_tree",  | 
| 
31
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 				light_cycle   => "_cycle_lights",  | 
| 
32
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 				star_cycle    => "_cycle_star",  | 
| 
33
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 				shut_down     => "_handle_shut_down",  | 
| 
34
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 			},  | 
| 
35
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 		],  | 
| 
36
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 	);  | 
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37
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38
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 	return $self;  | 
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39
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 }  | 
| 
40
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    | 
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41
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 sub run {  | 
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42
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 	my $self = shift;  | 
| 
43
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 	POE::Kernel->run();  | 
| 
44
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 }  | 
| 
45
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    | 
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46
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 sub _setup_tree {  | 
| 
47
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 	my ($self, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP];  | 
| 
48
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    | 
| 
49
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 	# Tell this session about terminal size changes.  | 
| 
50
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 	$kernel->sig(WINCH => "got_sigwinch");  | 
| 
51
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    | 
| 
52
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 	# Set up Curses, and notify this session when there's input.  | 
| 
53
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 	$heap->{console} = POE::Wheel::Curses->new(  | 
| 
54
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 		InputEvent => 'got_keystroke',  | 
| 
55
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 	);  | 
| 
56
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    | 
| 
57
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 	# Initialize the tree's color palette.  | 
| 
58
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 	my @light_colors = (  | 
| 
59
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 		COLOR_BLUE, COLOR_YELLOW, COLOR_RED, COLOR_GREEN, COLOR_MAGENTA  | 
| 
60
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 	);  | 
| 
61
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    | 
| 
62
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 	init_pair($_, $light_colors[$_-1], COLOR_BLACK) for 1..@light_colors;  | 
| 
63
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 	$heap->{light_colors} = [ map { COLOR_PAIR($_) } (1..@light_colors) ];  | 
| 
64
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    | 
| 
65
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 	init_pair(@light_colors + 2, COLOR_GREEN, COLOR_BLACK);  | 
| 
66
 | 
 
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 	$heap->{color_tree} = COLOR_PAIR(@light_colors + 2) | A_DIM;  | 
| 
67
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    | 
| 
68
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 	init_pair(@light_colors + 3, COLOR_WHITE, COLOR_BLACK);  | 
| 
69
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 	$heap->{color_bg} = COLOR_PAIR(@light_colors + 3);  | 
| 
70
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    | 
| 
71
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 	init_pair(@light_colors + 4, COLOR_YELLOW, COLOR_BLACK);  | 
| 
72
 | 
 
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 	$heap->{color_star} = COLOR_PAIR(@light_colors + 4);  | 
| 
73
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 | 
 
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    | 
| 
74
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 	# Start the star cycle.  | 
| 
75
 | 
 
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 	$heap->{star_cycle} = 0;  | 
| 
76
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    | 
| 
77
 | 
 
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 	# Start the star and light timers.  | 
| 
78
 | 
 
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 	$kernel->delay("light_cycle", $self->{light_delay});  | 
| 
79
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 	$kernel->delay("star_cycle", $self->{star_delay});  | 
| 
80
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    | 
| 
81
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 	# Run until an automatic cutoff time has elapsed.  | 
| 
82
 | 
 
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 	$kernel->delay("shut_down", $self->{run_for}) if $self->{run_for};  | 
| 
83
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    | 
| 
84
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 	# Cause the tree to be painted.  | 
| 
85
 | 
 
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 | 
 	$kernel->yield("paint_tree");  | 
| 
86
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 }  | 
| 
87
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    | 
| 
88
 | 
 
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 | 
 
 | 
 # Some window managers send a lot of window-change signals during a  | 
| 
89
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 # window resize.  This waits for the user to let go before finally  | 
| 
90
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # painting the new tree.  | 
| 
91
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
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    | 
| 
92
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _handle_sigwinch {  | 
| 
93
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$_[KERNEL]->delay(paint_tree => 0.5);  | 
| 
94
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
95
 | 
 
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    | 
| 
96
 | 
 
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 # Handle keystrokes.  Quit if the user presses "q".  | 
| 
97
 | 
 
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 | 
 
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 | 
 
 | 
    | 
| 
98
 | 
 
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 | 
 
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 | 
 
 | 
 sub _handle_keystroke {  | 
| 
99
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 	my $keystroke = $_[ARG0];  | 
| 
100
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
101
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Make control and extended keystrokes printable.  | 
| 
102
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ($keystroke lt ' ') {  | 
| 
103
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$keystroke = '<' . uc(unctrl($keystroke)) . '>';  | 
| 
104
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
105
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	elsif ($keystroke =~ /^\d{2,}$/) {  | 
| 
106
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$keystroke = '<' . uc(keyname($keystroke)) . '>';  | 
| 
107
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
108
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
109
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ( $keystroke eq '<^C>' or $keystroke eq 'q') {  | 
| 
110
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$_[KERNEL]->yield("shut_down");  | 
| 
111
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
112
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 }  | 
| 
113
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
    | 
| 
114
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 # Repaint the tree.  This happens after every terminal resize.  | 
| 
115
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
116
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _paint_tree {  | 
| 
117
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $heap = $_[HEAP];  | 
| 
118
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$heap->{lights} = grow_tree($heap);  | 
| 
119
 | 
 
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 | 
 
 | 
 }  | 
| 
120
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    | 
| 
121
 | 
 
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 # Periodically change which lights are lit.  | 
| 
122
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 | 
 
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    | 
| 
123
 | 
 
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 | 
 
 | 
 sub _cycle_lights {  | 
| 
124
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($self, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP];  | 
| 
125
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
126
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if (CYCLE_TYPE eq "random") {  | 
| 
127
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		foreach my $light (@{$heap->{lights}}) {  | 
| 
128
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next unless rand() < 0.25;  | 
| 
129
 | 
 
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    | 
| 
130
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 			$light->{lit} = !$light->{lit};  | 
| 
131
 | 
 
 | 
 
 | 
 
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 			$light->{c_paint} = $light->{c_main} | ($light->{lit} ? A_BOLD : A_DIM);  | 
| 
132
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 | 
 
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 | 
    | 
| 
133
 | 
 
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 | 
 			if ($light->{lit} or DIM_BULBS) {  | 
| 
134
 | 
 
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 | 
 
 | 
 				attrset($light->{c_paint});  | 
| 
135
 | 
 
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 | 
 				addstr($light->{y}, $light->{x}, "o");  | 
| 
136
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 			}  | 
| 
137
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 			else {  | 
| 
138
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 				addstr($light->{y}, $light->{x}, " ");  | 
| 
139
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 			}  | 
| 
140
 | 
 
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 		}  | 
| 
141
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 	}  | 
| 
142
 | 
 
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 | 
 	elsif (CYCLE_TYPE eq "cycle") {  | 
| 
143
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		foreach my $light (@{$heap->{lights}}) {  | 
| 
144
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 			$light->{lit} = (  | 
| 
145
 | 
 
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 | 
 
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 | 
 
 | 
 				$light->{c_main} == $heap->{light_colors}[$heap->{light_cycle} || 0]  | 
| 
146
 | 
 
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 | 
 
 | 
 			) || 0;  | 
| 
147
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 			$light->{c_paint} = $light->{c_main} | ($light->{lit} ? A_BOLD : A_DIM);  | 
| 
148
 | 
 
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 | 
 
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 | 
 
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    | 
| 
149
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 			if ($light->{lit} or DIM_BULBS) {  | 
| 
150
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 				attrset($light->{c_paint});  | 
| 
151
 | 
 
 | 
 
 | 
 
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 | 
 
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 | 
 				addstr($light->{y}, $light->{x}, "o");  | 
| 
152
 | 
 
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 			}  | 
| 
153
 | 
 
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 			else {  | 
| 
154
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 				addstr($light->{y}, $light->{x}, " ");  | 
| 
155
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 			}  | 
| 
156
 | 
 
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 | 
 		}  | 
| 
157
 | 
 
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    | 
| 
158
 | 
 
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 | 
 		$heap->{light_cycle}++;  | 
| 
159
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$heap->{light_cycle} = 0 if (  | 
| 
160
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$heap->{light_cycle} >= @{$heap->{light_colors}}  | 
| 
161
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		);  | 
| 
162
 | 
 
 | 
 
 | 
 
 | 
 
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 	}  | 
| 
163
 | 
 
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    | 
| 
164
 | 
 
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 | 
 	do_refresh($heap);  | 
| 
165
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
166
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$kernel->delay("light_cycle", $self->{light_delay});  | 
| 
167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
168
 | 
 
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 | 
 
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    | 
| 
169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # The star periodically shimmers.  | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _cycle_star {  | 
| 
172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($self, $kernel, $heap) = @_[OBJECT, KERNEL, HEAP];  | 
| 
173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$heap->{star_cycle}++;  | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	draw_star($heap);  | 
| 
176
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	do_refresh($heap);  | 
| 
178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
179
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$kernel->delay("star_cycle", $self->{star_delay});  | 
| 
180
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Grow a new tree.  Returns a list of lights to be cycled by timers  | 
| 
183
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # later.  | 
| 
184
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
185
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub grow_tree {  | 
| 
186
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $heap = shift;  | 
| 
187
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
188
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Make sure Curses knows the current terminal size.  | 
| 
189
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
190
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my ($lines, $cols) = ($LINES, $COLS);  | 
| 
191
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	eval {  | 
| 
192
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $winsize = " " x 64;  | 
| 
193
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		ioctl(STDOUT, &IO::Tty::Constant::TIOCGWINSZ, $winsize) or die $!;  | 
| 
194
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		($lines, $cols) = unpack("S2", $winsize);  | 
| 
195
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	};  | 
| 
196
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
197
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# TODO - How to do this portably?  | 
| 
198
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	eval { resizeterm($lines, $cols) };  | 
| 
199
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
200
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Clear the screen in the default color.  Add vertical bars to  | 
| 
201
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# either side of the screen, as this sometimes ensures erasure.  | 
| 
202
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
203
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($heap->{color_bg});  | 
| 
204
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	clear();  | 
| 
205
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($_-1, 0, "|" . (" " x ($cols-2)) . "|") for 1..$lines;  | 
| 
206
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
207
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Draw the tree.  | 
| 
208
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
209
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $tier_width = 2;  | 
| 
210
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $tier_height = 4;  | 
| 
211
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $tier_width_increment = 8;  | 
| 
212
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $light_density = 0.05;  | 
| 
213
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
214
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $center = int($cols / 2);  | 
| 
215
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
216
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $tier_pos = 4;  | 
| 
217
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
218
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my @tiers;  | 
| 
219
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
220
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	TIER: while ($tier_pos < $lines - $tier_height) {  | 
| 
221
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		for my $subtier (0..$tier_height-1) {  | 
| 
222
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			last TIER if $tier_width >= $cols - 5;  | 
| 
223
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
224
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $y = $tier_pos + $subtier;  | 
| 
225
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $x = $center - int($tier_width / 2);  | 
| 
226
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $w = $tier_width - 1;  | 
| 
227
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
228
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			push @tiers, { y => $y, x => $x + 1, w => $w } if $w > 0;  | 
| 
229
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
230
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			attrset($heap->{color_tree});  | 
| 
231
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			addstr($y, $center - int($tier_width / 2), "/");  | 
| 
232
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			addstr($y, $center + int($tier_width / 2), "\\");  | 
| 
233
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
234
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			$tier_width += 2 * ($tier_width_increment / $tier_height);  | 
| 
235
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
236
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
237
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$tier_pos += $tier_height;  | 
| 
238
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$tier_width -= $tier_width_increment;  | 
| 
239
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
240
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
241
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Distribute lights throughout the tree's area.  | 
| 
242
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
243
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $area = 0;  | 
| 
244
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$area += $_->{w} foreach @tiers;  | 
| 
245
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
246
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my @lights;  | 
| 
247
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if (LIGHT_TYPE eq "random") {  | 
| 
248
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		for my $light_i (1..$area / 10) {  | 
| 
249
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
250
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $light_pos = int(rand $area);  | 
| 
251
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my ($x, $y);  | 
| 
252
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			TIER: foreach my $tier (@tiers) {  | 
| 
253
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				if ($light_pos < $tier->{w}) {  | 
| 
254
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$x = $tier->{x} + $light_pos;  | 
| 
255
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$y = $tier->{y};  | 
| 
256
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					last TIER;  | 
| 
257
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
258
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$light_pos -= $tier->{w};  | 
| 
259
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
260
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
261
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next unless defined $x and defined $y;  | 
| 
262
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			push @lights, { y => $y, x => $x };  | 
| 
263
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			addstr($y, $x, "o");  | 
| 
264
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
265
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
266
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	elsif (LIGHT_TYPE eq "strand") {  | 
| 
267
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		LIGHT: for my $light_i (0..($area/10)) {  | 
| 
268
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
269
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my $light_pos = $light_i * 10 + int(rand 5) - 2;  | 
| 
270
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
271
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			my ($x, $y);  | 
| 
272
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			TIER: foreach my $tier (@tiers) {  | 
| 
273
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				if ($light_pos < $tier->{w}) {  | 
| 
274
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$x = $tier->{x} + $light_pos;  | 
| 
275
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					$y = $tier->{y};  | 
| 
276
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					next LIGHT if $y < $tiers[2]{y}; # avoid collision with star  | 
| 
277
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 					last TIER;  | 
| 
278
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				}  | 
| 
279
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				$light_pos -= $tier->{w};  | 
| 
280
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			}  | 
| 
281
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
282
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			next LIGHT unless defined $y and defined $x;  | 
| 
283
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			push @lights, { y => $y, x => $x };  | 
| 
284
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
285
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
286
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
287
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Assign colors to each light.  | 
| 
288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
289
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	for (0..$#lights) {  | 
| 
290
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $light = $lights[$_];  | 
| 
291
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
292
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $color_index = $_ % @{$heap->{light_colors}};  | 
| 
293
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $color = $heap->{light_colors}[$color_index];  | 
| 
294
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
295
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$light->{c_main} = $color;  | 
| 
296
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$light->{lit} = 0;  | 
| 
297
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$light->{c_paint} = $color | ($light->{lit} ? A_BOLD : A_DIM);  | 
| 
298
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
299
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		if ($light->{lit} or DIM_BULBS) {  | 
| 
300
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			attrset($light->{c_paint});  | 
| 
301
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			addstr($light->{y}, $light->{x}, "o");  | 
| 
302
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
303
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		else {  | 
| 
304
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			addstr($light->{y}, $light->{x}, " ");  | 
| 
305
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
306
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
307
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
308
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Put the star on top of the tree.  | 
| 
309
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
310
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$heap->{star_center_y} = $tiers[0]{y} - 1;  | 
| 
311
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$heap->{star_center_x} = $center;  | 
| 
312
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	draw_star($heap);  | 
| 
313
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
314
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	do_refresh($heap);  | 
| 
315
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
316
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	return \@lights;  | 
| 
317
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
318
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
319
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Draw the star.  Also used to shimmer the star based on a moving  | 
| 
320
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # "star cycle".  | 
| 
321
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
322
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub draw_star {  | 
| 
323
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $heap = shift;  | 
| 
324
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
325
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $center_y = $heap->{star_center_y};  | 
| 
326
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $center_x = $heap->{star_center_x};  | 
| 
327
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $cycle = $heap->{star_cycle};  | 
| 
328
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
329
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $color_inner = $heap->{color_bg} | ($cycle % 2 ? A_DIM : A_BOLD);  | 
| 
330
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $color_outer = $heap->{color_bg} | ($cycle % 2 ? A_BOLD : A_DIM);  | 
| 
331
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $color_star  = $heap->{color_star} | ($cycle % 2 ? A_DIM : A_BOLD);  | 
| 
332
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
333
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($color_star);  | 
| 
334
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x, "O");  | 
| 
335
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
336
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($color_inner);  | 
| 
337
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y - 1, $center_x - 1, "\\");  | 
| 
338
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y + 1, $center_x + 1, "\\");  | 
| 
339
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y - 1, $center_x + 1, "/");  | 
| 
340
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y + 1, $center_x - 1, "/");  | 
| 
341
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
342
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($color_outer);  | 
| 
343
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x - 1, "=");  | 
| 
344
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x + 1, "=");  | 
| 
345
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y - 1, $center_x, "|");  | 
| 
346
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y + 1, $center_x, "|");  | 
| 
347
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
348
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($color_inner);  | 
| 
349
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x - 2, "-");  | 
| 
350
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x + 2, "-");  | 
| 
351
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y - 2, $center_x, "|");  | 
| 
352
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y + 2, $center_x, "|");  | 
| 
353
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
354
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($color_outer);  | 
| 
355
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x - 3, "-");  | 
| 
356
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr($center_y, $center_x + 3, "-");  | 
| 
357
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
358
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
359
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Common refresh code.  | 
| 
360
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
361
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub do_refresh {  | 
| 
362
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $heap = shift;  | 
| 
363
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
364
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	attrset($heap->{color_bg});  | 
| 
365
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	addstr(0, 0, "Press q to quit.");  | 
| 
366
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	refresh();  | 
| 
367
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
368
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
369
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Common shutdown code.  | 
| 
370
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
371
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub _handle_shut_down {  | 
| 
372
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	delete $_[HEAP]{console};  | 
| 
373
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$_[KERNEL]->delay("light_cycle", undef);  | 
| 
374
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	$_[KERNEL]->delay("star_cycle", undef);  | 
| 
375
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
376
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
377
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  | 
| 
378
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
379
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 __END__  |