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package AI::Termites; |
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22069
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use 5.010; |
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our $VERSION = '0.02'; |
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use strict; |
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use warnings; |
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975
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use Math::Vector::Real; |
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14964
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788
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use Math::Vector::Real::Random; |
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9738
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use List::Util; |
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1
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112
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use Carp; |
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1094
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sub new { |
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my ($class, %opts) = @_; |
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my ($dim, $box); |
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$box = delete $opts{box}; |
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if (defined $box) { |
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$box = V(@$box); |
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$dim = @$box; |
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} |
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else { |
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$dim = delete $opts{dim} // 3; |
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my $size = delete $opts{world_size} // 1000; |
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$box = Math::Vector::Real->cube($dim, $size); |
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} |
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my $box_vol = 1; |
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$box_vol *= $_ for @$box; |
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my $n_termites = delete $opts{n_termites} // 50; |
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my $n_wood = delete $opts{n_wood} // 200; |
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my $iterations = delete $opts{iterations} // 0; |
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my $termite_speed = delete $opts{termite_speed} // abs($box)/10; |
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my $near = delete $opts{near} // abs($box)/50; |
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%opts and croak "unknown parameter(s) ". join(", ", keys %opts); |
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my @wood; |
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my @termites; |
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my $self = { wood => \@wood, |
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termites => \@termites, |
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iteration => 0, |
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speed => $termite_speed, |
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box => $box, |
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box_vol => $box_vol, |
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wood_density => $n_wood/$box_vol, |
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near => $near, |
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inear2 => 1/($near * $near), |
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near_dim => $near ** $dim, |
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taken => 0, |
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dim => $dim }; |
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bless $self, $class; |
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push @wood, $self->new_wood for (1..$n_wood); |
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push @termites, $self->new_termite for (1..$n_termites); |
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$self->iterate for (1..$iterations); |
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$self; |
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} |
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sub dim { shift->{dim} } |
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sub box { shift->{box} } |
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sub new_wood { |
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my $self = shift; |
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my $wood = { pos => $self->{box}->random_in_box, |
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taken => 0 }; |
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} |
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sub new_termite { |
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my $self = shift; |
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my $termite = { pos => $self->{box}->random_in_box }; |
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} |
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sub iterate { |
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my $self = shift; |
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$self->before_termites_move; |
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84
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for my $term (@{$self->{termites}}) { |
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85
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0
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$self->termite_move($term); |
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} |
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$self->before_termites_action; |
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for my $term (@{$self->{termites}}) { |
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$self->termite_action($term); |
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} |
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0
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$self->after_termites_action; |
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} |
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sub termite_move { |
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my ($self, $termite) = @_; |
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$termite->{pos} = $self->{box}->wrap( $termite->{pos} + |
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Math::Vector::Real->random_normal($self->{dim}, |
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$self->{speed})); |
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} |
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101
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sub before_termites_move {} |
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sub before_termites_action {} |
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sub after_termites_action {} |
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105
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sub termite_action { |
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my ($self, $termite) = @_; |
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if (defined $termite->{wood_ix}) { |
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if ($self->termite_leave_wood_p($termite)) { |
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$self->termite_leave_wood($termite); |
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} |
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} |
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else { |
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my $wood_ix = $self->termite_take_wood_p($termite); |
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defined $wood_ix and $self->termite_take_wood($termite, $wood_ix); |
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} |
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} |
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sub termite_take_wood { |
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my ($self, $termite, $wood_ix) = @_; |
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my $wood = $self->{wood}[$wood_ix]; |
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return if $wood->{taken}; |
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$wood->{taken} = 1; |
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$self->{taken}++; |
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# print "taken: $self->{taken}\n"; |
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defined $termite->{wood_ix} and die "termite is already carrying some wood"; |
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$termite->{wood_ix} = $wood_ix; |
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} |
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129
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sub termite_leave_wood { |
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my ($self, $termite) = @_; |
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my $wood_ix = delete $termite->{wood_ix} // |
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croak "termite can not leave wood because it is carrying nothing"; |
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$self->{taken}--; |
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my $wood = $self->{wood}[$wood_ix]; |
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$wood->{taken} = 0; |
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$wood->{pos}->set($termite->{pos}); |
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} |
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139
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1; |
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__END__ |