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package AI::Evolve::Befunge::Physics::ttt; |
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use strict; |
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use warnings; |
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use Carp; |
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use Language::Befunge::Vector; |
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use AI::Evolve::Befunge::Util; |
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use AI::Evolve::Befunge::Physics qw(register_physics); |
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use base 'AI::Evolve::Befunge::Physics'; |
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=head1 NAME |
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AI::Evolve::Befunge::Physics::ttt - a tic tac toe game |
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=head1 SYNOPSIS |
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my $ttt = AI::Evolve::Befunge::Physics->new('ttt'); |
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=head1 DESCRIPTION |
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This is an implementation of the "ttt" game ruleset. It is |
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implemented as a plugin for the AI::Evolve::Befunge Physics system; |
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essentially an AI creature exists in a "tic tac toe" universe, |
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and plays by its rules. |
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=head1 CONSTRUCTOR |
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Use AI::Evolve::Befunge::Physics->new() to get a ttt object; |
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there is no constructor in this module for you to call directly. |
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=head1 METHODS |
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=head2 setup_board |
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$ttt->setup_board($board); |
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Initialize the board to its default state. For tic tac toe, this |
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looks like: |
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... |
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... |
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... |
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48
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=cut |
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50
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sub setup_board { |
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my ($self, $board) = @_; |
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$board->clear(); |
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} |
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55
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56
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=head2 valid_move |
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58
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my $valid = $ttt->valid_move($board, $player, $pos); |
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60
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Returns 1 if the move is valid, 0 otherwise. In tic tac toe, all |
61
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places on the board are valid unless the spot is already taken with |
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an existing piece. |
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64
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=cut |
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66
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sub valid_move { |
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1
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147
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my ($self, $board, $player, $v) = @_; |
68
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27
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100
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105
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confess "board is not a ref!" unless ref $board; |
69
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26
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100
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100
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156
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confess "Usage: valid_move(self,board,player,vector)" unless defined($player) && defined($v); |
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24
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100
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69
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confess("need a vector argument") unless ref($v) eq 'Language::Befunge::Vector'; |
71
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23
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91
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my ($x, $y) = ($v->get_component(0), $v->get_component(1)); |
72
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23
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100
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100
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108
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return 0 if $x < 0 || $y < 0; |
73
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21
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100
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100
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120
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return 0 if $x > 2 || $y > 2; |
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for my $dim (2..$v->get_dims()-1) { |
75
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2
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100
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return 0 if $v->get_component($dim); |
76
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} |
77
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18
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100
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56
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return 0 if $board->fetch_value($v); |
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2
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9
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return 1; |
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} |
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81
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82
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=head2 won |
83
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84
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my $winner = $ttt->won($board); |
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86
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If the game has been won, returns the player who won. Returns 0 |
87
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otherwise. |
88
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89
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=cut |
90
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91
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my @possible_wins = ( |
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# row wins |
93
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[v(0,0), v(0,1), v(0,2)], |
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[v(1,0), v(1,1), v(1,2)], |
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[v(2,0), v(2,1), v(2,2)], |
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# col wins |
97
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[v(0,0), v(1,0), v(2,0)], |
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[v(0,1), v(1,1), v(2,1)], |
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[v(0,2), v(1,2), v(2,2)], |
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# diagonal wins |
101
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[v(0,0), v(1,1), v(2,2)], |
102
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[v(2,0), v(1,1), v(0,2)], |
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); |
104
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105
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sub won { |
106
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23
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23
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1
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my $self = shift; |
107
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29
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my $board = shift; |
108
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23
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46
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foreach my $player (1..2) { |
109
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40
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41
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my $score; |
110
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40
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55
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foreach my $row (@possible_wins) { |
111
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314
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451
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$score = 0; |
112
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314
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525
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foreach my $i (0..2) { |
113
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942
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1336
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my $v = $$row[$i]; |
114
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942
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100
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2475
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$score++ if $board->fetch_value($v) == $player; |
115
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} |
116
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314
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100
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return $player if $score == 3; |
117
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} |
118
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} |
119
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17
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56
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return 0; |
120
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} |
121
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122
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123
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=head2 over |
124
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125
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my $over = $ttt->over($board); |
126
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127
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Returns 1 if no more moves are valid from either player, and returns |
128
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0 otherwise. |
129
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130
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=cut |
131
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132
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sub over { |
133
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8
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8
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1
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12
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my $self = shift; |
134
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8
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12
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my $board = shift; |
135
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8
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100
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19
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return 1 if $self->won($board); |
136
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7
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17
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foreach my $y (0..2) { |
137
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18
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32
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foreach my $x (0..2) { |
138
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51
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100
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152
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return 0 unless $board->fetch_value(v($x, $y)); |
139
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} |
140
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} |
141
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4
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35
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return 1; |
142
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} |
143
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144
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145
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=head2 score |
146
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147
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my $score = $ttt->score($board, $player, $number_of_moves); |
148
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149
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Return a relative score of how the player performed in a game. |
150
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Higher numbers are better. |
151
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152
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=cut |
153
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154
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sub score { |
155
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5
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5
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1
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14
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my ($self, $board, $player, $moves) = @_; |
156
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5
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100
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15
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if($self->won($board) == $player) { |
157
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# won! the quicker, the better. |
158
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1
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8
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return 20 - $moves; |
159
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} |
160
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4
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100
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13
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if($self->won($board)) { |
161
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# lost; prolonging defeat scores better |
162
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1
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8
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return $moves; |
163
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} |
164
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# draw |
165
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3
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100
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12
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return 10 if $self->over($board); |
166
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# game isn't over yet |
167
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1
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4
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my $mine = 0; |
168
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1
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4
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foreach my $y (0..2) { |
169
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3
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5
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foreach my $x (0..2) { |
170
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9
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100
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28
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if($board->fetch_value(v($x, $y)) == $player) { |
171
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4
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15
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$mine++; |
172
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} |
173
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} |
174
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} |
175
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1
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8
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return $mine; |
176
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} |
177
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178
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179
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=head2 can_pass |
180
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181
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my $can_pass = $ttt->can_pass($board, $player); |
182
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183
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Always returns 0; tic tac toe rules do not allow passes under any |
184
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circumstances. |
185
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186
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=cut |
187
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188
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sub can_pass { |
189
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1
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1
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1
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6
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return 0; |
190
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} |
191
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192
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193
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=head2 make_move |
194
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195
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$next_player = $ttt->make_move($board, $player, $pos) |
196
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if $ttt->valid_move($board, $player, $pos); |
197
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198
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Makes the given move, updates the board with the newly placed piece. |
199
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200
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=cut |
201
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202
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sub make_move { |
203
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5
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5
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1
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49
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my ($self, $board, $player, $v) = @_; |
204
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5
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100
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39
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confess("need a vector argument") unless ref($v) eq 'Language::Befunge::Vector'; |
205
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4
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20
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$board->set_value($v, $player); |
206
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4
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100
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12
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return 0 if $self->won($board); |
207
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3
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100
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14
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return 0 if $self->over($board); |
208
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1
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9
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return 3 - $player; # 2 => 1, 1 => 2 |
209
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} |
210
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211
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register_physics( |
212
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name => "ttt", |
213
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token => ord('T'), |
214
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decorate => 0, |
215
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board_size => v(3, 3), |
216
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commands => { |
217
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|
|
M => \&AI::Evolve::Befunge::Physics::op_make_board_move, |
218
|
|
|
|
|
|
|
T => \&AI::Evolve::Befunge::Physics::op_query_tokens |
219
|
|
|
|
|
|
|
}, |
220
|
|
|
|
|
|
|
); |
221
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
1; |