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| 1 |  |  |  |  |  |  | package AI::Evolve::Befunge::Critter::Result; | 
| 2 | 5 |  |  | 5 |  | 4358 | use strict; | 
|  | 5 |  |  |  |  | 12 |  | 
|  | 5 |  |  |  |  | 179 |  | 
| 3 | 5 |  |  | 5 |  | 26 | use warnings; | 
|  | 5 |  |  |  |  | 8 |  | 
|  | 5 |  |  |  |  | 150 |  | 
| 4 |  |  |  |  |  |  |  | 
| 5 | 5 |  |  | 5 |  | 24 | use base 'Class::Accessor::Fast'; | 
|  | 5 |  |  |  |  | 9 |  | 
|  | 5 |  |  |  |  | 924 |  | 
| 6 |  |  |  |  |  |  | __PACKAGE__->mk_accessors( qw{ choice died fate moves name score stats tokens won } ); | 
| 7 |  |  |  |  |  |  |  | 
| 8 |  |  |  |  |  |  | sub new { | 
| 9 | 52 |  |  | 52 | 1 | 471 | my $package = shift; | 
| 10 | 52 |  |  |  |  | 355 | my $self = { | 
| 11 |  |  |  |  |  |  | died         => 0, | 
| 12 |  |  |  |  |  |  | fate         => '', | 
| 13 |  |  |  |  |  |  | moves        => 0, | 
| 14 |  |  |  |  |  |  | score        => 0, | 
| 15 |  |  |  |  |  |  | stats        => {}, | 
| 16 |  |  |  |  |  |  | tokens       => 0, | 
| 17 |  |  |  |  |  |  | won          => 0, | 
| 18 |  |  |  |  |  |  | @_ | 
| 19 |  |  |  |  |  |  | }; | 
| 20 | 52 |  |  |  |  | 300 | return bless($self, $package); | 
| 21 |  |  |  |  |  |  | } | 
| 22 |  |  |  |  |  |  |  | 
| 23 |  |  |  |  |  |  | =head1 NAME | 
| 24 |  |  |  |  |  |  |  | 
| 25 |  |  |  |  |  |  | AI::Evolve::Befunge::Critter::Result - results object | 
| 26 |  |  |  |  |  |  |  | 
| 27 |  |  |  |  |  |  |  | 
| 28 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 29 |  |  |  |  |  |  |  | 
| 30 |  |  |  |  |  |  | This object stores the fate of a critter.  It stores whether it died | 
| 31 |  |  |  |  |  |  | or lived, what the error message was (if it died), whether it won, and | 
| 32 |  |  |  |  |  |  | if it was playing a board game, whether it choose a move.  It also | 
| 33 |  |  |  |  |  |  | stores some statistical information about how many moves it made, and | 
| 34 |  |  |  |  |  |  | stuff like that. | 
| 35 |  |  |  |  |  |  |  | 
| 36 |  |  |  |  |  |  |  | 
| 37 |  |  |  |  |  |  | =head1 CONSTRUCTOR | 
| 38 |  |  |  |  |  |  |  | 
| 39 |  |  |  |  |  |  | =head2 new | 
| 40 |  |  |  |  |  |  |  | 
| 41 |  |  |  |  |  |  | Result->new(); | 
| 42 |  |  |  |  |  |  |  | 
| 43 |  |  |  |  |  |  | Create a new Result object. | 
| 44 |  |  |  |  |  |  |  | 
| 45 |  |  |  |  |  |  | =head1 METHODS | 
| 46 |  |  |  |  |  |  |  | 
| 47 |  |  |  |  |  |  | Automatically generated accessor methods exist for the following | 
| 48 |  |  |  |  |  |  | fields: | 
| 49 |  |  |  |  |  |  |  | 
| 50 |  |  |  |  |  |  | =over 4 | 
| 51 |  |  |  |  |  |  |  | 
| 52 |  |  |  |  |  |  | =item choice | 
| 53 |  |  |  |  |  |  |  | 
| 54 |  |  |  |  |  |  | Indicates the choice of positions to play (for board game physics | 
| 55 |  |  |  |  |  |  | engines). | 
| 56 |  |  |  |  |  |  |  | 
| 57 |  |  |  |  |  |  | =item died | 
| 58 |  |  |  |  |  |  |  | 
| 59 |  |  |  |  |  |  | Integer value, true if the critter died. | 
| 60 |  |  |  |  |  |  |  | 
| 61 |  |  |  |  |  |  | =item fate | 
| 62 |  |  |  |  |  |  |  | 
| 63 |  |  |  |  |  |  | String value, indicates the error message returned by eval, to | 
| 64 |  |  |  |  |  |  | indicate the reason for a critter's death. | 
| 65 |  |  |  |  |  |  |  | 
| 66 |  |  |  |  |  |  | =item name | 
| 67 |  |  |  |  |  |  |  | 
| 68 |  |  |  |  |  |  | Name of the critter, according to its blueprint. | 
| 69 |  |  |  |  |  |  |  | 
| 70 |  |  |  |  |  |  | =item score | 
| 71 |  |  |  |  |  |  |  | 
| 72 |  |  |  |  |  |  | Integer value supplied by the Physics engine, indicates how well it | 
| 73 |  |  |  |  |  |  | thought the critter did. | 
| 74 |  |  |  |  |  |  |  | 
| 75 |  |  |  |  |  |  | =item stats | 
| 76 |  |  |  |  |  |  |  | 
| 77 |  |  |  |  |  |  | Some additional statistics generated by the run_board_game method in | 
| 78 |  |  |  |  |  |  | Physics.pm. | 
| 79 |  |  |  |  |  |  |  | 
| 80 |  |  |  |  |  |  | =item tokens | 
| 81 |  |  |  |  |  |  |  | 
| 82 |  |  |  |  |  |  | Integer value indicating how much "currency" the critter had left | 
| 83 |  |  |  |  |  |  | over.  Higher numbers mean the critter consumed fewer resources. | 
| 84 |  |  |  |  |  |  |  | 
| 85 |  |  |  |  |  |  | =item won | 
| 86 |  |  |  |  |  |  |  | 
| 87 |  |  |  |  |  |  | Integer value, true if the critter won (as determined by the Physics | 
| 88 |  |  |  |  |  |  | engine). | 
| 89 |  |  |  |  |  |  |  | 
| 90 |  |  |  |  |  |  | =back | 
| 91 |  |  |  |  |  |  |  | 
| 92 |  |  |  |  |  |  |  | 
| 93 |  |  |  |  |  |  | These values may be set using the accessors (like: $result->died(1) ), | 
| 94 |  |  |  |  |  |  | or they may be initialized by the constructor (like: | 
| 95 |  |  |  |  |  |  | Result->new(died => 1) ). | 
| 96 |  |  |  |  |  |  |  | 
| 97 |  |  |  |  |  |  | =cut | 
| 98 |  |  |  |  |  |  |  | 
| 99 |  |  |  |  |  |  | 1; |