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 package WebService::EveOnline;  | 
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 use base qw/ WebService::EveOnline::Base /;  | 
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 our $VERSION = "0.62";  | 
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 our $AGENT = 'WebService::EveOnline';  | 
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 our $EVE_API = "http://api.eve-online.com/";  | 
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 our $DEBUG_MODE = $ENV{EVE_DEBUG_ON} || undef;  | 
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 WebService::EveOnline -- a wrapper intended to (eventually) provide a   | 
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 useful interface to the MMORPG game, "Eve Online"  | 
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 (N.B. Export EVE_USER_ID and EVE_API_KEY to your environment before installing   | 
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 to run all tests.)   | 
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 Please have a look at the example scripts:  | 
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   * examples/show_characters  | 
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   * examples/show_corporation    | 
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   * examples/show_transactions  | 
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   * examples/skills_overview  | 
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 They will get you started a lot quicker than the documentation (patches welcome!) ever will,  | 
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 which is mostly reference.  | 
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 =head1 VERSION  | 
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 0.61 - This is an incomplete implementation of the Eve Online API, but is a starting point.  | 
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 =head1 SYNOPSIS  | 
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     use WebService::EveOnline;  | 
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     my $eve = WebService::EveOnline->new({  | 
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         user_id => ,  | 
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         api_key => ''  | 
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     my $character = $eve->character('');  | 
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     print $character->name . " has " .  | 
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      $character->balance . " ISK in the pot\n";  | 
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     foreach $char ($eve->characters) {  | 
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         print $char->name . " has " . scalar($character->skills) .  | 
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               " skills.";  | 
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     See example scripts for more ways of using the interface.  | 
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 =head1 DESCRIPTION  | 
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 L (essentially) presents a nice programatic sugar over the  | 
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 top of the pretty cronky API that CCP games provide. The idea is that an   | 
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 interested party (e.g. me) can keep track of what's going on with my characters  | 
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 in a similar manner to what EveMON does.  | 
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 There is currently no item data provided with this interface (although the API   | 
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 exposes no item data anyway, it'd be nice to have at some point).  | 
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 Also, no map or wallet information is supported although this will be added as  | 
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 a priority over the coming weeks.  | 
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 =cut  | 
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 =head2 Initialising  | 
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 WebService::EveOnline is instantiated with a 'standard' (so much as these   | 
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 things are) call to "new". Usually, at this point you would pass down a  | 
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 hashref that contained the keys "user_id" and "api_key" as demonstrated in the  | 
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 synopsis.  | 
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 You MUST specify your user_id and api_key parameters in order to get the API to  | 
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 work, even if you're only interested in returning data where they are not   | 
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 normally required by the API.  | 
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 You may also specify the following parameters:  | 
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 cache_type: Defaults to 'SQLite'. For now, please keep the default.  | 
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 cache_dbname: Database to use to store cached skill data.  | 
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 cache_user: Username of the database to use. Do not use yet.  | 
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 cache_pass: Password of the database to use. Do not use yet.  | 
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 cache_init: Set this to 'no' to disable caching. Not recommended.  | 
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 cache_maxage: Maximum time (in seconds) to wait before a cache rebuild.  | 
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 Currently, only SQLite databases are supported. Using another database should  | 
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 be fairly straightforward to add in, but isn't available yet.  | 
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 You can specify ":memory" as the cache_dbname to build the cache in memory if  | 
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 =head1 API  | 
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 API reference as follows:  | 
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 =head2 new  | 
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 Set up the initial object by calling the new method on it. It is important to  | 
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 pass a valid user id and api key (available from http://api.eve-online.com/)  | 
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 or this module will not do anything useful. That is does anything useful at  | 
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 all is debatable, but it does let me print out my favourite character's account  | 
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 balance, so that's pretty much all I want/need it to do at the moment... :-)  | 
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     my $eve = WebService::EveOnline->new({  | 
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         user_id => ,  | 
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         api_key => ''  | 
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 =head2 SEE ALSO   | 
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 Please look at the individual WebService::EveOnline::API::* modules for  | 
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 documentation on how to extract other data from the API.  | 
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 =head2 "ONE-LINERS"  | 
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 By setting the environment variables EVE_USER_ID and EVE_API_KEY, it is possible  | 
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 to write short(ish) 'one-liners' returning data from your account like this:  | 
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  perl -MWebService::EveOnline \  | 
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  -e'print WebService::EveOnline->new->character('name')->account_balance'  | 
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  perl -MWebService::EveOnline \  | 
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  -e'print map{$_->character_name."\n"}WebService::EveOnline->new->characters'  | 
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 sub new {  | 
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     my ($class, $params) = @_;  | 
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     # this is surprisingly handy, as it allows for one-liners assuming  | 
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     # the environment variables are appropriately set:  | 
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     $params->{user_id} ||= $ENV{EVE_USER_ID};  | 
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     $params->{api_key} ||= $ENV{EVE_API_KEY};  | 
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     unless (ref($params) eq "HASH" && $params->{user_id} && $params->{api_key}) {  | 
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         die("Cannot instantiate without a user_id/api_key!\nPlease visit $EVE_API if you still need to get one.");  | 
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     }  | 
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     return bless(WebService::EveOnline::Base->new($params), $class);  | 
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 }  | 
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 =head1 BUGS  | 
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 If you don't happen to have my specific user_id and api_key, you milage may   | 
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 *seriously* vary. I've not been playing Eve Online all that long, and there   | 
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 are probably dozens of edge cases I need to look at and resolve.  | 
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 Contributions/patches/suggestions are all gratefully received.  | 
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168
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 A public subversion repository is available at:  | 
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169
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    | 
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170
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   http://theantipop.org/eve  | 
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    | 
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172
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 Please report any bugs or feature requests to C, or through  | 
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 the web interface at L.  I will be notified, and then you'll  | 
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 automatically be notified of progress on your bug as I make changes.  | 
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 =head1 MOTIVATION  | 
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 Frankly, whilst the Eve Online API is better than nothing, it's pretty horrible  | 
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 to work with. I wanted to concentrate on my code rather than parsing results, so  | 
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 I decided to hide the gory details away in a nice module I didn't have to look at  | 
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 much. Having said that, by no means is this code considered anything other than a  | 
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 quick and dirty hack that does precisely the job I want it to do (and no more).  | 
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 Chris Carline, C<<  >>  | 
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 =head1 COPYRIGHT & LICENSE  | 
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 Copyright 2007-2008 Chris Carline, all rights reserved.  | 
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 This program is free software; you can redistribute it and/or modify it  | 
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 under the same terms as Perl itself.  | 
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 sub _debug {  | 
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     my ($class, $params) = @_;  | 
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     $params ||= {};  | 
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     $params->{_debug} = 1;  | 
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     $WebService::EveOnline::DEBUG_MODE = 1;  | 
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     warn "Switching on debugging statements:\n";  | 
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     return new($class, $params);  | 
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