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package Vector::Object3D::Point::Transform; |
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=head1 NAME |
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Vector::Object3D::Point::Transform - Three-dimensional point object transformations |
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=head2 SYNOPSIS |
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package Vector::Object3D::Point; |
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use Readonly; |
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Readonly my $pi => 3.14159; |
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use Moose; |
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with 'Vector::Object3D::Point::Transform'; |
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# Calling any method from this role requires providing an object of a base class |
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# and results in creation of a new instance of the same class: |
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my $point = Vector::Object3D::Point->new(coord => [3, -2, 1]); |
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# Rotate point on a 2D plane: |
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my $rotatePoint2D = $point->rotate( |
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rotate_xy => 30 * ($pi / 180), |
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); |
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# Scale point on a 2D plane: |
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my $scalePoint2D = $point->scale( |
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scale_x => 2, |
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scale_y => 2, |
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); |
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# Translate point on a 2D plane: |
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my $translatePoint2D = $point->translate( |
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shift_x => -2, |
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shift_y => 1, |
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); |
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# Rotate point in a 3D space: |
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my $rotatePoint3D = $point->rotate( |
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rotate_xy => 30 * ($pi / 180), |
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rotate_yz => -30 * ($pi / 180), |
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rotate_xz => 45 * ($pi / 180), |
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); |
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# Scale point in a 3D space: |
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my $scalePoint3D = $point->scale( |
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scale_x => 2, |
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scale_y => 2, |
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scale_z => 3, |
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); |
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# Translate point in a 3D space: |
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my $translatePoint3D = $point->translate( |
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shift_x => -2, |
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shift_y => 1, |
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shift_z => 3, |
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); |
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=head1 DESCRIPTION |
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C<Vector::Object3D::Point::Transform> is a Moose role that is meant to be applied to C<Vector::Object3D::Point> class in order to provide it with additional methods supporting fundamental transformations in the 3D space, such as rotation, scaling and translation. |
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=head1 METHODS |
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=cut |
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our $VERSION = '0.01'; |
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use strict; |
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use warnings; |
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use Moose::Role; |
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use Vector::Object3D::Matrix; |
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use Readonly; |
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Readonly our $pi => 3.14159; |
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sub _transform { |
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my ($self, %args) = @_; |
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my $point_matrix = $self->get_matrix; |
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my $num_cols = $point_matrix->num_cols; |
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$point_matrix->add(col => [1]); |
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my $transformation_matrix = $args{transformation_matrix}; |
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my $matrix_transformed = $point_matrix * $transformation_matrix; |
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my $data = $matrix_transformed->get_rows; |
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my @xyz = @{$data->[0]}[0 .. $num_cols - 1]; |
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my $point_transformed = $self->new(coord => \@xyz); |
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return $point_transformed; |
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} |
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=head2 rotate |
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Rotate point on a 2D plane: |
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my $rotatePoint2D = $point->rotate( |
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rotate_xy => 30 * ($pi / 180), |
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); |
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Rotate point in a 3D space: |
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my $rotatePoint3D = $point->rotate( |
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rotate_xy => 30 * ($pi / 180), |
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rotate_yz => -30 * ($pi / 180), |
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rotate_xz => 45 * ($pi / 180), |
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); |
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=cut |
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sub rotate { |
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my ($self, %args) = @_; |
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my $rotate_matrix = Vector::Object3D::Matrix->get_rotation_matrix(%args); |
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my $point_rotated = $self->_transform(transformation_matrix => $rotate_matrix); |
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return $point_rotated; |
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} |
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=head2 scale |
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Scale point on a 2D plane: |
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my $scalePoint2D = $point->scale( |
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scale_x => 2, |
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scale_y => 2, |
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); |
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Scale point in a 3D space: |
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my $scalePoint3D = $point->scale( |
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scale_x => 2, |
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scale_y => 2, |
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scale_z => 3, |
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); |
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=cut |
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sub scale { |
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my ($self, %args) = @_; |
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my $scale_matrix = Vector::Object3D::Matrix->get_scaling_matrix(%args); |
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my $point_scaled = $self->_transform(transformation_matrix => $scale_matrix); |
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return $point_scaled; |
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} |
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=head2 translate |
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Translate point on a 2D plane: |
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my $translatePoint2D = $point->translate( |
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shift_x => -2, |
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shift_y => 1, |
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); |
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Translate point in a 3D space: |
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my $translatePoint3D = $point->translate( |
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shift_x => -2, |
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shift_y => 1, |
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shift_z => 3, |
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); |
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=cut |
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sub translate { |
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my ($self, %args) = @_; |
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my $translate_matrix = Vector::Object3D::Matrix->get_translation_matrix(%args); |
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my $point_translated = $self->_transform(transformation_matrix => $translate_matrix); |
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return $point_translated; |
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} |
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=head1 BUGS |
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There are no known bugs at the moment. Please report any bugs or feature requests. |
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=head1 EXPORT |
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C<Vector::Object3D::Point::Transform> exports nothing neither by default nor explicitly. |
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=head1 SEE ALSO |
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193
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L<Vector::Object3D::Point>. |
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=head1 AUTHOR |
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Pawel Krol, E<lt>pawelkrol@cpan.orgE<gt>. |
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=head1 VERSION |
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Version 0.01 (2012-12-24) |
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=head1 COPYRIGHT AND LICENSE |
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Copyright (C) 2012 by Pawel Krol. |
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This library is free open source software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.6 or, at your option, any later version of Perl 5 you may have available. |
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PLEASE NOTE THAT IT COMES WITHOUT A WARRANTY OF ANY KIND! |
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=cut |
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no Moose::Role; |
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1; |