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package Vector::Object3D::Point::Cast; |
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=head1 NAME |
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Vector::Object3D::Point::Cast - Three-dimensional point object casting into two-dimensional surface areas |
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=head2 SYNOPSIS |
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package Vector::Object3D::Point; |
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use Moose; |
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with 'Vector::Object3D::Point::Cast'; |
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# Calling any method from this role requires providing an object of a base class |
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# and results in creation of a new instance of the same class: |
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my $point = Vector::Object3D::Point->new(coord => [-2, 3, 1]); |
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# Project point onto a two-dimensional plane using an orthographic projection: |
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my $point2D = $point->cast(type => 'parallel'); |
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# Project point onto a two-dimensional plane using a perspective projection: |
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my $distance = 5; |
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my $point2D = $point->cast(type => 'perspective', distance => $distance); |
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=head1 DESCRIPTION |
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C<Vector::Object3D::Point::Cast> is a Moose role that is meant to be applied to C<Vector::Object3D::Point> class in order to provide it with additional methods of mapping three-dimensional points to a two-dimensional plane. |
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=head1 METHODS |
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=cut |
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our $VERSION = '0.01'; |
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use strict; |
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use warnings; |
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use Moose::Role; |
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use Carp qw(croak); |
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use Vector::Object3D::Matrix; |
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=head2 cast |
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Project point onto a two-dimensional plane using an orthographic projection: |
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my $point2D = $point->cast(type => 'parallel'); |
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Project point onto a two-dimensional plane using a perspective projection: |
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my $distance = 5; |
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my $point2D = $point->cast(type => 'perspective', distance => $distance); |
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=cut |
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sub cast { |
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my ($self, %args) = @_; |
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my $type = $args{type}; |
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if ($type eq 'parallel') { |
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my $point2D = $self->_cast_parallel(%args); |
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return $point2D; |
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} |
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elsif ($type eq 'perspective') { |
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my $point2D = $self->_cast_perspective(%args); |
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return $point2D; |
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} |
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else { |
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croak qq{Invalid projection type: "${type}"}; |
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} |
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} |
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sub _cast_parallel { |
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my ($self, %args) = @_; |
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my @xy = $self->get_xy; |
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my $point2D = $self->new(coord => \@xy); |
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return $point2D; |
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} |
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sub _cast_perspective { |
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my ($self, %args) = @_; |
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my $distance = $args{distance}; |
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my $x = $self->get_x; |
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my $y = $self->get_y; |
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my $z = $self->get_z || 0.00001; # avoid division by zero exception |
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my $x_casted = $distance * $x / $z; |
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my $y_casted = $distance * $y / $z; |
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my $point2D = $self->new(x => $x_casted, y => $y_casted); |
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return $point2D; |
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} |
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=head1 BUGS |
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There are no known bugs at the moment. Please report any bugs or feature requests. |
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=head1 EXPORT |
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C<Vector::Object3D::Point::Cast> exports nothing neither by default nor explicitly. |
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=head1 SEE ALSO |
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L<Vector::Object3D::Point>. |
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=head1 AUTHOR |
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Pawel Krol, E<lt>pawelkrol@cpan.orgE<gt>. |
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=head1 VERSION |
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Version 0.01 (2012-12-24) |
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=head1 COPYRIGHT AND LICENSE |
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Copyright (C) 2012 by Pawel Krol. |
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This library is free open source software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.6 or, at your option, any later version of Perl 5 you may have available. |
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PLEASE NOTE THAT IT COMES WITHOUT A WARRANTY OF ANY KIND! |
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=cut |
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no Moose::Role; |
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1; |