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package Vector::Object3D::Line; |
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=head1 NAME |
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Vector::Object3D::Line - Three-dimensional line object definitions |
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=head2 SYNOPSIS |
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use Vector::Object3D::Line; |
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# Create two endpoints of a line: |
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my $vertex1 = Vector::Object3D::Point->new(x => 3, y => -2, z => 1); |
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my $vertex2 = Vector::Object3D::Point->new(x => -1, y => 2, z => 3); |
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# Create an instance of a class: |
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my $line = Vector::Object3D::Line->new(vertex1 => $vertex1, vertex2 => $vertex2); |
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my $line = Vector::Object3D::Line->new(vertices => [$vertex1, $vertex2]); |
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# Create a new object as a copy of an existing object: |
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my $copy = $line->copy; |
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# Get first vertex point: |
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my $vertex1 = $line->get_vertex1; |
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# Get last vertex point: |
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my $vertex2 = $line->get_vertex2; |
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# Get both vertex points: |
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my @vertices = $line->get_vertices; |
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# Print out formatted line data: |
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$line->print(fh => $fh, precision => $precision); |
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# Compare two line objects: |
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my $are_the_same = $line1 == $line2; |
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=head1 DESCRIPTION |
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C<Vector::Object3D::Line> provides an abstraction layer for describing line object in a three-dimensional space by composing it from two C<Vector::Object3D::Point> objects (referred onwards as vertices). |
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=head1 METHODS |
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=head2 new |
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Create an instance of a C<Vector::Object3D::Line> class: |
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my $vertex1 = Vector::Object3D::Point->new(x => 3, y => -2, z => 1); |
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my $vertex2 = Vector::Object3D::Point->new(x => -1, y => 2, z => 3); |
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my $line = Vector::Object3D::Line->new(vertex1 => $vertex1, vertex2 => $vertex2); |
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my $line = Vector::Object3D::Line->new(vertices => [$vertex1, $vertex2]); |
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There are two individual means of C<Vector::Object3D::Line> object construction, provided a hash of two vertex components or a list of two point objects. When present, C<vertices> constructor parameter takes precedence over C<vertex1> and C<vertex2> points in case both values are provided at the same time. |
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C<Vector::Object3D::Line> requires provision of two endpoints in order to successfully construct an object instance, there is no exception from this rule. |
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=cut |
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our $VERSION = '0.01'; |
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use strict; |
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use warnings; |
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use Moose; |
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use overload |
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'==' => \&_comparison, |
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'!=' => \&_negative_comparison; |
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has 'vertex1' => ( |
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is => 'ro', |
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isa => 'Vector::Object3D::Point', |
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reader => 'get_vertex1', |
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required => 1, |
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); |
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has 'vertex2' => ( |
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is => 'ro', |
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isa => 'Vector::Object3D::Point', |
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reader => 'get_vertex2', |
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required => 1, |
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); |
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around BUILDARGS => sub { |
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my ($orig, $class, %args) = @_; |
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86
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my $vertices = $args{vertices}; |
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if (defined $vertices and ref $vertices eq 'ARRAY') { |
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my @fields = qw(vertex1 vertex2); |
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@args{@fields} = @{$vertices}; |
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} |
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my $vertex1 = $args{vertex1}; |
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my $vertex2 = $args{vertex2}; |
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96
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$args{vertex1} = $vertex1->copy; |
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$args{vertex2} = $vertex2->copy; |
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return $class->$orig(%args); |
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}; |
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102
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=head2 copy |
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Create a new C<Vector::Object3D::Line> object as a copy of an existing object: |
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106
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my $copy = $line->copy; |
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=cut |
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sub copy { |
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my ($self) = @_; |
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my @vertices = $self->get_vertices; |
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my $class = $self->meta->name; |
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my $copy = $class->new(vertices => \@vertices); |
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return $copy; |
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} |
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=head2 get_vertex1 |
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Get first vertex point: |
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my $vertex1 = $line->get_vertex1; |
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=head2 get_vertex2 |
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129
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Get last vertex point: |
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my $vertex2 = $line->get_vertex2; |
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=head2 get_vertices |
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135
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Get both vertex points: |
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137
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my @vertices = $line->get_vertices; |
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=cut |
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141
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sub get_vertices { |
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my ($self) = @_; |
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my $vertex1 = $self->get_vertex1; |
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my $vertex2 = $self->get_vertex2; |
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147
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return ($vertex1, $vertex2); |
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} |
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150
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=head2 print |
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152
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Print out text-formatted line data (which might be, for instance, useful for debugging purposes): |
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$line->print(fh => $fh, precision => $precision); |
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C<fh> defaults to the standard output. C<precision> is intended for internal use by string format specifier that outputs individual point coordinates as decimal floating points, and defaults to 2 (unless adjusted individually for each vertex). |
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=cut |
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160
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sub print { |
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my ($self, %args) = @_; |
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my $vertex1 = $self->get_vertex1; |
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my $vertex2 = $self->get_vertex2; |
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166
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my $vertexMatrix1 = $vertex1->get_matrix; |
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my $vertexMatrix2 = $vertex2->get_matrix; |
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169
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$vertexMatrix1->print(%args); |
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$vertexMatrix2->print(%args); |
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172
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return; |
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} |
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=head2 compare (==) |
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177
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Compare two line objects: |
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my $are_the_same = $line1 == $line2; |
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Overloaded comparison operator evaluates to true whenever two line objects are identical (both their endpoints are located at exactly same positions, note that vertex order matters as well). |
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183
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=cut |
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185
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sub _comparison { |
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my ($self, $arg) = @_; |
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188
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my $line1_point1 = $self->get_vertex1; |
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my $line1_point2 = $self->get_vertex2; |
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191
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my $line2_point1 = $arg->get_vertex1; |
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my $line2_point2 = $arg->get_vertex2; |
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194
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return $line1_point1 == $line2_point1 && $line1_point2 == $line2_point2; |
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} |
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197
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=head2 negative compare (!=) |
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199
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Compare two line objects: |
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201
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my $are_not_the_same = $line1 != $line2; |
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203
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Overloaded negative comparison operator evaluates to true whenever two line objects differ (any of their coordinates do not match). |
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205
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=cut |
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207
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sub _negative_comparison { |
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my ($self, $arg) = @_; |
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210
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return not $self->_comparison($arg); |
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} |
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213
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=head1 BUGS |
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215
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There are no known bugs at the moment. Please report any bugs or feature requests. |
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217
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=head1 EXPORT |
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219
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C<Vector::Object3D::Line> exports nothing neither by default nor explicitly. |
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221
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=head1 SEE ALSO |
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223
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L<Vector::Object3D>, L<Vector::Object3D::Point>. |
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225
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=head1 AUTHOR |
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227
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Pawel Krol, E<lt>pawelkrol@cpan.orgE<gt>. |
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229
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=head1 VERSION |
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231
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Version 0.01 (2012-12-24) |
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233
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=head1 COPYRIGHT AND LICENSE |
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235
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Copyright (C) 2012 by Pawel Krol. |
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237
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This library is free open source software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.6 or, at your option, any later version of Perl 5 you may have available. |
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239
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PLEASE NOTE THAT IT COMES WITHOUT A WARRANTY OF ANY KIND! |
240
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241
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=cut |
242
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243
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no Moose; |
244
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__PACKAGE__->meta->make_immutable; |
245
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246
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1; |