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package Tool::Bench; |
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{ |
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$Tool::Bench::VERSION = '0.003'; |
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} |
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use Mouse; |
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use List::Util qw{shuffle}; |
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use Data::Dumper; |
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# ABSTRACT: Tool Bench is a generic framework for running benchmarks. |
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=head1 NAME |
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Tool::Bench - Tool Bench is a generic framework for running benchmarks. |
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=head1 SYNOPSIS |
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Ok so I'm sure your asking your self, yet another benchmarking suit? Sure there |
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are many others but this one is not specific to Perl. Think of Tool::Bench more |
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as a jazzy version of the unix 'time' command it just happens to be written in |
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perl. With 'time' you have a very simple wrap a clock around this command for |
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one run. Tool::Bench goes a bit further by wrapping a clock around the |
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execution of an number of CodeRef, run as many times as you want. Then because |
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all these times are stored you can build reports from the results of all these |
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runs. |
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That said Tool::Bench is designed to just be the clock engine, you |
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have to draw the line somewhere. So here's a quick example of usage. |
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use Tool::Bench; |
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my $bench = Tool::Bench->new; |
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# simplest case: add a code ref with a name |
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$bench->add_items( simple => sub{...} ); |
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# slightly more complex item: now with events |
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$bench->add_items( complex => { startup => sub{...}, |
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code => sub{...}, |
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teardown => sub{...}, |
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}, |
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); |
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# add items can takes a hash so you can add more then one item |
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$bench->add_items( name1 => sub{...}, |
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name2 => { startup => sub{...}, |
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code => sub{...}, |
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}, |
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name3 => sub{...}, |
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); |
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# now that your all set up, you'll want to run them |
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# lets say that you want to run each item 3 times |
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$bench->run(3); |
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# now you've got a bunch of data stored off... lets do something with it. |
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$bench->report(format => 'Text'); |
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=head1 ATTRIBUTES |
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=head2 items |
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This is the store for all the items to be bench marked. When called directly |
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you will get an arrayref of Item objects. |
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=cut |
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has items => |
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is => 'rw', |
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isa => 'ArrayRef[Tool::Bench::Item]', |
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lazy => 1, |
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default => sub{[]}, |
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; |
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=head1 METHODS |
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=head2 items_count |
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Returns the count of the number of items currently stored. |
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80
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=cut |
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82
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sub items_count { scalar( @{ shift->items } ) }; |
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84
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=head2 add_items |
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$bench->add_items( $name => $coderef ); |
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$bench->add_items( $name => { startup => $coderef, |
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code => $coderef, |
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teardown => $coderef, |
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#verify => $coderef, # currently not implimented |
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} |
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... |
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); |
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This method will take your input and build new Item objects and store them |
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in the items stack. See L for more info on the events. |
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Returns items_count. |
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=cut |
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101
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sub add_items { |
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3
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1688
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require Tool::Bench::Item; |
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my $self = shift; |
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my %items = @_; |
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for my $name ( keys %items ) { |
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my $ref = ref($items{$name}); |
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my $new = $ref eq 'CODE' ? {code => $items{$name}} |
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108
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: $ref eq 'HASH' ? $items{$name} |
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: {}; |
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111
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push @{$self->items}, Tool::Bench::Item->new( name => $name, %$new ); |
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112
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} |
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return $self->items_count; |
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} |
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116
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=head2 run |
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118
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119
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When you are done adding all your items, you'll want to run them. Run takes an |
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int that refers to the number of times that you want to run each item, the |
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default is 1. |
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$bench->run; # fire off the run method of all known items in shuffled order |
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$bench->run(3); # run all items 3 times, random order non-sequential runs |
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126
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Returns the number of times that it ran each item. |
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128
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=cut |
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130
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sub run { |
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my $self = shift; |
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my $times = shift || 1; |
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my $count = 0; |
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$_->pre_run->() for @{ $self->items }; # pre run even tripping |
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24
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foreach my $i (1..int($times)) { |
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foreach my $item ( shuffle( @{ $self->items } ) ) { |
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$item->run; |
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$count++; |
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} |
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} |
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$_->post_run->() for @{ $self->items }; # post run even tripping |
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142
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$count; # seems completely pointless but should return something at least marginally useful |
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} |
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145
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146
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#--------------------------------------------------------------------------- |
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# REPORTING |
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#--------------------------------------------------------------------------- |
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150
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=head2 report |
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152
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Lastly, once you've run the items, you'll likely want to mine them and build |
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a report. The report method by default will return a Text report, though you |
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can ask for other formats. The 'format' value is expected to be the last part |
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of the class to generate the report. |
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157
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$bench->report(format => 'Text'); # uses Tool::Bench::Report::Text |
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$bench->report(format => 'JSON'); # uses Tool::Bench::Report::JSON |
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160
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By using class names you can build your own report simply, see |
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L for more info on how to build report types. |
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163
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=cut |
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165
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sub report { |
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2
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1
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18
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my ($self, %args) = @_; |
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50
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34
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my $type = $args{format} || 'Text'; |
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2
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7
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my $class = qq{Tool::Bench::Report::$type}; |
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181
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eval qq{require $class} or die $@; #TODO this is messy |
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168
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$class->new->report( |
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items => $self->items, |
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%args, |
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); |
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} |
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176
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2
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2
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19
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no Mouse; |
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2
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4
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2
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19
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177
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1; |