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=head1 NAME |
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Term::Graille::Audio |
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Modal hierarchical Menu system |
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=head1 SYNOPSIS |
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use Term::Graille::Audio; # TERM::Graille's Audio module |
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my $beep=Term::Graille::Audio->new();# create object; |
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$beep->playSound(undef, "A#1"); # use built-in samples to play a note |
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=head1 DESCRIPTION |
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Developed to use Audio in Braille Applications. Again the empahsis |
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to try and avoid external libraries. It does neeed some things to connect |
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with sound hardware though. Linux systems need pulseaudio utilities |
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Winodws is as yet untested. Windows systems need Win32::Sound |
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=begin html |
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=end html |
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=head1 FUNCTIONS |
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=cut |
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package Term::Graille::Audio; |
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use strict; use warnings; |
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use IO::File; |
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8421
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110
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use Time::HiRes ("sleep"); # allow fractional sleeps |
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use if $^O eq 'MSWin32', "Win32::Sound"; |
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use Storable; |
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45
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use utf8; |
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our $VERSION= 0.01; |
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our $dsp; |
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48
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=head3 Cnew(%params)> |
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50
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Creates a new audio interface object; params are |
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C samples stored in external files may be loaded allowing |
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different sounds to be played back. These are stored and retrieved |
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as Storable files. This is optional, an if not supplied, |
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Term::Graille::Audio gnerates its own sinwave sample. |
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=cut |
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58
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59
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sub new{ |
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my ($class,%params)=@_; |
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0
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my $self={}; |
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0
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our $dsp; |
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bless $self, $class; |
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0
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$self->{samples}={}; |
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if ($params{samples}){ |
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my @files=ref $params{samples}?@{$params{samples}}:($params{samples}); |
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67
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0
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foreach my $file (@files){ |
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my $name=$file; $name =~ s{^.*[/\\]|\.[^\.]+$}{}g; |
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$self->{samples}->{$name}=retrieve($file) if (-e $file) |
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} |
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} |
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else{ |
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0
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$self->makeSampleSet(); |
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}; |
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0
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return $self; |
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} |
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78
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sub start{ |
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my $self=shift; |
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0
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if ($^O eq 'MSWin32'){ |
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our $dsp = new Win32::Sound::WaveOut(8000, 8, 1); |
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} |
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else{ |
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open(our $dsp,"|padsp tee /dev/dsp > /dev/null") or warn "DSP can not be intiated $!"; |
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} |
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} |
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88
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sub makeSampleSet{ # generates full from C0 t0 B8 (96 notes) |
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my ($self,$name, $middleA, $sps,$type)=@_; |
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$name//="default"; |
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$middleA//=419; |
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$sps//=1024; |
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0
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my @octaves=("C","C#","D","D#","E","F","F#","G","G#","A","A#","B") x 8; # create 96 notes |
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my @keys= map{$octaves[$_].(int ($_/12)) }(0..$#octaves); # append the octave number |
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95
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$self->{samples}->{$name}={keys=>\@keys,sps=>$sps,middleA=>$middleA}; |
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96
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0
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for my $k(1..scalar @keys){ |
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97
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$self->{samples}->{$name}->{$keys[$k-1]}=makeNotes($self,$middleA,$sps,$k-58,$type); |
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} |
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99
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} |
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100
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101
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102
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sub record{ |
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103
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0
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0
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my ($self,$sps)=@_; |
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104
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0
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my ($buffer,$recording); |
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105
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0
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0
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open (my $rec, "< :raw :bytes","|padsp /dev/dsp") or die "Could not open for recording $!"; |
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0
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binmode($rec); |
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0
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$recording.=$buffer while (read($rec, $buffer, $sps)); |
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0
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close $rec; |
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0
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return $recording; |
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110
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} |
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111
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112
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113
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114
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#A term::Graille Specific Piano Keyboard can be setup and drawn |
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115
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116
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sub setupKeyboard{ |
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117
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0
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0
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0
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my ($self,$canvas,$params)=@_; |
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118
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0
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$self->{canvas}=$canvas; |
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119
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0
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$self->{keyboard}={}; |
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120
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0
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my %default; |
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121
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@default{qw/top left vSep hSep/}=(55,20,4,8); |
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foreach (qw/top left vSep hSep/){ |
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123
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$self->{keyboard}->{$_}=$params->{$_}//$default{$_}; |
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124
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}; |
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125
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0
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$self->{keys}={}; |
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126
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1
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1
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747
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no warnings qw{qw}; |
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1338
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127
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# my ($top,$left,$vSep,$hSep)=(55,20,4,8); |
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128
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0
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my @keyNotes=([[qw/1 2 3 4 5 6 7 8 9 0 - = /], |
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129
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[qw/. C# D# . F# G# A# . C# D# . F#/]], |
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130
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[[qw/q w e r t y u i o p [/], |
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[qw/C D E F G A B C D E F/]], |
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132
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[[qw/a s d f g h j k l ; /], |
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133
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[qw/G# A# . C# D# . F# G# A# . /]], |
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134
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[[qw{\ z x c v b n m , . /}], |
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135
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[qw/G A B C D E F G A B C/]], |
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136
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); |
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137
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0
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my @rowShift=(0,4,8,4); |
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138
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0
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for my $keyRow (0..$#keyNotes){ |
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139
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0
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my @keys=@{$keyNotes[$keyRow]->[0]}; |
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0
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140
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0
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my @notes=@{$keyNotes[$keyRow]->[1]}; |
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0
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141
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0
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foreach my $keyPos(0..$#keys){ |
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142
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$self->{keys}->{$keys[$keyPos]}={ |
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143
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x=>$self->{keyboard}->{hSep}*$keyPos+$self->{keyboard}->{left}+$rowShift[$keyRow], |
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144
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0
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0
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y=>$self->{keyboard}->{top}-3*$self->{keyboard}->{vSep}*$keyRow, |
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0
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145
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n=>$notes[$keyPos], |
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146
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c=>$keyRow%2?"black on_white":"white on_black", |
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147
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} unless $notes[$keyPos] eq "."; |
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148
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} |
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149
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} |
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150
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}; |
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151
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152
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sub drawKeyboard{ |
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153
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0
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my ($self)=@_; |
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154
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0
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for my $key (keys %{$self->{keys}}){ |
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0
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155
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0
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$self->drawKey($key) |
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156
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} |
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157
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} |
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158
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159
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sub drawKey{ |
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160
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0
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0
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my ($self,$key,$colour)=@_; |
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161
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0
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0
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0
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return unless $key && defined $self->{keys}->{$key}; |
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162
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0
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my ($x,$y,$n,$c)=@{$self->{keys}->{$key}}{qw/x y n c/}; |
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0
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163
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$c=$colour if $colour; |
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164
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$self->{canvas}->textAt($x,$y,$key,$c); |
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165
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0
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$self->{canvas}->textAt($x+4,$y," ","reset"); |
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166
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0
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$self->{canvas}->textAt($x,$y-4,$n,$c) ; |
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167
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$self->{canvas}->textAt($x+4,$y-4," ","reset"); |
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168
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} |
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169
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170
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sub makeKeyboard{ |
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171
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0
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0
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0
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my ($self)=@_; |
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172
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173
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0
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my $keyboard=<
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174
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175
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176
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┏━━━━━━ Perl Incredibly Annoyingly Noisy Organ ━━━━━━┓ |
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177
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┃ ┃ |
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178
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┃ 1 2 3 4 5 6 7 8 9 0 - = ┃ |
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179
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┃ C# D# F# G# A# C# D# F# ┃ |
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180
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┃ ┃ |
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181
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┃ q w e r t y u i o p [ ┃ |
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182
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┃ C D E F G A B C D E F ┃ |
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183
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┃ ┃ |
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184
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┃ a s d f g h j k l ; ' ┃ |
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185
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┃ G# A# C# D# F# G# A# ┃ |
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186
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┃ ┃ |
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187
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┃ \\ z x c v b n m , . / ┃ |
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188
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┃ G A B C D E F G A B C ┃ |
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189
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┃ ┃ |
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190
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┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛ |
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191
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EOK |
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192
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193
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0
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my $key2note={ |
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194
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2=>"C#3", 3=>"D#3", 5=>"F#3", 6=>"G#3", 7=>"A#3", 9=>"C#4", "0"=>"D#4", "="=>"F#4", |
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195
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q=>"C3", w=>"D3", e=>"E3", r=>"F3", t=>"G3", y=>"A3", u=>"B3", i=>"C4", o=>"D4", p=>"E4", "["=>"F4", |
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196
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s=>"G#4", d=>"A#4", f=>"C#5", g=>"D#5", j=>"F#5", k=>"G#5", l=>"A#5", "'"=>"C#6", |
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197
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"\\"=>"G4", z=>"A4", x=>"B4", c=>"C5", v=> "D5", b=>"E5", n=>"F5", m=>"G5", ","=>"A5", "."=>"B5", "/"=>"C6", |
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198
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}; |
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199
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200
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0
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return ($keyboard,$key2note); |
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201
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} |
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202
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203
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204
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205
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=head3 CsaveSampleSet($name,$path)> |
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206
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207
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Saves a sample set to file to directory (adds an extenison ".spl) |
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208
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209
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=cut |
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210
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211
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sub saveSampleSet{ |
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212
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0
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0
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1
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my ($self,$name,$directory)=@_; |
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213
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0
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store($self->{samples}->{name}, $directory."/".$name.".spl"); |
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214
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} |
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215
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216
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=head3 CsaveSampleSet($name,$path)> |
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217
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218
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loads a sample set from full path, excludes the extension in the name; |
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219
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220
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=cut |
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221
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222
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sub loadSampleSet{ |
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223
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0
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0
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0
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my ($self,$file)=@_; |
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224
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0
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my $name=$file; $name =~ s{^.*[/\\]|\.[^\.]+$}{}g; |
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0
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225
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0
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0
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$self->{samples}->{$name}=retrieve($file) if (-e $file) |
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226
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} |
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227
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228
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sub makeNotes{ |
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229
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0
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0
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0
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my ($self, $middleA, $sps, $offset, $type)=@_; |
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230
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0
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0
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$offset//=0; |
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231
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0
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my $f=$middleA*2**($offset/12); |
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232
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0
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my $s=pack'C*',map 127*(1+sin(($_*2*3.14159267*$f)/$sps)),0..$sps-1; # generate the sample |
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233
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0
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return {f=>sprintf("%.2f",$f),s=>$s}; |
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234
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} |
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235
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236
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237
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=head3 CplaySound($name,$soundName)> |
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238
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239
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Plays a note from the samplesset ($name). If sampleset is undefined then |
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240
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the builtin-"default" sample set is used. |
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241
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242
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=cut |
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243
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244
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sub playSound{ |
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245
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0
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0
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1
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my ($self, $seriesName, $soundName)=@_; |
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246
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0
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0
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$seriesName//="default"; |
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247
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0
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my $b; |
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248
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0
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0
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if (exists $self->{samples}->{$seriesName}){ |
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0
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249
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$b=$soundName=~/^\d/? |
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250
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$self->{samples}->{$seriesName}->{$self->{samples}->{$seriesName}->{keys}->[$soundName]}->{s}: |
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251
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0
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0
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$self->{samples}->{$seriesName}->{$soundName}->{s}; |
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252
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} |
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253
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elsif (exists $self->{sounds}->{$seriesName}){ |
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254
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$b=$soundName=~/^\d/? |
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255
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$self->{samples}->{$seriesName}->{$self->{samples}->{$seriesName}->{items}->[$soundName]}->{s}: |
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256
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0
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0
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$b= $self->{sounds}->{$seriesName}->{$soundName}->{s}; |
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257
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} |
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258
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0
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0
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return unless $b; |
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259
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#$self->start() unless $dsp; |
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260
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#while (length $b){$b=substr $b,syswrite $dsp,$b}; |
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261
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0
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$self->data2Device($b); |
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262
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} |
|
263
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264
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sub data2Device{ |
|
265
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0
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0
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0
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my ($self,$data)=@_; |
|
266
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0
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0
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$self->start() unless $dsp; |
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267
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0
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0
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if ($^O eq 'MSWin32'){ |
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268
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0
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$dsp->Load($b); # get it |
|
269
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0
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$dsp->Write(); # hear it |
|
270
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} |
|
271
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else{ |
|
272
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0
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|
while (length $data){$data=substr $data,syswrite $dsp,$data}; |
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0
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273
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} |
|
274
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275
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} |
|
276
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277
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sub playMusic{ |
|
278
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0
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0
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0
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|
my ($self,$seriesName,@musicnotes)=@_; |
|
279
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0
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0
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|
$seriesName//="default"; |
|
280
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0
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|
foreach(@musicnotes){ |
|
281
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0
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0
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~/P(\d+)/ && sleep("0.2"); |
|
282
|
0
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0
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~/\d/ && $self->playSound($seriesName,$_); |
|
283
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} |
|
284
|
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|
|
} |
|
285
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1; |