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our $VERSION = '1.0.22'; |
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use strict; |
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use warnings; |
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our (%tags, %filters); |
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# |
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use Template::Liquid::Document; |
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use Template::Liquid::Context; |
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use Template::Liquid::Tag; |
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use Template::Liquid::Block; |
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use Template::Liquid::Condition; |
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use Template::Liquid::Tag::Assign; |
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use Template::Liquid::Tag::Break; |
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use Template::Liquid::Tag::Capture; |
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use Template::Liquid::Tag::Case; |
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8818
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use Template::Liquid::Tag::Comment; |
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use Template::Liquid::Tag::Continue; |
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use Template::Liquid::Tag::Cycle; |
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use Template::Liquid::Tag::Decrement; |
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use Template::Liquid::Tag::For; |
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use Template::Liquid::Tag::If; |
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use Template::Liquid::Tag::Increment; |
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9281
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use Template::Liquid::Tag::Raw; |
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use Template::Liquid::Tag::Unless; |
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8655
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# merge |
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8877
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use Template::Liquid::Filters; |
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90
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1
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6959
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# |
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185
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0
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3109
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my ($class) = @_; |
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my $s = bless {break => 0, |
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continue => 0, |
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11081
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tags => {}, |
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191
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32
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filters => {}, |
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line => 1, |
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361
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361
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0
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937
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column => 0 |
35
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361
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1570
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}, $class; |
36
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return $s; |
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} |
38
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39
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my ($class, $source) = @_; |
40
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my $s = ref $class ? $class : $class->new(); |
41
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my @tokens = Template::Liquid::Utility::tokenize($source); |
42
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361
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632
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$s->{'document'} ||= Template::Liquid::Document->new({template => $s}); |
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$s->{'document'}->parse(\@tokens); |
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return $s; |
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} |
46
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359
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359
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0
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491196
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47
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359
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100
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1014
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my ($s, %assigns) = @_; |
48
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359
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1138
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my $result; |
49
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359
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33
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2167
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if (!$s->{context}) { |
50
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359
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1279
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$s->{context} |
51
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359
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1901
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= Template::Liquid::Context->new(template => $s, |
52
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assigns => \%assigns); |
53
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$result = $s->{document}->render(); |
54
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} |
55
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376
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376
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1
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1240
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else { |
56
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376
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512
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# This is quite similar to $s->{context}->block(), but |
57
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376
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100
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816
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# we want %assigns to override what is currently in the scope |
58
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my $old_scope = $s->{context}->{scopes}->[-1]; |
59
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358
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1153
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$s->{context}->push({%$old_scope, %assigns}); |
60
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$result = $s->{document}->render(); |
61
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358
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871
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$s->{context}->pop; |
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} |
63
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return $result; |
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} |
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1; |
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67
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18
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94
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=pod |
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51
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69
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85
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=encoding UTF-8 |
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71
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376
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2042
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=begin stopwords |
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73
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sorta whitespace non-evaling |
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75
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=end stopwords |
76
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77
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=head1 NAME |
78
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79
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Template::Liquid - A Simple, Stateless Template System |
80
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81
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=head1 Synopsis |
82
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83
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use Template::Liquid; |
84
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my $template = Template::Liquid->parse( |
85
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'{% for x in (1..3) reversed %}{{ x }}, {% endfor %}{{ some.text }}'); |
86
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print $template->render(some => {text => 'Contact!'}); # 3, 2, 1, Contact! |
87
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88
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=head1 Description |
89
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90
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The original Liquid template engine was crafted for very specific requirements: |
91
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92
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=over 4 |
93
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94
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=item * It has to have simple markup and beautiful results. |
95
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96
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Template engines which don't produce good looking results are no fun to use. |
97
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98
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=item * It needs to be non-evaling and secure. |
99
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100
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Liquid templates are made so that users can edit them. You don't want to run |
101
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code on your server which your users wrote. |
102
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103
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=item * It has to be stateless. |
104
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105
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The compile and render steps have to be separate so the expensive parsing and |
106
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compiling can be done once; later on, you can just render it by passing in a |
107
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hash with local variables and objects. |
108
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109
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=item * It needs to be able to style email as well as HTML. |
110
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111
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=back |
112
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113
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=head1 Getting Started |
114
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115
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It's very simple to get started. Templates are built and used in two steps: |
116
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Parse and Render. |
117
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118
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If you're in a hurry, you could just... |
119
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120
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use Template::Liquid; |
121
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print Template::Liquid->parse('Hi, {{name}}!')->render(name => 'Sanko'); |
122
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123
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But because Liquid is stateless, you can split that part. Keep reading. |
124
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125
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=head2 Parse |
126
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127
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use Template::Liquid; |
128
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my $sol = Template::Liquid->new(); # Create a Template::Liquid object |
129
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$sol->parse('Hi, {{name}}!'); # Parse and compile the template |
130
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131
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...or... |
132
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133
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use Template::Liquid; |
134
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my $sol = Template::Liquid->parse('Hi, {{name}}!'); # Obj is auto-created |
135
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136
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The C<parse> step creates a fully compiled template which can be re-used as |
137
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often as you like. You can store it in memory or in a cache for faster |
138
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rendering later. Templates are simple, blessed references so you could do... |
139
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140
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use Template::Liquid; |
141
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use Data::Dump qw[pp]; |
142
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my $greet = Template::Liquid->parse('Hi, {{name}}!'); |
143
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my $dump = pp($greet); |
144
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145
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...store C<$dump> somewhere (a file, database, etc.) and then eval the |
146
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structure later without doing the 'expensive' parsing step again. |
147
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148
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=head2 Render |
149
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150
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To complete our C<$sol> examples from the previous section, rendering a |
151
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template is as easy as... |
152
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153
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$sol->render(name => 'Sanko'); # Returns 'Hi, Sanko!' |
154
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$sol->render(name => 'Megatron'); # Returns 'Hi, Megatron!' |
155
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156
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All parameters you want Template::Liquid to work with must be passed to the |
157
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C<render> method. Template::Liquid is a closed ecosystem; it does not know |
158
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about your local, instance, global, or environment variables. If your template |
159
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requires any of those, you must pass them along: |
160
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161
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use Template::Liquid; |
162
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print Template::Liquid->parse( |
163
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'@INC: {%for item in inc%}{{item}}, {%endfor%}') |
164
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->render(inc => \@INC); |
165
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166
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=head1 Standard Liquid Tags |
167
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168
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L<Expanding the list of supported tags|/"Extending Template::Liquid"> is easy |
169
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but here's the current standard set: |
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171
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=head2 C<comment> |
172
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173
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Comment tags are simple blocks that do nothing during the L<render|/"Render"> |
174
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stage. Use these to temporarily disable blocks of code or to insert |
175
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documentation. |
176
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177
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This is a {% comment %} secret {% endcomment %}line of text. |
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179
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...renders to... |
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181
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This is a line of text. |
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183
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For more, see L<Template::Liquid::Tag::Comment|Template::Liquid::Tag::Comment>. |
184
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185
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=head2 C<raw> |
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187
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Raw temporarily disables tag processing. This is useful for generating content |
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(Mustache, Handlebars) which uses conflicting syntax. |
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{% raw %} |
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{% endraw %} |
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...renders to... |
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In Handlebars, {{ this }} will be HTML-escaped, but {{{ that }}} will not. |
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For more, see L<Template::Liquid::Tag::Raw|Template::Liquid::Tag::Raw>. |
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=head2 C<if> / C<elseif> / C<else> |
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{% if post.body contains search_string %} |
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<div class="post result" id="p-{{post.id}}"> |
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<p class="title">{{ post.title }}</p> |
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... |
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</div> |
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{% endunless %} |
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For more, see L<Template::Liquid::Tag::If|Template::Liquid::Tag::If> and |
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L<Template::Liquid::Condition|Template::Liquid::Condition>. . |
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=head2 C<unless> / C<elseif> / C<else> |
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This is sorta the opposite of C<if>. |
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{% unless some.value == 3 %} |
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Well, the value sure ain't three. |
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{% elseif some.value > 1 %} |
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It's greater than one. |
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{% else %} |
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Well, is greater than one but not equal to three. |
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Psst! It's {{some.value}}. |
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{% endunless %} |
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For more, see L<Template::Liquid::Tag::Unless|Template::Liquid::Tag::Unless> |
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and L<Template::Liquid::Condition|Template::Liquid::Condition>. |
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=head2 C<case> |
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If you need more conditions, you can use the case statement: |
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{% case condition %} |
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{% when 1 %} |
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hit 1 |
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{% when 2 or 3 %} |
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hit 2 or 3 |
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{% else %} |
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... else ... |
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{% endcase %} |
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For more, see L<Template::Liquid::Tag::Case|Template::Liquid::Tag::Case>. |
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=head2 C<cycle> |
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Often you have to alternate between different colors or similar tasks. Liquid |
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has built-in support for such operations, using the cycle tag. |
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{% cycle 'one', 'two', 'three' %} |
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{% cycle 'one', 'two', 'three' %} |
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{% cycle 'one', 'two', 'three' %} |
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{% cycle 'one', 'two', 'three' %} |
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...will result in... |
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one |
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two |
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three |
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one |
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If no name is supplied for the cycle group, then it's assumed that multiple |
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calls with the same parameters are one group. |
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If you want to have total control over cycle groups, you can optionally specify |
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the name of the group. This can even be a variable. |
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{% cycle 'group 1': 'one', 'two', 'three' %} |
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{% cycle 'group 1': 'one', 'two', 'three' %} |
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{% cycle 'group 2': 'one', 'two', 'three' %} |
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{% cycle 'group 2': 'one', 'two', 'three' %} |
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...will result in... |
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one |
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two |
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one |
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two |
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For more, see L<Template::Liquid::Tag::Cycle|Template::Liquid::Tag::Cycle>. |
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=head2 C<increment> |
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Creates a new number variable, and increases its value by one every time it is |
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called. The initial value is C<0>. |
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{% increment my_counter %} |
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{% increment my_counter %} |
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{% increment my_counter %} |
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...would become... |
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0 |
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1 |
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2 |
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=head2 C<decrement> |
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Creates a new number variable, and decreases its value by one every time it is |
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called. The initial value is C<-1>. |
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{% decrement variable %} |
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{% decrement variable %} |
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{% decrement variable %} |
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...would become... |
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-1 |
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-2 |
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-3 |
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310
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For more, see |
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L<Template::Liquid::Tag::Decrement|Template::Liquid::Tag::Decrement>. |
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=head2 C<for> |
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315
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Liquid allows for loops over collections: |
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{% for item in array %} |
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{{ item }} |
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{% endfor %} |
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321
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Please see see L<Template::Liquid::Tag::For|Template::Liquid::Tag::For>. |
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=head2 C<assign> |
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You can store data in your own variables, to be used in output or other tags as |
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desired. The simplest way to create a variable is with the assign tag, which |
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has a pretty straightforward syntax: |
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329
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{% assign name = 'freestyle' %} |
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{% for t in collections.tags %}{% if t == name %} |
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<p>Freestyle!</p> |
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{% endif %}{% endfor %} |
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335
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Another way of doing this would be to assign true / false values to the |
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variable: |
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{% assign freestyle = false %} |
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{% for t in collections.tags %}{% if t == 'freestyle' %} |
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{% assign freestyle = true %} |
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{% endif %}{% endfor %} |
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344
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{% if freestyle %} |
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<p>Freestyle!</p> |
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{% endif %} |
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If you want to combine a number of strings into a single string and save it to |
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a variable, you can do that with the capture tag. |
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For more, see L<Template::Liquid::Tag::Assign|Template::Liquid::Tag::Assign>. |
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353
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=head2 C<capture> |
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355
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This tag is a block which "captures" whatever is rendered inside it, then |
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assigns the captured value to the given variable instead of rendering it to the |
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screen. |
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359
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{% capture attribute_name %}{{ item.title | handleize }}-{{ i }}-color{% endcapture %} |
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361
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<label for="{{ attribute_name }}">Color:</label> |
362
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<select name="attributes[{{ attribute_name }}]" id="{{ attribute_name }}"> |
363
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<option value="red">Red</option> |
364
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<option value="green">Green</option> |
365
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<option value="blue">Blue</option> |
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</select> |
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368
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For more, see L<Template::Liquid::Tag::Capture|Template::Liquid::Tag::Capture>. |
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=head1 Standard Liquid Filters |
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372
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Please see L<Template::Liquid::Filters|Template::Liquid::Filters>. |
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374
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=head1 Whitespace Control |
375
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376
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In Liquid, you can include a hyphen in your tag syntax C<{{->, C<-}}>, C<{%->, |
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and C<-%}> to strip whitespace from the left or right side of a rendered tag. |
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379
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See https://shopify.github.io/liquid/basics/whitespace/ |
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381
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=head1 Extending Template::Liquid |
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383
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Extending the Template::Liquid template engine for your needs is almost too |
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simple. Keep reading. |
385
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386
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=head2 Custom Tags |
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388
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See the section entitled L<Extending Template::Liquid with Custom |
389
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Tags|Template::Liquid::Tag/"Extending Template::Liquid with Custom Tags"> in |
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L<Template::Liquid::Tag> for more information. |
391
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392
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Also check out the examples of L<Template::LiquidX::Tag::Dump> and |
393
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L<Template::LiquidX::Tag::Include> now on CPAN. |
394
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395
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To assist with custom tag creation, Template::Liquid provides several basic tag |
396
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types for subclassing and exposes the following methods: |
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398
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=head3 C<< Template::Liquid::register_tag( ... ) >> |
399
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400
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This registers a package which must contain (directly or through inheritance) |
401
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both a C<parse> and C<render> method. |
402
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403
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# Register a new tag which Template::Liquid will look for in the calling package |
404
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Template::Liquid::register_tag( 'newtag' ); |
405
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406
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# Or simply say... |
407
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Template::Liquid::register_tag( 'newtag' ); |
408
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# ...and Template::Liquid will assume the new tag is in the calling package |
409
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410
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Pre-existing tags are replaced when new tags are registered with the same name. |
411
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You may want to do this to override some functionality. |
412
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413
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=head2 Custom Filters |
414
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415
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Filters are simple subs called when needed. They are not passed any state data |
416
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by design and must return the modified content. |
417
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418
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=for todo I need to write Template::Liquid::Filter which will be POD with all sorts of info in it. Yeah. |
419
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420
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=head3 C<< Template::Liquid::register_filter( ... ) >> |
421
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422
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This registers a package which Template::Liquid will assume contains one or |
423
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more filters. |
424
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425
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# Register a package as a filter |
426
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Template::Liquid::register_filter( 'Template::Solution::Filter::Amalgamut' ); |
427
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428
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# Or simply say... |
429
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Template::Liquid::register_filter( ); |
430
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# ...and Template::Liquid will assume the filters are in the calling package |
431
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432
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=head1 Why should I use Template::Liquid? |
433
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434
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=over 4 |
435
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436
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=item * You want to allow your users to edit the appearance of your |
437
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application, but don't want them to run insecure code on your server. |
438
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439
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=item * You want to render templates directly from the database. |
440
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441
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=item * You like Smarty-style template engines. |
442
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443
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=item * You need a template engine which does HTML just as well as email. |
444
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445
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=item * You don't like the markup language of your current template engine. |
446
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447
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=item * You wasted three days reinventing this wheel when you could have been |
448
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doing something productive like volunteering or catching up on past seasons of |
449
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I<Doctor Who>. |
450
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451
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=back |
452
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453
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=head1 Why shouldn't I use Template::Liquid? |
454
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455
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=over 4 |
456
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457
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=item * You've found or written a template engine which fills your needs |
458
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better than Liquid or Template::Liquid ever could. |
459
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460
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=item * You are uncomfortable with text that you didn't copy and paste |
461
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yourself. Everyone knows computers cannot be trusted. |
462
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463
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=back |
464
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465
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=head1 Template::LiquidX or Solution? |
466
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467
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I'd really rather use Solution::{Package} for extensions but Template::LiquidX |
468
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really is a better choice. |
469
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470
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As I understand it, the original project's name, Liquid, is a reference to the |
471
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classical states of matter (the engine itself being stateless). I wanted to use |
472
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L<solution|http://en.wikipedia.org/wiki/Solution> because it's liquid but with |
473
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|
bits of other stuff floating in it. (Pretend you majored in chemistry instead |
474
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of mathematics or computer science.) Liquid templates will I<always> work with |
475
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Template::Liquid but (due to Template::LiquidX's expanded syntax) |
476
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Template::LiquidX templates I<may not> be compatible with Liquid or |
477
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Template::Liquid. |
478
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479
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=head1 Author |
480
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481
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Sanko Robinson <sanko@cpan.org> - http://sankorobinson.com/ |
482
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483
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|
CPAN ID: SANKO |
484
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485
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=encoding utf8 |
486
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487
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The original Liquid template system was developed by |
488
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L<jadedPixel|http://jadedpixel.com/> and L<Tobias |
489
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Lütke|http://blog.leetsoft.com/>. |
490
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491
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=head1 License and Legal |
492
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493
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|
Copyright (C) 2009-2022 by Sanko Robinson <sanko@cpan.org> |
494
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495
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This program is free software; you can redistribute it and/or modify it under |
496
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|
the terms of L<The Artistic License |
497
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|
2.0|http://www.perlfoundation.org/artistic_license_2_0>. See the F<LICENSE> |
498
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|
|
file included with this distribution or L<notes on the Artistic License |
499
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|
2.0|http://www.perlfoundation.org/artistic_2_0_notes> for clarification. |
500
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501
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|
When separated from the distribution, all original POD documentation is covered |
502
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|
by the L<Creative Commons Attribution-Share Alike 3.0 |
503
|
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|
License|http://creativecommons.org/licenses/by-sa/3.0/us/legalcode>. See the |
504
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|
|
L<clarification of the |
505
|
|
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|
CCA-SA3.0|http://creativecommons.org/licenses/by-sa/3.0/us/>. |
506
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507
|
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|
=cut |