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# ABSTRACT: Simple State Machine Implementation |
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package State::Machine; |
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26282
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use Bubblegum::Class; |
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use Function::Parameters; |
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use State::Machine::Failure::Transition::Execution; |
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use State::Machine::Failure::Transition::Missing; |
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use State::Machine::Failure::Transition::Unknown; |
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use Try::Tiny; |
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use Bubblegum::Constraints -typesof; |
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our $VERSION = '0.07'; # VERSION |
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has 'state' => ( |
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is => 'rw', |
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isa => typeof_object, |
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required => 1 |
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); |
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has 'topic' => ( |
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is => 'ro', |
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isa => typeof_string, |
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required => 1 |
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); |
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method apply { |
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my $state = $self->state; |
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my $next = $self->next; |
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# cannot transition |
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State::Machine::Failure::Transition::Missing->throw |
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unless $next->isa_string; |
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# find transition |
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if (my $trans = $state->transitions->get($next)) { |
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try { |
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# attempt transition |
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$self->state($trans->execute($state, @_)); |
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} |
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catch { |
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# transition execution failure |
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0
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State::Machine::Failure::Transition::Execution->throw( |
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captured => $_, |
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transition_name => $next, |
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transition_object => $trans, |
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); |
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} |
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} |
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else { |
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# transition unknown |
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State::Machine::Failure::Transition::Unknown->throw( |
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transition_name => $next |
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); |
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} |
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2
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return $self->state; |
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}; |
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method next { |
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61
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2
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my $state = $self->state; |
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my $next = shift // $state->next; |
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2
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if ($state && !$next) { |
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# deduce transition unless defined |
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0
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0
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if ($state->transitions->keys->count == 1) { |
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0
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$next = $state->transitions->keys->get(0); |
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} |
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} |
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7
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return $next; |
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} |
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0
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method status { |
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0
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return $self->state->name; |
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} |
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1; |
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__END__ |