|  line  | 
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 bran  | 
 cond  | 
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 package Spreadsheet::HTML::Presets::TicTacToe;  | 
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2
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24
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 use strict;  | 
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 use warnings FATAL => 'all';  | 
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 sub tictactoe {  | 
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6
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0
  
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1
  
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     my ($self,$data,$args);  | 
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0
  
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     $self = shift if ref($_[0]) =~ /^Spreadsheet::HTML/;  | 
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0
  
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     ($self,$data,$args) = $self ? $self->_args( @_ ) : Spreadsheet::HTML::_args( @_ );  | 
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     my @args = (  | 
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         @_,  | 
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         table => {   | 
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0
  
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             %{ $args->{table} || {} },  | 
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             id => 'tictactoe',   | 
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15
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             style => {  | 
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16
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                 'font-family' => 'cursive, sans-serif',  | 
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                 'font-size'   => 'xx-large',  | 
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0
  
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                 %{ $args->{table}{style} || {} },  | 
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             },  | 
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         },  | 
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         td => {  | 
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22
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0
  
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  0
  
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             %{ $args->{td} || {} },  | 
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23
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             height => 100,  | 
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24
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             width  => 100,  | 
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25
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             align  => 'center',  | 
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26
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         },  | 
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27
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         -r1      => { style => 'border-top:1px  solid black; border-bottom:1px solid black;' },  | 
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28
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         -r0c1    => { style => 'border-left:1px solid black; border-right:1px  solid black;' },  | 
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29
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         -r1c1    => { style => 'border-left:1px solid black; border-right:1px  solid black; border-top:1px solid black; border-bottom:1px solid black;' },  | 
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30
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         -r2c1    => { style => 'border-left:1px solid black; border-right:1px  solid black;' },  | 
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31
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         tgroups  => 0,  | 
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32
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         headless => 0,  | 
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33
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         pinhead  => 0,  | 
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34
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         matrix   => 1,  | 
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35
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         wrap     => 0,  | 
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         data     => [],  | 
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37
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         fill     => '3x3',  | 
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38
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     );  | 
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39
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40
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0
  
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     my $js    = _javascript( %$args );  | 
| 
41
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0
  
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  0
  
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     my $table = $self ? $self->generate( @args ) : Spreadsheet::HTML::generate( @args );  | 
| 
42
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0
  
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     return $js . $table;  | 
| 
43
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44
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46
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 sub _javascript {  | 
| 
47
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0
  
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0
  
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     my %args = @_;  | 
| 
48
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0
  
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     $args{copyright} = 'Copyright 2016 Ray Toal http://jsfiddle.net/rtoal/5wKfF/';  | 
| 
49
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0
  
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     return Spreadsheet::HTML::Presets::_js_wrapper( code => _js_tmpl(), %args );  | 
| 
50
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 }  | 
| 
51
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52
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 sub _js_tmpl {  | 
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53
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0
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     return <<'END_JAVASCRIPT';  | 
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54
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    | 
| 
55
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 /* install JavaScript::Minifier to minify this code */  | 
| 
56
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 /* Copyright 2016 Ray Toal */  | 
| 
57
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 /* http://jsfiddle.net/rtoal/5wKfF/ */  | 
| 
58
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    | 
| 
59
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 (function () {  | 
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60
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61
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     var squares = [],   | 
| 
62
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         EMPTY = "\xA0",  | 
| 
63
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         score,  | 
| 
64
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         moves,  | 
| 
65
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         turn = "X",  | 
| 
66
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| 
67
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     /*  | 
| 
68
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      * To determine a win condition, each square is "tagged" from left  | 
| 
69
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      * to right, top to bottom, with successive powers of 2.  Each cell  | 
| 
70
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      * thus represents an individual bit in a 9-bit string, and a  | 
| 
71
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      * player's squares at any given time can be represented as a  | 
| 
72
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      * unique 9-bit value. A winner can thus be easily determined by  | 
| 
73
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      * checking whether the player's current 9 bits have covered any  | 
| 
74
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      * of the eight "three-in-a-row" combinations.  | 
| 
75
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      *  | 
| 
76
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      *     273                 84  | 
| 
77
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      *        \               /  | 
| 
78
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      *          1 |   2 |   4  = 7  | 
| 
79
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      *       -----+-----+-----  | 
| 
80
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      *          8 |  16 |  32  = 56  | 
| 
81
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      *       -----+-----+-----  | 
| 
82
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      *         64 | 128 | 256  = 448  | 
| 
83
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      *       =================  | 
| 
84
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      *         73   146   292  | 
| 
85
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      *  | 
| 
86
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      */  | 
| 
87
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     wins = [7, 56, 448, 73, 146, 292, 273, 84],  | 
| 
88
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    | 
| 
89
 | 
 
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     startNewGame = function () {  | 
| 
90
 | 
 
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         var i;  | 
| 
91
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           | 
| 
92
 | 
 
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         turn = "X";  | 
| 
93
 | 
 
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 | 
         score = {"X": 0, "O": 0};  | 
| 
94
 | 
 
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 | 
         moves = 0;  | 
| 
95
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
         for (i = 0; i < squares.length; i += 1) {  | 
| 
96
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
             squares[i].firstChild.nodeValue = EMPTY;  | 
| 
97
 | 
 
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 | 
 
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 | 
         }  | 
| 
98
 | 
 
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 | 
     },  | 
| 
99
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    | 
| 
100
 | 
 
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 | 
     win = function (score) {  | 
| 
101
 | 
 
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 | 
         var i;  | 
| 
102
 | 
 
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 | 
         for (i = 0; i < wins.length; i += 1) {  | 
| 
103
 | 
 
 | 
 
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 | 
 
 | 
             if ((wins[i] & score) === wins[i]) {  | 
| 
104
 | 
 
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 | 
                 return true;  | 
| 
105
 | 
 
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 | 
             }  | 
| 
106
 | 
 
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         }  | 
| 
107
 | 
 
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 | 
         return false;  | 
| 
108
 | 
 
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     },  | 
| 
109
 | 
 
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    | 
| 
110
 | 
 
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     set = function () {  | 
| 
111
 | 
 
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 | 
 
 | 
         if (this.firstChild.nodeValue !== EMPTY) {  | 
| 
112
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             return;  | 
| 
113
 | 
 
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 | 
         }  | 
| 
114
 | 
 
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 | 
         this.firstChild.nodeValue = turn;  | 
| 
115
 | 
 
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 | 
 
 | 
 
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 | 
 
 | 
         moves += 1;  | 
| 
116
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
         score[turn] += this.indicator;  | 
| 
117
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
         if (win(score[turn])) {  | 
| 
118
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
             alert(turn + " wins!");  | 
| 
119
 | 
 
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 | 
 
 | 
 
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 | 
 
 | 
             startNewGame();  | 
| 
120
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
         } else if (moves === 9) {  | 
| 
121
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
             alert("Draw!");  | 
| 
122
 | 
 
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 | 
 
 | 
 
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 | 
             startNewGame();  | 
| 
123
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
         } else {  | 
| 
124
 | 
 
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 | 
             turn = turn === "X" ? "O" : "X";  | 
| 
125
 | 
 
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         }  | 
| 
126
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     },  | 
| 
127
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    | 
| 
128
 | 
 
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 | 
     play = function () {  | 
| 
129
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         var indicator = 1;  | 
| 
130
 | 
 
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 | 
         $('#tictactoe tr').each( function () {  | 
| 
131
 | 
 
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 | 
             var row = new Array;  | 
| 
132
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             $.each( this.cells, function () {  | 
| 
133
 | 
 
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                 this.indicator = indicator;  | 
| 
134
 | 
 
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 | 
                 this.onclick = set;  | 
| 
135
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
                 squares.push( this );  | 
| 
136
 | 
 
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 | 
                 indicator += indicator;  | 
| 
137
 | 
 
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             });  | 
| 
138
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         });  | 
| 
139
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    | 
| 
140
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         startNewGame();  | 
| 
141
 | 
 
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     };  | 
| 
142
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    | 
| 
143
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 | 
     if (typeof window.onload === "function") {  | 
| 
144
 | 
 
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 | 
         oldOnLoad = window.onload;  | 
| 
145
 | 
 
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         window.onload = function () {  | 
| 
146
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             oldOnLoad();   | 
| 
147
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             play();  | 
| 
148
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         };  | 
| 
149
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 | 
     } else {  | 
| 
150
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         window.onload = play;  | 
| 
151
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     }  | 
| 
152
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    | 
| 
153
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 }());  | 
| 
154
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 END_JAVASCRIPT  | 
| 
155
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 }  | 
| 
156
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    | 
| 
157
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 =head1 NAME  | 
| 
158
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    | 
| 
159
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 | 
 
 | 
 Spreadsheet::HTML::Presets::TicTacToe - TicTacToe board implemented with Javascript and HTML tables.  | 
| 
160
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    | 
| 
161
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 =head1 DESCRIPTION  | 
| 
162
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    | 
| 
163
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 | 
 This is a container for L preset methods.  | 
| 
164
 | 
 
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 | 
 These methods are not meant to be called from this package.  | 
| 
165
 | 
 
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 | 
 
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 | 
 
 | 
 Instead, use the Spreadsheet::HTML interface:  | 
| 
166
 | 
 
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 | 
 
 | 
 
 | 
    | 
| 
167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   use Spreadsheet::HTML;  | 
| 
168
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
   my $generator = Spreadsheet::HTML->new;  | 
| 
169
 | 
 
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 | 
 
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 | 
 
 | 
 
 | 
   print $generator->tictactoe;  | 
| 
170
 | 
 
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    | 
| 
171
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   # or  | 
| 
172
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
   use Spreadsheet::HTML qw( tictactoe );  | 
| 
173
 | 
 
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   print tictactoe();  | 
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 Generates a tictactoe game board implemented with an HTML table  | 
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 and Javascript. Intended for two human players but plan to   | 
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 implement a computer opponent.  | 
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 =head1 SEE ALSO  | 
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 The interface for this functionality.  | 
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 Jeff Anderson, C<<  >>  | 
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 Copyright 2016 Ray Toal (Javascript) and Jeff Anderson (Perl).  | 
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 This program is free software; you can redistribute it and/or modify it  | 
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 under the terms of the the Artistic License (2.0). You may obtain a  | 
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 Any use, modification, and distribution of the Standard or Modified  | 
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 Versions is governed by this Artistic License. By using, modifying or  | 
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 distributing the Package, you accept this license. Do not use, modify,  | 
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 or distribute the Package, if you do not accept this license.  | 
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 If your Modified Version has been derived from a Modified Version made  | 
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 by someone other than you, you are nevertheless required to ensure that  | 
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 your Modified Version complies with the requirements of this license.  | 
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 This license does not grant you the right to use any trademark, service  | 
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 mark, tradename, or logo of the Copyright Holder.  | 
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 This license includes the non-exclusive, worldwide, free-of-charge  | 
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 patent license to make, have made, use, offer to sell, sell, import and  | 
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 otherwise transfer the Package with respect to any patent claims  | 
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 licensable by the Copyright Holder that are necessarily infringed by the  | 
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 Package. If you institute patent litigation (including a cross-claim or  | 
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 counterclaim) against any party alleging that the Package constitutes  | 
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 direct or contributory patent infringement, then this Artistic License  | 
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 to you shall terminate on the date that such litigation is filed.  | 
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 Disclaimer of Warranty: THE PACKAGE IS PROVIDED BY THE COPYRIGHT HOLDER  | 
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 AND CONTRIBUTORS "AS IS' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES.  | 
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 THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR  | 
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 PURPOSE, OR NON-INFRINGEMENT ARE DISCLAIMED TO THE EXTENT PERMITTED BY  | 
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 YOUR LOCAL LAW. UNLESS REQUIRED BY LAW, NO COPYRIGHT HOLDER OR  | 
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 CONTRIBUTOR WILL BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, OR  | 
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 CONSEQUENTIAL DAMAGES ARISING IN ANY WAY OUT OF THE USE OF THE PACKAGE,  | 
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 EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  | 
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 =cut  | 
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