line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
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package Settlers::Game; |
2
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$Settlers::Game::VERSION = '0.07'; |
3
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2
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2
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28336
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use strict; |
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2
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4
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2
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46
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4
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2
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2
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26
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use 5.20.0; |
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2
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7
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5
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2
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2
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1452
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use experimental qw/postderef signatures/; |
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2
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7511
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2
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13
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6
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2
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2
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376
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use warnings; |
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2
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3
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2
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48
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7
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2
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2
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10
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no warnings 'experimental'; |
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2
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4
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2
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65
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8
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2
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2
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902
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use Settlers::Event::Monopoly; |
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2
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4
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2
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53
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9
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2
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2
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709
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use Settlers::Event::RoadBuilding; |
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2
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4
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2
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54
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10
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2
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2
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728
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use Settlers::Event::Robber; |
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2
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6
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2
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57
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11
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2
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2
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773
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use Settlers::Event::YearOfPlenty; |
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2
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4
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2
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56
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12
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2
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2
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734
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use Settlers::Game::Bank; |
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2
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4
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2
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57
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13
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2
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2
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817
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use Settlers::Game::Player; |
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2
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5
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2
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52
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14
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2
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2
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13
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use Settlers::Game::Trade; |
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2
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3
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2
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44
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15
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2
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2
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629
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use Settlers::Map; |
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2
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4
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2
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57
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16
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2
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2
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1892
|
use Data::Dumper; |
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2
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13847
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2
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122
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17
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2
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2
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1311
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use Data::UUID; |
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2
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1477
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|
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2
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156
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18
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2
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2
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|
1953
|
use JSON::XS 'encode_json'; |
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2
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11462
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2
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131
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19
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2
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2
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14
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use List::Util qw/all/; |
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2
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5
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2
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110
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20
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2
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2
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1629
|
use Time::Piece; |
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2
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23814
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2
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16
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21
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22
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#ABSTRACT: a class for managing games of Settlers |
23
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24
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# valid phases |
25
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our @phases = qw/Setup Deployment Play End/; |
26
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27
|
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our %events = ( |
28
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BC => \&build_city, |
29
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BD => \&build_dc, |
30
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BR => \&build_road, |
31
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BS => \&build_settlement, |
32
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CH => \&chat, |
33
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CR => \&concede_resources, |
34
|
|
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|
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DR => \&dice_roll, |
35
|
|
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MD => \&map_define, |
36
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MO => \&monopoly, |
37
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PA => \&player_add, |
38
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PD => \&play_dc, |
39
|
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PE => \&phase_end, |
40
|
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RM => \&robber_move, |
41
|
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RP => \&resource_production, |
42
|
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RR => \&robber_rob, |
43
|
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TA => \&trade_accept, |
44
|
|
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TB => \&trade_bank, |
45
|
|
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TC => \&trade_cancel, |
46
|
|
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TE => \&turn_end, |
47
|
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TO => \&trade_offer, |
48
|
|
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TS => \&turn_start, |
49
|
|
|
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|
|
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YP => \&year_of_plenty, |
50
|
|
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PS => \&phase_start, |
51
|
|
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GO => \&game_over, |
52
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|
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LA => \&largest_army, |
53
|
|
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LR => \&longest_road, |
54
|
|
|
|
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|
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RA => \&robber_activate, |
55
|
|
|
|
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|
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RD => \&robber_deactivate, |
56
|
|
|
|
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|
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RE => \&round_end, |
57
|
|
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|
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RS => \&round_start, |
58
|
|
|
|
|
|
|
); |
59
|
|
|
|
|
|
|
|
60
|
1
|
50
|
|
1
|
0
|
21
|
sub new ($class, $args = {}) |
|
1
|
50
|
|
|
|
4
|
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|
1
|
50
|
|
|
|
3
|
|
|
1
|
|
|
|
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3
|
|
61
|
1
|
|
|
|
|
3
|
{ |
62
|
1
|
|
|
|
|
5
|
my $start_time = gmtime; |
63
|
1
|
|
|
|
|
83
|
my $self = bless { |
64
|
|
|
|
|
|
|
bank => Settlers::Game::Bank->new, |
65
|
|
|
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|
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log => [], |
66
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|
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|
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map => undef, |
67
|
|
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max_players => 4, |
68
|
|
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max_victory_points => 10, |
69
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monopoly => undef, |
70
|
|
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phase_index => -1, |
71
|
|
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players => [], |
72
|
|
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|
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road_building => undef, |
73
|
|
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|
|
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round => 0, |
74
|
|
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|
|
|
|
trades => {}, |
75
|
|
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|
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turn_index => -1, |
76
|
|
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|
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|
|
year_of_plenty => undef, |
77
|
|
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|
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|
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uuid => Data::UUID->new->create_str, |
78
|
|
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|
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start_time => $start_time, |
79
|
|
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|
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}, $class; |
80
|
|
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|
81
|
|
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|
|
# begin setup phase (and print to log if present) |
82
|
1
|
|
|
|
|
116
|
$self->event({ |
83
|
|
|
|
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|
|
player => 'A', |
84
|
|
|
|
|
|
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event => 'PS', |
85
|
|
|
|
|
|
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value => {phase => 'Setup'}, |
86
|
|
|
|
|
|
|
}); |
87
|
1
|
|
|
|
|
9
|
return $self; |
88
|
|
|
|
|
|
|
} |
89
|
|
|
|
|
|
|
|
90
|
240
|
50
|
|
240
|
0
|
871
|
sub event ($self, $args) |
|
240
|
50
|
|
|
|
642
|
|
|
240
|
|
|
|
|
394
|
|
|
240
|
|
|
|
|
314
|
|
91
|
240
|
|
|
|
|
296
|
{ |
92
|
240
|
|
|
|
|
405
|
my $code = $args->{event}; |
93
|
240
|
|
|
|
|
325
|
my $value = $args->{value}; |
94
|
240
|
|
|
|
|
335
|
my $sender = $args->{player}; |
95
|
240
|
|
33
|
|
|
53599
|
my $uuid = $args->{uuid} || Data::UUID->new->create_str; |
96
|
|
|
|
|
|
|
|
97
|
240
|
|
|
|
|
23828
|
my @event_history = (); |
98
|
|
|
|
|
|
|
|
99
|
240
|
50
|
33
|
|
|
4361
|
if (!$code || !$value || ref $value ne 'HASH' || !$sender) |
|
|
50
|
33
|
|
|
|
|
|
|
100
|
33
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
33
|
|
|
|
|
100
|
|
|
|
|
|
|
{ |
101
|
|
|
|
|
|
|
push @event_history, { |
102
|
|
|
|
|
|
|
player => 'A', |
103
|
|
|
|
|
|
|
uuid => $uuid, |
104
|
|
|
|
|
|
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event => 'CH', |
105
|
|
|
|
|
|
|
value => $self->chat({player => 'A', msg => "events require an event code, value and sender argument\n"})->[0]{CH}, |
106
|
0
|
|
|
|
|
0
|
}; |
107
|
|
|
|
|
|
|
} |
108
|
|
|
|
|
|
|
elsif (exists $value->{player} && $sender ne 'A' && $value->{player} ne $sender) |
109
|
|
|
|
|
|
|
{ |
110
|
|
|
|
|
|
|
push @event_history, { |
111
|
|
|
|
|
|
|
player => 'A', |
112
|
|
|
|
|
|
|
uuid => $uuid, |
113
|
|
|
|
|
|
|
event => 'CH', |
114
|
|
|
|
|
|
|
value => $self->chat({player => 'A', msg => "player $sender may not send commands on another player's behalf\n"})->[0]{CH}, |
115
|
0
|
|
|
|
|
0
|
}; |
116
|
|
|
|
|
|
|
} |
117
|
|
|
|
|
|
|
elsif (!exists $events{$code}) |
118
|
|
|
|
|
|
|
{ |
119
|
|
|
|
|
|
|
push @event_history, { |
120
|
|
|
|
|
|
|
player => 'A', |
121
|
|
|
|
|
|
|
uuid => $uuid, |
122
|
|
|
|
|
|
|
event => 'CH', |
123
|
|
|
|
|
|
|
value => $self->chat({player => 'A', msg => "action type $code is unknown\n"})->[0]{CH}, |
124
|
1
|
|
|
|
|
11
|
}; |
125
|
|
|
|
|
|
|
} |
126
|
|
|
|
|
|
|
else |
127
|
|
|
|
|
|
|
{ |
128
|
239
|
|
|
|
|
416
|
my $results = eval { $events{$code}->($self, $value) }; |
|
239
|
|
|
|
|
848
|
|
129
|
239
|
|
|
|
|
427
|
my $first = 1; |
130
|
239
|
|
|
|
|
489
|
for (@$results) |
131
|
|
|
|
|
|
|
{ |
132
|
418
|
100
|
|
|
|
816
|
if ($first) |
133
|
|
|
|
|
|
|
{ |
134
|
|
|
|
|
|
|
push @event_history, { |
135
|
|
|
|
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|
|
player => $sender, |
136
|
|
|
|
|
|
|
uuid => $uuid, |
137
|
|
|
|
|
|
|
event => $code, |
138
|
231
|
|
|
|
|
1118
|
value => $_->{$code}, |
139
|
|
|
|
|
|
|
}; |
140
|
231
|
|
|
|
|
480
|
undef $first; |
141
|
|
|
|
|
|
|
} |
142
|
|
|
|
|
|
|
else |
143
|
|
|
|
|
|
|
{ |
144
|
187
|
|
|
|
|
572
|
my ($code) = keys %$_; |
145
|
|
|
|
|
|
|
push @event_history, { |
146
|
|
|
|
|
|
|
player => 'A', |
147
|
|
|
|
|
|
|
uuid => Data::UUID->new->create_str, |
148
|
|
|
|
|
|
|
event => $code, |
149
|
187
|
|
|
|
|
54573
|
value => $_->{$code}, |
150
|
|
|
|
|
|
|
}; |
151
|
|
|
|
|
|
|
} |
152
|
|
|
|
|
|
|
} |
153
|
|
|
|
|
|
|
push @event_history, { |
154
|
|
|
|
|
|
|
player => 'A', |
155
|
|
|
|
|
|
|
uuid => $uuid, |
156
|
|
|
|
|
|
|
event => 'CH', |
157
|
|
|
|
|
|
|
value => $self->chat({player => 'A', msg => $@})->[0]{CH}, |
158
|
239
|
100
|
|
|
|
1236
|
} if $@; |
159
|
|
|
|
|
|
|
} |
160
|
240
|
|
|
|
|
848
|
$self->_log(\@event_history); |
161
|
240
|
|
|
|
|
1800
|
return \@event_history; |
162
|
|
|
|
|
|
|
} |
163
|
|
|
|
|
|
|
|
164
|
30
|
50
|
|
30
|
0
|
108
|
sub build_road ($self, $args) |
|
30
|
50
|
|
|
|
89
|
|
|
30
|
|
|
|
|
58
|
|
|
30
|
|
|
|
|
52
|
|
165
|
30
|
|
|
|
|
39
|
{ |
166
|
30
|
|
|
|
|
69
|
my $player_number = $args->{player}; |
167
|
30
|
|
|
|
|
58
|
my $location = $args->{path}; |
168
|
|
|
|
|
|
|
|
169
|
30
|
50
|
33
|
|
|
181
|
die "deploy road requires player and path arguments!\n" |
170
|
|
|
|
|
|
|
unless $player_number && $location; |
171
|
|
|
|
|
|
|
|
172
|
30
|
50
|
|
|
|
112
|
die "It is not player $player_number\'s turn!\n" |
173
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
174
|
|
|
|
|
|
|
|
175
|
30
|
50
|
|
|
|
119
|
die "You can only build during the Deployment and Play phases\n" |
176
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
177
|
|
|
|
|
|
|
|
178
|
|
|
|
|
|
|
die "Player $player_number must build a settlement first\n" |
179
|
|
|
|
|
|
|
if $self->phase eq 'Deployment' |
180
|
|
|
|
|
|
|
&& $self->round == 2 |
181
|
30
|
50
|
100
|
|
|
80
|
&& scalar @{$self->player->settlements} == 1; |
|
4
|
|
66
|
|
|
11
|
|
182
|
|
|
|
|
|
|
|
183
|
30
|
50
|
66
|
|
|
83
|
die "Player $player_number has already deployed a road this turn!\n" |
184
|
|
|
|
|
|
|
if $self->player->has_built_road && $self->phase eq 'Deployment'; |
185
|
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|
186
|
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|
|
die "Player $player_number hasn't rolled the dice yet\n" |
187
|
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|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice |
188
|
30
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50
|
100
|
|
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87
|
|| (defined $self->{road_building} && $self->{road_building}->can_build_road); |
|
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|
33
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|
66
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|
189
|
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190
|
30
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50
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89
|
die "Player $player_number must move the robber first\n" |
191
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|
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|
|
|
|
if $self->robber->active; |
192
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193
|
30
|
50
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|
95
|
die "Invalid path\n" unless my $path = $self->map->find_path($location); |
194
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195
|
30
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|
57
|
for my $player (@{$self->players}) |
|
30
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|
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|
|
85
|
|
196
|
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|
|
{ |
197
|
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|
|
die "That path is occupied\n" |
198
|
120
|
50
|
|
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|
186
|
if grep($path->is_colliding($_->location), @{$player->roads}); |
|
120
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|
309
|
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199
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} |
200
|
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|
201
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|
|
my $free = ($self->phase eq 'Deployment' || |
202
|
30
|
100
|
66
|
|
|
81
|
(defined $self->{road_building} && $self->{road_building}->can_build_road())) ? 1 : 0; |
203
|
30
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|
80
|
$self->player->road_build($path, $self->bank, $free); |
204
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205
|
30
|
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|
68
|
my @actions = (); |
206
|
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|
|
push @actions, { BR => { player => $player_number, path => $location }}, |
207
|
30
|
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|
122
|
@{$self->longest_road}; |
|
30
|
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|
96
|
|
208
|
30
|
|
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|
|
116
|
return \@actions; |
209
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|
|
} |
210
|
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|
211
|
43
|
50
|
|
43
|
0
|
139
|
sub longest_road ($self) |
|
43
|
50
|
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|
121
|
|
|
43
|
|
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|
|
66
|
|
212
|
43
|
|
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|
59
|
{ |
213
|
43
|
|
|
|
|
82
|
my @actions = (); |
214
|
|
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|
|
|
|
|
215
|
43
|
|
|
|
|
61
|
my @properties = map { @{$_->properties} } @{$self->players}; |
|
172
|
|
|
|
|
194
|
|
|
172
|
|
|
|
|
496
|
|
|
43
|
|
|
|
|
120
|
|
216
|
43
|
|
|
|
|
95
|
my $players_by_road_length = {}; |
217
|
43
|
|
|
|
|
72
|
for (@{$self->players}) |
|
43
|
|
|
|
|
94
|
|
218
|
|
|
|
|
|
|
{ |
219
|
172
|
|
|
|
|
218
|
my $length = scalar @{$_->max_road_calculate(\@properties)}; |
|
172
|
|
|
|
|
514
|
|
220
|
172
|
|
|
|
|
466
|
push @{ $players_by_road_length->{ $length } }, $_; |
|
172
|
|
|
|
|
565
|
|
221
|
|
|
|
|
|
|
} |
222
|
|
|
|
|
|
|
|
223
|
43
|
|
|
|
|
71
|
my $have_tested_leading_road; |
224
|
43
|
|
|
|
|
206
|
for my $road_length (sort {$b <=> $a} keys %$players_by_road_length) |
|
97
|
|
|
|
|
212
|
|
225
|
|
|
|
|
|
|
{ |
226
|
118
|
|
|
|
|
175
|
my @players = @{$players_by_road_length->{$road_length}}; |
|
118
|
|
|
|
|
255
|
|
227
|
|
|
|
|
|
|
|
228
|
118
|
|
|
|
|
228
|
for my $player (@players) |
229
|
|
|
|
|
|
|
{ |
230
|
172
|
100
|
100
|
|
|
650
|
if ($have_tested_leading_road) |
|
|
100
|
100
|
|
|
|
|
231
|
|
|
|
|
|
|
{ |
232
|
104
|
100
|
|
|
|
274
|
$player->longest_road_toggle if $player->longest_road; |
233
|
|
|
|
|
|
|
} |
234
|
|
|
|
|
|
|
elsif (@players == 1 && $road_length >= 5 && !$player->longest_road) |
235
|
|
|
|
|
|
|
{ |
236
|
2
|
|
|
|
|
7
|
$player->longest_road_toggle; |
237
|
2
|
|
|
|
|
9
|
push @actions, { LR => {player => $player->number, length => $road_length}}; |
238
|
|
|
|
|
|
|
} |
239
|
|
|
|
|
|
|
} |
240
|
118
|
|
|
|
|
220
|
$have_tested_leading_road = 1; |
241
|
|
|
|
|
|
|
} |
242
|
|
|
|
|
|
|
# check for player victory from longest road |
243
|
43
|
50
|
|
|
|
156
|
if (my $game_over = $self->game_over) |
244
|
|
|
|
|
|
|
{ |
245
|
0
|
|
|
|
|
0
|
push @actions, @$game_over; |
246
|
|
|
|
|
|
|
} |
247
|
43
|
|
|
|
|
233
|
return \@actions; |
248
|
|
|
|
|
|
|
} |
249
|
|
|
|
|
|
|
|
250
|
46
|
50
|
|
46
|
0
|
161
|
sub game_over ($self) |
|
46
|
50
|
|
|
|
125
|
|
|
46
|
|
|
|
|
78
|
|
251
|
46
|
|
|
|
|
62
|
{ |
252
|
46
|
100
|
|
|
|
162
|
if (my $player = $self->player_victory_check) |
253
|
|
|
|
|
|
|
{ |
254
|
1
|
|
|
|
|
4
|
return [{ GO => { player => $player->number } }, @{$self->phase_end}]; |
|
1
|
|
|
|
|
6
|
|
255
|
|
|
|
|
|
|
} |
256
|
|
|
|
|
|
|
} |
257
|
|
|
|
|
|
|
|
258
|
15
|
50
|
|
15
|
0
|
49
|
sub build_settlement ($self, $args) |
|
15
|
50
|
|
|
|
35
|
|
|
15
|
|
|
|
|
26
|
|
|
15
|
|
|
|
|
19
|
|
259
|
15
|
|
|
|
|
24
|
{ |
260
|
15
|
|
|
|
|
27
|
my $player_number = $args->{player}; |
261
|
15
|
|
|
|
|
28
|
my $location = $args->{intersection}; |
262
|
|
|
|
|
|
|
|
263
|
15
|
50
|
|
|
|
46
|
die "You can only build during the Deployment and Play phases\n" |
264
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
265
|
|
|
|
|
|
|
|
266
|
15
|
50
|
33
|
|
|
89
|
die "deploy settlement requires player and intersection arguments!\n" |
267
|
|
|
|
|
|
|
unless $player_number && $location; |
268
|
|
|
|
|
|
|
|
269
|
15
|
100
|
|
|
|
43
|
die "It is not $player_number\'s turn!\n" |
270
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
271
|
|
|
|
|
|
|
|
272
|
14
|
50
|
66
|
|
|
40
|
die "Player $player_number hasn't rolled the dice yet\n" |
273
|
|
|
|
|
|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice; |
274
|
|
|
|
|
|
|
|
275
|
14
|
100
|
66
|
|
|
36
|
die "Player $player_number has already deployed a settlement this turn!\n" |
276
|
|
|
|
|
|
|
if $self->player->has_built_settlement && $self->phase eq 'Deployment'; |
277
|
|
|
|
|
|
|
|
278
|
13
|
50
|
|
|
|
39
|
die "Player $player_number must move the robber first\n" |
279
|
|
|
|
|
|
|
if $self->robber->active; |
280
|
|
|
|
|
|
|
|
281
|
13
|
50
|
|
|
|
36
|
die "Invalid intersection\n" unless my $intersection = $self->map->find_intersection($location); |
282
|
|
|
|
|
|
|
|
283
|
13
|
|
|
|
|
32
|
for my $player (@{$self->players}) |
|
13
|
|
|
|
|
34
|
|
284
|
|
|
|
|
|
|
{ |
285
|
|
|
|
|
|
|
die "That intersection is occupied or too close to another property\n" |
286
|
|
|
|
|
|
|
unless 0 == grep(($intersection->is_colliding($_->location) |
287
|
52
|
50
|
33
|
|
|
64
|
|| $intersection->is_adjacent($_->location)), @{$player->properties}); |
|
52
|
|
|
|
|
137
|
|
288
|
|
|
|
|
|
|
} |
289
|
|
|
|
|
|
|
|
290
|
13
|
100
|
|
|
|
39
|
my $free = $self->phase eq 'Deployment' ? 1 : 0; |
291
|
13
|
|
|
|
|
36
|
my $settlement = $self->player->settlement_build($intersection, $self->bank, $free); |
292
|
13
|
|
|
|
|
72
|
my @actions = ({ BS => { player => $player_number, intersection => $location } }); |
293
|
13
|
|
|
|
|
34
|
$self->player->update_ratios($self->map); # in case they built next to a harbor |
294
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
# special resource production on deploying 2nd settlement |
296
|
13
|
100
|
100
|
|
|
57
|
if ($self->phase eq 'Deployment' && $self->round == 2) |
297
|
|
|
|
|
|
|
{ |
298
|
4
|
|
|
|
|
6
|
push @actions, @{$self->resource_production_deployment($settlement->location)}; |
|
4
|
|
|
|
|
12
|
|
299
|
|
|
|
|
|
|
} |
300
|
13
|
|
|
|
|
28
|
push @actions, @{$self->longest_road}; |
|
13
|
|
|
|
|
39
|
|
301
|
13
|
|
|
|
|
42
|
return \@actions; |
302
|
|
|
|
|
|
|
} |
303
|
|
|
|
|
|
|
|
304
|
6
|
50
|
|
6
|
0
|
24
|
sub build_city ($self, $args) |
|
6
|
50
|
|
|
|
19
|
|
|
6
|
|
|
|
|
13
|
|
|
6
|
|
|
|
|
9
|
|
305
|
6
|
|
|
|
|
8
|
{ |
306
|
6
|
|
|
|
|
13
|
my $player_number = $args->{player}; |
307
|
6
|
|
|
|
|
11
|
my $location = $args->{intersection}; |
308
|
|
|
|
|
|
|
|
309
|
6
|
50
|
|
|
|
23
|
die "You can only build during the Deployment and Play phases\n" |
310
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
311
|
|
|
|
|
|
|
|
312
|
6
|
50
|
33
|
|
|
48
|
die "build settlement requires player and intersection arguments!\n" |
313
|
|
|
|
|
|
|
unless $player_number && $location; |
314
|
|
|
|
|
|
|
|
315
|
6
|
50
|
|
|
|
19
|
die "It is not Player $player_number\'s turn!\n" |
316
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
317
|
|
|
|
|
|
|
|
318
|
6
|
50
|
|
|
|
21
|
die "Player $player_number hasn't rolled the dice yet\n" |
319
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
320
|
|
|
|
|
|
|
|
321
|
6
|
50
|
|
|
|
17
|
die "Player $player_number must move the robber first\n" |
322
|
|
|
|
|
|
|
if $self->robber->active; |
323
|
|
|
|
|
|
|
|
324
|
6
|
50
|
|
|
|
18
|
die "Invalid intersection\n" unless my $intersection = $self->map->find_intersection($location); |
325
|
|
|
|
|
|
|
|
326
|
6
|
|
|
|
|
20
|
$self->player->city_build($intersection, $self->bank); |
327
|
5
|
|
|
|
|
26
|
return [{ BC => { player => $player_number, intersection => $location } }]; |
328
|
|
|
|
|
|
|
} |
329
|
|
|
|
|
|
|
|
330
|
8
|
50
|
|
8
|
0
|
30
|
sub build_dc ($self, $args) |
|
8
|
50
|
|
|
|
23
|
|
|
8
|
|
|
|
|
16
|
|
|
8
|
|
|
|
|
13
|
|
331
|
8
|
|
|
|
|
11
|
{ |
332
|
8
|
|
|
|
|
13
|
my $player_number = $args->{player}; |
333
|
8
|
|
|
|
|
18
|
my $type = $args->{type}; |
334
|
|
|
|
|
|
|
|
335
|
8
|
50
|
|
|
|
30
|
die "You can only build during the Deployment and Play phases\n" |
336
|
|
|
|
|
|
|
unless $self->phase =~ /^(?:Deployment|Play)$/; |
337
|
|
|
|
|
|
|
|
338
|
8
|
50
|
|
|
|
19
|
die "deploy settlement requires a player argument!\n" |
339
|
|
|
|
|
|
|
unless $player_number; |
340
|
|
|
|
|
|
|
|
341
|
8
|
50
|
|
|
|
21
|
die "It is not $player_number\'s turn!\n" |
342
|
|
|
|
|
|
|
unless $self->player->number == $player_number; |
343
|
|
|
|
|
|
|
|
344
|
8
|
50
|
|
|
|
22
|
die "Player $player_number hasn't rolled the dice yet\n" |
345
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
346
|
|
|
|
|
|
|
|
347
|
8
|
50
|
|
|
|
23
|
die "Player $player_number must move the robber first\n" |
348
|
|
|
|
|
|
|
if $self->robber->active; |
349
|
|
|
|
|
|
|
|
350
|
8
|
|
|
|
|
20
|
my $card = $self->player->development_card_build($self->bank->deck_draw($type), $self->bank); |
351
|
8
|
|
|
|
|
33
|
return [{ BD => { player => $player_number, type => $card->type } }]; |
352
|
|
|
|
|
|
|
} |
353
|
|
|
|
|
|
|
|
354
|
8
|
50
|
|
8
|
0
|
31
|
sub play_dc ($self, $args) |
|
8
|
50
|
|
|
|
27
|
|
|
8
|
|
|
|
|
18
|
|
|
8
|
|
|
|
|
15
|
|
355
|
8
|
|
|
|
|
9
|
{ |
356
|
8
|
|
|
|
|
19
|
my $player_number = $args->{player}; |
357
|
8
|
|
|
|
|
21
|
my $type = $args->{type}; |
358
|
|
|
|
|
|
|
|
359
|
8
|
50
|
33
|
|
|
42
|
die "play development card requires player and development card type arguments!\n" |
360
|
|
|
|
|
|
|
unless $player_number && $type; |
361
|
|
|
|
|
|
|
|
362
|
8
|
50
|
|
|
|
28
|
die "You can only play development cards during the Play phase\n" |
363
|
|
|
|
|
|
|
unless $self->phase eq 'Play'; |
364
|
|
|
|
|
|
|
|
365
|
8
|
50
|
|
|
|
23
|
die "It is not Player $player_number\'s turn!\n" |
366
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
367
|
|
|
|
|
|
|
|
368
|
8
|
50
|
|
|
|
26
|
die "Player $player_number has already played a development card this turn!\n" |
369
|
|
|
|
|
|
|
if $self->player->has_played_dc; |
370
|
|
|
|
|
|
|
|
371
|
8
|
50
|
|
|
|
51
|
die "Player $player_number must move the robber first\n" |
372
|
|
|
|
|
|
|
if $self->robber->active; |
373
|
|
|
|
|
|
|
|
374
|
8
|
|
|
|
|
25
|
my $card = $self->player->development_card_play($type); |
375
|
|
|
|
|
|
|
|
376
|
7
|
|
|
|
|
16
|
my @actions = (); |
377
|
7
|
|
|
|
|
25
|
push @actions, { PD => { player => $player_number, type => $card->type } }; |
378
|
|
|
|
|
|
|
|
379
|
7
|
100
|
|
|
|
23
|
if ($card->type eq 'KN') |
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
380
|
|
|
|
|
|
|
{ |
381
|
3
|
|
|
|
|
13
|
$self->player->add_knight; |
382
|
3
|
|
|
|
|
19
|
push @actions, @{$self->robber_activate({from_7 => undef})}, |
383
|
3
|
|
|
|
|
7
|
@{$self->largest_army}; |
|
3
|
|
|
|
|
14
|
|
384
|
|
|
|
|
|
|
} |
385
|
|
|
|
|
|
|
elsif ($card->type eq 'YP') |
386
|
|
|
|
|
|
|
{ |
387
|
1
|
|
|
|
|
10
|
$self->{year_of_plenty} = Settlers::Event::YearOfPlenty->new; |
388
|
|
|
|
|
|
|
} |
389
|
|
|
|
|
|
|
elsif ($card->type eq 'MO') |
390
|
|
|
|
|
|
|
{ |
391
|
1
|
|
|
|
|
11
|
$self->{monopoly} = Settlers::Event::Monopoly->new(); |
392
|
|
|
|
|
|
|
} |
393
|
|
|
|
|
|
|
elsif ($card->type eq 'RB') |
394
|
|
|
|
|
|
|
{ |
395
|
2
|
|
|
|
|
7
|
$self->{road_building} = Settlers::Event::RoadBuilding->new($self->player); |
396
|
|
|
|
|
|
|
} |
397
|
|
|
|
|
|
|
else |
398
|
|
|
|
|
|
|
{ |
399
|
0
|
|
|
|
|
0
|
die sprintf "Invalid development card type %s\n", $card->type; |
400
|
|
|
|
|
|
|
} |
401
|
|
|
|
|
|
|
|
402
|
7
|
|
|
|
|
27
|
return \@actions; |
403
|
|
|
|
|
|
|
} |
404
|
|
|
|
|
|
|
|
405
|
|
|
|
|
|
|
sub largest_army |
406
|
|
|
|
|
|
|
{ |
407
|
3
|
|
|
3
|
0
|
72
|
my $self = shift; |
408
|
|
|
|
|
|
|
|
409
|
|
|
|
|
|
|
# largest army is the player who has played at least 3 knights |
410
|
|
|
|
|
|
|
# and more knights than any other player |
411
|
3
|
|
|
|
|
6
|
my %players_by_knights; |
412
|
3
|
|
|
|
|
7
|
for (@{$self->players}) |
|
3
|
|
|
|
|
9
|
|
413
|
|
|
|
|
|
|
{ |
414
|
12
|
|
|
|
|
18
|
push @{$players_by_knights{ $_->knights }}, $_; |
|
12
|
|
|
|
|
33
|
|
415
|
|
|
|
|
|
|
} |
416
|
|
|
|
|
|
|
|
417
|
3
|
|
|
|
|
7
|
my @actions = (); |
418
|
3
|
|
|
|
|
6
|
my $have_tested_leaders; |
419
|
3
|
|
|
|
|
25
|
for my $knights_played (sort {$b <=> $a} keys %players_by_knights) |
|
3
|
|
|
|
|
16
|
|
420
|
|
|
|
|
|
|
{ |
421
|
6
|
|
|
|
|
10
|
my @players = @{$players_by_knights{$knights_played}}; |
|
6
|
|
|
|
|
15
|
|
422
|
|
|
|
|
|
|
|
423
|
6
|
|
|
|
|
15
|
for my $player (@players) |
424
|
|
|
|
|
|
|
{ |
425
|
12
|
100
|
66
|
|
|
56
|
if ($have_tested_leaders) |
|
|
100
|
66
|
|
|
|
|
426
|
|
|
|
|
|
|
{ |
427
|
9
|
50
|
|
|
|
22
|
$player->largest_army->toggle if $player->largest_army; |
428
|
|
|
|
|
|
|
} |
429
|
|
|
|
|
|
|
elsif (@players == 1 && $knights_played >= 3 && !$player->largest_army) |
430
|
|
|
|
|
|
|
{ |
431
|
1
|
|
|
|
|
6
|
$player->largest_army_toggle; |
432
|
1
|
|
|
|
|
6
|
push @actions, {LA => {player => $player->number, strength => $knights_played}}; |
433
|
|
|
|
|
|
|
} |
434
|
|
|
|
|
|
|
} |
435
|
6
|
|
|
|
|
14
|
$have_tested_leaders = 1; |
436
|
|
|
|
|
|
|
} |
437
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
# check for player victory |
439
|
3
|
100
|
|
|
|
13
|
if (my $game_over = $self->game_over) |
440
|
|
|
|
|
|
|
{ |
441
|
1
|
|
|
|
|
3
|
push @actions, @$game_over; |
442
|
|
|
|
|
|
|
} |
443
|
3
|
|
|
|
|
16
|
return \@actions; |
444
|
|
|
|
|
|
|
} |
445
|
|
|
|
|
|
|
|
446
|
1
|
50
|
|
1
|
0
|
5
|
sub monopoly ($self, $args) |
|
1
|
50
|
|
|
|
5
|
|
|
1
|
|
|
|
|
3
|
|
|
1
|
|
|
|
|
3
|
|
447
|
1
|
|
|
|
|
2
|
{ |
448
|
1
|
|
|
|
|
4
|
my $player_number = $args->{player}; |
449
|
1
|
|
|
|
|
3
|
my $code = $args->{resource_code}; |
450
|
|
|
|
|
|
|
|
451
|
1
|
50
|
33
|
|
|
7
|
die "Monopoly requires player and resource code arguments!\n" |
452
|
|
|
|
|
|
|
unless $player_number && $code; |
453
|
|
|
|
|
|
|
|
454
|
1
|
50
|
|
|
|
4
|
die "It is not Player $player_number\'s turn!\n" |
455
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
456
|
|
|
|
|
|
|
|
457
|
|
|
|
|
|
|
die "Player $player_number does not have a monopoly!\n" |
458
|
1
|
50
|
|
|
|
5
|
unless defined $self->{monopoly}; |
459
|
|
|
|
|
|
|
|
460
|
1
|
50
|
|
|
|
5
|
die "Player $player_number must move the robber first\n" |
461
|
|
|
|
|
|
|
if $self->robber->active; |
462
|
|
|
|
|
|
|
|
463
|
1
|
|
|
|
|
5
|
my $resources = $self->{monopoly}->calculate($player_number, $code, $self->players, $self->bank); |
464
|
1
|
|
|
|
|
11
|
undef $self->{monopoly}; |
465
|
|
|
|
|
|
|
|
466
|
1
|
|
|
|
|
5
|
return [{MO => {resources => $resources} }]; |
467
|
|
|
|
|
|
|
} |
468
|
|
|
|
|
|
|
|
469
|
1
|
50
|
|
1
|
0
|
6
|
sub year_of_plenty ($self, $args) |
|
1
|
50
|
|
|
|
5
|
|
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
3
|
|
470
|
1
|
|
|
|
|
2
|
{ |
471
|
1
|
|
|
|
|
3
|
my $player_number = $args->{player}; |
472
|
1
|
|
|
|
|
2
|
my $resources = $args->{resources}; |
473
|
|
|
|
|
|
|
|
474
|
1
|
50
|
33
|
|
|
13
|
die "Year of Plenty requires player and resource arguments!\n" |
|
|
|
33
|
|
|
|
|
475
|
|
|
|
|
|
|
unless $player_number && $resources && ref $resources eq 'HASH'; |
476
|
|
|
|
|
|
|
|
477
|
1
|
50
|
|
|
|
8
|
die "It is not Player $player_number\'s turn!\n" |
478
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
479
|
|
|
|
|
|
|
|
480
|
|
|
|
|
|
|
die "Player $player_number does not have year of plenty!\n" |
481
|
1
|
50
|
|
|
|
5
|
unless defined $self->{year_of_plenty}; |
482
|
|
|
|
|
|
|
|
483
|
1
|
|
|
|
|
4
|
my $trade = Settlers::Game::Trade->new($self->bank, $self->players, $resources, 1); |
484
|
|
|
|
|
|
|
|
485
|
1
|
|
|
|
|
6
|
$self->{year_of_plenty}->validate($trade); |
486
|
1
|
|
|
|
|
4
|
$trade->execute; |
487
|
1
|
|
|
|
|
17
|
undef $self->{year_of_plenty}; |
488
|
|
|
|
|
|
|
|
489
|
1
|
|
|
|
|
5
|
return [{YP => {resources => $trade->as_hashref} }]; |
490
|
|
|
|
|
|
|
} |
491
|
|
|
|
|
|
|
|
492
|
4
|
50
|
|
4
|
0
|
13
|
sub phase_start ($self, $args = {}) |
|
4
|
50
|
|
|
|
12
|
|
|
4
|
100
|
|
|
|
10
|
|
|
4
|
|
|
|
|
11
|
|
493
|
4
|
|
|
|
|
6
|
{ |
494
|
4
|
50
|
|
|
|
25
|
die "The end phase is the last phase!\n" if $self->{phase_index} == $#phases; |
495
|
|
|
|
|
|
|
|
496
|
4
|
|
|
|
|
12
|
my $new_phase = $phases[ ++$self->{phase_index} ]; |
497
|
|
|
|
|
|
|
|
498
|
|
|
|
|
|
|
# reset the round and turns counters |
499
|
4
|
|
|
|
|
11
|
$self->{round} = 0; |
500
|
4
|
|
|
|
|
7
|
$self->{turn_index} = -1; |
501
|
|
|
|
|
|
|
|
502
|
4
|
|
|
|
|
18
|
my @actions = ({PS => {phase => $new_phase}}); |
503
|
|
|
|
|
|
|
|
504
|
|
|
|
|
|
|
# deploy the robber, start deployment round 1 |
505
|
4
|
100
|
|
|
|
19
|
if ($new_phase eq 'Deployment') |
|
|
100
|
|
|
|
|
|
506
|
|
|
|
|
|
|
{ |
507
|
1
|
|
|
|
|
2
|
push @actions, @{$self->robber_setup}, @{$self->round_start}; |
|
1
|
|
|
|
|
5
|
|
|
1
|
|
|
|
|
5
|
|
508
|
|
|
|
|
|
|
} |
509
|
|
|
|
|
|
|
elsif ($new_phase eq 'Play') |
510
|
|
|
|
|
|
|
{ |
511
|
1
|
|
|
|
|
2
|
push @actions, @{$self->round_start}; |
|
1
|
|
|
|
|
4
|
|
512
|
|
|
|
|
|
|
} |
513
|
4
|
|
|
|
|
30
|
return \@actions; |
514
|
|
|
|
|
|
|
} |
515
|
|
|
|
|
|
|
|
516
|
0
|
0
|
|
0
|
0
|
0
|
sub concede_resources ($self, $args) |
|
0
|
0
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
517
|
0
|
|
|
|
|
0
|
{ |
518
|
0
|
|
|
|
|
0
|
my $player_number = $args->{player}; |
519
|
0
|
|
|
|
|
0
|
my $resources = $args->{resources}; |
520
|
0
|
|
|
|
|
0
|
my $player = $self->player_by_number($player_number); |
521
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
die "Concede resources requires player and resource argument for 1 player!\n" |
523
|
|
|
|
|
|
|
unless $player && $resources && ref $resources eq 'HASH' |
524
|
|
|
|
|
|
|
&& (1 == keys %$resources) |
525
|
0
|
0
|
0
|
|
|
0
|
&& (exists $resources->{$player_number}); |
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
0
|
|
|
|
|
526
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
die "Conceded resource amounts must be negative!\n" |
528
|
0
|
0
|
|
0
|
|
0
|
unless (all { $_ < 0 } values %{$resources->{$player_number}}); |
|
0
|
|
|
|
|
0
|
|
|
0
|
|
|
|
|
0
|
|
529
|
|
|
|
|
|
|
|
530
|
|
|
|
|
|
|
die "Player $player_number doesn't need to concede any resources at this time\n" |
531
|
0
|
0
|
0
|
|
|
0
|
unless ($self->phase eq 'Play' && 1 == grep($player_number == $_->{player}->number, @{$self->robber->check_players_to_concede})); |
|
0
|
|
|
|
|
0
|
|
532
|
|
|
|
|
|
|
|
533
|
0
|
|
|
|
|
0
|
my @actions = (); |
534
|
|
|
|
|
|
|
|
535
|
0
|
|
|
|
|
0
|
my $trade = Settlers::Game::Trade->new($self->bank, $self->players, $resources, 1); |
536
|
0
|
|
|
|
|
0
|
my $summary = $trade->execute; |
537
|
|
|
|
|
|
|
|
538
|
0
|
|
|
|
|
0
|
push @actions, {CR => { player => $player_number, resources => $summary }}; |
539
|
|
|
|
|
|
|
|
540
|
0
|
|
|
|
|
0
|
my $msg; |
541
|
0
|
|
|
|
|
0
|
for (@{$self->robber->check_players_to_concede}) |
|
0
|
|
|
|
|
0
|
|
542
|
|
|
|
|
|
|
{ |
543
|
|
|
|
|
|
|
$msg .= sprintf "Player %d must concede %d resources. ", |
544
|
0
|
|
|
|
|
0
|
$_->{player}->number, ($_->{player}->resource_total - $_->{target_total}); |
545
|
|
|
|
|
|
|
} |
546
|
0
|
0
|
|
|
|
0
|
push(@actions, @{$self->chat({player => 'A', msg => $msg})}) if $msg; |
|
0
|
|
|
|
|
0
|
|
547
|
|
|
|
|
|
|
|
548
|
0
|
|
|
|
|
0
|
return \@actions; |
549
|
|
|
|
|
|
|
} |
550
|
|
|
|
|
|
|
|
551
|
9
|
50
|
|
9
|
0
|
33
|
sub chat ($self,$args) |
|
9
|
50
|
|
|
|
25
|
|
|
9
|
|
|
|
|
19
|
|
|
9
|
|
|
|
|
14
|
|
552
|
9
|
|
|
|
|
13
|
{ |
553
|
9
|
|
|
|
|
21
|
my $player_number = $args->{player}; |
554
|
9
|
|
|
|
|
18
|
my $msg = $args->{msg}; |
555
|
|
|
|
|
|
|
|
556
|
|
|
|
|
|
|
die "Chat requires player and msg arguments\n" |
557
|
9
|
50
|
33
|
|
|
59
|
unless ($player_number eq 'A' || grep($player_number eq $_->number, @{$self->players}) ) && $msg; |
|
|
|
33
|
|
|
|
|
558
|
|
|
|
|
|
|
|
559
|
9
|
|
|
|
|
80
|
return [{ CH => {player => $player_number, msg => $msg} }]; |
560
|
|
|
|
|
|
|
} |
561
|
|
|
|
|
|
|
|
562
|
1
|
50
|
|
1
|
0
|
4
|
sub robber_setup ($self, $args = {}) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
50
|
|
|
|
3
|
|
|
1
|
|
|
|
|
5
|
|
563
|
1
|
|
|
|
|
2
|
{ |
564
|
1
|
|
|
|
|
4
|
$self->{robber} = Settlers::Event::Robber->new({map => $self->map}); |
565
|
1
|
|
|
|
|
8
|
return [ { RM => { player => 'A', tile => [$self->robber->location->{q}, $self->robber->location->{r}]} } ]; |
566
|
|
|
|
|
|
|
} |
567
|
|
|
|
|
|
|
|
568
|
8
|
50
|
|
8
|
0
|
32
|
sub robber_activate ($self, $args = {}) |
|
8
|
50
|
|
|
|
27
|
|
|
8
|
50
|
|
|
|
14
|
|
|
8
|
|
|
|
|
24
|
|
569
|
8
|
|
|
|
|
11
|
{ |
570
|
8
|
|
|
|
|
19
|
my @actions = ({ RA => {player => $self->player->number}}); |
571
|
|
|
|
|
|
|
|
572
|
8
|
100
|
|
|
|
42
|
my $players = $args->{from_7} ? $self->players : []; |
573
|
|
|
|
|
|
|
|
574
|
8
|
|
|
|
|
15
|
my $msg; |
575
|
8
|
|
|
|
|
14
|
for (@{$self->robber->activate($players)}) |
|
8
|
|
|
|
|
21
|
|
576
|
|
|
|
|
|
|
{ |
577
|
|
|
|
|
|
|
$msg .= sprintf "Player %d must concede %d resources. ", |
578
|
0
|
|
|
|
|
0
|
$_->{player}->number, ($_->{player}->resource_total - $_->{target_total}); |
579
|
|
|
|
|
|
|
} |
580
|
8
|
50
|
|
|
|
24
|
push(@actions, @{$self->chat({player => 'A', msg => $msg})}) if $msg; |
|
0
|
|
|
|
|
0
|
|
581
|
8
|
|
|
|
|
24
|
return \@actions; |
582
|
|
|
|
|
|
|
} |
583
|
|
|
|
|
|
|
|
584
|
7
|
50
|
|
7
|
0
|
21
|
sub robber_deactivate ($self, $args = {}) |
|
7
|
50
|
|
|
|
23
|
|
|
7
|
50
|
|
|
|
16
|
|
|
7
|
|
|
|
|
26
|
|
585
|
7
|
|
|
|
|
14
|
{ |
586
|
7
|
|
|
|
|
17
|
$self->robber->deactivate; |
587
|
7
|
|
|
|
|
18
|
return [ { RD => {player => $self->player->number} } ]; |
588
|
|
|
|
|
|
|
} |
589
|
|
|
|
|
|
|
|
590
|
|
|
|
|
|
|
# steal and deactivate |
591
|
6
|
50
|
|
6
|
0
|
21
|
sub robber_rob ($self, $args) |
|
6
|
50
|
|
|
|
14
|
|
|
6
|
|
|
|
|
13
|
|
|
6
|
|
|
|
|
11
|
|
592
|
6
|
|
|
|
|
7
|
{ |
593
|
6
|
|
|
|
|
26
|
my $player = $self->player_by_number($args->{player}); |
594
|
6
|
|
|
|
|
21
|
my $target_player = $self->player_by_number($args->{target_player}); |
595
|
6
|
|
|
|
|
14
|
my $code = $args->{code}; |
596
|
|
|
|
|
|
|
|
597
|
6
|
50
|
33
|
|
|
18
|
die "robber steal requires a player and target player arguments\n" |
598
|
|
|
|
|
|
|
unless $player && $target_player; |
599
|
|
|
|
|
|
|
|
600
|
6
|
50
|
|
|
|
19
|
die "It is not $player\'s turn\n" unless $self->is_players_turn($player->number); |
601
|
|
|
|
|
|
|
|
602
|
6
|
|
33
|
|
|
17
|
$code ||= $self->robber->steal($target_player); |
603
|
6
|
|
|
|
|
20
|
my $trade = Settlers::Game::Trade->new($self->bank, $self->players, { |
604
|
|
|
|
|
|
|
$target_player->number=> {$code =>-1}, |
605
|
|
|
|
|
|
|
$player->number => {$code => 1}, |
606
|
|
|
|
|
|
|
}); |
607
|
6
|
|
|
|
|
31
|
$trade->execute; |
608
|
|
|
|
|
|
|
return [ |
609
|
|
|
|
|
|
|
{ RR => {target_player => $args->{target_player}, resources => $trade->as_hashref }}, |
610
|
5
|
|
|
|
|
27
|
@{$self->robber_deactivate}, |
|
5
|
|
|
|
|
17
|
|
611
|
|
|
|
|
|
|
]; |
612
|
|
|
|
|
|
|
} |
613
|
|
|
|
|
|
|
|
614
|
7
|
50
|
|
7
|
0
|
26
|
sub robber_move ($self, $args) |
|
7
|
50
|
|
|
|
18
|
|
|
7
|
|
|
|
|
15
|
|
|
7
|
|
|
|
|
15
|
|
615
|
7
|
|
|
|
|
34
|
{ |
616
|
7
|
|
|
|
|
15
|
my $player_number = $args->{player}; |
617
|
7
|
|
|
|
|
16
|
my $location = $args->{tile}; |
618
|
|
|
|
|
|
|
|
619
|
7
|
50
|
33
|
|
|
36
|
die "build settlement requires player and tile arguments!\n" |
620
|
|
|
|
|
|
|
unless $player_number && $location; |
621
|
|
|
|
|
|
|
|
622
|
7
|
50
|
|
|
|
22
|
die "It is not player $player_number\'s turn!" |
623
|
|
|
|
|
|
|
unless $player_number == $self->player->number; |
624
|
|
|
|
|
|
|
|
625
|
7
|
|
|
|
|
25
|
my $tile = $self->map->find_tile($location); |
626
|
|
|
|
|
|
|
|
627
|
7
|
|
|
|
|
26
|
$self->robber->move($tile, $self->player, $self->players); |
628
|
7
|
|
|
|
|
11
|
my @actions; |
629
|
7
|
|
|
|
|
25
|
push @actions, { RM => { player => $self->player->number, tile => [$tile->{q}, $tile->{r}]} }; |
630
|
|
|
|
|
|
|
|
631
|
|
|
|
|
|
|
# deactivate if there are no eligible players to steal from |
632
|
7
|
100
|
|
|
|
30
|
push @actions, @{$self->robber_deactivate} unless $self->robber->can_steal; |
|
2
|
|
|
|
|
10
|
|
633
|
7
|
|
|
|
|
20
|
return \@actions; |
634
|
|
|
|
|
|
|
} |
635
|
|
|
|
|
|
|
|
636
|
3
|
50
|
|
3
|
0
|
15
|
sub phase_end ($self, $args = {}) |
|
3
|
50
|
|
|
|
9
|
|
|
3
|
100
|
|
|
|
7
|
|
|
3
|
|
|
|
|
12
|
|
637
|
3
|
|
|
|
|
5
|
{ |
638
|
|
|
|
|
|
|
# check a map is defined, and there are 3+ players |
639
|
3
|
100
|
|
|
|
9
|
if ($self->phase eq 'Setup') |
|
|
100
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
640
|
|
|
|
|
|
|
{ |
641
|
1
|
50
|
|
|
|
6
|
die "The Setup phase cannot end until a map has been defined (MD)\n" |
642
|
|
|
|
|
|
|
unless defined $self->map; |
643
|
|
|
|
|
|
|
|
644
|
|
|
|
|
|
|
die "The Setup phase cannot end until there are at least 3 players\n" |
645
|
1
|
50
|
|
|
|
2
|
unless @{$self->players} >= 3; |
|
1
|
|
|
|
|
5
|
|
646
|
|
|
|
|
|
|
} |
647
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment') |
648
|
|
|
|
|
|
|
{ |
649
|
1
|
|
|
|
|
4
|
my $player = $self->player; |
650
|
1
|
50
|
33
|
|
|
4
|
die "The Deployment phase cannot end until all players have gone $player\n" |
651
|
|
|
|
|
|
|
unless $self->round == 2 && $self->player->number eq "1"; |
652
|
|
|
|
|
|
|
} |
653
|
|
|
|
|
|
|
elsif ($self->phase eq 'Play') |
654
|
|
|
|
|
|
|
{ |
655
|
1
|
50
|
|
|
|
4
|
die "The Play phase cannot end until a player has won the game\n" |
656
|
|
|
|
|
|
|
unless defined $self->player_victory_check; |
657
|
|
|
|
|
|
|
} |
658
|
|
|
|
|
|
|
|
659
|
3
|
|
|
|
|
12
|
return [ { PE => {phase => $self->phase} }, @{$self->phase_start} ]; |
|
3
|
|
|
|
|
11
|
|
660
|
|
|
|
|
|
|
} |
661
|
|
|
|
|
|
|
|
662
|
17
|
50
|
|
17
|
0
|
62
|
sub round_start ($self, $args = {}) |
|
17
|
50
|
|
|
|
55
|
|
|
17
|
50
|
|
|
|
32
|
|
|
17
|
|
|
|
|
61
|
|
663
|
17
|
|
|
|
|
31
|
{ |
664
|
17
|
|
|
|
|
70
|
return [ { RS => {round => ++$self->{round}} }, @{$self->turn_start} ]; |
|
17
|
|
|
|
|
57
|
|
665
|
|
|
|
|
|
|
} |
666
|
|
|
|
|
|
|
|
667
|
16
|
50
|
|
16
|
0
|
55
|
sub round_end ($self, $args = {}) |
|
16
|
50
|
|
|
|
39
|
|
|
16
|
50
|
|
|
|
33
|
|
|
16
|
|
|
|
|
51
|
|
668
|
16
|
|
|
|
|
23
|
{ |
669
|
16
|
|
|
|
|
25
|
$_->actions_clear for (@{$self->players}); |
|
16
|
|
|
|
|
34
|
|
670
|
|
|
|
|
|
|
|
671
|
|
|
|
|
|
|
# 2 round limit on deployment phase |
672
|
16
|
100
|
100
|
|
|
47
|
if ($self->phase eq 'Deployment' && $self->round == 2) |
673
|
|
|
|
|
|
|
{ |
674
|
1
|
|
|
|
|
4
|
return [ { RE => {round => $self->round}}, @{$self->phase_end} ]; |
|
1
|
|
|
|
|
5
|
|
675
|
|
|
|
|
|
|
} |
676
|
15
|
|
|
|
|
68
|
return [ { RE => {round => $self->round}}, @{$self->round_start} ]; |
|
15
|
|
|
|
|
60
|
|
677
|
|
|
|
|
|
|
} |
678
|
|
|
|
|
|
|
|
679
|
65
|
50
|
|
65
|
0
|
183
|
sub turn_start ($self, $args = {}) |
|
65
|
50
|
|
|
|
156
|
|
|
65
|
50
|
|
|
|
113
|
|
|
65
|
|
|
|
|
155
|
|
680
|
65
|
|
|
|
|
94
|
{ |
681
|
65
|
50
|
|
|
|
129
|
die "cannot start turn during setup\n" if $self->phase eq 'Setup'; |
682
|
|
|
|
|
|
|
|
683
|
65
|
100
|
100
|
|
|
179
|
if ($self->turn == 0) |
|
|
100
|
100
|
|
|
|
|
|
|
100
|
100
|
|
|
|
|
|
|
100
|
100
|
|
|
|
|
684
|
|
|
|
|
|
|
{ |
685
|
2
|
|
|
|
|
5
|
$self->{turn_index}++; |
686
|
|
|
|
|
|
|
} |
687
|
|
|
|
|
|
|
# if its the last players turn in deployment |
688
|
|
|
|
|
|
|
# & they haven't deployed 2 settlements |
689
|
|
|
|
|
|
|
# it's their turn again |
690
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment' |
691
|
7
|
|
|
|
|
14
|
&& $self->turn == @{$self->players} |
692
|
2
|
|
|
|
|
5
|
&& @{$self->player->settlements} == 1) |
693
|
|
|
|
|
|
|
{ |
694
|
1
|
|
|
|
|
3
|
$self->{turn_index} = $self->{turn_index}; |
695
|
|
|
|
|
|
|
} |
696
|
|
|
|
|
|
|
# if its deployment and the current player |
697
|
|
|
|
|
|
|
# has deployed 2 settlements |
698
|
|
|
|
|
|
|
# switch to the previous player |
699
|
|
|
|
|
|
|
elsif ($self->phase eq 'Deployment' |
700
|
6
|
|
|
|
|
12
|
&& @{$self->player->settlements} == 2) |
701
|
|
|
|
|
|
|
{ |
702
|
3
|
|
|
|
|
7
|
$self->{turn_index}--; |
703
|
|
|
|
|
|
|
} |
704
|
|
|
|
|
|
|
elsif ($self->phase eq 'Play' |
705
|
56
|
|
|
|
|
119
|
&& $self->{turn_index} + 1 == @{$self->players}) |
706
|
|
|
|
|
|
|
{ |
707
|
14
|
|
|
|
|
37
|
$self->{turn_index} = 0; |
708
|
|
|
|
|
|
|
} |
709
|
|
|
|
|
|
|
else |
710
|
|
|
|
|
|
|
{ |
711
|
45
|
|
|
|
|
94
|
$self->{turn_index}++; |
712
|
|
|
|
|
|
|
} |
713
|
|
|
|
|
|
|
|
714
|
65
|
|
|
|
|
203
|
my @actions = ({ TS => {player => $self->player->number}}); |
715
|
65
|
|
|
|
|
264
|
return \@actions; |
716
|
|
|
|
|
|
|
} |
717
|
|
|
|
|
|
|
|
718
|
66
|
50
|
|
66
|
0
|
236
|
sub turn_end ($self, $args = {}) |
|
66
|
50
|
|
|
|
156
|
|
|
66
|
50
|
|
|
|
111
|
|
|
66
|
|
|
|
|
203
|
|
719
|
66
|
|
|
|
|
81
|
{ |
720
|
66
|
|
|
|
|
146
|
my $player_number = $args->{player}; |
721
|
|
|
|
|
|
|
|
722
|
66
|
50
|
|
|
|
205
|
die "It is not Player $player_number\'s turn!\n" |
723
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
724
|
|
|
|
|
|
|
|
725
|
66
|
100
|
100
|
|
|
234
|
die "Player $player_number hasn't rolled the dice yet\n" |
726
|
|
|
|
|
|
|
unless $self->phase eq 'Deployment' || $self->player->has_rolled_dice; |
727
|
|
|
|
|
|
|
|
728
|
65
|
100
|
66
|
|
|
189
|
die "Player has not built a road and a settlement\n" |
|
|
|
100
|
|
|
|
|
729
|
|
|
|
|
|
|
if $self->phase eq 'Deployment' |
730
|
|
|
|
|
|
|
&& !($self->player->has_built_road && $self->player->has_built_settlement); |
731
|
|
|
|
|
|
|
|
732
|
64
|
|
|
|
|
123
|
my @actions = (); |
733
|
|
|
|
|
|
|
|
734
|
64
|
50
|
|
|
|
169
|
if ($self->robber->active) |
735
|
|
|
|
|
|
|
{ |
736
|
0
|
0
|
|
|
|
0
|
die "Player $player_number must steal a resource before ending their turn\n" |
737
|
|
|
|
|
|
|
if $self->robber->can_steal; |
738
|
0
|
|
|
|
|
0
|
push @actions, @{$self->robber_deactivate}; |
|
0
|
|
|
|
|
0
|
|
739
|
|
|
|
|
|
|
} |
740
|
|
|
|
|
|
|
|
741
|
|
|
|
|
|
|
# clear outstanding events, open trades |
742
|
64
|
|
|
|
|
185
|
$self->trades_clear; |
743
|
64
|
|
|
|
|
146
|
undef $self->{monopoly}; |
744
|
64
|
|
|
|
|
135
|
undef $self->{road_building}; |
745
|
64
|
|
|
|
|
116
|
undef $self->{year_of_plenty}; |
746
|
|
|
|
|
|
|
|
747
|
64
|
|
|
|
|
181
|
push @actions, { TE => {player => $self->player->number }}; |
748
|
|
|
|
|
|
|
|
749
|
|
|
|
|
|
|
# if it's the last players turn |
750
|
|
|
|
|
|
|
# or its development phase & the current player has two properties |
751
|
|
|
|
|
|
|
# and it's player #1 |
752
|
64
|
100
|
100
|
|
|
200
|
if (($self->turn == @{$self->players} |
|
64
|
|
100
|
|
|
137
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
100
|
|
|
|
|
|
|
|
66
|
|
|
|
|
753
|
|
|
|
|
|
|
&& $self->phase eq 'Play') |
754
|
|
|
|
|
|
|
|| ($self->phase eq 'Deployment' |
755
|
8
|
|
|
|
|
18
|
&& @{$self->player->properties} == 2 |
756
|
|
|
|
|
|
|
&& $self->turn == 1) |
757
|
|
|
|
|
|
|
|| ($self->phase eq 'Deployment' |
758
|
7
|
|
|
|
|
17
|
&& @{$self->player->properties} == 1 |
759
|
4
|
|
|
|
|
8
|
&& $self->turn == @{$self->players})) |
760
|
|
|
|
|
|
|
{ |
761
|
16
|
|
|
|
|
27
|
push @actions, @{$self->round_end}; |
|
16
|
|
|
|
|
57
|
|
762
|
|
|
|
|
|
|
} |
763
|
|
|
|
|
|
|
# else move to the next player |
764
|
|
|
|
|
|
|
else |
765
|
|
|
|
|
|
|
{ |
766
|
48
|
|
|
|
|
72
|
push @actions, @{$self->turn_start}; |
|
48
|
|
|
|
|
143
|
|
767
|
|
|
|
|
|
|
} |
768
|
64
|
|
|
|
|
228
|
return \@actions; |
769
|
|
|
|
|
|
|
} |
770
|
|
|
|
|
|
|
|
771
|
47
|
50
|
|
47
|
0
|
136
|
sub player_victory_check ($self, $args = {}) |
|
47
|
50
|
|
|
|
121
|
|
|
47
|
50
|
|
|
|
73
|
|
|
47
|
|
|
|
|
145
|
|
772
|
47
|
|
|
|
|
73
|
{ |
773
|
|
|
|
|
|
|
my @players_by_vps = sort { |
774
|
47
|
|
|
|
|
73
|
$b->victory_points_count <=> $a->victory_points_count } @{$self->players}; |
|
201
|
|
|
|
|
541
|
|
|
47
|
|
|
|
|
145
|
|
775
|
|
|
|
|
|
|
|
776
|
47
|
100
|
|
|
|
312
|
return $players_by_vps[0] if $players_by_vps[0]->victory_points_count >= 10; |
777
|
|
|
|
|
|
|
} |
778
|
|
|
|
|
|
|
|
779
|
5
|
50
|
|
5
|
0
|
17
|
sub player_add ($self, $args = {}) |
|
5
|
50
|
|
|
|
11
|
|
|
5
|
50
|
|
|
|
10
|
|
|
5
|
|
|
|
|
12
|
|
780
|
5
|
|
|
|
|
6
|
{ |
781
|
5
|
50
|
|
|
|
17
|
die "cannot add player outside of setup phase\n" unless $self->phase eq 'Setup'; |
782
|
|
|
|
|
|
|
die "cannot add player as max players has been reached\n" |
783
|
5
|
100
|
|
|
|
10
|
unless $self->{max_players} > @{$self->players}; |
|
5
|
|
|
|
|
12
|
|
784
|
|
|
|
|
|
|
|
785
|
4
|
|
|
|
|
6
|
my $number = @{$self->players} + 1; |
|
4
|
|
|
|
|
9
|
|
786
|
4
|
|
|
|
|
28
|
my $player = Settlers::Game::Player->new({number => "$number"}); |
787
|
4
|
|
|
|
|
12
|
push @{$self->players}, $player; |
|
4
|
|
|
|
|
9
|
|
788
|
4
|
|
|
|
|
12
|
return [{PA => {player => $player->number} }]; |
789
|
|
|
|
|
|
|
} |
790
|
|
|
|
|
|
|
|
791
|
56
|
50
|
|
56
|
0
|
184
|
sub dice_roll ($self, $args) |
|
56
|
50
|
|
|
|
166
|
|
|
56
|
|
|
|
|
126
|
|
|
56
|
|
|
|
|
90
|
|
792
|
56
|
|
|
|
|
65
|
{ |
793
|
56
|
|
|
|
|
115
|
my $player_number = $args->{player}; |
794
|
|
|
|
|
|
|
|
795
|
56
|
50
|
|
|
|
173
|
die "It is not Player $player_number\'s turn\n" |
796
|
|
|
|
|
|
|
unless $self->is_players_turn($player_number); |
797
|
|
|
|
|
|
|
|
798
|
56
|
50
|
|
|
|
192
|
die "Player $player_number has already rolled the dice!\n" |
799
|
|
|
|
|
|
|
if $self->player->has_rolled_dice; |
800
|
|
|
|
|
|
|
|
801
|
56
|
|
|
|
|
134
|
my $dice_roll = $self->player->roll_dice($args->{result}); |
802
|
56
|
|
|
|
|
175
|
my @actions = ({ DR => {player => $self->player->number, result => $dice_roll} }); |
803
|
|
|
|
|
|
|
|
804
|
|
|
|
|
|
|
# trigger robber action |
805
|
56
|
100
|
|
|
|
165
|
if ($dice_roll == 7) |
806
|
|
|
|
|
|
|
{ |
807
|
5
|
|
|
|
|
9
|
push @actions, @{$self->robber_activate({from_7 => 1})}; |
|
5
|
|
|
|
|
30
|
|
808
|
|
|
|
|
|
|
} |
809
|
|
|
|
|
|
|
else |
810
|
|
|
|
|
|
|
{ |
811
|
51
|
|
|
|
|
86
|
push @actions, @{$self->resource_production({resource_number => $dice_roll})}; |
|
51
|
|
|
|
|
219
|
|
812
|
|
|
|
|
|
|
} |
813
|
56
|
|
|
|
|
264
|
return \@actions; |
814
|
|
|
|
|
|
|
} |
815
|
|
|
|
|
|
|
|
816
|
51
|
50
|
|
51
|
0
|
154
|
sub resource_production ($self, $args) |
|
51
|
50
|
|
|
|
125
|
|
|
51
|
|
|
|
|
81
|
|
|
51
|
|
|
|
|
99
|
|
817
|
51
|
|
|
|
|
67
|
{ |
818
|
51
|
|
|
|
|
102
|
my %resources = (); |
819
|
51
|
|
|
|
|
126
|
my $tiles = $self->map->tiles_by_resource_number($args->{resource_number}); |
820
|
|
|
|
|
|
|
|
821
|
51
|
|
|
|
|
119
|
for my $tile (@$tiles) |
822
|
|
|
|
|
|
|
{ |
823
|
|
|
|
|
|
|
# the robber prevents resource production |
824
|
85
|
100
|
|
|
|
239
|
next if $self->robber->location->uuid eq $tile->uuid; |
825
|
|
|
|
|
|
|
|
826
|
76
|
|
|
|
|
143
|
for my $player (@{$self->players}) |
|
76
|
|
|
|
|
189
|
|
827
|
|
|
|
|
|
|
{ |
828
|
304
|
|
|
|
|
370
|
for my $property (@{$player->properties}) |
|
304
|
|
|
|
|
871
|
|
829
|
|
|
|
|
|
|
{ |
830
|
812
|
100
|
|
|
|
2161
|
if ($property->location->is_adjacent($tile)) |
831
|
|
|
|
|
|
|
{ |
832
|
|
|
|
|
|
|
# update the player and bank resource amounts |
833
|
120
|
100
|
|
|
|
496
|
my $amount = $property->isa('Settlers::Asset::Settlement') ? 1 : 2; |
834
|
120
|
50
|
|
|
|
517
|
next unless my $resource = $tile->yields($amount); |
835
|
120
|
|
|
|
|
300
|
$resources{$player->number}{$resource->code} += $amount; |
836
|
|
|
|
|
|
|
} |
837
|
|
|
|
|
|
|
} |
838
|
|
|
|
|
|
|
} |
839
|
|
|
|
|
|
|
} |
840
|
51
|
|
|
|
|
104
|
for my $player (@{$self->players}) |
|
51
|
|
|
|
|
136
|
|
841
|
|
|
|
|
|
|
{ |
842
|
204
|
100
|
|
|
|
545
|
if (exists $resources{$player->number}) |
843
|
|
|
|
|
|
|
{ |
844
|
|
|
|
|
|
|
my $trade = Settlers::Game::Trade->new( |
845
|
77
|
|
|
|
|
234
|
$self->bank, $self->players, {$player->number => $resources{$player->number}}, 1); |
846
|
77
|
|
|
|
|
319
|
my $results = $trade->execute; |
847
|
77
|
|
|
|
|
130
|
for (keys %{$results->{$self->bank->number}}) |
|
77
|
|
|
|
|
216
|
|
848
|
|
|
|
|
|
|
{ |
849
|
84
|
|
|
|
|
204
|
$resources{$self->bank->number}{$_} += $results->{$self->bank->number}{$_}; |
850
|
|
|
|
|
|
|
} |
851
|
|
|
|
|
|
|
} |
852
|
|
|
|
|
|
|
} |
853
|
51
|
|
|
|
|
287
|
return [{ RP => {resources => \%resources} }]; |
854
|
|
|
|
|
|
|
} |
855
|
|
|
|
|
|
|
|
856
|
|
|
|
|
|
|
# during deployment each player collects adjacent resources for their 2nd property |
857
|
4
|
50
|
|
4
|
0
|
12
|
sub resource_production_deployment ($self, $intersection) |
|
4
|
50
|
|
|
|
11
|
|
|
4
|
|
|
|
|
7
|
|
|
4
|
|
|
|
|
5
|
|
858
|
4
|
|
|
|
|
6
|
{ |
859
|
4
|
|
|
|
|
8
|
my %resources = (); |
860
|
|
|
|
|
|
|
|
861
|
4
|
|
|
|
|
7
|
for my $tile (@{$self->map->tiles_by_intersection($intersection)}) |
|
4
|
|
|
|
|
8
|
|
862
|
|
|
|
|
|
|
{ |
863
|
|
|
|
|
|
|
# update the player and bank resource amounts |
864
|
12
|
|
|
|
|
41
|
my $resource = $tile->yields(1); |
865
|
|
|
|
|
|
|
# sea tiles don't give out! |
866
|
12
|
50
|
|
|
|
28
|
next unless $resource; |
867
|
|
|
|
|
|
|
|
868
|
12
|
|
|
|
|
26
|
$resources{$self->player->number}{$resource->code} += 1; |
869
|
|
|
|
|
|
|
} |
870
|
4
|
|
|
|
|
14
|
my $trade = Settlers::Game::Trade->new($self->bank, $self->players, \%resources, 1); |
871
|
4
|
|
|
|
|
14
|
$trade->execute; |
872
|
4
|
|
|
|
|
55
|
return [{ RP => {resources => \%resources} }]; |
873
|
|
|
|
|
|
|
} |
874
|
|
|
|
|
|
|
|
875
|
10
|
50
|
|
10
|
0
|
43
|
sub trade_offer ($self, $args) |
|
10
|
50
|
|
|
|
28
|
|
|
10
|
|
|
|
|
22
|
|
|
10
|
|
|
|
|
14
|
|
876
|
10
|
|
|
|
|
20
|
{ |
877
|
10
|
|
|
|
|
20
|
my $offering_player = $args->{player}; |
878
|
10
|
|
|
|
|
20
|
my $details = $args->{resources}; |
879
|
10
|
|
33
|
|
|
36
|
my $uuid = $args->{uuid} || Data::UUID->new->create_str; |
880
|
|
|
|
|
|
|
|
881
|
10
|
50
|
|
|
|
36
|
die "Trades can only be made during the Play phase\n" |
882
|
|
|
|
|
|
|
unless $self->phase eq 'Play'; |
883
|
|
|
|
|
|
|
|
884
|
10
|
50
|
|
|
|
54
|
die "Offer is not for current player!\n" |
885
|
|
|
|
|
|
|
unless grep($self->player->number == $_, keys %$details); |
886
|
|
|
|
|
|
|
|
887
|
10
|
50
|
|
|
|
47
|
die "Offer does not include offering player!\n" |
888
|
|
|
|
|
|
|
unless grep($offering_player == $_, keys %$details); |
889
|
|
|
|
|
|
|
|
890
|
10
|
50
|
|
|
|
31
|
die "Player $offering_player hasn't rolled the dice yet\n" |
891
|
|
|
|
|
|
|
unless $self->player->has_rolled_dice; |
892
|
|
|
|
|
|
|
|
893
|
10
|
50
|
|
|
|
36
|
die "UUID $uuid is not unique!\n" if exists $self->trades->{$uuid}; |
894
|
|
|
|
|
|
|
|
895
|
10
|
|
|
|
|
31
|
my $trade = Settlers::Game::Trade->new($self->bank, $self->players, $details); |
896
|
10
|
|
|
|
|
43
|
my $trade_offer = { |
897
|
|
|
|
|
|
|
trade => $trade, |
898
|
|
|
|
|
|
|
uuid => $uuid, |
899
|
|
|
|
|
|
|
player => $offering_player, |
900
|
|
|
|
|
|
|
}; |
901
|
10
|
|
|
|
|
38
|
$self->trade_add($trade_offer); |
902
|
10
|
|
|
|
|
64
|
return [{TO => { player => $offering_player, uuid => $uuid, resources => $details}}]; |
903
|
|
|
|
|
|
|
} |
904
|
|
|
|
|
|
|
|
905
|
5
|
50
|
|
5
|
0
|
19
|
sub trade_bank ($self, $args) |
|
5
|
50
|
|
|
|
15
|
|
|
5
|
|
|
|
|
9
|
|
|
5
|
|
|
|
|
10
|
|
906
|
5
|
|
|
|
|
7
|
{ |
907
|
5
|
|
|
|
|
18
|
my $player_number = $args->{player}; |
908
|
5
|
|
|
|
|
10
|
my $details = $args->{resources}; |
909
|
|
|
|
|
|
|
|
910
|
5
|
50
|
33
|
|
|
31
|
die "Offer is not for current player!\n" |
911
|
|
|
|
|
|
|
unless grep($self->player->number == $_, keys %$details) |
912
|
|
|
|
|
|
|
&& $player_number == $self->player->number; |
913
|
|
|
|
|
|
|
|
914
|
5
|
|
|
|
|
18
|
my $trade = Settlers::Game::Trade->new($self->bank, $self->players, $details); |
915
|
5
|
|
|
|
|
20
|
my $resources = $trade->execute; |
916
|
5
|
|
|
|
|
54
|
return [{TB => {resources => $resources} }]; |
917
|
|
|
|
|
|
|
} |
918
|
|
|
|
|
|
|
|
919
|
10
|
50
|
|
10
|
0
|
29
|
sub trade_add ($self, $trade) |
|
10
|
50
|
|
|
|
29
|
|
|
10
|
|
|
|
|
14
|
|
|
10
|
|
|
|
|
17
|
|
920
|
10
|
|
|
|
|
14
|
{ |
921
|
10
|
|
|
|
|
35
|
$self->{trades}{$trade->{uuid}} = $trade; |
922
|
|
|
|
|
|
|
} |
923
|
|
|
|
|
|
|
|
924
|
64
|
50
|
|
64
|
0
|
141
|
sub trades_clear ($self) |
|
64
|
50
|
|
|
|
150
|
|
|
64
|
|
|
|
|
96
|
|
925
|
64
|
|
|
|
|
75
|
{ |
926
|
64
|
|
|
|
|
175
|
$self->{trades} = {}; |
927
|
|
|
|
|
|
|
} |
928
|
|
|
|
|
|
|
|
929
|
59
|
|
|
59
|
0
|
256
|
sub trades { $_[0]->{trades} } |
930
|
|
|
|
|
|
|
|
931
|
9
|
50
|
|
9
|
0
|
33
|
sub trade_accept ($self, $args) |
|
9
|
50
|
|
|
|
27
|
|
|
9
|
|
|
|
|
18
|
|
|
9
|
|
|
|
|
16
|
|
932
|
9
|
|
|
|
|
14
|
{ |
933
|
9
|
|
|
|
|
17
|
my $player_number = $args->{player}; |
934
|
9
|
|
50
|
|
|
30
|
my $uuid = $args->{uuid} || ''; |
935
|
|
|
|
|
|
|
|
936
|
|
|
|
|
|
|
die "Player $player_number does not have an active trade with uuid: $uuid\n" |
937
|
|
|
|
|
|
|
unless $player_number |
938
|
|
|
|
|
|
|
&& $uuid && exists $self->trades->{$uuid} |
939
|
|
|
|
|
|
|
&& $self->trades->{$uuid}{player} != $player_number |
940
|
9
|
50
|
33
|
|
|
70
|
&& $self->trades->{$uuid}{trade}->resources($player_number); |
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
941
|
|
|
|
|
|
|
|
942
|
9
|
|
|
|
|
22
|
my @actions = (); |
943
|
9
|
|
|
|
|
75
|
push @actions, { TA => {player => $player_number, uuid => $uuid} }; |
944
|
9
|
|
|
|
|
26
|
my $trade = $self->trades->{$uuid}{trade}; |
945
|
9
|
|
|
|
|
24
|
my $details = $trade->execute; |
946
|
9
|
|
|
|
|
36
|
push @actions, { TR => { resources => $details }}; |
947
|
9
|
|
|
|
|
25
|
delete $self->trades->{$uuid}; |
948
|
9
|
|
|
|
|
70
|
return \@actions; |
949
|
|
|
|
|
|
|
} |
950
|
|
|
|
|
|
|
|
951
|
1
|
50
|
|
1
|
0
|
6
|
sub trade_cancel ($self, $args) |
|
1
|
50
|
|
|
|
4
|
|
|
1
|
|
|
|
|
2
|
|
|
1
|
|
|
|
|
2
|
|
952
|
1
|
|
|
|
|
2
|
{ |
953
|
1
|
|
|
|
|
3
|
my $player_number = $args->{player}; |
954
|
1
|
|
50
|
|
|
4
|
my $uuid = $args->{uuid} || ''; |
955
|
|
|
|
|
|
|
|
956
|
|
|
|
|
|
|
die "Player $player_number does not have an active trade with uuid: $uuid\n" |
957
|
|
|
|
|
|
|
unless $player_number |
958
|
|
|
|
|
|
|
&& $uuid && exists $self->trades->{$uuid} |
959
|
|
|
|
|
|
|
&& $self->trades->{$uuid}{player} == $player_number |
960
|
1
|
50
|
33
|
|
|
11
|
&& $self->trades->{$uuid}{trade}->resources($player_number); |
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
33
|
|
|
|
|
961
|
|
|
|
|
|
|
|
962
|
1
|
|
|
|
|
4
|
delete $self->trades->{$uuid}; |
963
|
1
|
|
|
|
|
6
|
return [{TC => {player => $player_number, uuid => $uuid}}]; |
964
|
|
|
|
|
|
|
} |
965
|
|
|
|
|
|
|
|
966
|
3
|
50
|
|
3
|
0
|
12
|
sub map_define ($self, $args) |
|
3
|
50
|
|
|
|
9
|
|
|
3
|
|
|
|
|
5
|
|
|
3
|
|
|
|
|
5
|
|
967
|
3
|
|
|
|
|
6
|
{ |
968
|
3
|
50
|
|
|
|
13
|
die "map can only be defined during setup phase\n" unless $self->phase eq 'Setup'; |
969
|
3
|
|
|
|
|
22
|
$self->{map} = Settlers::Map->new({type => $args->{type}, schema => $args->{schema}}); |
970
|
3
|
|
|
|
|
457
|
return [{MD => { %{$self->{map}->schema}, type => $args->{type}}}]; |
|
3
|
|
|
|
|
15
|
|
971
|
|
|
|
|
|
|
} |
972
|
|
|
|
|
|
|
|
973
|
247
|
|
|
247
|
0
|
1172
|
sub robber { $_[0]->{robber} } |
974
|
596
|
|
|
596
|
0
|
2076
|
sub players { $_[0]->{players} } |
975
|
865
|
|
|
865
|
0
|
3293
|
sub player { $_[0]->{players}[$_[0]->{turn_index}] } |
976
|
416
|
|
|
416
|
0
|
1302
|
sub bank { $_[0]->{bank} } |
977
|
126
|
|
|
126
|
0
|
610
|
sub map { $_[0]->{map} } |
978
|
738
|
|
|
738
|
0
|
3807
|
sub phase { $phases[$_[0]->{phase_index}] } |
979
|
35
|
|
|
35
|
0
|
186
|
sub round { $_[0]->{round} } |
980
|
144
|
|
|
144
|
0
|
429
|
sub turn { $_[0]->{turn_index} + 1 } |
981
|
1
|
|
|
1
|
0
|
6
|
sub uuid { $_[0]->{uuid} } |
982
|
1
|
|
|
1
|
0
|
46
|
sub start_time { $_[0]->{start_time} } |
983
|
|
|
|
|
|
|
|
984
|
12
|
50
|
|
12
|
0
|
32
|
sub player_by_number ($self, $number) |
|
12
|
50
|
|
|
|
29
|
|
|
12
|
|
|
|
|
17
|
|
|
12
|
|
|
|
|
18
|
|
985
|
12
|
|
|
|
|
12
|
{ |
986
|
12
|
50
|
|
|
|
23
|
die "player_by_number requires a number argument!\n" unless $number; |
987
|
12
|
|
|
|
|
15
|
my @player = grep ($number == $_->number, @{$self->players}); |
|
12
|
|
|
|
|
52
|
|
988
|
12
|
50
|
|
|
|
28
|
die "No players with nnumber $number found!\n" unless @player; |
989
|
12
|
|
|
|
|
31
|
return $player[0]; |
990
|
|
|
|
|
|
|
} |
991
|
|
|
|
|
|
|
|
992
|
189
|
50
|
|
189
|
0
|
452
|
sub is_players_turn ($self, $number) |
|
189
|
50
|
|
|
|
547
|
|
|
189
|
|
|
|
|
295
|
|
|
189
|
|
|
|
|
280
|
|
993
|
189
|
|
|
|
|
267
|
{ |
994
|
189
|
50
|
|
|
|
563
|
die "is_players_turn requires a number argument!\n" unless $number; |
995
|
189
|
|
|
|
|
472
|
return $self->player->number == $number; |
996
|
|
|
|
|
|
|
} |
997
|
|
|
|
|
|
|
|
998
|
|
|
|
|
|
|
sub _log |
999
|
|
|
|
|
|
|
{ |
1000
|
240
|
|
|
240
|
|
414
|
my ($self, $msgs) = @_; |
1001
|
240
|
50
|
33
|
|
|
1352
|
die "log requires an arrayref of msgs\n" unless $msgs && ref $msgs eq 'ARRAY'; |
1002
|
240
|
|
|
|
|
310
|
push @{$self->{log}}, @$msgs; |
|
240
|
|
|
|
|
801
|
|
1003
|
|
|
|
|
|
|
} |
1004
|
|
|
|
|
|
|
|
1005
|
1
|
|
|
1
|
0
|
14
|
sub log { $_[0]->{log} } |
1006
|
0
|
|
|
0
|
0
|
|
sub log_json { encode_json($_[0]->{log}) } |
1007
|
|
|
|
|
|
|
|
1008
|
|
|
|
|
|
|
1; |
1009
|
|
|
|
|
|
|
|
1010
|
|
|
|
|
|
|
__END__ |