| line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
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1
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package Settlers::Game::Player; |
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2
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$Settlers::Game::Player::VERSION = '0.07'; |
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3
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4
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4
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22791
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use strict; |
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4
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1
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7
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4
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100
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1
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1033
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1
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2
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1
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24
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4
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4
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4
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19
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use warnings; |
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4
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1
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7
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4
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96
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1
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5
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1
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2
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1
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25
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5
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4
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4
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1414
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use Settlers::Asset::Road; |
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4
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1
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9
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4
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99
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1
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5
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1
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3
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1
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22
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6
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4
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4
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1354
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use Settlers::Asset::Settlement; |
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4
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1
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1087
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4
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111
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1
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11
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1
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2
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1
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20
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7
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4
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4
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1340
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use Settlers::Asset::City; |
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4
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1
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8
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4
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110
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1
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5
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1
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2
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1
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23
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8
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4
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4
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1380
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use Settlers::Asset::DevelopmentCard; |
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4
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1
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10
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4
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103
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1
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6
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1
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2
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1
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18
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9
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4
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4
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2819
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use Games::Dice; |
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4
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1
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6662
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4
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210
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1
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5
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1
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1
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1
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43
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10
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4
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4
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21
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use List::Util qw/sum/; |
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4
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1
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7
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4
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270
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1
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5
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1
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3
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1
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50
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11
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12
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use overload |
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13
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4
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28
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'""' => 'name', |
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1
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8
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14
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4
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4
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4416
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fallback => 1; |
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4
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1
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3242
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1
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5
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1
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6
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15
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16
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sub new |
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17
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{ |
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18
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9
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9
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0
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102
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my ($class, $args) = @_; |
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19
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20
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bless { |
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21
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actions_this_turn=> [], |
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22
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action_history => [], |
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23
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number => $args->{number}, |
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24
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# all resources start at zero! |
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25
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9
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150
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resources => {B => 0, G => 0, L => 0, O => 0, W => 0}, |
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26
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ratios => {B => 4, G => 4, L => 4, O => 4, W => 4}, |
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27
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roads => [], |
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28
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settlements => [], |
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29
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cities => [], |
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30
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cards => [], |
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31
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cards_bought => [], |
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32
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points => 0, |
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33
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knights => 0, |
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34
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longest_road => 0, |
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35
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largest_army => 0, |
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36
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max_road => 0, |
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37
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}, $class; |
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38
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} |
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39
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40
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sub resource_lose_random |
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41
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{ |
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42
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0
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0
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0
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0
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my $self = shift; |
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43
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0
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0
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for (keys %{$self->{resources}}) |
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0
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0
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44
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{ |
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45
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0
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0
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0
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return $_ if $self->{resources}{$_} > 0; |
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46
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} |
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47
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0
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0
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die "$self does not have any resources to lose\n"; |
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48
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} |
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49
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50
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sub resource_total |
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51
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{ |
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52
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20
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20
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0
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28
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my $self = shift; |
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53
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20
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24
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return sum values %{$self->resources}; |
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20
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42
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54
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} |
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55
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56
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sub summary |
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57
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{ |
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58
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0
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0
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0
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0
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my $self = shift; |
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59
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return { |
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60
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victory_points => $self->victory_points_count, |
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61
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resources => $self->resources, |
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62
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assets => { |
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63
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0
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0
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settlements => scalar @{$self->settlements}, |
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64
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0
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0
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cities => scalar @{$self->cities}, |
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65
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0
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0
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cards => scalar @{$self->{cards}}, |
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66
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0
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0
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roads => scalar @{$self->roads}, |
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67
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max_road_length => $self->max_road_length, |
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68
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longest_road => $self->longest_road, |
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69
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}, |
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70
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military => { |
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71
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knights_played => $self->{knights}, |
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72
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largest_army => $self->largest_army, |
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73
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}, |
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74
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0
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0
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actions_this_turn => join ', ', @{$_[0]->actions}, |
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0
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0
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75
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}; |
|
76
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} |
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77
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78
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sub buy_asset |
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79
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{ |
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80
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37
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37
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0
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81
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my ($self, $bank, $class) = @_; |
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81
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37
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83
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my %costs = (); |
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82
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37
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57
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for (@{$class->cost}) |
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37
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184
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83
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{ |
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84
|
92
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230
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$costs{$_->code} = $_->amount; |
|
85
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} |
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86
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37
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255
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my $trade = Settlers::Game::Trade->new($bank, [$self], { $self->number => \%costs }, 1); |
|
87
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37
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163
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$trade->execute; |
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88
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} |
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89
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90
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sub road_build |
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91
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{ |
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92
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30
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30
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0
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67
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my ($self, $location, $bank, $free) = @_; |
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93
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94
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die "$self has reached the maximum road limit\n" |
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95
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30
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50
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40
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unless @{$self->roads} < 15; |
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30
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116
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96
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97
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30
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50
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66
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95
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die "$self does not have an adjacent property to build a road there\n" |
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98
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unless $self->has_connecting_property($location) || $self->has_connecting_road($location); |
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99
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100
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die "$self must build a road next to their second property during deployment\n" |
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101
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30
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72
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if @{$self->settlements} == 2 |
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102
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&& !$location->is_adjacent($self->settlements->[1]->location) |
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103
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30
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50
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100
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66
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&& @{$self->roads} == 1; |
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14
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66
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34
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104
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105
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30
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100
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130
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$self->buy_asset($bank, 'Settlers::Asset::Road') unless ($free); |
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106
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30
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138
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my $road = Settlers::Asset::Road->new($location); |
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107
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30
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48
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push @{$self->roads}, $road; |
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30
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66
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108
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30
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46
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push @{$self->{actions_this_turn}}, 'BR'; |
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30
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73
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109
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30
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|
81
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return $road; |
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110
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} |
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111
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112
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sub has_connecting_road |
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113
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{ |
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114
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18
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18
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0
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33
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my ($self, $location) = @_; |
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115
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18
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24
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return grep($_->location->is_adjacent($location), @{$self->roads}); |
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18
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51
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116
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} |
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117
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118
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sub has_connecting_property |
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119
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{ |
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120
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30
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30
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0
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58
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my ($self, $location) = @_; |
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121
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30
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50
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return grep($location->is_adjacent($_->location), @{$self->properties}); |
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30
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74
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122
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} |
|
123
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124
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sub settlement_build |
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125
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{ |
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126
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13
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13
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0
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31
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my ($self, $location, $bank, $free) = @_; |
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127
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128
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die "$self has reached the maximum settlement limit\n" |
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129
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13
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50
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17
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unless @{$self->settlements} < 5; |
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13
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34
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130
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131
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13
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50
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66
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54
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die "$self does not have an adjacent road to build a property\n" |
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132
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unless $free || $self->has_connecting_road($location); |
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133
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134
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13
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100
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42
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$self->buy_asset($bank, 'Settlers::Asset::Settlement') unless ($free); |
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135
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13
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59
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my $settlement = Settlers::Asset::Settlement->new($location); |
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136
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13
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23
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push @{$self->{settlements}}, $settlement; |
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13
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29
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137
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13
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37
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$self->action_add('BS'); |
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138
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13
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33
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return $settlement; |
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139
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} |
|
140
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141
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sub city_build |
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142
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{ |
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143
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6
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6
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0
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11
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my ($self, $intersection, $bank) = @_; |
|
144
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6
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26
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$self->buy_asset($bank, 'Settlers::Asset::City'); |
|
145
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146
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die "$self has reached the maximum city limit\n" |
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147
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5
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50
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15
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unless @{$self->cities} < 4; |
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5
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15
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148
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149
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# remove old settlement |
|
150
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5
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|
8
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my ($city, @settlements); |
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151
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5
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11
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for (@{$self->settlements}) |
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5
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13
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152
|
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{ |
|
153
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13
|
100
|
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39
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if ($_->location->is_colliding($intersection)) |
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154
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{ |
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155
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5
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|
|
18
|
$city = Settlers::Asset::City->new($intersection); |
|
156
|
5
|
|
|
|
|
30
|
undef $_; |
|
157
|
|
|
|
|
|
|
} |
|
158
|
|
|
|
|
|
|
else |
|
159
|
|
|
|
|
|
|
{ |
|
160
|
8
|
|
|
|
|
19
|
push(@settlements, $_); |
|
161
|
|
|
|
|
|
|
} |
|
162
|
|
|
|
|
|
|
} |
|
163
|
5
|
50
|
|
|
|
18
|
if ($city) |
|
164
|
|
|
|
|
|
|
{ |
|
165
|
5
|
|
|
|
|
7
|
push @{$self->{cities}}, $city; |
|
|
5
|
|
|
|
|
13
|
|
|
166
|
5
|
|
|
|
|
17
|
$self->action_add('BC'); |
|
167
|
5
|
|
|
|
|
9
|
$self->{settlements} = \@settlements; |
|
168
|
5
|
|
|
|
|
17
|
return $city; |
|
169
|
|
|
|
|
|
|
} |
|
170
|
0
|
|
|
|
|
0
|
die "$self has no eligible settlements!\n"; |
|
171
|
|
|
|
|
|
|
} |
|
172
|
|
|
|
|
|
|
|
|
173
|
|
|
|
|
|
|
sub development_card_build |
|
174
|
|
|
|
|
|
|
{ |
|
175
|
8
|
|
|
8
|
0
|
17
|
my ($self, $type, $bank) = @_; |
|
176
|
8
|
|
|
|
|
23
|
$self->buy_asset($bank, 'Settlers::Asset::DevelopmentCard'); |
|
177
|
8
|
|
|
|
|
48
|
my $card = Settlers::Asset::DevelopmentCard->new($type); |
|
178
|
8
|
100
|
|
|
|
27
|
$self->victory_points_add if $type eq 'VP'; |
|
179
|
8
|
|
|
|
|
11
|
push @{$self->{cards_bought}}, $card; |
|
|
8
|
|
|
|
|
22
|
|
|
180
|
8
|
|
|
|
|
24
|
$self->action_add('BD'); |
|
181
|
8
|
|
|
|
|
23
|
return $card; |
|
182
|
|
|
|
|
|
|
} |
|
183
|
|
|
|
|
|
|
|
|
184
|
|
|
|
|
|
|
sub development_card_play |
|
185
|
|
|
|
|
|
|
{ |
|
186
|
8
|
|
|
8
|
0
|
22
|
my ($self, $type) = @_; |
|
187
|
8
|
50
|
|
|
|
22
|
die "development_card_play requires a type argument\n" unless $type; |
|
188
|
|
|
|
|
|
|
|
|
189
|
8
|
50
|
|
|
|
17
|
die "$self has already played a development card this turn\n" |
|
190
|
|
|
|
|
|
|
if $self->has_played_dc; |
|
191
|
|
|
|
|
|
|
|
|
192
|
8
|
50
|
|
|
|
24
|
die "Victory Point cards cannot be played - they are automatically added to a player's VP total\n" |
|
193
|
|
|
|
|
|
|
if $type eq 'VP'; |
|
194
|
|
|
|
|
|
|
|
|
195
|
|
|
|
|
|
|
# remove card |
|
196
|
8
|
|
|
|
|
14
|
my ($card, @cards); |
|
197
|
8
|
|
|
|
|
18
|
for (@{$self->{cards}}) |
|
|
8
|
|
|
|
|
26
|
|
|
198
|
|
|
|
|
|
|
{ |
|
199
|
34
|
100
|
100
|
|
|
109
|
if ($_->type eq $type && !$card) |
|
200
|
|
|
|
|
|
|
{ |
|
201
|
7
|
|
|
|
|
20
|
$card = $_; |
|
202
|
|
|
|
|
|
|
} |
|
203
|
|
|
|
|
|
|
else |
|
204
|
|
|
|
|
|
|
{ |
|
205
|
27
|
|
|
|
|
68
|
push(@cards, $_); |
|
206
|
|
|
|
|
|
|
} |
|
207
|
|
|
|
|
|
|
} |
|
208
|
|
|
|
|
|
|
die "$self does not have that development card!\n" unless $card |
|
209
|
8
|
50
|
100
|
|
|
25
|
|| scalar grep($type eq $_->type, @{$self->{cards_bought}}); |
|
|
1
|
|
|
|
|
5
|
|
|
210
|
|
|
|
|
|
|
|
|
211
|
8
|
100
|
|
|
|
27
|
die "$self cannot play a card in the same turn they built it\n" unless $card; |
|
212
|
|
|
|
|
|
|
|
|
213
|
7
|
|
|
|
|
15
|
$self->{cards} = \@cards; |
|
214
|
7
|
|
|
|
|
26
|
$self->action_add('PD'); |
|
215
|
7
|
|
|
|
|
22
|
return $card; |
|
216
|
|
|
|
|
|
|
} |
|
217
|
|
|
|
|
|
|
|
|
218
|
0
|
|
|
0
|
0
|
0
|
sub action_history { $_[0]->{action_history} } |
|
219
|
305
|
|
|
305
|
0
|
1726
|
sub actions_taken { $_[0]->{actions_this_turn} } |
|
220
|
89
|
|
|
89
|
0
|
124
|
sub action_add { push @{$_[0]->{actions_this_turn}}, $_[1] } |
|
|
89
|
|
|
|
|
288
|
|
|
221
|
|
|
|
|
|
|
|
|
222
|
|
|
|
|
|
|
sub actions_clear |
|
223
|
|
|
|
|
|
|
{ |
|
224
|
64
|
|
|
64
|
0
|
91
|
my $self = shift; |
|
225
|
64
|
|
|
|
|
78
|
push @{$self->{action_history}}, $self->actions_taken; |
|
|
64
|
|
|
|
|
147
|
|
|
226
|
64
|
|
|
|
|
77
|
push @{$self->{cards}}, @{$self->{cards_bought}}; |
|
|
64
|
|
|
|
|
121
|
|
|
|
64
|
|
|
|
|
148
|
|
|
227
|
64
|
|
|
|
|
230
|
$self->{actions_this_turn} = []; |
|
228
|
|
|
|
|
|
|
} |
|
229
|
|
|
|
|
|
|
|
|
230
|
1
|
|
|
1
|
0
|
4
|
sub victory_points_add { ++$_[0]->{points} } |
|
231
|
|
|
|
|
|
|
|
|
232
|
|
|
|
|
|
|
sub victory_points_count |
|
233
|
|
|
|
|
|
|
{ |
|
234
|
453
|
|
|
453
|
0
|
525
|
my $self = shift; |
|
235
|
|
|
|
|
|
|
return $self->{points} # vp cards played |
|
236
|
|
|
|
|
|
|
+ ($self->{longest_road} ? 2 : 0) |
|
237
|
|
|
|
|
|
|
+ ($self->{largest_army} ? 2 : 0) |
|
238
|
453
|
|
|
|
|
783
|
+ @{$self->{settlements}} |
|
239
|
453
|
100
|
|
|
|
1289
|
+ (@{$self->{cities}} * 2); |
|
|
453
|
100
|
|
|
|
1547
|
|
|
240
|
|
|
|
|
|
|
} |
|
241
|
|
|
|
|
|
|
|
|
242
|
|
|
|
|
|
|
sub largest_army_toggle |
|
243
|
|
|
|
|
|
|
{ |
|
244
|
1
|
|
|
1
|
0
|
3
|
my $self = shift; |
|
245
|
1
|
50
|
|
|
|
6
|
$self->{largest_army} = $self->{largest_army} ? 0 : 1; |
|
246
|
|
|
|
|
|
|
} |
|
247
|
|
|
|
|
|
|
|
|
248
|
|
|
|
|
|
|
sub longest_road_toggle |
|
249
|
|
|
|
|
|
|
{ |
|
250
|
3
|
|
|
3
|
0
|
9
|
my $self = shift; |
|
251
|
3
|
100
|
|
|
|
14
|
$self->{longest_road} = $self->{longest_road} ? 0 : 1; |
|
252
|
|
|
|
|
|
|
} |
|
253
|
|
|
|
|
|
|
|
|
254
|
|
|
|
|
|
|
sub max_road_calculate |
|
255
|
|
|
|
|
|
|
{ |
|
256
|
172
|
|
|
172
|
0
|
243
|
my ($self, $all_properties) = @_; |
|
257
|
|
|
|
|
|
|
|
|
258
|
172
|
|
|
|
|
239
|
my %intersections; |
|
259
|
|
|
|
|
|
|
|
|
260
|
172
|
|
|
|
|
211
|
for (@{$self->roads}) |
|
|
172
|
|
|
|
|
354
|
|
|
261
|
|
|
|
|
|
|
{ |
|
262
|
596
|
|
|
|
|
790
|
push @{$intersections{$_->location->start->uuid}}, $_; |
|
|
596
|
|
|
|
|
1468
|
|
|
263
|
596
|
|
|
|
|
906
|
push @{$intersections{$_->location->end->uuid}}, $_; |
|
|
596
|
|
|
|
|
1377
|
|
|
264
|
|
|
|
|
|
|
} |
|
265
|
|
|
|
|
|
|
|
|
266
|
|
|
|
|
|
|
# delete intersections occupied by enemy properties |
|
267
|
|
|
|
|
|
|
# as they break roads |
|
268
|
172
|
|
|
|
|
305
|
for my $prop (@$all_properties) |
|
269
|
|
|
|
|
|
|
{ |
|
270
|
|
|
|
|
|
|
# skip player's own properties |
|
271
|
1400
|
100
|
|
|
|
1742
|
next if grep($prop->location->is_colliding($_->location), @{$self->properties}); |
|
|
1400
|
|
|
|
|
2966
|
|
|
272
|
1050
|
|
|
|
|
3123
|
delete $intersections{$prop->location->uuid}; |
|
273
|
|
|
|
|
|
|
} |
|
274
|
|
|
|
|
|
|
|
|
275
|
172
|
|
|
|
|
229
|
my @paths; |
|
276
|
172
|
|
|
|
|
459
|
for my $k (keys %intersections) |
|
277
|
|
|
|
|
|
|
{ |
|
278
|
763
|
|
|
|
|
957
|
for my $r (@{$intersections{$k}}) |
|
|
763
|
|
|
|
|
1467
|
|
|
279
|
|
|
|
|
|
|
{ |
|
280
|
1192
|
|
|
|
|
1435
|
push @paths, @{backtrack([[{uuid =>$k, road => $r}]], \%intersections)}; |
|
|
1192
|
|
|
|
|
4731
|
|
|
281
|
|
|
|
|
|
|
} |
|
282
|
|
|
|
|
|
|
} |
|
283
|
172
|
|
|
|
|
639
|
my @sorted_paths = sort { @$b <=> @$a } @paths, []; |
|
|
3905
|
|
|
|
|
4953
|
|
|
284
|
172
|
|
|
|
|
275
|
my $max_road = shift @sorted_paths; |
|
285
|
172
|
|
|
|
|
360
|
$self->{max_road_length} = scalar @$max_road; |
|
286
|
172
|
|
|
|
|
2051
|
return $max_road; |
|
287
|
|
|
|
|
|
|
} |
|
288
|
|
|
|
|
|
|
|
|
289
|
0
|
|
|
0
|
0
|
0
|
sub max_road_length { $_[0]->{max_road_length} } |
|
290
|
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
sub backtrack |
|
292
|
|
|
|
|
|
|
{ |
|
293
|
3624
|
|
|
3624
|
0
|
5071
|
my ($paths, $intersections) = @_; |
|
294
|
|
|
|
|
|
|
|
|
295
|
3624
|
50
|
33
|
|
|
46287
|
die 'backtrack requires an arrayref and a hashref as arguments' |
|
|
|
|
33
|
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
296
|
|
|
|
|
|
|
unless $paths && ref $paths eq 'ARRAY' && @$paths |
|
297
|
|
|
|
|
|
|
&& $intersections && ref $intersections eq 'HASH' && keys %$intersections; |
|
298
|
|
|
|
|
|
|
|
|
299
|
3624
|
|
|
|
|
5440
|
my @new_paths = (); |
|
300
|
|
|
|
|
|
|
|
|
301
|
3624
|
|
|
|
|
5531
|
for my $path (@$paths) |
|
302
|
|
|
|
|
|
|
{ |
|
303
|
4456
|
|
|
|
|
7231
|
my $uuid = $path->[-1]{uuid}; |
|
304
|
4456
|
|
|
|
|
6165
|
my $road = $path->[-1]{road}; |
|
305
|
|
|
|
|
|
|
|
|
306
|
4456
|
|
|
|
|
5204
|
for my $connecting_road (@{ $intersections->{$uuid} }) |
|
|
4456
|
|
|
|
|
8934
|
|
|
307
|
|
|
|
|
|
|
{ |
|
308
|
8120
|
100
|
|
|
|
22784
|
next if scalar grep($connecting_road->location->is_colliding($_->{road}->location), @$path); |
|
309
|
|
|
|
|
|
|
|
|
310
|
3264
|
|
|
|
|
3894
|
my $next_uuid; |
|
311
|
|
|
|
|
|
|
|
|
312
|
3264
|
100
|
|
|
|
7701
|
if ($connecting_road->location->start eq $uuid) |
|
|
|
50
|
|
|
|
|
|
|
313
|
|
|
|
|
|
|
{ |
|
314
|
1427
|
|
|
|
|
3352
|
$next_uuid = $connecting_road->location->end->uuid; |
|
315
|
|
|
|
|
|
|
} |
|
316
|
|
|
|
|
|
|
elsif ($connecting_road->location->end eq $uuid) |
|
317
|
|
|
|
|
|
|
{ |
|
318
|
1837
|
|
|
|
|
4210
|
$next_uuid = $connecting_road->location->start->uuid; |
|
319
|
|
|
|
|
|
|
} |
|
320
|
|
|
|
|
|
|
|
|
321
|
3264
|
50
|
|
|
|
8055
|
if ($next_uuid) |
|
322
|
|
|
|
|
|
|
{ |
|
323
|
|
|
|
|
|
|
# make a copy of the path |
|
324
|
3264
|
|
|
|
|
6871
|
my @new_path = @$path; |
|
325
|
3264
|
|
|
|
|
8993
|
push @new_path, {uuid => $next_uuid, road => $connecting_road}; |
|
326
|
3264
|
|
|
|
|
8985
|
push @new_paths, \@new_path; |
|
327
|
|
|
|
|
|
|
} |
|
328
|
|
|
|
|
|
|
} |
|
329
|
|
|
|
|
|
|
} |
|
330
|
3624
|
100
|
|
|
|
8237
|
if (@new_paths) |
|
331
|
|
|
|
|
|
|
{ |
|
332
|
2432
|
|
|
|
|
5154
|
return backtrack(\@new_paths, $intersections); |
|
333
|
|
|
|
|
|
|
} |
|
334
|
1192
|
|
|
|
|
6296
|
return $paths; |
|
335
|
|
|
|
|
|
|
} |
|
336
|
|
|
|
|
|
|
|
|
337
|
|
|
|
|
|
|
# players with generic and specific harbors get better trading ratios with the bank |
|
338
|
|
|
|
|
|
|
sub update_ratios |
|
339
|
|
|
|
|
|
|
{ |
|
340
|
13
|
|
|
13
|
0
|
24
|
my ($self, $map) = @_; |
|
341
|
13
|
|
|
|
|
17
|
my %ratios = %{$self->ratios}; |
|
|
13
|
|
|
|
|
32
|
|
|
342
|
|
|
|
|
|
|
|
|
343
|
13
|
|
|
|
|
25
|
for my $h (@{$map->harbors}) |
|
|
13
|
|
|
|
|
47
|
|
|
344
|
|
|
|
|
|
|
{ |
|
345
|
117
|
100
|
|
|
|
145
|
next unless grep($h->{location}->is_adjacent($_->location), @{$self->properties}); |
|
|
117
|
|
|
|
|
246
|
|
|
346
|
|
|
|
|
|
|
|
|
347
|
4
|
100
|
|
|
|
30
|
if ($h->{code} eq 'HR') |
|
|
|
50
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
50
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
|
|
0
|
|
|
|
|
|
|
348
|
|
|
|
|
|
|
{ |
|
349
|
1
|
|
|
|
|
7
|
while (my ($k, $v) = each %ratios) |
|
350
|
|
|
|
|
|
|
{ |
|
351
|
5
|
50
|
|
|
|
23
|
$ratios{$k} = 3 if $v == 4; |
|
352
|
|
|
|
|
|
|
} |
|
353
|
|
|
|
|
|
|
} |
|
354
|
|
|
|
|
|
|
elsif ($h->{code} eq 'HRB') |
|
355
|
|
|
|
|
|
|
{ |
|
356
|
0
|
|
|
|
|
0
|
$ratios{B} = 2; |
|
357
|
|
|
|
|
|
|
} |
|
358
|
|
|
|
|
|
|
elsif ($h->{code} eq 'HRG') |
|
359
|
|
|
|
|
|
|
{ |
|
360
|
0
|
|
|
|
|
0
|
$ratios{G} = 2; |
|
361
|
|
|
|
|
|
|
} |
|
362
|
|
|
|
|
|
|
elsif ($h->{code} eq 'HRL') |
|
363
|
|
|
|
|
|
|
{ |
|
364
|
3
|
|
|
|
|
8
|
$ratios{L} = 2; |
|
365
|
|
|
|
|
|
|
} |
|
366
|
|
|
|
|
|
|
elsif ($h->{code} eq 'HRO') |
|
367
|
|
|
|
|
|
|
{ |
|
368
|
0
|
|
|
|
|
0
|
$ratios{O} = 2; |
|
369
|
|
|
|
|
|
|
} |
|
370
|
|
|
|
|
|
|
elsif ($h->{code} eq 'HRW') |
|
371
|
|
|
|
|
|
|
{ |
|
372
|
0
|
|
|
|
|
0
|
$ratios{W} = 2; |
|
373
|
|
|
|
|
|
|
} |
|
374
|
|
|
|
|
|
|
} |
|
375
|
13
|
|
|
|
|
46
|
$self->{ratios} = \%ratios; |
|
376
|
|
|
|
|
|
|
} |
|
377
|
|
|
|
|
|
|
|
|
378
|
|
|
|
|
|
|
sub roll_dice |
|
379
|
|
|
|
|
|
|
{ |
|
380
|
56
|
|
|
56
|
0
|
109
|
my ($self, $result) = @_; |
|
381
|
56
|
|
|
|
|
141
|
$self->action_add('RD'); |
|
382
|
56
|
|
33
|
|
|
195
|
return ($result || Games::Dice::roll('2d6')); |
|
383
|
|
|
|
|
|
|
} |
|
384
|
|
|
|
|
|
|
|
|
385
|
2412
|
|
|
2412
|
0
|
10263
|
sub number { $_[0]->{number} } |
|
386
|
2111
|
|
|
2111
|
0
|
2861
|
sub properties { [ @{$_[0]->{settlements}}, @{$_[0]->{cities}} ] } |
|
|
2111
|
|
|
|
|
3902
|
|
|
|
2111
|
|
|
|
|
8353
|
|
|
387
|
392
|
|
|
392
|
0
|
1306
|
sub roads { $_[0]->{roads} } |
|
388
|
80
|
|
|
80
|
0
|
360
|
sub settlements { $_[0]->{settlements} } |
|
389
|
5
|
|
|
5
|
0
|
19
|
sub cities { $_[0]->{cities} } |
|
390
|
547
|
|
|
547
|
0
|
1708
|
sub resources { $_[0]->{resources} } |
|
391
|
164
|
|
|
164
|
0
|
225
|
sub has_rolled_dice { grep $_ eq 'RD', @{$_[0]->actions_taken} } |
|
|
164
|
|
|
|
|
427
|
|
|
392
|
39
|
|
|
39
|
0
|
61
|
sub has_built_road { grep $_ eq 'BR', @{$_[0]->actions_taken} } |
|
|
39
|
|
|
|
|
150
|
|
|
393
|
22
|
|
|
22
|
0
|
28
|
sub has_built_settlement { grep $_ eq 'BS', @{$_[0]->actions_taken} } |
|
|
22
|
|
|
|
|
57
|
|
|
394
|
0
|
|
|
0
|
0
|
0
|
sub has_built_city { grep $_ eq 'BC', @{$_[0]->actions_taken} } |
|
|
0
|
|
|
|
|
0
|
|
|
395
|
16
|
|
|
16
|
0
|
21
|
sub has_played_dc { grep $_ eq 'PD', @{$_[0]->actions_taken} } |
|
|
16
|
|
|
|
|
43
|
|
|
396
|
3
|
|
|
3
|
0
|
9
|
sub add_knight { ++$_[0]->{knights} } |
|
397
|
12
|
|
|
12
|
0
|
50
|
sub knights { $_[0]->{knights} } |
|
398
|
121
|
|
|
121
|
0
|
474
|
sub longest_road { $_[0]->{longest_road} } |
|
399
|
10
|
|
|
10
|
0
|
39
|
sub largest_army { $_[0]->{largest_army} } |
|
400
|
96
|
|
|
96
|
0
|
442
|
sub name { "Player $_[0]->{number}" } |
|
401
|
140
|
|
|
140
|
0
|
453
|
sub ratios { $_[0]->{ratios} } |
|
402
|
|
|
|
|
|
|
1; |
|
403
|
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
__END__ |