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package Schedule::RateLimiter; |
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# $Id: RateLimiter.pm,v 1.1 2003/12/04 23:09:10 wright Exp $ |
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163434
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use 5.006; |
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use strict; |
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use warnings; |
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use Time::HiRes; |
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12674
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our $VERSION = 0.01; |
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return 1; |
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=head1 NAME |
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Schedule::RateLimiter - prevent events from happening too quickly. |
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=head1 SYNOPSIS |
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use Schedule::RateLimiter; |
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# Don't let this event happen more than 5 times in a 60 second period. |
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my $throttle = Schedule::RateLimiter->new ( iterations => 5, |
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seconds => 60 ); |
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# Cycle forever, but not too fast. |
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while ( 1 ) { |
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$throttle->event(); |
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&do_something; |
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} |
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=head1 DESCRIPTION |
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This module provides a way to voluntarily restrict how many times a given |
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action may take place within a specified time frame. Such a tool may be useful |
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if you have written something which periodically polls some public resource and |
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want to ensure that you do not overburden that resource with too many requests. |
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Initially, one might think that solving this problem would be as simple as |
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sleeping for the number of seconds divided by the number of iterations in |
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between each event. However, that would only be correct if the event took no |
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time at all. |
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If you know exactly how much time each event is going to take then you could |
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build an even more complicated one-liner such as this: |
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sleep( (seconds / iterations) - single_event_time ) |
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This module is intended to address the other cases when the exact run-time of |
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each event is unknown and variable. This module will try very hard to allow an |
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event to happen as many times as possible without exceeding the specified |
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bounds. |
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For example, suppose you want to write something that checks an 'incoming' |
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directory once a minute for files and then does something with those files if |
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it finds any. If it takes you two seconds to process those files, then you |
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want to wait 58 seconds before polling the directory again. If it takes 30 |
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seconds to process those files, then you only want to wait 30 seconds. And if |
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it takes 3 minutes, then you want to poll the directory again immediately as |
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soon as you are done. |
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my $throttle = Schedule::RateLimiter->new ( seconds => 60 ); |
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&poll_and_process while ( $throttle->event ); |
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=head1 METHODS |
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=cut |
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=head2 C< new() > |
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Creates and returns a new Schedule::RateLimiter object. |
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The constructor takes up to three parameters: |
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=over |
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=item * block (default: true) |
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This parameter accepts a true or false value to set the default "block" |
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behavior on future calls to event(). It makes it more convenient to turn |
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blocking off for an entire object at a time. |
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=item * iterations (default: 1) |
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This specifies the number of times an event may take place within the given |
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time period. This must be a positive, non-zero integer. |
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=item * seconds (required) |
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90
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This specifies the minimum number of seconds that must transpire before we will |
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allow (iterations + 1) events to happen. A value of 0 disables throttling. |
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You may specify fractional time periods. |
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94
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=back |
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B: |
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my $throttle = Schedule::RateLimiter->new ( iterations => 2, |
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seconds => 10 ); |
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101
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# Event 1 |
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$throttle->event(); |
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# Event 2 |
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$throttle->event(); |
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# Event 3 |
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$throttle->event(); |
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# 10 seconds will have transpired since event 1 at this point. |
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# Event 4 |
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$throttle->event(); |
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# 10 seconds will have transpired since event 2 at this point. |
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112
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=cut |
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114
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sub new { |
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1
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10695
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my $proto = shift; |
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91
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my $class = ref($proto) || $proto; |
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my %args = @_; |
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die "Missing 'seconds' argument" unless defined( $args{seconds} ); |
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122
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if ( $args{seconds} =~ /[^-\d\.]/ ) { |
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1
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die "'seconds' argument must be numeric"; |
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} |
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100
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my $iterations = $args{iterations} || 1; |
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128
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100
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if ( $iterations =~ /[^-\d\.]/ ) { |
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2
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die "'iterations' argument must be numeric"; |
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} |
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9
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if ( int($iterations) != $iterations ) { |
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1
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die "'iterations' argument must be integer"; |
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} |
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136
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die "'iterations' argument must be positive" if $iterations < 0; |
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138
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7
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my @list; |
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7
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$#list = $iterations -1; |
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141
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bless { |
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current => 0, |
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list => \@list, |
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iterations => $iterations, |
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seconds => $args{seconds}, |
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block => ( exists($args{block}) ) ? $args{block} : 1, |
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}, $proto; |
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} |
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150
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=head2 C< event() > |
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152
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Called to signal the beginning of an event. This method will return true or |
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false to indicate if it is ok to proceed with the event. This method uses |
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Time::HiRes to do its calculations and sleeping, so the precision of this |
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method will be the same as the precision of Time::HiRes on your platform. |
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157
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Takes one (optional) parameter: |
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159
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=over |
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161
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=item * block (default: true) |
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163
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If set to a false value, this method will do a non-blocking check to see if it |
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is ok for the event to occur. If it is not ok, this method will return a false |
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value and assume that the event did not take place. Otherwise, this method |
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will return a true value and assume that the event did take place. |
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167
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168
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=back |
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B: |
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172
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# Stop when the code moves too fast. |
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while ( 1 ) { |
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if ($throttle->event( block => 0 )) { |
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&do_something; |
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} else { |
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die 'I went too fast!'; |
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} |
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} |
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181
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=cut |
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183
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sub event { |
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184
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230
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230
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1
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165106
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my $self = shift; |
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185
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230
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820
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my %args = @_; |
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186
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187
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230
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598
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my $t = Time::HiRes::time(); |
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188
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189
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230
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100
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1674
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my $last = $self->{list}[$self->{current}] || 0; |
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230
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1103
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my $block = exists( $args{block} ) ? $args{block} : $self->{block}; |
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192
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100
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739
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if ( ($t - $last) < $self->{seconds} ) { |
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107
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100
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3190
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return 0 unless $block; |
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194
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3
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9002741
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Time::HiRes::sleep($self->{seconds} - ($t - $last)); |
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195
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} |
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196
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197
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$self->{list}[$self->{current}] = $t; |
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199
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$self->{current} = ($self->{current}+1) % $self->{iterations}; |
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200
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201
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123
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584
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return 1; |
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202
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} |
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203
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204
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=head1 BUGS |
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205
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206
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This module needs to keep a record of when every iteration took place, so if |
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207
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you are allowing a large number of iterations to happen in the given time |
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208
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period, this could potentially use a lot of memory. |
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209
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210
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=head1 KNOWN ISSUES |
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211
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212
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If you have multiple iterations that typically happen very quickly, and you |
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213
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want to limit them in a long period of time, they will "clump" together. That |
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214
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is, they all happen at just about the same time, and then the system waits for |
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215
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a long period before doing the same "clump" again. That's just the nature of |
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216
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the best-fit algorithm. Anything that is done to try to separate single events |
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217
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with longer waits than necessary will potentially create a sub-optimal |
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218
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situation if an event in the future takes longer than expected. If you really |
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219
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want all of your events to start at even time periods apart from each other, |
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220
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then set the number of iterations to 1 and adjust the number of seconds |
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221
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accordingly. |
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222
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223
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=head1 AUTHOR |
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224
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225
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Daniel J. Wright, Ewright@pair.comE |
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226
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227
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=head1 SEE ALSO |
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228
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229
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The POE module provides a more heavyweight solution to this problem as well. |
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230
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231
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L. |
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232
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233
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=cut |