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=head1 NAME |
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SVG::TrafficLight - Perl extension to produce SVG diagrams of traffic lights. |
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=head1 DESCRIPTION |
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Perl extension to produce SVG diagrams of traffic lights. |
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=head1 SYNOPSIS |
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use SVG::TrafficLight; |
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my $tl = SVG::TrafficLight->new; # default image |
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print $some_file_handle $tl->xmlify; |
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my $tl2 = SVG::TrafficLight->new({ |
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sequence => [ |
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{ red => 1, amber => 1, green => 1 }, # all lights on |
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{ red => 0, amber => 0, green => 0 }, # all lights off |
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], |
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}); |
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=cut |
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package SVG::TrafficLight; |
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use Moose; |
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use SVG; |
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our $VERSION = '0.1.2'; |
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=head1 ATTRIBUTES AND METHODS |
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=head2 radius() |
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Returns the radius of the circles used to draw the traffic lights. The default |
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is 50, but this can be altered when creating the object. |
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my $tl = SVG::TrafficLight->new({ radius => 1000 }); |
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=cut |
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has radius => ( |
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is => 'ro', |
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isa => 'Num', |
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default => 50, |
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); |
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=head2 diameter |
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Returns the diameter of the circles used to draw the traffic lights. This is |
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just twice the radius. The default is 100. Change it by setting a different |
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radius. |
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=cut |
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sub diameter { |
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my $self = shift; |
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return $self->radius * 2; |
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} |
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=head2 padding |
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Returns a value which is used to pad various shapes in the image. |
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=over 4 |
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=item * |
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The padding between the edge of the image and the traffic light block. |
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=item * |
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The padding between two traffic light blocks in the sequence. |
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=item * |
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The padding between the edge of a traffic light block and the lights |
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contained within it. |
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=item * |
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The padding between two vertically stacked traffic lights within a block. |
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=back |
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The default value is half the radius of a traffic light circle. This can |
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be set when creating the object; |
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my $tl = SVG::TrafficLight->new({ padding => 100 }); |
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=cut |
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has padding => ( |
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is => 'ro', |
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isa => 'Num', |
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lazy_build => 1, |
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); |
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sub _build_padding { |
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return shift->radius * .5; |
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} |
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=head2 light_width |
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Returns the width of a traffic light. This is the diameter of a light plus |
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twice the padding (one padding for each side of the light). |
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=cut |
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has light_width => ( |
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is => 'ro', |
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isa => 'Num', |
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lazy_build => 1, |
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); |
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sub _build_light_width { |
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my $self = shift; |
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# A light is a diameter plus two paddings |
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return $self->diameter + (2 * $self->padding); |
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} |
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=head2 light_height |
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Returns the height of a traffic light. This is the diameter of three lights |
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plus four times the padding (one at the top, one at the bottom and two between |
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lights in the block). |
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=cut |
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has light_height => ( |
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is => 'ro', |
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isa => 'Num', |
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lazy_build => 1, |
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); |
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sub _build_light_height { |
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my $self = shift; |
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# Height is three diameters + four paddings |
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return (3 * $self->diameter) + (4 * $self->padding); |
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} |
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=head2 width |
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Returns the width of the SVG document. |
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This is the width of a traffic light block multiplied by the number of blocks |
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in the sequence plus padding on the left and right and padding between each |
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pair of lights. |
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=cut |
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has width => ( |
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is => 'ro', |
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isa => 'Num', |
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lazy_build => 1, |
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); |
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sub _build_width { |
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my $self = shift; |
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my $count_lights = scalar @{ $self->sequence }; |
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# One light is 2 * radius |
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# + 2 * padding |
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my $one_light = $self->light_width; |
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# Multiply by the number of lights |
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my $lights = $count_lights * $one_light; |
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# Add padding at the edges and between the lights |
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return ($count_lights + 1) * $self->padding + $lights; |
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} |
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=head2 height |
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Returns the height of the SVG document. |
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This is the height of a traffic light block plus padding at the top and |
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bottom. |
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=cut |
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has height => ( |
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is => 'ro', |
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isa => 'Num', |
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lazy_build => 1, |
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); |
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sub _build_height { |
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# Height of a light bank + two lots of padding |
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return $self->light_height + (2 * $self->padding); |
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} |
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=head2 corner_radius |
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Returns the radius of the circles used to curve the corners of a traffic |
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light block. The default is 20. This can be changed when creating the object. |
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my $tl = SVG::TrafficLight->new({ corner_radius => 500 }); |
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=cut |
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has corner_radius => ( |
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is => 'ro', |
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isa => 'Num', |
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default => 20, |
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); |
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=head2 svg |
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This is the SVG object that used to create the SVG document. A standard |
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object is created for you. It's possible to pass in your own when |
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creating the object. |
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my $tl = SVG::TrafficLight->new({ |
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svg => SVG->new(width => $width, height => $height, |
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}); |
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=cut |
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has svg => ( |
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is => 'ro', |
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isa => 'SVG', |
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lazy_build => 1, |
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handles => [ qw(rect circle xmlify) ], |
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); |
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sub _build_svg { |
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my $self = shift; |
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return SVG->new( |
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width => $self->width, |
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height => $self->height, |
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); |
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} |
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=head2 colours |
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This defines the colours used to draw the traffic lights. The value must be |
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a reference to a hash. The hash must contain three keys - C<red>, C<amber>, |
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and C<green>. The values are references to two-element arrays. The first |
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element in each array is the colour used when the light is off and the |
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second is the colour used when the light is on. |
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The values of the colours can be anything that is recognised as a colour in |
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SVG. These are either colour names (e.g. 'red') or RGB definitions (e.g. |
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'rgb(255,0,0,)'. |
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255
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The default values can be overridden when creating the object. |
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my $tl = SVG::TrafficLight->new({ |
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colours => { |
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red => [ ... ], |
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amber => [ ... ], |
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green => [ ... ], |
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}. |
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}); |
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=cut |
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267
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has colours => ( |
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is => 'ro', |
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isa => 'HashRef', |
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default => sub { { |
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red => ['rgb(63,0,0)', 'red'], |
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amber => ['rgb(59,29,0)', 'orange'], |
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green => ['rgb(0,63,0)', 'green'], |
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} }, |
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); |
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=head2 sequence |
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Defines a sequence of traffic lights to display. This is an array reference. |
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Each element in the array is a hash reference which defines which of the |
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three lights are on or off. |
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283
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The default sequence demonstates the full standard British traffic light |
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sequence of green, amber, red, red and amber, green. This can be changed |
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when creating the object. For example here is how to reproduct the green, |
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amber, red, green sequence that is used in many countries. |
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288
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my $tl = SVG::TrafficLight->new({ |
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sequence => [ |
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{ red => 0, amber => 0, green => 1 }, |
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{ red => 0, amber => 1, green => 0 }, |
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{ red => 1, amber => 0, green => 0 }, |
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{ red => 0, amber => 0, green => 1 }, |
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], |
295
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}); |
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297
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You don't need to reproduce sequences that are seen in the real world, The |
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following code, for example, gives a sequence consisting of two steps - one |
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where all lights are off followed by one where all lights are on. |
300
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301
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my $tl = SVG::TrafficLight->new({ |
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sequence => [ |
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{ red => 0, amber => 0, green => 0 }, |
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{ red => 1, amber => 1, green => 1 }, |
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], |
306
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}); |
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308
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=cut |
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310
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has sequence => ( |
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is => 'ro', |
312
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isa => 'ArrayRef', |
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default => sub { [{ |
314
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red => 0, |
315
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amber => 0, |
316
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green => 1, |
317
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}, { |
318
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red => 0, |
319
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amber => 1, |
320
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green => 0, |
321
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}, { |
322
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red => 1, |
323
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amber => 0, |
324
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green => 0, |
325
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}, { |
326
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red => 1, |
327
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amber => 1, |
328
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green => 0, |
329
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}, { |
330
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red => 0, |
331
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amber => 0, |
332
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green => 1, |
333
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}] }, |
334
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); |
335
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336
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0
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0
|
sub BUILD { |
337
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1
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1
|
0
|
1435
|
my $self = shift; |
338
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339
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1
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2
|
for my $i (0 .. $#{$self->sequence}) { |
|
1
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26
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|
340
|
5
|
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|
114
|
my $light_set_x = ($i * ($self->light_width + $self->padding)) |
341
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|
+ $self->padding; |
342
|
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343
|
5
|
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101
|
$self->draw_a_lightset_at($light_set_x, $self->padding, |
344
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|
$self->sequence->[$i]); |
345
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} |
346
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347
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|
=head2 draw_a_lightset_at($x, $y, \%lights) |
348
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|
349
|
|
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|
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|
|
Draws a set of three lights at a given position on the canvas. |
350
|
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|
351
|
|
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|
|
Takes three mandatory parameters: |
352
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353
|
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|
|
=over 4 |
354
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355
|
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|
|
=item $x |
356
|
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|
357
|
|
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|
|
The x co-ordinate of the top-left corner of the light set. |
358
|
|
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|
359
|
|
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|
|
=item $y |
360
|
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|
361
|
|
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|
|
The co-ordinate of the top left corner of the light set. |
362
|
|
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|
|
363
|
|
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|
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|
|
=item \%lights |
364
|
|
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|
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|
|
|
365
|
|
|
|
|
|
|
A reference to a hash indicating which lights should be turned on or off. |
366
|
|
|
|
|
|
|
The keys in the has should be the names of the lights in the light set (red, |
367
|
|
|
|
|
|
|
amber and green) and the associated values should be a 1 (to indicate that the |
368
|
|
|
|
|
|
|
light is on) or a 0 (to indicate that the light is off). |
369
|
|
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|
|
|
|
|
370
|
|
|
|
|
|
|
=back |
371
|
|
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|
|
|
372
|
|
|
|
|
|
|
=cut |
373
|
|
|
|
|
|
|
|
374
|
|
|
|
|
|
|
sub draw_a_lightset_at { |
375
|
5
|
|
|
5
|
1
|
9
|
my $self = shift; |
376
|
5
|
|
|
|
|
7
|
my ($x, $y, $lights) = @_; |
377
|
|
|
|
|
|
|
|
378
|
5
|
|
|
|
|
104
|
$self->rect( |
379
|
|
|
|
|
|
|
x => $x, |
380
|
|
|
|
|
|
|
y => $y, |
381
|
|
|
|
|
|
|
width => $self->light_width, |
382
|
|
|
|
|
|
|
height => $self->light_height, |
383
|
|
|
|
|
|
|
fill => 'black', |
384
|
|
|
|
|
|
|
rx => $self->corner_radius, |
385
|
|
|
|
|
|
|
ry => $self->corner_radius, |
386
|
|
|
|
|
|
|
); |
387
|
|
|
|
|
|
|
|
388
|
5
|
|
|
|
|
344
|
my $light = 0; |
389
|
5
|
|
|
|
|
10
|
for my $l (qw[red amber green]) { |
390
|
15
|
|
|
|
|
333
|
my $fill = $self->colours->{$l}[$lights->{$l}]; |
391
|
|
|
|
|
|
|
|
392
|
15
|
|
|
|
|
300
|
$self->circle( |
393
|
|
|
|
|
|
|
cx => $x + $self->padding + $self->radius, |
394
|
|
|
|
|
|
|
cy => $y + $self->padding + $self->radius |
395
|
|
|
|
|
|
|
+ $light * ($self->diameter + $self->padding), |
396
|
|
|
|
|
|
|
r => $self->radius, |
397
|
|
|
|
|
|
|
fill => $fill, |
398
|
|
|
|
|
|
|
); |
399
|
15
|
|
|
|
|
822
|
++$light; |
400
|
|
|
|
|
|
|
} |
401
|
|
|
|
|
|
|
} |
402
|
|
|
|
|
|
|
} |
403
|
|
|
|
|
|
|
|
404
|
|
|
|
|
|
|
=head1 AUTHOR |
405
|
|
|
|
|
|
|
|
406
|
|
|
|
|
|
|
Dave Cross E<lt>dave@perlhacks.comE<gt> |
407
|
|
|
|
|
|
|
|
408
|
|
|
|
|
|
|
=head1 COPYRIGHT |
409
|
|
|
|
|
|
|
|
410
|
|
|
|
|
|
|
Copyright (c) 2017 Magnum Solutions Ltd. All rights reserved. |
411
|
|
|
|
|
|
|
|
412
|
|
|
|
|
|
|
This module is free software; you can redistribute it and/or |
413
|
|
|
|
|
|
|
modify it under the same terms as Perl itself. |
414
|
|
|
|
|
|
|
|
415
|
|
|
|
|
|
|
=head1 SEE ALSO |
416
|
|
|
|
|
|
|
|
417
|
|
|
|
|
|
|
L<SVG> |
418
|
|
|
|
|
|
|
|
419
|
|
|
|
|
|
|
=cut |
420
|
|
|
|
|
|
|
|
421
|
|
|
|
|
|
|
1; |