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package SDLx::Widget::Controller; |
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5467
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use strict; |
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1
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use warnings; |
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934
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use SDL; |
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91291
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108
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1003
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use SDL::Event; |
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3234
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1
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953
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937
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use SDL::Events; |
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4076
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1
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4030
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3494
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use SDLx::Widget::Controller::Timer; |
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1245
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use Data::Dumper; |
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8081
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1
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843
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sub new { |
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my $class = shift; |
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my $self = bless {@_}, $class; |
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$self->{delta} = SDLx::Widget::Controller::Timer->new(); |
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$self->{delta}->start(); # should do this after on_load |
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0
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$self->{dt} = 0.1 unless $self->{dt}; |
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0
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return $self; |
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} |
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sub run { |
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my $self = shift; |
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0
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$self->{quit} = 0; |
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0
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my $accumulator = 0; |
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0
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while ( !$self->{quit} ) { |
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0
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$self->_event; |
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0
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my $delta_time = $self->{delta}->get_ticks(); |
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0
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$accumulator += $delta_time; |
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0
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while ( $accumulator >= $self->{dt} && !$self->{quit} ) { |
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$self->_move( $self->{dt} ); |
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0
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$accumulator -= $self->{dt}; |
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33
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#update how much real time we have animated |
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35
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} |
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0
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$self->{delta}->start(); |
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0
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$self->_show($delta_time); |
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40
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} |
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42
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} |
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44
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sub _event { |
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my $self = shift; |
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0
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$self->{event} = SDL::Event->new() unless $self->{event}; |
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0
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while ( SDL::Events::poll_event( $self->{event} ) ) { |
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0
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SDL::Events::pump_events(); |
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0
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foreach my $event_handler ( @{ $self->{event_handlers} } ) { |
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0
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$self->quit unless $event_handler->( $self->{event} ); |
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} |
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} |
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} |
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56
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sub _move { |
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0
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0
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my $self = shift; |
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0
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my $delta_ticks = shift; |
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0
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foreach my $move_handler ( @{ $self->{move_handlers} } ) { |
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60
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61
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0
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$move_handler->($delta_ticks); |
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63
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} |
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65
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} |
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67
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sub _show { |
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0
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0
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my $self = shift; |
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0
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my $delta_ticks = shift; |
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0
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foreach my $event_handler ( @{ $self->{show_handlers} } ) { |
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71
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0
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$event_handler->($delta_ticks); |
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} |
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74
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} |
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76
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sub quit { |
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0
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0
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my $self = shift; |
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79
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0
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$self->{quit} = 1; |
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81
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} |
82
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83
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sub _add_handler { |
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0
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0
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my ( $arr_ref, $handler ) = @_; |
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0
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push @{$arr_ref}, $handler; |
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86
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0
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return $#{$arr_ref} |
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0
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87
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88
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} |
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90
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sub add_move_handler { |
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0
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0
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1
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$_[0]->{move_handlers} = [] if !$_[0]->{move_handlers}; |
92
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0
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return _add_handler( $_[0]->{move_handlers}, $_[1] ); |
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94
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} |
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96
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sub add_event_handler { |
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0
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0
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$_[0]->{event_handlers} = [] if !$_[0]->{event_handlers}; |
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0
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return _add_handler( $_[0]->{event_handlers}, $_[1] ); |
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} |
100
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101
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sub add_show_handler { |
102
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0
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$_[0]->{show_handlers} = [] if !$_[0]->{show_handlers}; |
103
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0
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return _add_handler( $_[0]->{show_handlers}, $_[1] ); |
104
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} |
105
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106
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sub _remove_handler { |
107
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0
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0
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my ( $arr_ref, $id ) = @_; |
108
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109
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return splice( @{$arr_ref}, $id, 1 ); |
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0
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110
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111
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} |
112
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113
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sub remove_move_handler { |
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0
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0
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return _remove_handler( $_[0]->{move_handlers}, $_[1] ); |
115
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} |
116
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117
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sub remove_event_handler { |
118
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0
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0
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return _remove_handler( $_[0]->{event_handlers}, $_[1] ); |
119
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} |
120
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121
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sub remove_show_handler { |
122
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0
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0
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return _remove_handler( $_[0]->{show_handlers}, $_[1] ); |
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} |
124
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125
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sub remove_all_handlers { |
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0
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0
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$_[0]->{move_handlers} = []; |
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0
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$_[0]->{event_handlers} = []; |
128
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0
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$_[0]->{show_handlers} = []; |
129
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} |
130
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131
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132
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1; #not 42 man! |
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134
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=pod |
135
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136
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=head1 NAME |
137
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138
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SDLx::Controller::Widget - Handles the loops for event, movement and rendering |
139
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140
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=head2 Description |
141
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142
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Using http://www.lazyfoo.net/SDL_tutorials/lesson32/index.php as our base |
143
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144
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and |
145
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146
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http://gafferongames.com/game-physics/fix-your-timestep/ |
147
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148
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for timing |
149
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150
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151
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=head1 METHODS |
152
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153
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154
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=head2 run |
155
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156
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=head2 add_move_handler |
157
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158
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Register a callback to update objects |
159
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160
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=head2 add_show_handler |
161
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162
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Register a callback to render objects |
163
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164
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165
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=head2 add_event_handler |
166
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167
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Register a callback to handle events SDL or game like |
168
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169
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170
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=head2 current_fps |
171
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172
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173
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=head1 AUTHOR |
174
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175
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kthakore |
176
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=cut |