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package SDL2::HapticCustom { |
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use SDL2::Utils; |
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has |
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# Header |
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type => 'uint16', |
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direction => 'opaque', # SDL_HapticDirection |
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# Replay |
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length => 'uint32', |
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delay => 'uint16', |
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# Trigger |
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button => 'uint16', |
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interval => 'uint16', |
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# Custom |
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channels => 'uint8', |
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period => 'uint16', |
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samples => 'uint16', |
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data => 'opaque', # uint16 * |
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# Envelope |
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attack_length => 'uint16', |
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attack_level => 'uint16', |
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fade_length => 'uint16', |
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fade_level => 'uint16'; |
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=encoding utf-8 |
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=head1 NAME |
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SDL2::HapticCustom - A structure containing a template for a Custom effect |
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=head1 SYNOPSIS |
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use SDL2 qw[:all]; |
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# TODO: I need to whip up a quick example |
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=head1 DESCRIPTION |
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A SDL2::HapticCustom is exclusively for the C effect. |
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A custom force feedback effect is much like a periodic effect, where the |
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application can define its exact shape. You will have to allocate the data |
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yourself. Data should consist of channels * samples Uint16 samples. |
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If channels is one, the effect is rotated using the defined direction. |
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Otherwise it uses the samples in data for the different axes. |
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=head1 Fields |
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=over |
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=item C - C |
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=item C - Direction of the effect |
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=item C - Duration of the effect |
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=item C - Delay before starting the effect |
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=item C |
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=item C - How soon it can be triggered again after button |
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=item C - Axes to use, minimum of one |
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=item C - Sample periods |
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=item C - Amount of samples |
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=item C - Should contain C items |
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=item C - Duration of the attack |
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=item C - Level at the start of the attack |
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=item C - Duration of the fade |
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=item C - Level at the end of the fade |
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=back |
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=head1 AUTHOR |
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Sanko Robinson Esanko@cpan.orgE |
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=begin stopwords |
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=end stopwords |
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=cut |
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}; |
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1; |