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package SDLx::Sound; |
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746
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use strict; |
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use warnings; |
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use Carp; |
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use SDL; |
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#use SDL::Audio; |
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#use SDL::AudioSpec; |
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use SDL::Mixer; |
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use SDL::Mixer::Music; |
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#use SDL::Mixer::Channels; |
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#use SDL::Mixer::Samples; |
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#use SDL::Mixer::MixChunk; |
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# SDL::Mixer must be inited only one time |
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my $audioInited = undef; |
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sub new { |
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my $class = shift; |
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my $self = {@_}; |
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bless ($self, $class); |
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_initAudio() unless $audioInited; |
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$self->{supported} = _initMixer(); |
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return $self; |
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} |
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sub _initAudio { |
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SDL::Mixer::open_audio( 44100, AUDIO_S16SYS, 2, 4096 ); |
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my ($status, $freq, $format, $channels) = @{ SDL::Mixer::query_spec() }; |
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$audioInited = 1 if $status == 1; |
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return ($status, $freq, $format, $channels); #TODO: Save this information in $self; |
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} |
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sub _initMixer { |
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my $init_flags = SDL::Mixer::init( MIX_INIT_MP3 | MIX_INIT_MOD | MIX_INIT_FLAC | MIX_INIT_OGG ); |
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my %init = (); |
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# Short circuit if we have and older version of SDL_Mixer |
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return \%init unless $init_flags; |
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$init{ mp3 } = 1 if $init_flags & MIX_INIT_MP3; |
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$init{ mod } = 1 if $init_flags & MIX_INIT_MOD; |
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$init{ flac } = 1 if $init_flags & MIX_INIT_FLAC; |
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$init{ ogg } = 1 if $init_flags & MIX_INIT_OGG; |
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return \%init |
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} |
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sub load { |
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my $self = shift; |
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$self->{files} = {@_}; |
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} |
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sub unload { |
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my $self = shift; |
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$self->{files} = {}; |
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} |
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sub play { |
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my $self = shift; |
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$self->{files} = {@_} if $#_ > 0 && @_; |
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my $play = 1; |
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if (-e $_[0]) { |
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my $music = SDL::Mixer::Music::load_MUS($_[0]) |
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or Carp::croak 'Sound file not found: ' . SDL::get_error(); |
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SDL::Mixer::Music::volume_music(85); |
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if (SDL::Mixer::Music::play_music($music, -1)<0) { |
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print("Can't play!\n". SDL::get_error()."\n"); |
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$play = 0; |
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} |
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} else { |
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carp("No newline ".$self->{files}."\n".$_[0]."\n"); |
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$play = 0; |
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} |
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return $play; |
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} |
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sub loud { |
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} |
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sub pause { |
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my $self = shift; |
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SDL::Mixer::Music::pause_music(); |
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86
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} |
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88
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sub resume { |
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my $self = shift; |
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SDL::Mixer::Music::resume_music(); |
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} |
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94
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95
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sub stop { |
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0
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my $self = shift; |
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SDL::Mixer::Music::halt_music(); |
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#SDL::Mixer::quit(); |
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} |
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101
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0
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sub fade { |
102
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} |
103
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104
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105
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106
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1; # End of SDLx::Sound |